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	<title>Comments on: Star Trek Online Trailer Beams Up</title>
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	<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/</link>
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		<title>By: Myros</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77464</link>
		<dc:creator>Myros</dc:creator>
		<pubDate>Tue, 12 Aug 2008 12:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77464</guid>
		<description>Wondering how they handle &#039;death&#039;. Eve-like where you lose your whole ship or like the standard MMO crud where your ship is magicly restored.</description>
		<content:encoded><![CDATA[<p>Wondering how they handle &#8216;death&#8217;. Eve-like where you lose your whole ship or like the standard MMO crud where your ship is magicly restored.</p>
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		<title>By: mpk</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77452</link>
		<dc:creator>mpk</dc:creator>
		<pubDate>Tue, 12 Aug 2008 11:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77452</guid>
		<description>&lt;i&gt;What about being able to create your own alien species? Hardcore trekkies will want blood for this!!!&lt;/i&gt;

You&#039;d end up with a character creator that only let you edit your avatars nose.</description>
		<content:encoded><![CDATA[<p><i>What about being able to create your own alien species? Hardcore trekkies will want blood for this!!!</i></p>
<p>You&#8217;d end up with a character creator that only let you edit your avatars nose.</p>
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		<title>By: alphaxion</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77451</link>
		<dc:creator>alphaxion</dc:creator>
		<pubDate>Tue, 12 Aug 2008 11:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77451</guid>
		<description>something that I have always wanted to see in space based games has been a dynamism where events such as ancient races being awoken every so often to spread chaos, ancient artifacts turning up, new races bursting forward and either turn into a race against time to bring them into your &quot;empire&quot; and get exclusive tech to either sell or share or they could be murderous and try to rampage across the galaxy...

I loved the silithid and the undead invasions during the AQ and naxx openings in wow, why can&#039;t an mmo bring these in to make your gameplay that little bit uncertain.</description>
		<content:encoded><![CDATA[<p>something that I have always wanted to see in space based games has been a dynamism where events such as ancient races being awoken every so often to spread chaos, ancient artifacts turning up, new races bursting forward and either turn into a race against time to bring them into your &#8220;empire&#8221; and get exclusive tech to either sell or share or they could be murderous and try to rampage across the galaxy&#8230;</p>
<p>I loved the silithid and the undead invasions during the AQ and naxx openings in wow, why can&#8217;t an mmo bring these in to make your gameplay that little bit uncertain.</p>
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		<title>By: Anthony Damiani</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77433</link>
		<dc:creator>Anthony Damiani</dc:creator>
		<pubDate>Tue, 12 Aug 2008 09:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77433</guid>
		<description>In the grim darkness of the far future, there is only war.</description>
		<content:encoded><![CDATA[<p>In the grim darkness of the far future, there is only war.</p>
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		<title>By: Derek K.</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77389</link>
		<dc:creator>Derek K.</dc:creator>
		<pubDate>Tue, 12 Aug 2008 02:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77389</guid>
		<description>I was left feeling &quot;eh&quot; but then I basically had the same thought as Erlam.  The non-combat bits wouldn&#039;t be very exciting in the first trailer, just like the Fallout 3 trailer is nearly all combat.  I&#039;m hoping there&#039;s more, but I think I&#039;ll stick with the KoTOR MMO unless something huge happens.</description>
		<content:encoded><![CDATA[<p>I was left feeling &#8220;eh&#8221; but then I basically had the same thought as Erlam.  The non-combat bits wouldn&#8217;t be very exciting in the first trailer, just like the Fallout 3 trailer is nearly all combat.  I&#8217;m hoping there&#8217;s more, but I think I&#8217;ll stick with the KoTOR MMO unless something huge happens.</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77352</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Mon, 11 Aug 2008 23:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77352</guid>
		<description>&quot;In conclusion, I think that the more opportunities you’ll have to reverse the polarity of things, the better.&quot;

This is so very, very true.

In terms of the war-ness of the trailer, keep in mind companies are often &lt;i&gt;forced&lt;/i&gt; to show the combat, because that&#039;s what sells most games. Also, it&#039;s easier to make 5, 10 second clips of combat than of dialogue. Imagine just a fast-forward of alien talks, reply, alien talks, reply, GESTURES AROUND, reply...</description>
		<content:encoded><![CDATA[<p>&#8220;In conclusion, I think that the more opportunities you’ll have to reverse the polarity of things, the better.&#8221;</p>
<p>This is so very, very true.</p>
<p>In terms of the war-ness of the trailer, keep in mind companies are often <i>forced</i> to show the combat, because that&#8217;s what sells most games. Also, it&#8217;s easier to make 5, 10 second clips of combat than of dialogue. Imagine just a fast-forward of alien talks, reply, alien talks, reply, GESTURES AROUND, reply&#8230;</p>
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		<title>By: Rath</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77315</link>
		<dc:creator>Rath</dc:creator>
		<pubDate>Mon, 11 Aug 2008 19:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77315</guid>
		<description>Sudden urge to look for an XP patch for Birth Of The Federation.</description>
		<content:encoded><![CDATA[<p>Sudden urge to look for an XP patch for Birth Of The Federation.</p>
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		<title>By: DSX</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77306</link>
		<dc:creator>DSX</dc:creator>
		<pubDate>Mon, 11 Aug 2008 18:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77306</guid>
		<description>@SwiftRanger

I hope I&#039;m wrong in the final analysis, but that&#039;s my impression based on the way Emmert glossed past the pointed questions about diplomacy, and the way the trailer seemed tilted toward warfare rather then diplomacy/exploration. 

My hope is that should you choose, you could play almost entirely from the point of a negotiator with very little actual warfare. However, that would require scripting events and AI pretty uniquely for each interaction like with bioware-esque charm/intimidate options in all chat dialogues that can be employed based on player skill lvl.</description>
		<content:encoded><![CDATA[<p>@SwiftRanger</p>
<p>I hope I&#8217;m wrong in the final analysis, but that&#8217;s my impression based on the way Emmert glossed past the pointed questions about diplomacy, and the way the trailer seemed tilted toward warfare rather then diplomacy/exploration. </p>
<p>My hope is that should you choose, you could play almost entirely from the point of a negotiator with very little actual warfare. However, that would require scripting events and AI pretty uniquely for each interaction like with bioware-esque charm/intimidate options in all chat dialogues that can be employed based on player skill lvl.</p>
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		<title>By: Alex Taldren</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77305</link>
		<dc:creator>Alex Taldren</dc:creator>
		<pubDate>Mon, 11 Aug 2008 18:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77305</guid>
		<description>Did anyone else laugh when the narrator said war?

Haha, those who strive for peace must be prepared for wwwwwurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.</description>
		<content:encoded><![CDATA[<p>Did anyone else laugh when the narrator said war?</p>
<p>Haha, those who strive for peace must be prepared for wwwwwurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.</p>
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		<title>By: Camden</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77294</link>
		<dc:creator>Camden</dc:creator>
		<pubDate>Mon, 11 Aug 2008 17:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77294</guid>
		<description>Point-to-point transporting could be a very excellent strategic option.

In fact, point to point transport is grossly underutilized in the series. Seems like a Federation Special Forces squad would have some kind of man-portable transporter array that could... well hopefully the devs are as much of a Star Trek nerd as I am.</description>
		<content:encoded><![CDATA[<p>Point-to-point transporting could be a very excellent strategic option.</p>
<p>In fact, point to point transport is grossly underutilized in the series. Seems like a Federation Special Forces squad would have some kind of man-portable transporter array that could&#8230; well hopefully the devs are as much of a Star Trek nerd as I am.</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77291</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Mon, 11 Aug 2008 17:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77291</guid>
		<description>Heh, everyone seems to be throwing hate at this. I wasn&#039;t expecting anything good, but I was impressed- I&#039;d play this shit.

^Yeah Q could be the admins. That&#039;d be awesome.

And as Fil said, the beaming around could be &lt;i&gt;oh so&lt;/i&gt; satisfying. Mmmmm, squad action.</description>
		<content:encoded><![CDATA[<p>Heh, everyone seems to be throwing hate at this. I wasn&#8217;t expecting anything good, but I was impressed- I&#8217;d play this shit.</p>
<p>^Yeah Q could be the admins. That&#8217;d be awesome.</p>
<p>And as Fil said, the beaming around could be <i>oh so</i> satisfying. Mmmmm, squad action.</p>
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		<title>By: Camden</title>
		<link>http://www.rockpapershotgun.com/2008/08/11/star-trek-online-trailer-beams-up/comment-page-1/#comment-77284</link>
		<dc:creator>Camden</dc:creator>
		<pubDate>Mon, 11 Aug 2008 16:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2281#comment-77284</guid>
		<description>This game needs Q.

I think as long as the devs include the machinations of the Q continuum, this game will win. Actually, the Q provide a great method for the GMs to alter the state of the game, without breaking canon.

Just have John de Lancie do voiceovers for the patch notes in that terribly dismissive voice of his.

/fanboy</description>
		<content:encoded><![CDATA[<p>This game needs Q.</p>
<p>I think as long as the devs include the machinations of the Q continuum, this game will win. Actually, the Q provide a great method for the GMs to alter the state of the game, without breaking canon.</p>
<p>Just have John de Lancie do voiceovers for the patch notes in that terribly dismissive voice of his.</p>
<p>/fanboy</p>
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