
When naming a game it’s worth taking note of some modern innovations in naming technique, like Choke on my Groundhog, YOU BASTARD ROBOTS. I’d have called it “YOU ROBOT BASTARDS,” because I think that rolls off the tongue a little better. Anyway, that’s the name of the latest mini-game from Kloonigames, and it’s a beautifully scribbled Robotronalike. Direct download here, it’s about 7mb. It’s furiously paced, and reminds me of the many hours I spend playing another more classically-titled videogame and one of the greatest multiplayer creations of all time.
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I’m close to leaving work, will check it later.
Maybe it’s just that I’ve wasted too many hours fighting against poorly documented statistical plotting routines today, but I’m digging this whole graph-papery style to this BASTARD ROBOT genocide.
Arguably the only way RPS could make me happier is if the next post contains some kind of free-beer plugin gubbin thing for my browser.
That last link is dead.
fuck space still holds the medal in my eyes. Because after dying in that game thats exactly how you feel.
Well, it’s a nice little time waster that reminded me of Smash TV as I’ve replayed that recently. The tropes are there – different colored enemies to signify them as harder to kill, small but powerful tanks – but the waves were somewhat dull and predictable (hey, not unlike some of Smash TV’s own waves).
I think the time reversal is by far the most interesting play mechanic.
THAT WAS WONDERFUL.
How many levels are there? After the fourth or fifth one, the game seemed to bug up – it spawned me endlessly and told me “Level Cleared” after every time I spawned. Was there much more past that?
Otherwise it remains super wonderful.
What I’d like to see were the enemy creatures or waves being drawn into existence, possibly emerging from the background paper.
I’m glad to see that my efforts in innovating in game names haven’t gone to waste.
The game is quite short and somewhat lacky, but in my defense I have to say that it was created during a weekend. I made the game for the Assembly game development competition and it got the third place!
No need to defend it, it’s a nice game :) Suffice to say you’ve managed to do more in a weekend than I have in years :lol:
That was cool. I wish the guys you saved did more than sit on the background. I also think it’s kind of cool that if you shoot certain enemies you can kill your other lives early due to an explosion not going off.
I think the game should give you like 5 lives. This means that if you die you can keep respawning until you have 5 corpses on the screen. When you “save” someone past when they were supposed to die, it should remove them from the game with a neat particle effect and give you a life credit.
Definitely fun. I’d like to see something with this gameplay in a more complex medium, like an FPS game. Perhaps if they live beyond the prerecorded lifespan they’d have AI take over.
ROBOT BASTARD!
http://www.robotbastard.com
pretty sure that’s why they didn’t call it you robot bastards
Also, bonus points for having 40 of you on the screen with no corpses. It’s fun to kill and save yourself.
More enemies and levels please. Mechanics that require multiple-play-coordination like that japanese 50-cursor thing would be really interesting to see in a shmup environment.
Extreme Violence nostalgia! Speedy Boots for the win!
Holy crap I had forgotten the name of that game so bad I resorted to typing “game a bit like smash tv amiga” into google. Thanks!
likely a consideration not to step on the toes of Rob Schrab’s ROBOT BASTARD
http://robotbastard.robschrab.com/
Oh, man. The only thing more fun that shooting robots is shooting robots along with your past selves. What surprised me was that I got a really strong sense of cooperation, here; since the “landscape” of the level changes as robots get destroyed sooner and bullets hit other things, I found myself working with my past selves to try and score AOEs. It’s a great way of handling the “subpar-AI” issue, because, well, I know what I’m doing.
Aw. I appreciated the fact there was no lives. The ‘if at first you don’t succeed, try try try again’ mechanic made the game more fun than if I had to retry levels due to sucking.
This is a very important game! And what’s more fun than playing with yourself? ;-)
Extreme Violence sucked up hours of my 8-year old life and I love it dearly. The gun with the bouncy doughnut things? Champion, every time.
This game is also awesome, even down to the bizarrely addictive 16-bit music that just drives you on. Cheers big ears!
HAha, had a lot of fun with this one today. Many small fun games come out of the Scene, like last years’ Sumitori Dreams :)
omg :D Extreme Violence! That was such an amazing game – spent hours hunkered over my friends amiga! bouncy bullets and the oh so triumphant all-the-way-across-map flukey kill!