<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Braid Gameplay To Tide Us Over</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 18:52:12 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: ugg classic tall</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-565671</link>
		<dc:creator>ugg classic tall</dc:creator>
		<pubDate>Fri, 26 Nov 2010 02:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-565671</guid>
		<description>I guess now you are not happy after you read the lyrics :P</description>
		<content:encoded><![CDATA[<p>I guess now you are not happy after you read the lyrics :P
<p class="report-comment">
				<span id="reportcomment_results_div_565671"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 565671 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_565671"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PleasingFungus</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76711</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Sat, 09 Aug 2008 01:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76711</guid>
		<description>Tried the demo on the 360 after I saw this post. It was lovely. Will buy it there or on PC, haven&#039;t decided.

Be positive, good fellows. Don&#039;t feed trolls.</description>
		<content:encoded><![CDATA[<p>Tried the demo on the 360 after I saw this post. It was lovely. Will buy it there or on PC, haven&#8217;t decided.</p>
<p>Be positive, good fellows. Don&#8217;t feed trolls.
<p class="report-comment">
				<span id="reportcomment_results_div_76711"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76711 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76711"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76684</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Fri, 08 Aug 2008 23:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76684</guid>
		<description>Reply to Steve Hutton

Me suspects collective group refreshing art wank. Much like with Portal and Bioshock a game is released which has some originality and a unique asthetic. All the gamers gather around to shout how much better this is compared to all the tired games and genres around they have to play. These fans, including reviewers, then stoke each other up leading to inflated reviews and boosted expectations. As with anyother wank feelings of mild depression and disapointment will be along shortly for some people.

I haven&#039;t played the game yet, nay internet, so can&#039;t comment on the game yet. But the thought that I&#039;m essentially keeping money away from Jonathan Bollocky Blow is a pretty nice feeling of power.</description>
		<content:encoded><![CDATA[<p>Reply to Steve Hutton</p>
<p>Me suspects collective group refreshing art wank. Much like with Portal and Bioshock a game is released which has some originality and a unique asthetic. All the gamers gather around to shout how much better this is compared to all the tired games and genres around they have to play. These fans, including reviewers, then stoke each other up leading to inflated reviews and boosted expectations. As with anyother wank feelings of mild depression and disapointment will be along shortly for some people.</p>
<p>I haven&#8217;t played the game yet, nay internet, so can&#8217;t comment on the game yet. But the thought that I&#8217;m essentially keeping money away from Jonathan Bollocky Blow is a pretty nice feeling of power.
<p class="report-comment">
				<span id="reportcomment_results_div_76684"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76684 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76684"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven Hutton</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76650</link>
		<dc:creator>Steven Hutton</dc:creator>
		<pubDate>Fri, 08 Aug 2008 20:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76650</guid>
		<description>Ok changed my mind, Braid has grown on me a bit. I still don&#039;t see the towering pinacle of artistic majesty that all these reviewers are seeing but having finished it I do like it. It just didn&#039;t move me like it did seemingly everyone else.</description>
		<content:encoded><![CDATA[<p>Ok changed my mind, Braid has grown on me a bit. I still don&#8217;t see the towering pinacle of artistic majesty that all these reviewers are seeing but having finished it I do like it. It just didn&#8217;t move me like it did seemingly everyone else.
<p class="report-comment">
				<span id="reportcomment_results_div_76650"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76650 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76650"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven Hutton</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76623</link>
		<dc:creator>Steven Hutton</dc:creator>
		<pubDate>Fri, 08 Aug 2008 17:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76623</guid>
		<description>I am going to fucking cry.

I am literally the only person in the world who doesn&#039;t (or can&#039;t) like Braid? It&#039;s like living in some kind of terrible nightmare world where everyone keeps telling me how much they loved being water boarded and how I should try it because it&#039;s so moving and every time the do I can feel my intestines writhing around inside me trying to throttle my heart so I can&#039;t play any more.</description>
		<content:encoded><![CDATA[<p>I am going to fucking cry.</p>
<p>I am literally the only person in the world who doesn&#8217;t (or can&#8217;t) like Braid? It&#8217;s like living in some kind of terrible nightmare world where everyone keeps telling me how much they loved being water boarded and how I should try it because it&#8217;s so moving and every time the do I can feel my intestines writhing around inside me trying to throttle my heart so I can&#8217;t play any more.
<p class="report-comment">
				<span id="reportcomment_results_div_76623"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76623 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76623"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: suchchoices</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76568</link>
		<dc:creator>suchchoices</dc:creator>
		<pubDate>Fri, 08 Aug 2008 13:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76568</guid>
		<description>I just bought a console game, so help me god. Tag-teamed my way through the first couple of worlds with my housemate (who handily owned the necessary 360). I reckon I&#039;m going to be playing this into the wee hours of the morning. Summary so far:

Delightful.</description>
		<content:encoded><![CDATA[<p>I just bought a console game, so help me god. Tag-teamed my way through the first couple of worlds with my housemate (who handily owned the necessary 360). I reckon I&#8217;m going to be playing this into the wee hours of the morning. Summary so far:</p>
<p>Delightful.
<p class="report-comment">
				<span id="reportcomment_results_div_76568"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76568 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76568"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: randomnine</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76519</link>
		<dc:creator>randomnine</dc:creator>
		<pubDate>Fri, 08 Aug 2008 10:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76519</guid>
		<description>Played through this last night. The gameplay is &lt;i&gt;merely&lt;/i&gt; decent, in that it does for space-time what Portal did for 3D space and is thus a competent enough puzzle platformer. The subtlety and poetry of the character piece that develops as you play along really sets it apart - if you&#039;ve played expanded, story-less Portal levels and found the experience strangely lacking, you&#039;ll understand that Tim&#039;s as key to Braid as GlaDOS was to Portal. I admit I didn&#039;t really feel that until I was near the ending and I certainly didn&#039;t feel it from the demo, but World 1 neatly slid everything into perspective - it&#039;s genuinely brilliant. After that I was off back down the corridors of earlier worlds, piecing the puzzle back together from the snippets here and there.

This right here is good times.</description>
		<content:encoded><![CDATA[<p>Played through this last night. The gameplay is <i>merely</i> decent, in that it does for space-time what Portal did for 3D space and is thus a competent enough puzzle platformer. The subtlety and poetry of the character piece that develops as you play along really sets it apart &#8211; if you&#8217;ve played expanded, story-less Portal levels and found the experience strangely lacking, you&#8217;ll understand that Tim&#8217;s as key to Braid as GlaDOS was to Portal. I admit I didn&#8217;t really feel that until I was near the ending and I certainly didn&#8217;t feel it from the demo, but World 1 neatly slid everything into perspective &#8211; it&#8217;s genuinely brilliant. After that I was off back down the corridors of earlier worlds, piecing the puzzle back together from the snippets here and there.</p>
<p>This right here is good times.
<p class="report-comment">
				<span id="reportcomment_results_div_76519"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76519 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76519"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76472</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Fri, 08 Aug 2008 06:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76472</guid>
		<description>On the subject of Tim&#039;s aesthetic: 

I like it, specifically for the way that it interacts with the rest of the game. Also, this is such a brilliant, beautiful game that there&#039;s absolutely no way it&#039;s an accident. I&#039;m convinced of it.

The way that I&#039;ve been describing Braid&#039;s world to friends is: &quot;The Mario universe, ending.&quot; All the enemies are bizarre, twisted versions of platformer archetypes, moving sluggishly, jerkily, like wind up toys at the end of their charge. And here, in the middle of it, is a guy in a suit. I just finished world four, so I haven&#039;t quite figured out Blow&#039;s intent yet, but I&#039;m reasonably certain it will be astonishingly clever.</description>
		<content:encoded><![CDATA[<p>On the subject of Tim&#8217;s aesthetic: </p>
<p>I like it, specifically for the way that it interacts with the rest of the game. Also, this is such a brilliant, beautiful game that there&#8217;s absolutely no way it&#8217;s an accident. I&#8217;m convinced of it.</p>
<p>The way that I&#8217;ve been describing Braid&#8217;s world to friends is: &#8220;The Mario universe, ending.&#8221; All the enemies are bizarre, twisted versions of platformer archetypes, moving sluggishly, jerkily, like wind up toys at the end of their charge. And here, in the middle of it, is a guy in a suit. I just finished world four, so I haven&#8217;t quite figured out Blow&#8217;s intent yet, but I&#8217;m reasonably certain it will be astonishingly clever.
<p class="report-comment">
				<span id="reportcomment_results_div_76472"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76472 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76472"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76431</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Fri, 08 Aug 2008 00:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76431</guid>
		<description>Holy heck, it looks like Manic Miner crossed with Monty Mole updated with modern aesthetics!  Me want.</description>
		<content:encoded><![CDATA[<p>Holy heck, it looks like Manic Miner crossed with Monty Mole updated with modern aesthetics!  Me want.
<p class="report-comment">
				<span id="reportcomment_results_div_76431"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76431 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76431"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76398</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Thu, 07 Aug 2008 22:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76398</guid>
		<description>Got the game. It&#039;s fantastic. As I titled on the blog; it treads the fine line between Portal (tiny, impeccable) and the Time Travellers Wife (romantic, time travelling novel) perfectly.

@Diogo: &lt;i&gt;&quot;I think the lead’s lack of appeal comes from a lack of identity, it seems to be a very cut and dry character.&quot;&lt;/i&gt;

Oh, so painfully wrong. Tim is one of the best characters in a game I&#039;ve seen. He never progresses much in gameplay; as the game&#039;s levels are essentially symbolic  representations of the games &#039;time&#039; and relationship-related themes, but in the narrative segments at the start of each world, a real, deep character is explained to us in the few paragraphs we get. Visually he&#039;s pretty dull, but that doesn&#039;t matter.

EDIT: Hot diggity it seems Tom ha already beaten me to this.</description>
		<content:encoded><![CDATA[<p>Got the game. It&#8217;s fantastic. As I titled on the blog; it treads the fine line between Portal (tiny, impeccable) and the Time Travellers Wife (romantic, time travelling novel) perfectly.</p>
<p>@Diogo: <i>&#8220;I think the lead’s lack of appeal comes from a lack of identity, it seems to be a very cut and dry character.&#8221;</i></p>
<p>Oh, so painfully wrong. Tim is one of the best characters in a game I&#8217;ve seen. He never progresses much in gameplay; as the game&#8217;s levels are essentially symbolic  representations of the games &#8216;time&#8217; and relationship-related themes, but in the narrative segments at the start of each world, a real, deep character is explained to us in the few paragraphs we get. Visually he&#8217;s pretty dull, but that doesn&#8217;t matter.</p>
<p>EDIT: Hot diggity it seems Tom ha already beaten me to this.
<p class="report-comment">
				<span id="reportcomment_results_div_76398"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76398 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76398"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76382</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Thu, 07 Aug 2008 21:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76382</guid>
		<description>I quite like the fact that there&#039;re boxes with WASD and Z on them in the bathroom of the world selection &quot;screen&quot; - it&#039;s sort of a nice hint that it&#039;ll hit the PC sooner rather than later.</description>
		<content:encoded><![CDATA[<p>I quite like the fact that there&#8217;re boxes with WASD and Z on them in the bathroom of the world selection &#8220;screen&#8221; &#8211; it&#8217;s sort of a nice hint that it&#8217;ll hit the PC sooner rather than later.
<p class="report-comment">
				<span id="reportcomment_results_div_76382"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76382 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76382"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/08/07/braid-gameplay-to-tide-us-over/#comment-76370</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Thu, 07 Aug 2008 20:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2260#comment-76370</guid>
		<description>I didn&#039;t mean especially in Braid, but rather about &quot;other games&quot; that could use the same idea ;)

I don&#039;t know.. something like  a Max Payne, for example, but where the point isn&#039;t to go through the level, from A to B, but to do it with style ;) 
You&#039;d walk into a room, get shot. Rewind. Walk into the room, headshot the guy. But you prefer to keep it clean, so you rewind, walk into the room, shoot the weapon from his hand and knock him out. Of course the fun comes mostly from trying different solutions (and if I get the shelves to fall on hom?), but in the end you could have a replay of your perfect, final badass action (like racing games).</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t mean especially in Braid, but rather about &#8220;other games&#8221; that could use the same idea ;)</p>
<p>I don&#8217;t know.. something like  a Max Payne, for example, but where the point isn&#8217;t to go through the level, from A to B, but to do it with style ;)<br />
You&#8217;d walk into a room, get shot. Rewind. Walk into the room, headshot the guy. But you prefer to keep it clean, so you rewind, walk into the room, shoot the weapon from his hand and knock him out. Of course the fun comes mostly from trying different solutions (and if I get the shelves to fall on hom?), but in the end you could have a replay of your perfect, final badass action (like racing games).
<p class="report-comment">
				<span id="reportcomment_results_div_76370"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 76370 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_76370"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

