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	<title>Comments on: Streets of Commuter Rage</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/</link>
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		<title>By: BJ Blazkowicz</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74324</link>
		<dc:creator>BJ Blazkowicz</dc:creator>
		<pubDate>Fri, 01 Aug 2008 09:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74324</guid>
		<description>FUCK YEAR!</description>
		<content:encoded><![CDATA[<p>FUCK YEAR!</p>
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	<item>
		<title>By: Taximan</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74290</link>
		<dc:creator>Taximan</dc:creator>
		<pubDate>Fri, 01 Aug 2008 07:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74290</guid>
		<description>+1 points for lovely sparth artwork as your desktop bg.

How &#039;bout a nice post your desktop round from you writer/contributor types. You know, for a slow news day/season. It&#039;d be a thoroughly fully bred PC (gaming) thing to do, and it tells something about the user. A bit like the comparing business-cards scene in American Psycho.

You know. How do game journalists prioritise their desktop. Do they? Do the have genre-substructures. It&#039;s like how you check other people&#039;s bookshelves and dvd/cd-shelves out when you visit them.</description>
		<content:encoded><![CDATA[<p>+1 points for lovely sparth artwork as your desktop bg.</p>
<p>How &#8217;bout a nice post your desktop round from you writer/contributor types. You know, for a slow news day/season. It&#8217;d be a thoroughly fully bred PC (gaming) thing to do, and it tells something about the user. A bit like the comparing business-cards scene in American Psycho.</p>
<p>You know. How do game journalists prioritise their desktop. Do they? Do the have genre-substructures. It&#8217;s like how you check other people&#8217;s bookshelves and dvd/cd-shelves out when you visit them.</p>
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	<item>
		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74103</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Thu, 31 Jul 2008 19:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74103</guid>
		<description>Next to, &quot;put your hand down in class and shut the fuck up, no one cares,&quot; that particular group was my favourite bit of pointless passive aggressiveness that social networking enabled me to take part in.

Now all I need is a game that allows me to tear the lower jaw off anyone who has ever related something a professor has said to an inane life story. Also a video game. </description>
		<content:encoded><![CDATA[<p>Next to, &#8220;put your hand down in class and shut the fuck up, no one cares,&#8221; that particular group was my favourite bit of pointless passive aggressiveness that social networking enabled me to take part in.</p>
<p>Now all I need is a game that allows me to tear the lower jaw off anyone who has ever related something a professor has said to an inane life story. Also a video game.</p>
]]></content:encoded>
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	<item>
		<title>By: GeorgeR</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74073</link>
		<dc:creator>GeorgeR</dc:creator>
		<pubDate>Thu, 31 Jul 2008 16:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74073</guid>
		<description>Oh wow, this is fantastic. And as someone who also blatantly hates people are slow walkers (they&#039;re a sub race of humanity as far as I&#039;m concern, right alongside CHUDs) this is right up my alley.</description>
		<content:encoded><![CDATA[<p>Oh wow, this is fantastic. And as someone who also blatantly hates people are slow walkers (they&#8217;re a sub race of humanity as far as I&#8217;m concern, right alongside CHUDs) this is right up my alley.</p>
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	<item>
		<title>By: Dave</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74055</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 31 Jul 2008 15:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74055</guid>
		<description>Punching meanderthals (nice word) in the back of the head is all very well, but I&#039;d rather do something unspeakable to the people who don&#039;t move away from the top or bottom of escalators. Having them dragged screaming into the whirling gears of the escalator machinery would be a good start.

Uh, anyway... the game looks pretty fun! Bookmarked for later.</description>
		<content:encoded><![CDATA[<p>Punching meanderthals (nice word) in the back of the head is all very well, but I&#8217;d rather do something unspeakable to the people who don&#8217;t move away from the top or bottom of escalators. Having them dragged screaming into the whirling gears of the escalator machinery would be a good start.</p>
<p>Uh, anyway&#8230; the game looks pretty fun! Bookmarked for later.</p>
]]></content:encoded>
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	<item>
		<title>By: Lu-Tze</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74027</link>
		<dc:creator>Lu-Tze</dc:creator>
		<pubDate>Thu, 31 Jul 2008 13:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74027</guid>
		<description>You know what&#039;s worse than slow people? Turners. People who suddenly decide to change direction (even a complete 180) in tight pedestrian traffic and then have the affront to look at you when you walk into them like it&#039;s your fault.</description>
		<content:encoded><![CDATA[<p>You know what&#8217;s worse than slow people? Turners. People who suddenly decide to change direction (even a complete 180) in tight pedestrian traffic and then have the affront to look at you when you walk into them like it&#8217;s your fault.</p>
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	<item>
		<title>By: K</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74017</link>
		<dc:creator>K</dc:creator>
		<pubDate>Thu, 31 Jul 2008 12:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74017</guid>
		<description>I walk slowly on purpose just to annoy you.
Sometimes I may just stop, stare at the sky and spread my arms, parting the stream of people like the Red Sea, as the clouds break and a beam of light shines down on me as I laugh and declare myself master of the Human herds.

Then I get punched in the back of the head.</description>
		<content:encoded><![CDATA[<p>I walk slowly on purpose just to annoy you.<br />
Sometimes I may just stop, stare at the sky and spread my arms, parting the stream of people like the Red Sea, as the clouds break and a beam of light shines down on me as I laugh and declare myself master of the Human herds.</p>
<p>Then I get punched in the back of the head.</p>
]]></content:encoded>
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	<item>
		<title>By: Wrestlevania</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74007</link>
		<dc:creator>Wrestlevania</dc:creator>
		<pubDate>Thu, 31 Jul 2008 12:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74007</guid>
		<description>Arses...  It crashes for me as soon as I hit the &#039;punch&#039; key, serving only to swell my burgeoning spleen further.</description>
		<content:encoded><![CDATA[<p>Arses&#8230;  It crashes for me as soon as I hit the &#8216;punch&#8217; key, serving only to swell my burgeoning spleen further.</p>
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	<item>
		<title>By: Beefeater</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74005</link>
		<dc:creator>Beefeater</dc:creator>
		<pubDate>Thu, 31 Jul 2008 11:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74005</guid>
		<description>The word is &#039;meanderthal&#039;. Props to urban dictionary for this excellent shorthand for slow and annoying walkers.</description>
		<content:encoded><![CDATA[<p>The word is &#8216;meanderthal&#8217;. Props to urban dictionary for this excellent shorthand for slow and annoying walkers.</p>
]]></content:encoded>
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	<item>
		<title>By: Ubernutz</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74004</link>
		<dc:creator>Ubernutz</dc:creator>
		<pubDate>Thu, 31 Jul 2008 11:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74004</guid>
		<description>Is that a......Planetside icon I see?

Would anyone be kind enough to tell me about the population on Werner?</description>
		<content:encoded><![CDATA[<p>Is that a&#8230;&#8230;Planetside icon I see?</p>
<p>Would anyone be kind enough to tell me about the population on Werner?</p>
]]></content:encoded>
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	<item>
		<title>By: Ragnar</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74003</link>
		<dc:creator>Ragnar</dc:creator>
		<pubDate>Thu, 31 Jul 2008 11:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74003</guid>
		<description>Reminds me of the old C64 / Spectrum game Skool Daze, where you went around and hitting teachers and school boys.</description>
		<content:encoded><![CDATA[<p>Reminds me of the old C64 / Spectrum game Skool Daze, where you went around and hitting teachers and school boys.</p>
]]></content:encoded>
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	<item>
		<title>By: Sum0</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/streets-of-commuter-rage/comment-page-1/#comment-74001</link>
		<dc:creator>Sum0</dc:creator>
		<pubDate>Thu, 31 Jul 2008 11:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2221#comment-74001</guid>
		<description>In this fascinating installation, Japanese multimedia collective KobeDenshi Senmongakko offer a biting critique of modern day workaholic society, focusing on Japan&#039;s increasingly stress-ridden world of corporations and institutionalised systems of overwork. Through the main character&#039;s re-direction of pent-up frustration and lack of job satisfaction into the medium of random violence against passive strangers, KobeDenshi ask difficult questions about the nature of violence and wonder how an increasingly technologicalised Japan can cope with ever-higher demands on its workforce for company loyalty in an age of layoffs and plummeting job security. Additionally, in choosing a female businessperson as the main character, KobeDenshi ask us to consider the role of women in the ever-changing modern world; not only in the corporate workplace but in the male-dominated medium of video games itself.

Players can also punch people in the head repeatedly. (Multimedia installation, 2008)</description>
		<content:encoded><![CDATA[<p>In this fascinating installation, Japanese multimedia collective KobeDenshi Senmongakko offer a biting critique of modern day workaholic society, focusing on Japan&#8217;s increasingly stress-ridden world of corporations and institutionalised systems of overwork. Through the main character&#8217;s re-direction of pent-up frustration and lack of job satisfaction into the medium of random violence against passive strangers, KobeDenshi ask difficult questions about the nature of violence and wonder how an increasingly technologicalised Japan can cope with ever-higher demands on its workforce for company loyalty in an age of layoffs and plummeting job security. Additionally, in choosing a female businessperson as the main character, KobeDenshi ask us to consider the role of women in the ever-changing modern world; not only in the corporate workplace but in the male-dominated medium of video games itself.</p>
<p>Players can also punch people in the head repeatedly. (Multimedia installation, 2008)</p>
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