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	<title>Comments on: TF2 Getting New Game Mode, Heavy Update</title>
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	<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/</link>
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		<title>By: AlexRide</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-79340</link>
		<dc:creator>AlexRide</dc:creator>
		<pubDate>Tue, 19 Aug 2008 03:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2290#comment-79340</guid>
		<description>new game mode is arena (like sudden death), and shotgun replacement is...get this, a sanvitch :\ I couldnt believe it either but I have proof right here.
http://tf2wiki.net/wiki/Heavy (go to the bottom)</description>
		<content:encoded><![CDATA[<p>new game mode is arena (like sudden death), and shotgun replacement is&#8230;get this, a sanvitch :\ I couldnt believe it either but I have proof right here.<br />
<a href="http://tf2wiki.net/wiki/Heavy" rel="nofollow">http://tf2wiki.net/wiki/Heavy</a> (go to the bottom)
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		<title>By: Little Green Man</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77964</link>
		<dc:creator>Little Green Man</dc:creator>
		<pubDate>Thu, 14 Aug 2008 09:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2290#comment-77964</guid>
		<description>Mmmmmmm. I wanna Sandvich.</description>
		<content:encoded><![CDATA[<p>Mmmmmmm. I wanna Sandvich.
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		<title>By: GeorgeR</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77892</link>
		<dc:creator>GeorgeR</dc:creator>
		<pubDate>Wed, 13 Aug 2008 23:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2290#comment-77892</guid>
		<description>Cannot wait. I haven&#039;t been playing TF2 enough and feeling bad about it. But man, i have to get ramped up for this.</description>
		<content:encoded><![CDATA[<p>Cannot wait. I haven&#8217;t been playing TF2 enough and feeling bad about it. But man, i have to get ramped up for this.
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		<title>By: Flubb</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77821</link>
		<dc:creator>Flubb</dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2290#comment-77821</guid>
		<description>The reason red wins most of the time is that the servers screw around with 
a) the number of players on a map and 
b) the respawn rate
which completely obviates the game mechanics.  If you play on  normal spawn rate servers you&#039;ll see blue win a lot more :\</description>
		<content:encoded><![CDATA[<p>The reason red wins most of the time is that the servers screw around with<br />
a) the number of players on a map and<br />
b) the respawn rate<br />
which completely obviates the game mechanics.  If you play on  normal spawn rate servers you&#8217;ll see blue win a lot more :\
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77816</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:09:09 +0000</pubDate>
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		<description>Speaking of Gold Rush, Valve should really balance the map to give the attackers a better shot at winning. According to Valve&#039;s &lt;a href=&quot;http://www.steampowered.com/status/tf2/tf2_stats.php&quot; title=&quot;&quot; rel=&quot;nofollow&quot;&gt;official TF2 stats&lt;/a&gt;, RED wins over 80% of the time! Even so, Gold Rush remains the most-played map, closely followed by Dustbowl (where RED wins over 60% of the time).

Gold Rush is one of my favorites, but the majority of rounds never make it past stage 2.</description>
		<content:encoded><![CDATA[<p>Speaking of Gold Rush, Valve should really balance the map to give the attackers a better shot at winning. According to Valve&#8217;s <a href="http://www.steampowered.com/status/tf2/tf2_stats.php" title="" rel="nofollow">official TF2 stats</a>, RED wins over 80% of the time! Even so, Gold Rush remains the most-played map, closely followed by Dustbowl (where RED wins over 60% of the time).</p>
<p>Gold Rush is one of my favorites, but the majority of rounds never make it past stage 2.
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77802</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Wed, 13 Aug 2008 17:05:21 +0000</pubDate>
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		<description>When I heard 5 &#039;arenas&#039;, I assumed a big map with multiple sections, ala goldrush</description>
		<content:encoded><![CDATA[<p>When I heard 5 &#8216;arenas&#8217;, I assumed a big map with multiple sections, ala goldrush
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		<title>By: iainl</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77752</link>
		<dc:creator>iainl</dc:creator>
		<pubDate>Wed, 13 Aug 2008 13:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2290#comment-77752</guid>
		<description>Remind me to bring up the subject of all this awesome free stuff the next time you people start whining about a game being a whole pound more expensive than the XBox 360 version. You gits.</description>
		<content:encoded><![CDATA[<p>Remind me to bring up the subject of all this awesome free stuff the next time you people start whining about a game being a whole pound more expensive than the XBox 360 version. You gits.
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		<title>By: Flubb</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77727</link>
		<dc:creator>Flubb</dc:creator>
		<pubDate>Wed, 13 Aug 2008 12:26:49 +0000</pubDate>
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		<description>@James:
There&#039;s no need for more anti-spy measures. We already have crap health, crap delayed stab animations and crap invisible cloaks that last barely long enough to make it halfway across a map assuming you don&#039;t bump into someone crammed into the doorways on maps meant for 16 people, but instead have 24-32.
</description>
		<content:encoded><![CDATA[<p>@James:<br />
There&#8217;s no need for more anti-spy measures. We already have crap health, crap delayed stab animations and crap invisible cloaks that last barely long enough to make it halfway across a map assuming you don&#8217;t bump into someone crammed into the doorways on maps meant for 16 people, but instead have 24-32.
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		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77712</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Wed, 13 Aug 2008 11:32:07 +0000</pubDate>
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		<description>@Cigol

Possibly. Their blog discusses the difficulty in creating settings that fit the current 60s/70s motif.

I&#039;d like to see a Moonraker style space station. Teams have to set the other team&#039;s spaceships&#039; self-destruct, the other team can choose to fight off the rapidly spawning attackers or escape to another area by accruing &#039;escape points&#039; allowing them to escape (think of other time accruing based multi player games, I think UT called them domination). This allows the attacking engys to have something to do/protect rather than build teles and then sit about watching the others.</description>
		<content:encoded><![CDATA[<p>@Cigol</p>
<p>Possibly. Their blog discusses the difficulty in creating settings that fit the current 60s/70s motif.</p>
<p>I&#8217;d like to see a Moonraker style space station. Teams have to set the other team&#8217;s spaceships&#8217; self-destruct, the other team can choose to fight off the rapidly spawning attackers or escape to another area by accruing &#8216;escape points&#8217; allowing them to escape (think of other time accruing based multi player games, I think UT called them domination). This allows the attacking engys to have something to do/protect rather than build teles and then sit about watching the others.
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77711</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 13 Aug 2008 11:28:51 +0000</pubDate>
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		<description>The video: Meet The Overlady?</description>
		<content:encoded><![CDATA[<p>The video: Meet The Overlady?
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		<title>By: monkeymonster</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77705</link>
		<dc:creator>monkeymonster</dc:creator>
		<pubDate>Wed, 13 Aug 2008 10:58:58 +0000</pubDate>
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		<description>I&#039;d say &quot;arena&#039;s&quot; implies no ending or start points (bar entrance) - so the capture the hill type play would fit the description....</description>
		<content:encoded><![CDATA[<p>I&#8217;d say &#8220;arena&#8217;s&#8221; implies no ending or start points (bar entrance) &#8211; so the capture the hill type play would fit the description&#8230;.
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/08/12/growing-heavy-tf2-update/#comment-77699</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Wed, 13 Aug 2008 10:13:20 +0000</pubDate>
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		<description>arena might also be used to emphasise a change in environment.</description>
		<content:encoded><![CDATA[<p>arena might also be used to emphasise a change in environment.
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