Rock, Paper, Shotgun: The Pub Lunch Exegesis » Eternity’s Child Versus Destructoid

Eternity’s Child Versus Destructoid

Written by Kieron Gillen on August 4, 2008 at 10:58 pm.

1/10 is the new 7/10. That means nothing to anyone who hasn't read the games press obsessively forever, but I say it anyway, as it's probably meta. Am I drunk? I MAY WELL BE.

This is a bit of an internet road-gawk. I picked it up from John “Naked War” Pickford over at Rllmuk. In short, blog-combine Destructoid review fresh-on-steam platformer Eternity’s Child. Despite its $5 tag, both its reviewers give it an impressive 1/10 review-o-TWACK!

And then one of its creators turns up in the comments thread, has a go at the review, the reviewers and the people he was working with.

Well, the latter part’s a tad unfair. He does include an emoticon, but it strikes me very much like a “Your Mother gives great head ;P” when the other person knows the first person has received great head from the aforementioned mother.

This is that bit in question, where Luc Bernard after a series of posts rolling his eyes at the review, turns his eyes elsewhere…

“and i’m going to take the blame for it, even if I wished Joshua my programmer would of listened to me about how I wanted things done

I was always against gamepad controls

but still a 1/10 is too low, but that’s why I’m going to put up a demo and then let people decide

before everyone goes FUCK YOU FUCK YOU LUC :P

because if you read the review I did my part fine”

There’s lots more. Go to the thread and search for “Luc Bernard” to see what he says. The post is 300 and counting, as the home-turf Destructoid fans lay into Luc’s lines, so just search for his name and see exactly how terribly a developer with a misplaced desire to defend themselves can ruin their reputation. Because, frankly, this being the first we’ve really heard of the game, what else are we going to think other than “Oh yeah – that was the game with the guy who couldn’t stand someone thinking their work was shit”.

A creative’s response to criticism is a tricky one. A few years back I did a presentation to an Indie-Dev conference about how to best manipulate the press, whose notes I published on my blog. When I see things like this, I wonder if there’s room to write an article about basic guerrilla marketting, manipulation of comments threads and similar other nasty stuff. Because when I see a developer piss away all the good will you have from you status as an underground creator just to defend a sense of hurt feelings, it’s openly depressing.

(This is a complete case of doing it wrong. If you’re a name creator – Luc isn’t – you can just about get away with insulting a review source. And even then it takes a really careful hand to turn a fanbase against a critic without appearing to be a complete cunt. As an unknown creator, it’s virtually suicidal. However, when you turn against your fellow creators to avoid blame, even through a half-shield of irony, you are totally doomed. You’re the kid in class blaming their work-mate that their homework isn’t in on time.)

The saddest thing about creating something in the world is that occasionally someone who you don’t think is terribly bright and is demonstratedly wrong has a swing at what you’ve sweated over… and you realise that to actually retaliate would only undermine your position and support theirs. You justify them by entering proper discourse with them.

The main rule of net argument as a public figure: you are not arguing with the people who you’re arguing with. You will never change their mind. You are arguing with the silent horde of lurkers who are watching around the edge of this invisible ring, trying to decide what they think.

If you come across as reasonable, smart and likeable, even if your arguments are full of holes, you’ll probably win in their eyes. If you come across as a bludgeoning fanatic, even if you’re right, the crowd will despise you.

Indie developers, as much as they love their games, need to learn this. Be smarter.

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Gravatar Lizard Dude says:

I bought this when it hit Steam using my usual rule of “if I’ve heard of an indie game, that means it must be good”. O! How I was wrong!

Destructoid is spot on. This game is miserable. I didn’t even unlock the “Purchased Game” achievement even though I was, you know, playing the game. That I had purchased.

August 4th, 2008 at 11:16 pm

Gravatar Kieron Gillen says:

I meant to say “Of course, I haven’t played the game yet, but there’s a demo shortly so…” in the post but I got distracted by the holy rant.

KG

August 4th, 2008 at 11:20 pm

Gravatar Mo says:

See also: Jeff Minter on Space Giraffe. I’m a huge Minter fan, but flipping out over a couple of reviews is just a bad idea.

I’ve had a lot of people say really nasty things about my games, and a lot say incredibly nice things. Letting either group get to your head too much spells doom. The smart thing to do is give most of your attention to the people who present a well balanced argument. Obvious advice, I know, but as Kieron noted above, a lot of people don’t quite get it.

August 4th, 2008 at 11:23 pm

Gravatar RichPowers says:

“Well, except the Linux Format one, but fuck’em.” Ha. Cool story about Introversion, too.

Anyway, this article would be OVER 9000 times greater if you embedded this image at the end.

August 4th, 2008 at 11:25 pm

Gravatar Man Raised By Puffins says:

P.S

I’m drunk

This explains much.

August 4th, 2008 at 11:45 pm

Gravatar Lorc says:

I’d have sympathy for him if he hadn’t used the abominable construction, “would of”.

August 4th, 2008 at 11:50 pm

Gravatar Matthew Gallant says:

It’s worth mentioning that Luc is a fairly active member of the Destructoid community. As such, there was a lot of localized hype about the game.

(Your phrasing was a tad ambiguous on this, thought it might be worth emphasizing)

August 4th, 2008 at 11:54 pm

Gravatar Alex says:

The first thing I thought while reading this post was “.. oh god no.. don’t comment on the review.. step slowly away from the keyboard..”.

He didn’t step away, not even slowly!

Although it could’ve been much, much worse – this reminds me of the recent Denis Dyack (of Silicon Knights/Too Human infamy) blowout on that 1up Yours podcast (direct download link!).. where Dyack actually brought along pages of notes to deliver one of the most frenzied, tangential essays I have ever heard.. and that wasn’t even about a review, it was about forum posters and the effect their forum postings have on the real world. He started with posters at NeoGAF and then blew up his theory to encompass the global internet community (if there is such a thing). It was insane.

Dyack may be a name creator, like Kieron mentions, but that was just acutely embarrassing.

August 5th, 2008 at 12:02 am

Gravatar darkripper says:

Anyone who played the Too Human demo already knows there will be much drama and lulz when the first reviews will come out.

August 5th, 2008 at 12:06 am

Gravatar Noc says:

I’m drunk and why i take things personally is because its my baby

There is a lesson, here.

I have a hard time mustering distaste for this guy. He’s not a scumbag, like the Limbo for the Lost folks, and he’s not lashing out at the reviewers so much as he’s lashing out at, well, comment trolls. And I don’t like comment trolls either. I’m left, at the end, with the impression that he’s simply over his head: he’d probably work fine in the world of low-circulation free indie games, but the wide world of commercial releases where people demand to get their money’s worth is much harsher.

There’s another lesson here, I think: your first attempt at anything isn’t going to be very good. Pouring your heart and soul into a single project isn’t a good idea, because that project will likely be terribly flawed, and you’ll need to learn from those mistakes in order to make something you can be proud of.

So, yeah. I can shake my head at this fellow’s ineptitude, but I feel bad about it afterwards. Huh.

August 5th, 2008 at 12:10 am

Gravatar Scandalon says:

“Winning an argument on the internet is like winning the special olympics – win or lose, you’re still retarded.”

August 5th, 2008 at 12:20 am

Gravatar Alex says:

Yesterday I started Steam up again and I got the pop-up announcing this game was coming and I just stared at the picture.. I couldn’t for the life of me decipher the font the title was set in.

August 5th, 2008 at 12:22 am

Gravatar Acosta says:

Can you win an argument on the internet? News to me.

August 5th, 2008 at 12:23 am

Gravatar LionsPhil says:

Ah, drahmah. Gods Bless the Internet, and all who sail in her.

August 5th, 2008 at 12:30 am

Gravatar Teknohed says:

I’m certainly not sticking up for this guy’s bone head move, but I have to say I emphathize with him.

I have (had) a community blog on Destructoid, but I stopped updating it becuase the commenters were all snarky assholes. That whole community went from being quirky and irrevrent to mean spirited and dickish. Once I started feeling that way, a lot of stuff bout Destructoid started to bother me. Their podcasts are either childish (podtoid) or sad wikipedia rehashes (retroforce go).

If it was my game and Destructoid gave it a bad review I’d think, that game wasn’t for that lot anyway. I’d never respond in the comments…that’s just stupid. The worse part is throwing his fellow programmer under the bus. man what a jerk.

August 5th, 2008 at 12:40 am

Gravatar Mike says:

It’s true, composure and image is even more important for Indie devs because we feel more connected to them as people. For all of Will Wright’s fame, I think we feel more distanced from him than from CliffyB or Introversion people. This is… not good. Especially when he’s relying on this sort of internet crowd for sales.

Bad review, sure, but talk about diggin’ that hole, eh?

August 5th, 2008 at 12:42 am

Gravatar Jonas says:

Ouch. I guess it might be worth it to pick out a person on the team who just cannot get mad and assign all PR to that person. If such a person is missing from the team, time to find one, I guess?

August 5th, 2008 at 12:55 am

Gravatar fearian says:

this is pretty spot on, and to be honest I would have thought that an indie dev would have a better understanding of the internet and how to take the higher ground – but I think here (and I hate to use the phrase) he nees to…

lurk more, noob.

August 5th, 2008 at 12:59 am

Gravatar fucrate says:

I, and I think many others, didn’t know Denis Dyack until after he began ranting and raving. Is such publicity good for Silicon Knights? I think it’s actually hard to say. If Too Human ends up being really good, then Dyack will probably make a money hat and live in a money yacht, sailing around the world eating money steaks.

August 5th, 2008 at 1:02 am

Gravatar Pace says:

In general, the controls are more loose than a five dollar hooker the morning after shore leave ends.

That’s from the review, not the comments! Yeeks. And honestly Luc Bernard seems only barely literate, judging by his comments. Hopefully English isn’t his first language. I don’t think I’ll be visiting that site again any time soon.

August 5th, 2008 at 1:26 am

Gravatar Radiant says:

So how do you feel about guerrilla marketing in these comments threads?
It’s pretty suspect to me when an article about say…valve goes up and a hundred new logins come out of the woodwork.
Conversely it is also suspect when a game gets an ultra negative review out of nowhere [breaking the "we're reviewing a game? 7 out of 10" mold].
Back on point does anyone actually read Destructoid?

August 5th, 2008 at 1:39 am

Gravatar Robin says:

The only valid response to having a game reviewed on Destructoid is to laugh at the thought of Destructoid’s staff of creepy self-righteous manchildren assuming that their opinions have any authority.

August 5th, 2008 at 1:39 am

Gravatar material defender says:

@Alex: yup, it did have a delightfully unreadable title font for the steam popup.

anyway

When are we getting PC Braid?

August 5th, 2008 at 1:39 am

Gravatar Kast says:

I bought this on Steam today without hearing anything about it before hand. Quite frankly I feel a little bit dirty.

August 5th, 2008 at 1:53 am

Gravatar Kieron Gillen says:

Re: PC Braid. Apparently later in the year. Mr Blow said he was onto it after it launches on the 360 when I chatted to him at Develop. Which is – basically – now.

KG

August 5th, 2008 at 1:54 am

Gravatar Gregory Weir says:

I only ever read Destructoid anymore for the “Hey Ash, Whatcha Playing?” videos, and even they are fleeing the sinking ship. I can’t even comment when Jim Sterling acts like a douche about the latest controversy, because you need to make an account to comment.

August 5th, 2008 at 1:57 am

Gravatar Charlie says:

Yeah my girlfriend couldn’t read the title at all

August 5th, 2008 at 1:57 am

Gravatar Sum0 says:

While I’m all for taking people down a peg or two if they deserve it, taking the piss out of someone on such a scale is not funny, it’s moronic. I sympathise for the commenters on Destructoid who have tried to put this view across, only to get a “fuck u lol” for their troubles.

Thankfully we’re a sensible bunch on RPS. I just weep for the day when the internet is overrun by those who think spamming memes is the way to win arguments.

August 5th, 2008 at 1:57 am

Gravatar The Hammer says:

“The saddest thing about creating something in the world is that occasionally someone who you don’t think is terribly bright and is demonstratedly wrong has a swing at what you’ve sweated over… and you realise that to actually retaliate would only undermine your position and support theirs. You justify them by entering proper discourse with them.

The main rule of net argument as a public figure: you are not arguing with the people who you’re arguing with. You will never change their mind. You are arguing with the silent horde of lurkers who are watching around the edge of this invisible ring, trying to decide what they think.

If you come across as reasonable, smart and likeable, even if your arguments are full of holes, you’ll probably win in their eyes. If you come across as a bludgeoning fanatic, even if you’re right, the crowd will despise you.”

This is all very true.

August 5th, 2008 at 1:59 am

Gravatar Noc says:

Also, it occurs to me to be thankful that RPS comment threads don’t allow image macros.

August 5th, 2008 at 2:05 am

Gravatar sbs says:

Teknohead: Pretty much my thoughts, although I didn’t even have a community blog. It’s just that when I joined the site, the comments section was actually interesting, and I read it often. I have not even bothered anymore in a long time, because it’s become terrible. Not just mean spirited and dickish, just… dumb.

Noc: Absolutely.

August 5th, 2008 at 2:14 am

Gravatar Jonathan says:

I can understand his feelings of spending at least a year of his life working, possibly full-time, on a game selling at about £3 Then watching it get royally shagged by one of your favourite indie review sites. I mean as long as the game runs I don’t see any justification for a 1/10 score for any game, especially seeing as the reviews and comments were laced with compliments about ideas and the art style. Guess it shows how important that little number at the end really is to some people.

OK Kieron how would you respond to the review of Phonogram on Undress Me Robot,

There is actually a glossary in the back of the book for them, preceded by writer Kieron Gillen’s admission that no one will actually understand half the jokes. They’re just for him, I suppose, and everything in this book seems to be exactly that: about him. It’s like watching Gillen masturbate over and over again, thirty pages at a time. In fact, in regard to the final nail in Phonogram’s coffin, I think I might have actually rather looked at his dried spunk than flipped through the book’s pages.”

Personally I’d put it on the cover of the second issue. The authors photo in the back would show me slightly hunched, grinning and covered in sweat. The mini biog below would explain how I was currently working on the third issue.

August 5th, 2008 at 2:57 am

Gravatar Jetsetlemming says:

Eternity’s Child is just about unplayable, and actually looks and plays considerably worse than game footage released a year ago of it. The 1/10 review is pretty justified. Destructoid makes a point to have somewhat lower review scores that most sources to try to “use the whole scale”.

The Dtoid community is reacting so strongly in response for the game because most of them bought Luc Bernard’s hype. The dude kept posting blogs on his game and details and a lot of people were really looking forward to his game, including the first staff reviewer. There were even semi-positive previews of it posted.
The comments got 100x worse as soon as he responded in the comments calling the reviewers personal and unprofessional and told people to ignore them in favor of people who have “bought the game”.

August 5th, 2008 at 3:33 am

Gravatar Mo says:

@Jonathan:
Obviously, I can’t answer for Kieron but …

Clearly that quote is a bit nonsense. I’ve read and enjoyed Phonogram. The whole thing was perfectly understandable, even with my so-so knowledge of britpop. When the reviews are that negative, I don’t think you have any choice but to ignore ‘em.

A more personal example, I had a person tell me that it was appalling that I was selling Smiley (my game) and that “asteroids was made 20 years ago” and that I’ve done nothing new. What do you want me to do? Reply saying, “oh fair enough then, I’ll just close shop. Sorry to bother you with my horrible game.” Of course not! I ignore the “haters”, take the compliments I get in a humble manner, and listen to the criticisms I get from the reasonable/well balanced reviews (such as the one Kieron did for RPS). As I said above, if you let them get to your head they’ll destroy you. All creative people need to be able to just “let it slide” regardless of how much you love your baby.

August 5th, 2008 at 3:42 am

Gravatar Jack Monahan says:

well done. as a no-name developer myself it’s good to be reminded that this kind of thing can be critical, entirely outside of how good (or bad) your actual game may be. makes me proud that RPS is the only gaming news site on my blog roll.

August 5th, 2008 at 4:47 am

Gravatar Ambermoon says:

This game has been kicking around at least five years (originally as Angel’s Eternity, I think), I think more like seven, on indie game sites — I think I first heard about it years and years ago on the old Pixelation site. From the getgo, Luc was remarkably self-aggrandizing and obnoxious — it wasn’t just that he was making a game, it was also going to be a movie, and a book, and so on and so forth. Since indie game sites are full of comparable blowhards, no one took him very seriously, although his art, which has changed very little, was well-received.

Now it turns out he actually made a finished, beautiful game; no one else on that forum ever finished anything. At all. Does the game blow? Yes. But still, he said he’d do it and he did. I’ve gotta give him a little credit.

It also sheds some light on his continued posting habits. The important thing for him was always to get his name out; even in a bad way. The more publicity, the better. Even as a bete noir, he’s a celebrity.

August 5th, 2008 at 5:54 am

Gravatar Rigley says:

My, what insightful alt-text we have tonight.

August 5th, 2008 at 6:38 am

Gravatar Naseer says:

My biggest problem with Lucs response is actually this:

“question, did you play with controller or keyboard?

because controller is unplayable”

Becuase when you as a developer know about this, you fix the problem before releasing your game. Or you just cut out controller support – since there isn’t any anyway.

Other than that, I’ll try the demo before having an opinion of my own.

August 5th, 2008 at 8:56 am

Gravatar Ian says:

@ Lizard Dude: “Destructoid is spot on. This game is miserable. I didn’t even unlock the “Purchased Game” achievement even though I was, you know, playing the game. That I had purchased.”

Well, you’d bought it, yes. But had you really bought it? Emotionally?

August 5th, 2008 at 9:15 am

Gravatar Duncan says:

I feel sorry for the guy TBH – it seems like he was already an active member on Destructoid so it must feel like a stab in the back for him… but at the end of the day, if you’re going to work that hard on your first (or first commercially released) game and invest so much personal pride in it, you really really REALLY have to make sure the basics (i.e. the controls and basic gameplay) are as solid as they can be before releasing it.

And when the game I’m working on gets released, I might scan through the odd comments thread to get a feel for how “the internet” has taken to the game, but I sure as hell wouldn’t get involved and sure as hell won’t start throwing poo-poo at reviewers or trolls. That way lies madness.

August 5th, 2008 at 9:21 am

Gravatar Alex says:

Maybe you need to be drunk while playing and/or reviewing the game?

August 5th, 2008 at 9:45 am

Gravatar Diogo Ribeiro says:

And drunk to buy it, too.

August 5th, 2008 at 9:57 am

Gravatar cliffski says:

As an indie dev, I have to say that to even attempt to make a game with just one or two or a small group is such an uphill against-the-odds battle, punctuated by constant comments from friends and ex-colleagues that it will never work, you will fail, and that you are wasting your time, that a lot of the people who actually push through all that and keep going have a certain sense of

1) arrogance and
2) insane dedication and obsession about what they do.

In other words, we are the worst possible people to try and stay calm about defending our work.
Big companies have a PR department to insulate the devs from all that, and the devs can also blame each other (like this guy apparently does).
The worst possible situation is a one-man-band indie dev

This is why me and derek smart sometimes seem like rabid maniacs :D

August 5th, 2008 at 10:01 am

Gravatar Dustructoid says:

That was the first and last time I’ll visit the destructoid website.

The review seemed justified, but the outraged rabble below turned my stomach.

August 5th, 2008 at 10:23 am

Gravatar Paul Moloney says:

“I’m a huge Minter fan”

Arcade clones with hil-ar-i-ous-ly whacky (LOL) use of animals – I never ever understood the Minter phenomena.

P.

August 5th, 2008 at 11:23 am

Gravatar Oddbob says:

Cliff, bang on. I have a golden rule that no matter how tempting it can be at times never to comment in comments sections on my own games unless it’s to say thanks to either the posters or someone who’s spotted a crippling bug in some way.

Of course, I read them all anyway but more often than not, rabid detractors make me laugh or just shake my head depending on the insanity of it all. It’s all a larf.

I’m not sure releasing a game for cash is wise if you haven’t got a thick skin or a level of nutter-ness to cope with it is a good idea.

I also wouldn’t make Destructoid my first choice as a place to promote something if I didn’t want the world of shit that comes with such a move. But that’s just me.

Sorta back on topic, the game did look *really* guff from the video on Steam.

August 5th, 2008 at 11:28 am

Gravatar Mark-P says:

RPS is one of those rare sites where reading the comments section on an article does not make me despair for the human race. Well, except perhaps the piracy related train-wrecks.

There’s that classic saying – “Never argue with an idiot. They’ll drag you down to their level and then beat you with experience.”

Never post when you’re angry either ( or generally passionate ).
Ever. Wait until the morning after then do it cool and calculated whilst sipping a cup of tea and adjusting your monacle.

August 5th, 2008 at 11:39 am

Gravatar Raff says:

@Paul
Underneath that naff (IMO) facade Minter’s games tend to have a lot of hidden depth (for arcade games) and often have a some very clever design elements. Space Giraffe’s score keeping system, for example, is genius.

August 5th, 2008 at 11:42 am

Gravatar Kieron Gillen says:

Jonathan: If I ever do a comic that is proper controversial, I’d do a full on Wasp Factory and include the full range on the inner cover. Alas, Phonogram wasn’t that controversial.

But generally speaking, I wouldn’t and – in fact – didn’t respond. McKelvie and I, being obsessive blogsearch.google.com and google/advancedsearch/24-hourers have read pretty much every single word that’s ever been written about Phonogram, so I’m well aware of that cheerily wank-obsessed review.

I almost linked to that particular one in the thread actually, but didn’t want the post to be about me. It’s a review which, if I wasn’t following the smarter rules, I’d have piled on to. There’s much which is demonstratably iffy about it, not least the fact its synopsis goes no further than the first issue (i.e. the classic “OH GOD! HE DIDN’T GET OFF THE SECOND LEVEL!” whine of games developers).

Doesn’t matter. I’d have looked worse if I’d gone for him, so sighed and carried on my way.

What I didn’t do in this case – because they didn’t have an e-mail address for the writer – but did do generally to the (thankfully few) negative reviews PG got, was to drop a short line expressing that it’s a shame it didn’t work for them but thanking them for taking the time to write a review.

Because that’s a far more effective way to manipulate a critic, frankly.

KG

August 5th, 2008 at 11:56 am

Gravatar Hexx says:

This just reminds me why I dislike Destructoid.

I remember seeing screenshots of this when it was destined for XBLA. I remember when he didn’t get approved for XBLA he made an excuse about size limitations and then announced a Wii version. At that point I knew the game probably wasn’t that good.

I think I may check out the Steam demo though and do a comparison of that keyboard vs controller thing he’s talking about.

August 5th, 2008 at 4:12 pm

Gravatar Mo says:

@Paul:
What Raff said. :)

Also, Minter does mechanisms very well. Try GridRunner++. In term of action it’s amazing (very fast paced, yet you’re always in control) but it also has ingenious mechanisms like “Sheepie Save”.

Space Giraffe I didn’t really like, but that was due to the enemy design. Bulling is a lovely mechanism, very rewarding to bull a tonne of enemies of the web.

Also, I’m a sucker for psyhedelia. :)

August 5th, 2008 at 5:17 pm

Gravatar Teknohed says:

This is veering a little off topic, but a few other kept the Minter sub thread going so I wanted to give my $0.02.

I think Jeff Minter needs to be respected for what he’s done in the past. Tempest 2000 for Jaguar was pretty amazing, as was Hoover Boover and Grid Runner.

I have never been on board with his lame Lamma fetish. Since his jaguar stuff I’d say the only thing he’s done that I’ve liked is the visualizer on xbox 360 music player (not as good as win amps…which also has a lama fetish…hmmm).

I felt embarased for Minter after he posted responses to the bad reviews. But i also felt bad for the idiots on Destructoid who were like “who the fuck is this guy? who the fuck does he think he is?” I mean he’s basically like the Eugene Jarvis of the UK. Of course Destructoid readers would then go “Eugene who?” There knowledge does not exxtend farther back than PS2, with the exception of Nintendo franchises and JRPGs.

I’m rambling…I just had those thoughts about Minter that I always wanted to share…seems like a couple of people in this thread might actually know/care/agree/know enough to disagree, so I couldn’t resist.

August 5th, 2008 at 5:54 pm

Gravatar Paul Moloney says:

“I mean he’s basically like the Eugene Jarvis of the UK.”

Many of Minter’s games are Jarvis’s games with whacky graphics and – according to others – minor gameplay updates. If Minter is the UK’s Jarvis, it’s faint praise for the UK?

P.

August 5th, 2008 at 6:13 pm

Gravatar Teknohed says:

I guess what I was trying to say is that to many people Jarvis is someone with a respectable body of work. But since a lot of his games were relesaed on UK based micro computers he’s not as well known as someone like say…oh who’s a good example…Al Lowe? Ron Gilbert? in the US…What I was getting at is that he has a predilection for Jarvis style “shooters” and his games have more notoriety in the UK.

See, already this thread is the most interesting back and forth I’ve had in a long time.

August 5th, 2008 at 6:20 pm

Gravatar Kieron Gillen says:

As a general rule, videogames fans lack of respect for previous achievements of still-working creators is one of the things which depresses me. Paul McCartney doesn’t get people dismissing his Beatles work. Videogames equivalents do.

KG

August 5th, 2008 at 6:43 pm

Gravatar Gotem says:

It’s not as if you couldn’t take advantages of comments like:

This game sucks and everyone who likes it sucks and it’s as funny as somethings that’s not funny at all.

August 5th, 2008 at 6:57 pm

Gravatar Oddbob says:

Sheepie Save, Resume Best and Space Giraffe’s Scoring Save system are some of the best game mechanics to be deployed in arcade shooters I’ve come across.

Sure, there’s definitely elements of Jarvis and Theurer in all his games, I’d be a fool to deny it but in Space Giraffe *alone* there’s 30 years of arcade history wrapped up in there with so much love, passion and enthusiasm for the source material with a massive side order of Jeff himself that I can’t help but love it.

I had a massive head in hands moment when he was sounding off because it’s like watching someone you love, well it was watching someone who’s work you love, take a massive crap in the middle of the floor for all to see but I can understand his frustration. Maybe less time screaming “it’s not Tempest” and more time spent on what it is may have been better, but feck – it’s all history now.

I suppose this goes back to Cliff’s point earlier about having someone inbetween the dev and the press, that’s something Jeff could have done with.

Space Giraffe though, still one of the best games I’ve ever played. Much respect to and for the man for getting something like that out there when so many people just play it safe. There’s nothing like Level 64 anywhere else in the entire spectrum of gaming and that’s a good thing. ‘Twas a beautiful thing to see and the moment that level clicks into place and you realise precisely how to survive is wonderous.

August 5th, 2008 at 9:17 pm

Gravatar Sharpless says:

As one of the more active Destructoid community members (#18 on their “leaderboards,” which shows you how much of a life I apparently have), I figure I ought to pipe up with a little damage control.

First of all, yes, the community does have a lot of douchebags. Some of the responses to Luc were a little over-the-top, but I think the community was justified in giving him one big, unified “fuck you.” The man insulted the site’s staff because of their opinions. This seems “fuck you”-worthy, in my book. However, try not to judge the Dtoid community too harshly. We’re just a bunch of goofy fucks. Put on your thick skin, get to know us, and maybe you’ll find we’re not so bad. Sometimes.

And as Jetsetlemming mentioned, Luc had been on the site for a while. Essentially, he showed up, started blogging about the process of making Eternity’s Child, and now he’s whining because he made a bad game. Frankly, I’ve always felt he was just using the site’s community (definitely one of the tightest and most devoted of any gaming site) to advertise his game and get attention, but that’s probably just me being a judgmental dick.

Anyway, I can’t deny that I’m a little bothered by the harsh comments about Destructoid in this comment thread. The staff are wonderful, down-to-earth people, and the community is second to none. We’re just gamers, guys. Why so serious? :) Either way, I also love me some RPS. So, friends? Hug it out?

August 6th, 2008 at 1:00 am

Gravatar malkav11 says:

The art for this looked lovely. Sounds like it’s too bad about the actual game, though.

August 6th, 2008 at 5:33 am

Gravatar Robin says:

Sharpless: I’m fascinated by this sort of apologist attitude. Destructoid is an advertising blog which proudly admits to its rank unprofessionalism and ignorance, surrounded by a sycophantic ‘community’ of the sort of people who leave YouTube comments.

It’s awful to think that there might be people out there who use it as their main source of news and opinion for games, never having known anything better. Like Fox News, it’s tarnishing the world in a subtle but persistent way. So yeah, that’s why so serious.

August 6th, 2008 at 7:08 pm

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