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	<title>Comments on: Fallout 3: Hands On. Again.</title>
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	<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/</link>
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		<title>By: Ambient.Impact</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-80199</link>
		<dc:creator>Ambient.Impact</dc:creator>
		<pubDate>Wed, 20 Aug 2008 23:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-80199</guid>
		<description>@sam
That makes no sense. Most of them were not just descriptions. They were commentary. And most of it was hilarious commentary. They do the same thing in Penny Arcade Adventures, to great effect. You can clearly see every detail in that game, so it&#039;s got absolutely nothing to do with that. kthnxbai</description>
		<content:encoded><![CDATA[<p>@sam<br />
That makes no sense. Most of them were not just descriptions. They were commentary. And most of it was hilarious commentary. They do the same thing in Penny Arcade Adventures, to great effect. You can clearly see every detail in that game, so it&#8217;s got absolutely nothing to do with that. kthnxbai</p>
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		<title>By: sam</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-77060</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Sun, 10 Aug 2008 16:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-77060</guid>
		<description>description boxes for objects you can obviously now see in great detail thanks to a significantly more advanced engine = stupid idea. Yeah, I know it was something you liked about the originals, but it&#039;s retarded to think nothing is going to change when we have had almost 10 years of technological advancement since then.  Why not also demand grainy 640.480 2D graphics.... Oh wait the NMA tards do that too don&#039;t they? Idiots.</description>
		<content:encoded><![CDATA[<p>description boxes for objects you can obviously now see in great detail thanks to a significantly more advanced engine = stupid idea. Yeah, I know it was something you liked about the originals, but it&#8217;s retarded to think nothing is going to change when we have had almost 10 years of technological advancement since then.  Why not also demand grainy 640.480 2D graphics&#8230;. Oh wait the NMA tards do that too don&#8217;t they? Idiots.</p>
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		<title>By: mactbone</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-76611</link>
		<dc:creator>mactbone</dc:creator>
		<pubDate>Fri, 08 Aug 2008 16:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-76611</guid>
		<description>I guess what I don&#039;t understand is the argument that because the combat in Fallout 1 and 2 wasn&#039;t perfect that it therefore follows that Bethesda&#039;s take is entirely appropriate and the obvious best one.

I hope you&#039;re right about the spirit but I&#039;m not holding my breath. I&#039;ve read enough interviews to see that most of those involved are interested in their own views of what makes the game great (which I don&#039;t begrudge, but don&#039;t pretend it&#039;s all in service of the old games) and what will attract the largest obvious (which I can begrudge because I think it&#039;s more important to make things that are good and popularity will follow). It seems like so many of their decisions are based on what they would like to see and whether it makes sense or not doesn&#039;t even enter into it - fatman, drinking from toilets, nuclear barrels.. uh &#039;cars&#039;, and a transplanted setting that manages to use everything recognizable from the first two games (Enclave and BoS the most obvious) when it would have been a hell of a lot easier to just use their own creations to fill those roles.</description>
		<content:encoded><![CDATA[<p>I guess what I don&#8217;t understand is the argument that because the combat in Fallout 1 and 2 wasn&#8217;t perfect that it therefore follows that Bethesda&#8217;s take is entirely appropriate and the obvious best one.</p>
<p>I hope you&#8217;re right about the spirit but I&#8217;m not holding my breath. I&#8217;ve read enough interviews to see that most of those involved are interested in their own views of what makes the game great (which I don&#8217;t begrudge, but don&#8217;t pretend it&#8217;s all in service of the old games) and what will attract the largest obvious (which I can begrudge because I think it&#8217;s more important to make things that are good and popularity will follow). It seems like so many of their decisions are based on what they would like to see and whether it makes sense or not doesn&#8217;t even enter into it &#8211; fatman, drinking from toilets, nuclear barrels.. uh &#8216;cars&#8217;, and a transplanted setting that manages to use everything recognizable from the first two games (Enclave and BoS the most obvious) when it would have been a hell of a lot easier to just use their own creations to fill those roles.</p>
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		<title>By: Moyles</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-76521</link>
		<dc:creator>Moyles</dc:creator>
		<pubDate>Fri, 08 Aug 2008 10:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-76521</guid>
		<description>Well I have to admit i&#039;ve been reading Fallout fansites etc for days now reading the back and forth and felt i had to comment on some of the aspects.

Firstly (and i know i&#039;ll probably get slated for this) i&#039;m replaying Fallout 2 again now (being someone who always states it as one of my favourite games of all time) and to be honest, it&#039;s not that great *ducks*. Granted i love the setting, the feeling, the writing and the humor but technically it leaves a lot to be desired.

The turn based system for example, whilst great in the later stages can lead to some EXTREMELY boring and drawn out fights especially in the early stages. For those people slating VATS in Fallout 3, personally i think the chance to have combat that flows a little better will be awesome - i think it will all depend on how APs are calculated and how quickly, once you resume live combat, they take to regenerate.

Concerns over &#039;dull&#039; starting enemies - I&#039;ve found the first few hours of playing Fallout 2 a continual process of getting my arse handed to me utterly by boring rats, lizards and bugs and having to reload. Even once i had a couple of basic guns the difficulty is still way up there - i mean, just trying to travel from A to B is a game of chance. Possibilty to defeat a group of highwaymen or robbers? Nil. Granted this may be realistic, and i love the premise of having area&#039;s which are just madness to enter at low levels, giving you something to look forward to coming back to, but at times Fallout took this to extremes, and i think perhaps rose-tinted glasses mean some don&#039;t remember how frustrating Fallout 2 was at the start.

Concerns over &#039;wooden&#039; animation - Come on now....on the one hand i&#039;ve read hundreds of posts (not necessarily here) by raving fanboys basically STILL after all these years wanting Van Buren. With one breath people claim that the only possible great outcome of Bethesda developing Fallout would be almost an identical recreation of Fallout 1/2 and with the next slate Fallout 3&#039;s animation. *news flash* Fallout 1/2&#039;s animation was fairly shocking especially given the hex based movement leading to zig-zag running.

I for one CAN&#039;T WAIT for a modern, pumped up, slick, powerful reworking of the classic Fallout setting as long as it captures the SPIRIT of the first two games - in my opinion that&#039;s all that counts.

Moyles</description>
		<content:encoded><![CDATA[<p>Well I have to admit i&#8217;ve been reading Fallout fansites etc for days now reading the back and forth and felt i had to comment on some of the aspects.</p>
<p>Firstly (and i know i&#8217;ll probably get slated for this) i&#8217;m replaying Fallout 2 again now (being someone who always states it as one of my favourite games of all time) and to be honest, it&#8217;s not that great *ducks*. Granted i love the setting, the feeling, the writing and the humor but technically it leaves a lot to be desired.</p>
<p>The turn based system for example, whilst great in the later stages can lead to some EXTREMELY boring and drawn out fights especially in the early stages. For those people slating VATS in Fallout 3, personally i think the chance to have combat that flows a little better will be awesome &#8211; i think it will all depend on how APs are calculated and how quickly, once you resume live combat, they take to regenerate.</p>
<p>Concerns over &#8216;dull&#8217; starting enemies &#8211; I&#8217;ve found the first few hours of playing Fallout 2 a continual process of getting my arse handed to me utterly by boring rats, lizards and bugs and having to reload. Even once i had a couple of basic guns the difficulty is still way up there &#8211; i mean, just trying to travel from A to B is a game of chance. Possibilty to defeat a group of highwaymen or robbers? Nil. Granted this may be realistic, and i love the premise of having area&#8217;s which are just madness to enter at low levels, giving you something to look forward to coming back to, but at times Fallout took this to extremes, and i think perhaps rose-tinted glasses mean some don&#8217;t remember how frustrating Fallout 2 was at the start.</p>
<p>Concerns over &#8216;wooden&#8217; animation &#8211; Come on now&#8230;.on the one hand i&#8217;ve read hundreds of posts (not necessarily here) by raving fanboys basically STILL after all these years wanting Van Buren. With one breath people claim that the only possible great outcome of Bethesda developing Fallout would be almost an identical recreation of Fallout 1/2 and with the next slate Fallout 3&#8217;s animation. *news flash* Fallout 1/2&#8217;s animation was fairly shocking especially given the hex based movement leading to zig-zag running.</p>
<p>I for one CAN&#8217;T WAIT for a modern, pumped up, slick, powerful reworking of the classic Fallout setting as long as it captures the SPIRIT of the first two games &#8211; in my opinion that&#8217;s all that counts.</p>
<p>Moyles</p>
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		<title>By: dave</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-76457</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Fri, 08 Aug 2008 02:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-76457</guid>
		<description>yeah,there is a reason why one cannot buy or use the product in aussieland,take comfort in some other form of entertainment,perhaps that your friends and fellow citzens 
arnt twisted mediaphiles that rest on little details like beheadings and drug use.go play tennis or somthing haha.
all i mean to say is maybe your population shouldnt be mimicing the west too closely on our freedoms of choice of consumtion.it truly retards us,and thats why you whoop us @ tennis and such.</description>
		<content:encoded><![CDATA[<p>yeah,there is a reason why one cannot buy or use the product in aussieland,take comfort in some other form of entertainment,perhaps that your friends and fellow citzens<br />
arnt twisted mediaphiles that rest on little details like beheadings and drug use.go play tennis or somthing haha.<br />
all i mean to say is maybe your population shouldnt be mimicing the west too closely on our freedoms of choice of consumtion.it truly retards us,and thats why you whoop us @ tennis and such.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-76388</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 07 Aug 2008 21:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-76388</guid>
		<description>Human(ish) enemies have always tended to be my favorites to kill in most games. They simply have a wider range of reactions, tactics, loot, and are more viscerally satisfying to make dead. HL2&#039;s repeated reliance on the extremely one-note headcrab zombies over the bits where I get to pitch Combine corpses off ledges or trigger that lovely bit of com chatter as I end the life of a Combine metro cop always kinda annoyed me.

Rats, on the other hand? Bleh.</description>
		<content:encoded><![CDATA[<p>Human(ish) enemies have always tended to be my favorites to kill in most games. They simply have a wider range of reactions, tactics, loot, and are more viscerally satisfying to make dead. HL2&#8217;s repeated reliance on the extremely one-note headcrab zombies over the bits where I get to pitch Combine corpses off ledges or trigger that lovely bit of com chatter as I end the life of a Combine metro cop always kinda annoyed me.</p>
<p>Rats, on the other hand? Bleh.</p>
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		<title>By: moonracer</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-75985</link>
		<dc:creator>moonracer</dc:creator>
		<pubDate>Thu, 07 Aug 2008 00:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-75985</guid>
		<description>It will probably be a while after release before I decide whether to buy this game or not. As someone who played and enjoyed Oblivion I feel modding tools (or a lack of) for the PC will make or break this game for me. Not just for added content, but to eliminate things like hand holding pop-up messages and fan made patches.</description>
		<content:encoded><![CDATA[<p>It will probably be a while after release before I decide whether to buy this game or not. As someone who played and enjoyed Oblivion I feel modding tools (or a lack of) for the PC will make or break this game for me. Not just for added content, but to eliminate things like hand holding pop-up messages and fan made patches.</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-75924</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Wed, 06 Aug 2008 20:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-75924</guid>
		<description>Off topic: WoD-meister (and Fading Suns) General Bill Bridges now works for the dudes who wrote EVE on their, erm, upcoming WoD MMORPG (is that acronym right?)</description>
		<content:encoded><![CDATA[<p>Off topic: WoD-meister (and Fading Suns) General Bill Bridges now works for the dudes who wrote EVE on their, erm, upcoming WoD MMORPG (is that acronym right?)</p>
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		<title>By: Diogo Ribeiro</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-75900</link>
		<dc:creator>Diogo Ribeiro</dc:creator>
		<pubDate>Wed, 06 Aug 2008 19:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-75900</guid>
		<description>@kadayi:

True, Activision also had a hand in it. Troika were never really fortunate in their dealings with publishers.</description>
		<content:encoded><![CDATA[<p>@kadayi:</p>
<p>True, Activision also had a hand in it. Troika were never really fortunate in their dealings with publishers.</p>
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		<title>By: kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-75897</link>
		<dc:creator>kadayi</dc:creator>
		<pubDate>Wed, 06 Aug 2008 19:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-75897</guid>
		<description>@Diogo Ribeiro

I think one of the big problems for VTM:B was that Activision in their (facepalm) infinite wisdom decided to release the game the very same day as HL2 came out and spent next to nothing on advertising it. If they&#039;d waited a month they could of cashed in on a lot more sales, esp if they&#039;d pitched it as using the &#039;HL2 Source engine&#039;. Despite reasonable reviews, the game didn&#039;t sell well in it&#039;s first month (because everyone was too engrossed in HL2 and CS:S) and that pretty much was the nail in the coffin for Troika (*shakes fist at Activision suits).</description>
		<content:encoded><![CDATA[<p>@Diogo Ribeiro</p>
<p>I think one of the big problems for VTM:B was that Activision in their (facepalm) infinite wisdom decided to release the game the very same day as HL2 came out and spent next to nothing on advertising it. If they&#8217;d waited a month they could of cashed in on a lot more sales, esp if they&#8217;d pitched it as using the &#8216;HL2 Source engine&#8217;. Despite reasonable reviews, the game didn&#8217;t sell well in it&#8217;s first month (because everyone was too engrossed in HL2 and CS:S) and that pretty much was the nail in the coffin for Troika (*shakes fist at Activision suits).</p>
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		<title>By: matte_k</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-75854</link>
		<dc:creator>matte_k</dc:creator>
		<pubDate>Wed, 06 Aug 2008 17:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-75854</guid>
		<description>Yes, CCP are working with White Wolf on a WoD MMO, not sure how long before it&#039;s out though-quite a while, I&#039;d guess.</description>
		<content:encoded><![CDATA[<p>Yes, CCP are working with White Wolf on a WoD MMO, not sure how long before it&#8217;s out though-quite a while, I&#8217;d guess.</p>
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		<title>By: Ojive</title>
		<link>http://www.rockpapershotgun.com/2008/08/05/fallout-3-hands-on-again/comment-page-2/#comment-75847</link>
		<dc:creator>Ojive</dc:creator>
		<pubDate>Wed, 06 Aug 2008 17:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2248#comment-75847</guid>
		<description>&quot;Sounds like Bethsda are going to turn this into another Oblivion grindfest. I can’t wait to stab rats for two hours before I can learn how to use a gun, no sir-ee!&quot;

I hate to take any sides in this debate, but in Fallout 2, my ranged combat character had to run around with a spear for the first three or so hours because I was unable to afford/kill for a gun.

&quot;I thought that CCP’s new MMO, World of Darkness, was using the Vampire IP… like, 100% sure… now my faith has been rattled!&quot;

The pen-and -paper vampire game (Requiem, that is) is part of a larger series, World of Darkness, which also has Changeling, Werewolf, soon Hunter, and (I kid you not) Promethean. I&#039;ve never heard of a WoD MMO before, though.</description>
		<content:encoded><![CDATA[<p>&#8220;Sounds like Bethsda are going to turn this into another Oblivion grindfest. I can’t wait to stab rats for two hours before I can learn how to use a gun, no sir-ee!&#8221;</p>
<p>I hate to take any sides in this debate, but in Fallout 2, my ranged combat character had to run around with a spear for the first three or so hours because I was unable to afford/kill for a gun.</p>
<p>&#8220;I thought that CCP’s new MMO, World of Darkness, was using the Vampire IP… like, 100% sure… now my faith has been rattled!&#8221;</p>
<p>The pen-and -paper vampire game (Requiem, that is) is part of a larger series, World of Darkness, which also has Changeling, Werewolf, soon Hunter, and (I kid you not) Promethean. I&#8217;ve never heard of a WoD MMO before, though.</p>
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