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	<title>Comments on: Strafe Left: The Formative Years #41</title>
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	<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/</link>
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		<item>
		<title>By: ascagnel</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-75441</link>
		<dc:creator>ascagnel</dc:creator>
		<pubDate>Tue, 05 Aug 2008 12:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-75441</guid>
		<description>@Ted: FEAR sucked... boring, repetetive, and like every other shooter with a nameless, faceless space marine/earth marine/soldier type.  NOLF2 had some creative levels, with the Japan and Ohio levels being the most interesting.

That stealth bit of the Russian level was a killer, but once you figured it out it goes quick.  I replayed it recently and that bit took ~5min in 1 try, so its not bad.  

The way the Russian level(s) come together is awesome.  Starting with the setup at the beginning, and then slipping in under cover of night, to fighting through the fortress, and then the culminating moment of blowing the bridge just made it awesome.  It was level design that Valve usually works with in Half-Life, where there are elements that tie everything together and make the scripted fight even better (see also: the Helicopter chasing you through the hospital in HL2:EP1).</description>
		<content:encoded><![CDATA[<p>@Ted: FEAR sucked&#8230; boring, repetetive, and like every other shooter with a nameless, faceless space marine/earth marine/soldier type.  NOLF2 had some creative levels, with the Japan and Ohio levels being the most interesting.</p>
<p>That stealth bit of the Russian level was a killer, but once you figured it out it goes quick.  I replayed it recently and that bit took ~5min in 1 try, so its not bad.  </p>
<p>The way the Russian level(s) come together is awesome.  Starting with the setup at the beginning, and then slipping in under cover of night, to fighting through the fortress, and then the culminating moment of blowing the bridge just made it awesome.  It was level design that Valve usually works with in Half-Life, where there are elements that tie everything together and make the scripted fight even better (see also: the Helicopter chasing you through the hospital in HL2:EP1).</p>
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		<title>By: Ted</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-75333</link>
		<dc:creator>Ted</dc:creator>
		<pubDate>Tue, 05 Aug 2008 01:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-75333</guid>
		<description>If the failure of NOLF2 led to far, far superior FEAR then yay for the failure of NOLF2.  All I remember about that game is getting a few hours in and reaching a section where I had to sneak by some Russian guards or something.  I take the guards out and hide their bodies.  Suddenly, exact replicas of the guys I took out come walking through the same area on the same route.  I repeat the process.  Then I realize that the game has infinitely respawning guards walking identical paths, and if I want to advance I&#039;m going to have to try to use the half assed stealth system.  Exit game, uninstall, toss it in the trash.</description>
		<content:encoded><![CDATA[<p>If the failure of NOLF2 led to far, far superior FEAR then yay for the failure of NOLF2.  All I remember about that game is getting a few hours in and reaching a section where I had to sneak by some Russian guards or something.  I take the guards out and hide their bodies.  Suddenly, exact replicas of the guys I took out come walking through the same area on the same route.  I repeat the process.  Then I realize that the game has infinitely respawning guards walking identical paths, and if I want to advance I&#8217;m going to have to try to use the half assed stealth system.  Exit game, uninstall, toss it in the trash.</p>
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		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-75238</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Mon, 04 Aug 2008 20:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-75238</guid>
		<description>God, The Operative was awful. Not only did it dig the grave of a truly excellent series, but it was one of the most obvious examples of inappropriate game dynamics to date. The game was still set up for sneakery, yet threw bare-faced scripted spawns at you that would embarrass even DOOM.

And now all Monolith do is churn out generic near-future run-and-guns. Thanks, general public!</description>
		<content:encoded><![CDATA[<p>God, The Operative was awful. Not only did it dig the grave of a truly excellent series, but it was one of the most obvious examples of inappropriate game dynamics to date. The game was still set up for sneakery, yet threw bare-faced scripted spawns at you that would embarrass even DOOM.</p>
<p>And now all Monolith do is churn out generic near-future run-and-guns. Thanks, general public!</p>
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		<title>By: ascagnel</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-75230</link>
		<dc:creator>ascagnel</dc:creator>
		<pubDate>Mon, 04 Aug 2008 19:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-75230</guid>
		<description>RichPowers: There was one of those games (kinda), NOLF: The Operative.  It sucked.  You were on the side of HARM, fighting against UNITY.  Shame that the title probably killed off NOLF for good after the iffy sales of NOLF2.

Side note: PCG US gave NOLF2 only one &quot;-&quot; in its review: &quot;The game has an end.&quot;</description>
		<content:encoded><![CDATA[<p>RichPowers: There was one of those games (kinda), NOLF: The Operative.  It sucked.  You were on the side of HARM, fighting against UNITY.  Shame that the title probably killed off NOLF for good after the iffy sales of NOLF2.</p>
<p>Side note: PCG US gave NOLF2 only one &#8220;-&#8221; in its review: &#8220;The game has an end.&#8221;</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-75199</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Mon, 04 Aug 2008 17:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-75199</guid>
		<description>We need a FPS where you play as a generic henchmen. A few studios could successfully parody the FPS genre, explaining, for example, why henchmen always stand near explosive barrels or, in the case of &lt;i&gt;Rainbow 6 Vegas&lt;/i&gt;, bicker amongst themselves about the noise caused by a nearby grenade and if it should be cause for alarm.</description>
		<content:encoded><![CDATA[<p>We need a FPS where you play as a generic henchmen. A few studios could successfully parody the FPS genre, explaining, for example, why henchmen always stand near explosive barrels or, in the case of <i>Rainbow 6 Vegas</i>, bicker amongst themselves about the noise caused by a nearby grenade and if it should be cause for alarm.</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-75198</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Mon, 04 Aug 2008 17:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-75198</guid>
		<description>Dunno, still too lacking in subtlety to be real good like some of the others. Also not the most original, ala the whole Henchman sympathy thing. Still a decent strip though.</description>
		<content:encoded><![CDATA[<p>Dunno, still too lacking in subtlety to be real good like some of the others. Also not the most original, ala the whole Henchman sympathy thing. Still a decent strip though.</p>
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		<title>By: cyrenic</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-75158</link>
		<dc:creator>cyrenic</dc:creator>
		<pubDate>Mon, 04 Aug 2008 15:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-75158</guid>
		<description>@vanderdecken

I immediately thought of that particular Concerned as well.</description>
		<content:encoded><![CDATA[<p>@vanderdecken</p>
<p>I immediately thought of that particular Concerned as well.</p>
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		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-74987</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Sun, 03 Aug 2008 22:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-74987</guid>
		<description>Good one :D</description>
		<content:encoded><![CDATA[<p>Good one :D</p>
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		<title>By: Ted</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-74947</link>
		<dc:creator>Ted</dc:creator>
		<pubDate>Sun, 03 Aug 2008 19:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-74947</guid>
		<description>I actually got one of these finally!</description>
		<content:encoded><![CDATA[<p>I actually got one of these finally!</p>
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		<title>By: Paul B</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-74939</link>
		<dc:creator>Paul B</dc:creator>
		<pubDate>Sun, 03 Aug 2008 18:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-74939</guid>
		<description>Wow, nice to see it in colour. And very funny too. Thanks Tim S. :thumbsup:</description>
		<content:encoded><![CDATA[<p>Wow, nice to see it in colour. And very funny too. Thanks Tim S. :thumbsup:</p>
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		<title>By: Vanderdecken</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-74900</link>
		<dc:creator>Vanderdecken</dc:creator>
		<pubDate>Sun, 03 Aug 2008 14:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-74900</guid>
		<description>@KruddMan: yeah, low res and graphics on low settings.

@Thomas Lawrence: BioShock was incredible for all the different ways you could lure, trap, ambush and kill splicers. No remorse for them though. You might want to take a look at &lt;a href=&quot;http://www.hlcomic.com/&quot; title=&quot;Concerned comic&quot; rel=&quot;nofollow&quot;&gt;Concerned: the Half-Life and Death of Gordon Frohman&lt;/a&gt;, especially the next few strips after and including &lt;a href=&quot;http://www.hlcomic.com/index.php?date=2006-05-17&quot; title=&quot;Concerned 149: Wednesday, May 17, 2006&quot; rel=&quot;nofollow&quot;&gt;this one&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>@KruddMan: yeah, low res and graphics on low settings.</p>
<p>@Thomas Lawrence: BioShock was incredible for all the different ways you could lure, trap, ambush and kill splicers. No remorse for them though. You might want to take a look at <a href="http://www.hlcomic.com/" title="Concerned comic" rel="nofollow">Concerned: the Half-Life and Death of Gordon Frohman</a>, especially the next few strips after and including <a href="http://www.hlcomic.com/index.php?date=2006-05-17" title="Concerned 149: Wednesday, May 17, 2006" rel="nofollow">this one</a>.</p>
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		<title>By: Colinmarc</title>
		<link>http://www.rockpapershotgun.com/2008/08/03/strafe-left-the-formative-years-41/comment-page-1/#comment-74899</link>
		<dc:creator>Colinmarc</dc:creator>
		<pubDate>Sun, 03 Aug 2008 14:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2232#comment-74899</guid>
		<description>Hehe, got this one.</description>
		<content:encoded><![CDATA[<p>Hehe, got this one.</p>
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