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	<title>Comments on: Final Zombie XII</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/</link>
	<description></description>
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		<item>
		<title>By: Danfishblue</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-127315</link>
		<dc:creator>Danfishblue</dc:creator>
		<pubDate>Mon, 22 Dec 2008 13:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-127315</guid>
		<description>Sonny 2 is out on armor games now.

armorgames.com/play/2900/sonny-2</description>
		<content:encoded><![CDATA[<p>Sonny 2 is out on armor games now.</p>
<p>armorgames.com/play/2900/sonny-2</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Guy</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-76748</link>
		<dc:creator>The Guy</dc:creator>
		<pubDate>Sat, 09 Aug 2008 05:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-76748</guid>
		<description>Oh yeah, I played Sonny...

... Over a month ago when it first came out...</description>
		<content:encoded><![CDATA[<p>Oh yeah, I played Sonny&#8230;</p>
<p>&#8230; Over a month ago when it first came out&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Redford</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-76391</link>
		<dc:creator>Redford</dc:creator>
		<pubDate>Thu, 07 Aug 2008 22:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-76391</guid>
		<description>It would be better if the enemies weren&#039;t bastard cheaters and if your partner&#039;s AI could be directed.  For example later in the game we have enemies with stats way higher then yours could ever be and several of them possess a special ability which will basically one-hit kill you unless you gain a skill that will allow you to remove it.  On the other hand, not only can you not pick the skills for your partners, they never seem to level them up.   They use them randomly with no logic at all, which makes certain battles (one in paticular) way harder then it should be.  Many later battles can be lost if your stupid medic buddy decides he isn&#039;t going to use charge on you or himself with zero focus and instead whacks the enemy with his gun.

I like everything else.</description>
		<content:encoded><![CDATA[<p>It would be better if the enemies weren&#8217;t bastard cheaters and if your partner&#8217;s AI could be directed.  For example later in the game we have enemies with stats way higher then yours could ever be and several of them possess a special ability which will basically one-hit kill you unless you gain a skill that will allow you to remove it.  On the other hand, not only can you not pick the skills for your partners, they never seem to level them up.   They use them randomly with no logic at all, which makes certain battles (one in paticular) way harder then it should be.  Many later battles can be lost if your stupid medic buddy decides he isn&#8217;t going to use charge on you or himself with zero focus and instead whacks the enemy with his gun.</p>
<p>I like everything else.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-76312</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Thu, 07 Aug 2008 17:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-76312</guid>
		<description>What does a zombie need armour for? Maybe a bulletproof helmet and neckbrace.</description>
		<content:encoded><![CDATA[<p>What does a zombie need armour for? Maybe a bulletproof helmet and neckbrace.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-76070</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Thu, 07 Aug 2008 09:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-76070</guid>
		<description>I think Charlie deserves some recognition for calling out the zombie facts.  And by facts, I meant meta-facts that apply to the history of zombie media in the real world, as opposed to practical facts that apply to the history of zombie outbreaks in the real world.</description>
		<content:encoded><![CDATA[<p>I think Charlie deserves some recognition for calling out the zombie facts.  And by facts, I meant meta-facts that apply to the history of zombie media in the real world, as opposed to practical facts that apply to the history of zombie outbreaks in the real world.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-76048</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 07 Aug 2008 08:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-76048</guid>
		<description>I&#039;m another who discovered this a while ago and finished it. Or just about, I simply couldn&#039;t be bothered grinding through the extra level after the &quot;end&quot; of the story just to fully kit out all my fighters. Basically it gets to such a point where you give your guy the right couple of abilities, and then fight with the medic and A.N. Other powered up character and squash everybody, slowly but surely.

Fun while it lasts, though.</description>
		<content:encoded><![CDATA[<p>I&#8217;m another who discovered this a while ago and finished it. Or just about, I simply couldn&#8217;t be bothered grinding through the extra level after the &#8220;end&#8221; of the story just to fully kit out all my fighters. Basically it gets to such a point where you give your guy the right couple of abilities, and then fight with the medic and A.N. Other powered up character and squash everybody, slowly but surely.</p>
<p>Fun while it lasts, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aldaris</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-76036</link>
		<dc:creator>Aldaris</dc:creator>
		<pubDate>Thu, 07 Aug 2008 07:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-76036</guid>
		<description>Bah, I already finished that long before this was posted.
And until area 4 you honestly shouldn&#039;t need any help or exploits, it was chalenging, but cliff face? nope.</description>
		<content:encoded><![CDATA[<p>Bah, I already finished that long before this was posted.<br />
And until area 4 you honestly shouldn&#8217;t need any help or exploits, it was chalenging, but cliff face? nope.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: luckystriker</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-76034</link>
		<dc:creator>luckystriker</dc:creator>
		<pubDate>Thu, 07 Aug 2008 07:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-76034</guid>
		<description>Decent FF clone, but like Eschatos said, shockingly short.</description>
		<content:encoded><![CDATA[<p>Decent FF clone, but like Eschatos said, shockingly short.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: InVinoVeritas</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-75999</link>
		<dc:creator>InVinoVeritas</dc:creator>
		<pubDate>Thu, 07 Aug 2008 01:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-75999</guid>
		<description>LSTAR, you haven&#039;t been here long have you?
http://www.rockpapershotgun.com/2008/05/13/high-stakes-for-the-medium-rare/</description>
		<content:encoded><![CDATA[<p>LSTAR, you haven&#8217;t been here long have you?<br />
<a href="http://www.rockpapershotgun.com/2008/05/13/high-stakes-for-the-medium-rare/" rel="nofollow">http://www.rockpapershotgun.com/2008/05/13/high-stakes-for-the-medium-rare/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LSTAR</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-75975</link>
		<dc:creator>LSTAR</dc:creator>
		<pubDate>Wed, 06 Aug 2008 23:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-75975</guid>
		<description>The title of this post was easily the worst pun I have ever read. In my life.</description>
		<content:encoded><![CDATA[<p>The title of this post was easily the worst pun I have ever read. In my life.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eschatos</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-75973</link>
		<dc:creator>Eschatos</dc:creator>
		<pubDate>Wed, 06 Aug 2008 23:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-75973</guid>
		<description>If only it weren&#039;t so short.  I was actually shocked when the game ended, I was just getting into it.</description>
		<content:encoded><![CDATA[<p>If only it weren&#8217;t so short.  I was actually shocked when the game ended, I was just getting into it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dartt</title>
		<link>http://www.rockpapershotgun.com/2008/08/06/final-zombie-xii/comment-page-1/#comment-75956</link>
		<dc:creator>dartt</dc:creator>
		<pubDate>Wed, 06 Aug 2008 21:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2257#comment-75956</guid>
		<description>I came in here to say what Stan said.

Stay alert boys and girls.</description>
		<content:encoded><![CDATA[<p>I came in here to say what Stan said.</p>
<p>Stay alert boys and girls.</p>
]]></content:encoded>
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