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	<title>Comments on: Dead Space: Exploding Death Trailer</title>
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	<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/</link>
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		<title>By: Cossak</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-79611</link>
		<dc:creator>Cossak</dc:creator>
		<pubDate>Tue, 19 Aug 2008 18:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-79611</guid>
		<description>It looked to me like the player character was looting the corpses of the monsters for at least ammo and health, which is completely absurd given the lengths they&#039;ve gone to in making a convincing and seamless world (no HUD, in-game inventory, physics, etc.)</description>
		<content:encoded><![CDATA[<p>It looked to me like the player character was looting the corpses of the monsters for at least ammo and health, which is completely absurd given the lengths they&#8217;ve gone to in making a convincing and seamless world (no HUD, in-game inventory, physics, etc.)</p>
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-78856</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Sun, 17 Aug 2008 10:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-78856</guid>
		<description>@subedii: I think they made Silent Hill&#039;s combat deliberately awkward. Or maybe they didn&#039;t do it deliberately at first but decided not to change it at one point. 

I don&#039;t think any videogame ever scared me as much as Silent Hill 2. And part of that was the combat. It wasn&#039;t just, that combat was hard and could kill you. It was a truly awkward experience, it didn&#039;t empower you the way killing things in game usually does and beating an opponent wasn&#039;t satisfactory, at most you were relieved, that it was over. 

After a combat in SH2 I&#039;d allways feel revulsion, not only towards the creepy enemies, but towards myself as well. You often had to hit monsters when the were lying on the ground in order to finish them - abd even then the clunky controls made it an awkward task to hit them. I never felt like a hero or a skilled fighter but just like a clumsy, frigthened person, whacking away in disgust at some hellspawned (well not really hell - christian mythology isn&#039;t complex enough to come up with such things) monster. 

A horror game should never have smooth combat mechanics, otherwise it&#039;s just an action game with zombies.</description>
		<content:encoded><![CDATA[<p>@subedii: I think they made Silent Hill&#8217;s combat deliberately awkward. Or maybe they didn&#8217;t do it deliberately at first but decided not to change it at one point. </p>
<p>I don&#8217;t think any videogame ever scared me as much as Silent Hill 2. And part of that was the combat. It wasn&#8217;t just, that combat was hard and could kill you. It was a truly awkward experience, it didn&#8217;t empower you the way killing things in game usually does and beating an opponent wasn&#8217;t satisfactory, at most you were relieved, that it was over. </p>
<p>After a combat in SH2 I&#8217;d allways feel revulsion, not only towards the creepy enemies, but towards myself as well. You often had to hit monsters when the were lying on the ground in order to finish them &#8211; abd even then the clunky controls made it an awkward task to hit them. I never felt like a hero or a skilled fighter but just like a clumsy, frigthened person, whacking away in disgust at some hellspawned (well not really hell &#8211; christian mythology isn&#8217;t complex enough to come up with such things) monster. </p>
<p>A horror game should never have smooth combat mechanics, otherwise it&#8217;s just an action game with zombies.</p>
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-78855</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Sun, 17 Aug 2008 10:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-78855</guid>
		<description>I&#039;m really digging the visuals and sound design. Ditto monsters, HUD-less system and stuffs.

I really really really dislike the 3rd person camera and the fact that the character moves like he&#039;s got lockstep and is wearing a hundred pounds of suit. If that&#039;s intentional it doesn&#039;t look good enough.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really digging the visuals and sound design. Ditto monsters, HUD-less system and stuffs.</p>
<p>I really really really dislike the 3rd person camera and the fact that the character moves like he&#8217;s got lockstep and is wearing a hundred pounds of suit. If that&#8217;s intentional it doesn&#8217;t look good enough.</p>
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		<title>By: GeorgeR</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-77890</link>
		<dc:creator>GeorgeR</dc:creator>
		<pubDate>Wed, 13 Aug 2008 23:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-77890</guid>
		<description>I&#039;m looking forward to this, but at the same time, not expecting much from it. So, I should be fine. The hype machine for it really seems to be in full force though</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to this, but at the same time, not expecting much from it. So, I should be fine. The hype machine for it really seems to be in full force though</p>
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		<title>By: Mr.Teeth</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-77656</link>
		<dc:creator>Mr.Teeth</dc:creator>
		<pubDate>Wed, 13 Aug 2008 04:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-77656</guid>
		<description>Matt says: …is the new Phil Collins album?
Wurzel says: If only…

Well wait no longer, hot of the Phil press...
http://i68.photobucket.com/albums/i10/grindFish/philcollinsnewalbum.jpg

I would say its his most brutal album since he left Genesis...</description>
		<content:encoded><![CDATA[<p>Matt says: …is the new Phil Collins album?<br />
Wurzel says: If only…</p>
<p>Well wait no longer, hot of the Phil press&#8230;<br />
<a href="http://i68.photobucket.com/albums/i10/grindFish/philcollinsnewalbum.jpg" rel="nofollow">http://i68.photobucket.com/albums/i10/grindFish/philcollinsnewalbum.jpg</a></p>
<p>I would say its his most brutal album since he left Genesis&#8230;</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-77613</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Tue, 12 Aug 2008 23:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-77613</guid>
		<description>&quot;Am I the only one who thought that this was too bright to even look remotely scary?&quot;

I&#039;m there too.

Also, let me see if I can play out this game for you:

You walk into a room.
Bad guy attacks you, moving towards you.
You walk backwards, firing.
You walk backwards, firing.
You walk backwards, firing.
It dies.
You walk into a room...

And so on. Oh, add &#039;You struggle with the awful camera view.&#039;</description>
		<content:encoded><![CDATA[<p>&#8220;Am I the only one who thought that this was too bright to even look remotely scary?&#8221;</p>
<p>I&#8217;m there too.</p>
<p>Also, let me see if I can play out this game for you:</p>
<p>You walk into a room.<br />
Bad guy attacks you, moving towards you.<br />
You walk backwards, firing.<br />
You walk backwards, firing.<br />
You walk backwards, firing.<br />
It dies.<br />
You walk into a room&#8230;</p>
<p>And so on. Oh, add &#8216;You struggle with the awful camera view.&#8217;</p>
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		<title>By: trillex</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-77538</link>
		<dc:creator>trillex</dc:creator>
		<pubDate>Tue, 12 Aug 2008 18:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-77538</guid>
		<description>Am I the only one who thought that this was too bright to even look remotely scary?</description>
		<content:encoded><![CDATA[<p>Am I the only one who thought that this was too bright to even look remotely scary?</p>
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		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-77537</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Tue, 12 Aug 2008 18:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-77537</guid>
		<description>Silent Hill&#039;s combat was definitely a pain. There it&#039;s difficult for me to discern to what extent they &lt;i&gt;deliberately&lt;/i&gt; made it awkward (playing a human in this bizarre warped world) and to what extent they simply didn&#039;t know what they were doing. :)

As for the earlier RE games, I think that the change of control scheme in RE4, was in their own way an admission that things weren&#039;t quite that good in the previous games.</description>
		<content:encoded><![CDATA[<p>Silent Hill&#8217;s combat was definitely a pain. There it&#8217;s difficult for me to discern to what extent they <i>deliberately</i> made it awkward (playing a human in this bizarre warped world) and to what extent they simply didn&#8217;t know what they were doing. :)</p>
<p>As for the earlier RE games, I think that the change of control scheme in RE4, was in their own way an admission that things weren&#8217;t quite that good in the previous games.</p>
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		<title>By: Theory</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-77536</link>
		<dc:creator>Theory</dc:creator>
		<pubDate>Tue, 12 Aug 2008 18:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-77536</guid>
		<description>Yeah, that was awesome.</description>
		<content:encoded><![CDATA[<p>Yeah, that was awesome.</p>
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		<title>By: Real Horrorshow</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-77535</link>
		<dc:creator>Real Horrorshow</dc:creator>
		<pubDate>Tue, 12 Aug 2008 17:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-77535</guid>
		<description>This looks awesome, call me a traitor.</description>
		<content:encoded><![CDATA[<p>This looks awesome, call me a traitor.</p>
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		<title>By: sbs</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-77530</link>
		<dc:creator>sbs</dc:creator>
		<pubDate>Tue, 12 Aug 2008 17:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-77530</guid>
		<description>subedii,
I am well aware that RE4 had a really well working OTS camera, my post was more directed towards the first RE than anything else, and not about me disliking the game at all - but the statement that controls etc. were limited(read: piss poor) for the sake of atmosphere and gameplay, which the team itself claimed when asked about why it was such a pain to play. I just hated the fact that they went with &quot;it&#039;s a feature!&quot; while I thought it was terribly broken in those regards.

Thanks for taking the time to reply, your points are more than valid and I largely agree. Except for the last sentence - I admit to bitching about things like that, alot, while playing the game(and secretly having a great time). Silent Hill combat is another good example of this, but that&#039;s another story.
I&#039;m not going to be ignorant enough, though, and dislike a good game because of that ;)</description>
		<content:encoded><![CDATA[<p>subedii,<br />
I am well aware that RE4 had a really well working OTS camera, my post was more directed towards the first RE than anything else, and not about me disliking the game at all &#8211; but the statement that controls etc. were limited(read: piss poor) for the sake of atmosphere and gameplay, which the team itself claimed when asked about why it was such a pain to play. I just hated the fact that they went with &#8220;it&#8217;s a feature!&#8221; while I thought it was terribly broken in those regards.</p>
<p>Thanks for taking the time to reply, your points are more than valid and I largely agree. Except for the last sentence &#8211; I admit to bitching about things like that, alot, while playing the game(and secretly having a great time). Silent Hill combat is another good example of this, but that&#8217;s another story.<br />
I&#8217;m not going to be ignorant enough, though, and dislike a good game because of that ;)</p>
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		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/dead-space-exploding-death-trailer/comment-page-1/#comment-77523</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Tue, 12 Aug 2008 16:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2285#comment-77523</guid>
		<description>Alright, sbs, what exactly did you feel was so debilitating about the control scheme for RE4? We&#039;ll leave out the previous RE games, those were largely facing technical limitations that forced the fixed camera angles.

RE4 didn&#039;t have fixed camera angles and instead went for an OTS viewpoint. The character was relatively athletic but couldn&#039;t barrel through levels like a bunny on meths (which, if we&#039;re honest, is how most &lt;i&gt;FPS&lt;/i&gt; characters tend to move).

About the only real limitation I can see is the inability to strafe. You can call bullshit on that, but then what is the reason &lt;i&gt;you&lt;/i&gt; believe that they removed it? It wasn&#039;t removed for technical reasons, unless you&#039;re arguing that Capcom have the programming and animation capability to implement &lt;i&gt;everything else&lt;/i&gt; in the game but when faced with moving a character sideways encounter a brick wall.

So, it was a conscious choice then. The question then becomes why did they make that choice? This they&#039;ve explained, and I actually agree with them here, it would have fundamentally changed the combat and gameplay mechanics. Instead of the stop-and-pop mechanic, the gameplay instead would&#039;ve devolved into a circle strafing marathon. The OTS view and aiming and the rest would&#039;ve gone out the window for what effectively would have become a 3rd person action game that was trying to be a first person shooter.

As for the camera being retarded, I&#039;m afraid we&#039;ll have to agree to disagree there. The camera was OTS, it was always looking straight ahead at what you were looking at, and if you needed you could pan it to the sides and up and down, though this was pretty rare. If they had implemented a free-roaming or automatic camera then I&#039;d probably agree with you here, because those are almost impossible to get right in any game, but here I have to say the camera worked fine. It was always looking where you were aiming (something a lot of games fail on even today) and instead of giving a weird birds-eye view they gave you one where you needed to be mindful of your blindspots whilst being able to focus on what&#039;s ahead of you.

If I&#039;m honest, it sounds as if your complaints aren&#039;t so much that the game itself was bad at what it did, it&#039;s that the game wasn&#039;t some &lt;i&gt;other&lt;/i&gt;, totally different game that you wanted it to be.</description>
		<content:encoded><![CDATA[<p>Alright, sbs, what exactly did you feel was so debilitating about the control scheme for RE4? We&#8217;ll leave out the previous RE games, those were largely facing technical limitations that forced the fixed camera angles.</p>
<p>RE4 didn&#8217;t have fixed camera angles and instead went for an OTS viewpoint. The character was relatively athletic but couldn&#8217;t barrel through levels like a bunny on meths (which, if we&#8217;re honest, is how most <i>FPS</i> characters tend to move).</p>
<p>About the only real limitation I can see is the inability to strafe. You can call bullshit on that, but then what is the reason <i>you</i> believe that they removed it? It wasn&#8217;t removed for technical reasons, unless you&#8217;re arguing that Capcom have the programming and animation capability to implement <i>everything else</i> in the game but when faced with moving a character sideways encounter a brick wall.</p>
<p>So, it was a conscious choice then. The question then becomes why did they make that choice? This they&#8217;ve explained, and I actually agree with them here, it would have fundamentally changed the combat and gameplay mechanics. Instead of the stop-and-pop mechanic, the gameplay instead would&#8217;ve devolved into a circle strafing marathon. The OTS view and aiming and the rest would&#8217;ve gone out the window for what effectively would have become a 3rd person action game that was trying to be a first person shooter.</p>
<p>As for the camera being retarded, I&#8217;m afraid we&#8217;ll have to agree to disagree there. The camera was OTS, it was always looking straight ahead at what you were looking at, and if you needed you could pan it to the sides and up and down, though this was pretty rare. If they had implemented a free-roaming or automatic camera then I&#8217;d probably agree with you here, because those are almost impossible to get right in any game, but here I have to say the camera worked fine. It was always looking where you were aiming (something a lot of games fail on even today) and instead of giving a weird birds-eye view they gave you one where you needed to be mindful of your blindspots whilst being able to focus on what&#8217;s ahead of you.</p>
<p>If I&#8217;m honest, it sounds as if your complaints aren&#8217;t so much that the game itself was bad at what it did, it&#8217;s that the game wasn&#8217;t some <i>other</i>, totally different game that you wanted it to be.</p>
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