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	<title>Comments on: Brothers In Arms: HH, Character Trailer</title>
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	<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/</link>
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		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-146696</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Mon, 16 Feb 2009 14:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-146696</guid>
		<description>It was actually a really good story. The writers really took relish in killing almost every character and snuffing out every positive aspect of the events. The result was wonderfully bleak and far more mature story than you&#039;ll get in any other shooter from last year. Though with the identical uniforms it was tricky trying to tell who was who.

Though it also relishes in booms and it appears that a dozen Americans and a single scottish tank were able to take on the whole German army.</description>
		<content:encoded><![CDATA[<p>It was actually a really good story. The writers really took relish in killing almost every character and snuffing out every positive aspect of the events. The result was wonderfully bleak and far more mature story than you&#8217;ll get in any other shooter from last year. Though with the identical uniforms it was tricky trying to tell who was who.</p>
<p>Though it also relishes in booms and it appears that a dozen Americans and a single scottish tank were able to take on the whole German army.</p>
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		<title>By: EyeMessiah</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-76286</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Thu, 07 Aug 2008 17:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-76286</guid>
		<description>As long as those cut-scenes are skippable, I&#039;m sure it will be great.</description>
		<content:encoded><![CDATA[<p>As long as those cut-scenes are skippable, I&#8217;m sure it will be great.</p>
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		<title>By: Piispa</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-76091</link>
		<dc:creator>Piispa</dc:creator>
		<pubDate>Thu, 07 Aug 2008 10:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-76091</guid>
		<description>a-scale wrote:
&lt;blockquote cite cite=&quot;&quot;&gt;I don’t know about all of these people who whine about WW2 being dead though.&lt;/blockquote&gt;

It&#039;s not about WW2 in general but the few months in the five-year-long war that they keep doing over and over again.

When the next game of the Normandy.. no wait, the OMAHA landings comes out, I&#039;m going to kill someone. Probably myself.</description>
		<content:encoded><![CDATA[<p>a-scale wrote:</p>
<blockquote cite cite=""><p>I don’t know about all of these people who whine about WW2 being dead though.</p></blockquote>
<p>It&#8217;s not about WW2 in general but the few months in the five-year-long war that they keep doing over and over again.</p>
<p>When the next game of the Normandy.. no wait, the OMAHA landings comes out, I&#8217;m going to kill someone. Probably myself.</p>
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		<title>By: Masked Dave</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-75971</link>
		<dc:creator>Masked Dave</dc:creator>
		<pubDate>Wed, 06 Aug 2008 23:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-75971</guid>
		<description>They&#039;re right story telling in games is in the stone age. You aren&#039;t going to improve it by telling your story in a movie cut up around chunks of your game though!</description>
		<content:encoded><![CDATA[<p>They&#8217;re right story telling in games is in the stone age. You aren&#8217;t going to improve it by telling your story in a movie cut up around chunks of your game though!</p>
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		<title>By: Novack</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-75967</link>
		<dc:creator>Novack</dc:creator>
		<pubDate>Wed, 06 Aug 2008 22:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-75967</guid>
		<description>Jim Rossignol wrote:
&lt;blockquote&gt;the idea that Gearbox have based its soldiers on the lives of real soldiers who fought in Market Garden, well that makes me feel a little uncomforable. I’m not even sure why.&lt;/blockquote&gt;
Imagine yourself playing a game of a war happening right now, and your neighbors and friends (who are currently fighting and dying in the war) are the characters. Its quite simple, isnt? The &quot;Why&quot; is because it has an enormous lack of decency.

This thing of realism and extreme storytelling in the games its getting even more cynical than in hollywood.</description>
		<content:encoded><![CDATA[<p>Jim Rossignol wrote:</p>
<blockquote><p>the idea that Gearbox have based its soldiers on the lives of real soldiers who fought in Market Garden, well that makes me feel a little uncomforable. I’m not even sure why.</p></blockquote>
<p>Imagine yourself playing a game of a war happening right now, and your neighbors and friends (who are currently fighting and dying in the war) are the characters. Its quite simple, isnt? The &#8220;Why&#8221; is because it has an enormous lack of decency.</p>
<p>This thing of realism and extreme storytelling in the games its getting even more cynical than in hollywood.</p>
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		<title>By: a-scale</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-75955</link>
		<dc:creator>a-scale</dc:creator>
		<pubDate>Wed, 06 Aug 2008 21:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-75955</guid>
		<description>I treated a bazooka like my girlfriend once. Just once. 

No really though folks, this game has huge promise, but I really don&#039;t think the mechanics will hold up to their dreams. The ragdoll physics is obviously lacking, with bodies flying in a seemingly unrealistic manner and the faces are very unimpressive. 

I don&#039;t know about all of these people who whine about WW2 being dead though. I think I am in the majority when I say that I am completely interested in another WW2 game, provided it brings something new to the table. I&#039;d kill for a game that was done as well as Call of Duty 1, but with today&#039;s graphics and physics technologies.</description>
		<content:encoded><![CDATA[<p>I treated a bazooka like my girlfriend once. Just once. </p>
<p>No really though folks, this game has huge promise, but I really don&#8217;t think the mechanics will hold up to their dreams. The ragdoll physics is obviously lacking, with bodies flying in a seemingly unrealistic manner and the faces are very unimpressive. </p>
<p>I don&#8217;t know about all of these people who whine about WW2 being dead though. I think I am in the majority when I say that I am completely interested in another WW2 game, provided it brings something new to the table. I&#8217;d kill for a game that was done as well as Call of Duty 1, but with today&#8217;s graphics and physics technologies.</p>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-75954</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Wed, 06 Aug 2008 21:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-75954</guid>
		<description>XCOM has 95% of games beat.</description>
		<content:encoded><![CDATA[<p>XCOM has 95% of games beat.</p>
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		<title>By: Flackon</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-75948</link>
		<dc:creator>Flackon</dc:creator>
		<pubDate>Wed, 06 Aug 2008 21:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-75948</guid>
		<description>Well, I think they are gonna need better animation.</description>
		<content:encoded><![CDATA[<p>Well, I think they are gonna need better animation.</p>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-75894</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Wed, 06 Aug 2008 19:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-75894</guid>
		<description>I&#039;m not convinced by the story-telling they&#039;re going for: If developments and conflicts it&#039;s mostly stuck in cutscenes, it will be a hard sell. But I&#039;m still keen on the gameplay, so I have no doubt I&#039;ll be playing this as I did the previous ones.

If they do manage complexity and true character growth and conflict within this context, then so much the better. But they should really find other techniques: The pathos is lost the moment one of your squad member&#039;s deaths is rendered irrelevant once they respawn in the end of level cutscene and are up and running for the next chapter. In that sense, Hell, even &lt;i&gt;X-Com&lt;/i&gt; has this game beat.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not convinced by the story-telling they&#8217;re going for: If developments and conflicts it&#8217;s mostly stuck in cutscenes, it will be a hard sell. But I&#8217;m still keen on the gameplay, so I have no doubt I&#8217;ll be playing this as I did the previous ones.</p>
<p>If they do manage complexity and true character growth and conflict within this context, then so much the better. But they should really find other techniques: The pathos is lost the moment one of your squad member&#8217;s deaths is rendered irrelevant once they respawn in the end of level cutscene and are up and running for the next chapter. In that sense, Hell, even <i>X-Com</i> has this game beat.</p>
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		<title>By: Valentin Galea</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-75887</link>
		<dc:creator>Valentin Galea</dc:creator>
		<pubDate>Wed, 06 Aug 2008 19:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-75887</guid>
		<description>Thank (or Hitler?) God that WWII happened so that game producers today have good material for yet another war game!</description>
		<content:encoded><![CDATA[<p>Thank (or Hitler?) God that WWII happened so that game producers today have good material for yet another war game!</p>
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-75836</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Wed, 06 Aug 2008 16:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-75836</guid>
		<description>I really love it, when developers talk about storytelling in games and how their game will set new standards in storytelling. And then show a couple of cutscenes. 

I like cutscenes. They&#039;re great, they move the story along, they give me breaks from the action and they&#039;re nice rewards for completing a part of a game. 

But they really are nothing more than an excuse. Your game isn&#039;t telling a story, the cutscenes are. You&#039;re not taking advantage of the medium, you&#039;re not doing anything a movie couldn&#039;t do better.

Video game storytelling is still in the stone age? That might be true, but I certainly don&#039;t see their game having evolved past that point.</description>
		<content:encoded><![CDATA[<p>I really love it, when developers talk about storytelling in games and how their game will set new standards in storytelling. And then show a couple of cutscenes. </p>
<p>I like cutscenes. They&#8217;re great, they move the story along, they give me breaks from the action and they&#8217;re nice rewards for completing a part of a game. </p>
<p>But they really are nothing more than an excuse. Your game isn&#8217;t telling a story, the cutscenes are. You&#8217;re not taking advantage of the medium, you&#8217;re not doing anything a movie couldn&#8217;t do better.</p>
<p>Video game storytelling is still in the stone age? That might be true, but I certainly don&#8217;t see their game having evolved past that point.</p>
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		<title>By: The Poisoned Sponge</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/brothers-in-arms-hh-character-trailer/comment-page-1/#comment-75739</link>
		<dc:creator>The Poisoned Sponge</dc:creator>
		<pubDate>Wed, 06 Aug 2008 13:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2249#comment-75739</guid>
		<description>Mass Effect used a heavily modified version of the Unreal 3 engine... so heavily modded it was basically another engine entirely. So hence why the character acting in that = good, and the character acting in this = bad.</description>
		<content:encoded><![CDATA[<p>Mass Effect used a heavily modified version of the Unreal 3 engine&#8230; so heavily modded it was basically another engine entirely. So hence why the character acting in that = good, and the character acting in this = bad.</p>
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