By Tim Stone on August 3rd, 2008 at 8:49 am.
From May 2007.
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29 Comments »
03/08/2008 at 08:53
I’m struggling to identify the game… is it Half-Life 2, Sin Episodes or something else?
I’m edging towards Sin because of what looks to be a Sintek logo on the tall building.
03/08/2008 at 09:15
looks like the crane scene from HL2.
03/08/2008 at 09:19
03/08/2008 at 09:23
Reminds me of the Mirror’s Edge trailers for some reason.
03/08/2008 at 09:24
Yep defiantly HL2 Those be some combine, a few standard issue HL2 Exploding Barrels and some good ole fashion Crane.
03/08/2008 at 10:43
OOh and it’s in colour.
03/08/2008 at 10:46
the skyscape makes me thinks sins episode.
03/08/2008 at 10:51
HL2, about halfway through Highway 17. http://www.visualwalkthroughs.com/halflife2/highway17/highway17.htm#33
Just before that very satisfying dune buggy jump through a large window.
03/08/2008 at 10:55
wow that screenshot makes hl2 look terrible
03/08/2008 at 10:59
The funniest one yet – by far :)
03/08/2008 at 11:22
I always have to ponder the placement of explodey things right near where our enemies are. Sure it makes for some fun, but it’s sort of the banana peel in the middle of the stairs obvious.
03/08/2008 at 11:56
Thomas Lawrence says:
I love this one so much :)
Particularly because it adds a small air of tragedy now when I play FPSers and make use of such traps to kill dudes. Those guys were enjoying themselves before I blew them up. *sniff*
03/08/2008 at 12:02
Arf. Now this is one I certainly haven’t seen
03/08/2008 at 13:47
Finally one that suits even my simple understanding of humour! :D
03/08/2008 at 13:53
“People never think how things affect the family of the henchman.”
03/08/2008 at 14:10
Ah, this inspired me to go back and play through that bit again.
The music that kicks in when you enter the crane is perfect.
03/08/2008 at 14:58
haha, great one.
03/08/2008 at 15:14
Hehe, got this one.
03/08/2008 at 15:20
@KruddMan: yeah, low res and graphics on low settings.
@Thomas Lawrence: BioShock was incredible for all the different ways you could lure, trap, ambush and kill splicers. No remorse for them though. You might want to take a look at Concerned: the Half-Life and Death of Gordon Frohman, especially the next few strips after and including this one.
03/08/2008 at 19:46
Paul B says:
Wow, nice to see it in colour. And very funny too. Thanks Tim S. :thumbsup:
03/08/2008 at 20:27
I actually got one of these finally!
03/08/2008 at 23:52
Good one :D
04/08/2008 at 16:38
I immediately thought of that particular Concerned as well.
04/08/2008 at 18:28
The Shed says:
Dunno, still too lacking in subtlety to be real good like some of the others. Also not the most original, ala the whole Henchman sympathy thing. Still a decent strip though.
04/08/2008 at 18:33
We need a FPS where you play as a generic henchmen. A few studios could successfully parody the FPS genre, explaining, for example, why henchmen always stand near explosive barrels or, in the case of Rainbow 6 Vegas, bicker amongst themselves about the noise caused by a nearby grenade and if it should be cause for alarm.
04/08/2008 at 20:16
RichPowers: There was one of those games (kinda), NOLF: The Operative. It sucked. You were on the side of HARM, fighting against UNITY. Shame that the title probably killed off NOLF for good after the iffy sales of NOLF2.
Side note: PCG US gave NOLF2 only one “-” in its review: “The game has an end.”
04/08/2008 at 21:02
God, The Operative was awful. Not only did it dig the grave of a truly excellent series, but it was one of the most obvious examples of inappropriate game dynamics to date. The game was still set up for sneakery, yet threw bare-faced scripted spawns at you that would embarrass even DOOM.
And now all Monolith do is churn out generic near-future run-and-guns. Thanks, general public!
05/08/2008 at 02:45
If the failure of NOLF2 led to far, far superior FEAR then yay for the failure of NOLF2. All I remember about that game is getting a few hours in and reaching a section where I had to sneak by some Russian guards or something. I take the guards out and hide their bodies. Suddenly, exact replicas of the guys I took out come walking through the same area on the same route. I repeat the process. Then I realize that the game has infinitely respawning guards walking identical paths, and if I want to advance I’m going to have to try to use the half assed stealth system. Exit game, uninstall, toss it in the trash.
05/08/2008 at 13:26
@Ted: FEAR sucked… boring, repetetive, and like every other shooter with a nameless, faceless space marine/earth marine/soldier type. NOLF2 had some creative levels, with the Japan and Ohio levels being the most interesting.
That stealth bit of the Russian level was a killer, but once you figured it out it goes quick. I replayed it recently and that bit took ~5min in 1 try, so its not bad.
The way the Russian level(s) come together is awesome. Starting with the setup at the beginning, and then slipping in under cover of night, to fighting through the fortress, and then the culminating moment of blowing the bridge just made it awesome. It was level design that Valve usually works with in Half-Life, where there are elements that tie everything together and make the scripted fight even better (see also: the Helicopter chasing you through the hospital in HL2:EP1).
"I'm telling!" slightly more threatening with addition of riot gear
You'd think it'd be over once Death was dead, but no.
The evolution of motion
It's not that much worse a name than Watch Underscore Dogs