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	<title>Comments on: Cliff Harris Talks To The Pirates</title>
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	<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/</link>
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		<title>By: rob</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-115085</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Thu, 20 Nov 2008 01:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-115085</guid>
		<description>cliff i bought this game a few years back with my mums address please can you mail the actervation code i lost it but want to play and you dont replie to mails please do something about this</description>
		<content:encoded><![CDATA[<p>cliff i bought this game a few years back with my mums address please can you mail the actervation code i lost it but want to play and you dont replie to mails please do something about this</p>
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-83643</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Sun, 31 Aug 2008 21:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-83643</guid>
		<description>&lt;i&gt;I don’t think 10 pounds ($20) for a high 70, low 80 is cheap. For me, I have the patience to wait for price falls, so 10 pounds for any game is reasonable, 5 is cheap, and paying more than 15 for a game is close to a rip-off and the game better be worth it. Asking me for 30 pounds is silly. But that’s only me, I like to be thrifty, and I only mention this so that you’ve got a wider base to draw on in piracy discussions.

Personally, I wouldn’t need to pirate if all old games were available for budget prices, would work on my system, and are ‘as new’ ie I’d pay a fiver for System Shock II or Planetscape, but I’m not getting some tatty copy off ebay. &lt;/i&gt;

Pretty much exactly what I&#039;d say, too (although if any reviewers were capable of using percentage scales remotely sensibly, a 70/80 game would be a good one, not a slightly rubbish one, but hey ho).  I&#039;ve bought one or two games from ebay that were in good nick though.  Of course, were I able to buy them in a shop for a similar price (just under a fiver for a game that was several years old), the industry would have got my money instead of some ebay bloke or other.</description>
		<content:encoded><![CDATA[<p><i>I don’t think 10 pounds ($20) for a high 70, low 80 is cheap. For me, I have the patience to wait for price falls, so 10 pounds for any game is reasonable, 5 is cheap, and paying more than 15 for a game is close to a rip-off and the game better be worth it. Asking me for 30 pounds is silly. But that’s only me, I like to be thrifty, and I only mention this so that you’ve got a wider base to draw on in piracy discussions.</p>
<p>Personally, I wouldn’t need to pirate if all old games were available for budget prices, would work on my system, and are ‘as new’ ie I’d pay a fiver for System Shock II or Planetscape, but I’m not getting some tatty copy off ebay. </i></p>
<p>Pretty much exactly what I&#8217;d say, too (although if any reviewers were capable of using percentage scales remotely sensibly, a 70/80 game would be a good one, not a slightly rubbish one, but hey ho).  I&#8217;ve bought one or two games from ebay that were in good nick though.  Of course, were I able to buy them in a shop for a similar price (just under a fiver for a game that was several years old), the industry would have got my money instead of some ebay bloke or other.</p>
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		<title>By: Tom Camfield</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-81684</link>
		<dc:creator>Tom Camfield</dc:creator>
		<pubDate>Mon, 25 Aug 2008 11:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-81684</guid>
		<description>I don&#039;t think 10 pounds ($20) for a high 70, low 80 is cheap. For me, I have the patience to wait for price falls, so 10 pounds for any game is reasonable, 5 is cheap, and paying more than 15 for a game is close to a rip-off and the game better be worth it. Asking me for 30 pounds is silly. But that&#039;s only me, I like to be thrifty, and I only mention this so that you&#039;ve got a wider base to draw on in piracy discussions.

Personally, I wouldn&#039;t need to pirate if all old games were available for budget prices, would work on my system, and are &#039;as new&#039; ie I&#039;d pay a fiver for System Shock II or Planetscape, but I&#039;m not getting some tatty copy off ebay. Steam-&#039;em-up and you&#039;d have a deal, especially if I&#039;d then be able to access them on multiple systems, ie when I&#039;m overseas.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think 10 pounds ($20) for a high 70, low 80 is cheap. For me, I have the patience to wait for price falls, so 10 pounds for any game is reasonable, 5 is cheap, and paying more than 15 for a game is close to a rip-off and the game better be worth it. Asking me for 30 pounds is silly. But that&#8217;s only me, I like to be thrifty, and I only mention this so that you&#8217;ve got a wider base to draw on in piracy discussions.</p>
<p>Personally, I wouldn&#8217;t need to pirate if all old games were available for budget prices, would work on my system, and are &#8216;as new&#8217; ie I&#8217;d pay a fiver for System Shock II or Planetscape, but I&#8217;m not getting some tatty copy off ebay. Steam-&#8217;em-up and you&#8217;d have a deal, especially if I&#8217;d then be able to access them on multiple systems, ie when I&#8217;m overseas.</p>
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-81606</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Sun, 24 Aug 2008 22:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-81606</guid>
		<description>&lt;i&gt;A lot of people are also against even basic online activation for their games in case the servers are down during times they want to play. &lt;/i&gt;

Or simply on principle, because doing so is no different to demanding that you phone up a bookshop every time you want to read a book just to prove to them that you didn&#039;t steal it.  Its&#039; demeaning, insulting and pointless - a pirated copy would have circumvented the copy protection anyway.

&lt;i&gt;Obviously none of these people play MMOs, where you pay the box cost plus the sub fee and the servers can be full / down for maintenace (or even shut down forever) at any time.&lt;/i&gt;

I don&#039;t speak for everyone, but nope, I don&#039;t play MMOs.  Partly because I&#039;ve yet to come across one that wasn&#039;t more boring than counting my eyelashes, and partly because of the costs.</description>
		<content:encoded><![CDATA[<p><i>A lot of people are also against even basic online activation for their games in case the servers are down during times they want to play. </i></p>
<p>Or simply on principle, because doing so is no different to demanding that you phone up a bookshop every time you want to read a book just to prove to them that you didn&#8217;t steal it.  Its&#8217; demeaning, insulting and pointless &#8211; a pirated copy would have circumvented the copy protection anyway.</p>
<p><i>Obviously none of these people play MMOs, where you pay the box cost plus the sub fee and the servers can be full / down for maintenace (or even shut down forever) at any time.</i></p>
<p>I don&#8217;t speak for everyone, but nope, I don&#8217;t play MMOs.  Partly because I&#8217;ve yet to come across one that wasn&#8217;t more boring than counting my eyelashes, and partly because of the costs.</p>
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		<title>By: UnSub</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-79037</link>
		<dc:creator>UnSub</dc:creator>
		<pubDate>Mon, 18 Aug 2008 08:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-79037</guid>
		<description>@EyeMessiah: I agree. It&#039;s my experience, as someone who used to pirate games back on his C64 and Amiga 500 (someone hold my zimmer frame!), that piracy occurs because it is cheaper (price) and often easier (convenience) than buying the full priced game. There might be legitimate reasons for piracy, but the bulk of the time it is because people want to play a game without paying for it. 

I agree with the concept of video game DRM, if not the execution to date. BioShock had a limited number of activations and it appears to have held the pirates off for 3 weeks on the PC. So that appears to have worked for 2K in stopping Day 0 piracy.

A lot of people are also against even basic online activation for their games in case the servers are down during times they want to play. Obviously none of these people play MMOs, where you pay the box cost plus the sub fee and the servers can be full / down for maintenace (or even shut down forever) at any time. 

Hopefully Cliff Harris will keep everyone updated about how well his new policies work. As an indie who develops for a niche, I&#039;m sure it will work a lot better for him than a large studio who is developing a AAA title... and even then it might not work out so well.</description>
		<content:encoded><![CDATA[<p>@EyeMessiah: I agree. It&#8217;s my experience, as someone who used to pirate games back on his C64 and Amiga 500 (someone hold my zimmer frame!), that piracy occurs because it is cheaper (price) and often easier (convenience) than buying the full priced game. There might be legitimate reasons for piracy, but the bulk of the time it is because people want to play a game without paying for it. </p>
<p>I agree with the concept of video game DRM, if not the execution to date. BioShock had a limited number of activations and it appears to have held the pirates off for 3 weeks on the PC. So that appears to have worked for 2K in stopping Day 0 piracy.</p>
<p>A lot of people are also against even basic online activation for their games in case the servers are down during times they want to play. Obviously none of these people play MMOs, where you pay the box cost plus the sub fee and the servers can be full / down for maintenace (or even shut down forever) at any time. </p>
<p>Hopefully Cliff Harris will keep everyone updated about how well his new policies work. As an indie who develops for a niche, I&#8217;m sure it will work a lot better for him than a large studio who is developing a AAA title&#8230; and even then it might not work out so well.</p>
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		<title>By: Jacob</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-78962</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Sun, 17 Aug 2008 22:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-78962</guid>
		<description>He&#039;s certainly sticking to his guns. Just popped onto the Game Giveaway of the Day and whats up for today but Rock Legend.

http://game.giveawayoftheday.com/rock-legend/</description>
		<content:encoded><![CDATA[<p>He&#8217;s certainly sticking to his guns. Just popped onto the Game Giveaway of the Day and whats up for today but Rock Legend.</p>
<p><a href="http://game.giveawayoftheday.com/rock-legend/" rel="nofollow">http://game.giveawayoftheday.com/rock-legend/</a></p>
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		<title>By: Hmm-hmm.</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-78943</link>
		<dc:creator>Hmm-hmm.</dc:creator>
		<pubDate>Sun, 17 Aug 2008 21:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-78943</guid>
		<description>*sigh* It&#039;s all very easy. Most people pirate because they -can-. I mean, I know a guy who insists on downloading games while he has plenty of money. 

To me it&#039;s morally wrong and cheap. And mostly just excuses to ease their minds. 

If you don&#039;t have the money, save it. If you don&#039;t think the game&#039;s worth it, don&#039;t buy it (but why pirate it then, eh? If you -do- pirate it you find the game worthwhile enough to do that..). These people worked to make their product. If you appreciate it enough then buy it. It&#039;s not that hard to comprehend.

And that includes DRM nonsense. Sure I may not agree with all DRM practices, but if you really don&#039;t want a game with DRM for that alone.. you shouldn&#039;t pirate it either.

It&#039;s normal to pay for goods/products you wish to use. Or am I crazy?</description>
		<content:encoded><![CDATA[<p>*sigh* It&#8217;s all very easy. Most people pirate because they -can-. I mean, I know a guy who insists on downloading games while he has plenty of money. </p>
<p>To me it&#8217;s morally wrong and cheap. And mostly just excuses to ease their minds. </p>
<p>If you don&#8217;t have the money, save it. If you don&#8217;t think the game&#8217;s worth it, don&#8217;t buy it (but why pirate it then, eh? If you -do- pirate it you find the game worthwhile enough to do that..). These people worked to make their product. If you appreciate it enough then buy it. It&#8217;s not that hard to comprehend.</p>
<p>And that includes DRM nonsense. Sure I may not agree with all DRM practices, but if you really don&#8217;t want a game with DRM for that alone.. you shouldn&#8217;t pirate it either.</p>
<p>It&#8217;s normal to pay for goods/products you wish to use. Or am I crazy?</p>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-78375</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Fri, 15 Aug 2008 13:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-78375</guid>
		<description>&quot;I’d like to see a payment model where the developer states how much revenue they’d like to generate, and when the goal is reached, they’ll make it downloadable and free.&quot;

Eh, what? So that the average pirate can just claim he&#039;s legal and does nothing wrong after a few months, even though he&#039;ll probably have pirated the game on day one anyway?

I&#039;m sorry but I don&#039;t like the sound of my money being used to the advantage of pirates, it&#039;s bad enough it&#039;s so often to the advantage of crappy publishers and retailers instead of hard working developers, let&#039;s not add more bullshit on that... Heck, it&#039;s already to the advantage of pirates since if people didn&#039;t buy games period, then the pirates would have nothing to pirate, but still, helping make them legal with my own work and sweat would just suck...

And what about developers who manage to produce something really special, it&#039;s not like they can know its potential appeal prior to the release (if it&#039;s not something marketable they plan to push hard, like say Wii Fit), so why should they limit their success by abstractly stating how much they&#039;d like to make prior to seeing the actual public&#039;s response? Personally, the more any good title sells (especially if it&#039;s indie or if I know the actual developer gets a lot of the benefit), the happier I am. Measuring it in free downloads just wouldn&#039;t be the same for anyone involved.</description>
		<content:encoded><![CDATA[<p>&#8220;I’d like to see a payment model where the developer states how much revenue they’d like to generate, and when the goal is reached, they’ll make it downloadable and free.&#8221;</p>
<p>Eh, what? So that the average pirate can just claim he&#8217;s legal and does nothing wrong after a few months, even though he&#8217;ll probably have pirated the game on day one anyway?</p>
<p>I&#8217;m sorry but I don&#8217;t like the sound of my money being used to the advantage of pirates, it&#8217;s bad enough it&#8217;s so often to the advantage of crappy publishers and retailers instead of hard working developers, let&#8217;s not add more bullshit on that&#8230; Heck, it&#8217;s already to the advantage of pirates since if people didn&#8217;t buy games period, then the pirates would have nothing to pirate, but still, helping make them legal with my own work and sweat would just suck&#8230;</p>
<p>And what about developers who manage to produce something really special, it&#8217;s not like they can know its potential appeal prior to the release (if it&#8217;s not something marketable they plan to push hard, like say Wii Fit), so why should they limit their success by abstractly stating how much they&#8217;d like to make prior to seeing the actual public&#8217;s response? Personally, the more any good title sells (especially if it&#8217;s indie or if I know the actual developer gets a lot of the benefit), the happier I am. Measuring it in free downloads just wouldn&#8217;t be the same for anyone involved.</p>
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		<title>By: juraksvor</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-78219</link>
		<dc:creator>juraksvor</dc:creator>
		<pubDate>Thu, 14 Aug 2008 22:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-78219</guid>
		<description>I&#039;d like to see a payment model where the developer states how much revenue they&#039;d like to generate, and when the goal is reached, they&#039;ll make it downloadable and free. Also, make it free from the start, and let people decide wether they want to support this company and their creative vision. That way you know, the only money you get are from aware customers, the only customers that should actually matter. Not very capitalistic, I know... But I like to keep my money and my art separate, if that&#039;s even possible. Revenue shouldn&#039;t be the benchmark of a creative effort.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see a payment model where the developer states how much revenue they&#8217;d like to generate, and when the goal is reached, they&#8217;ll make it downloadable and free. Also, make it free from the start, and let people decide wether they want to support this company and their creative vision. That way you know, the only money you get are from aware customers, the only customers that should actually matter. Not very capitalistic, I know&#8230; But I like to keep my money and my art separate, if that&#8217;s even possible. Revenue shouldn&#8217;t be the benchmark of a creative effort.</p>
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-78186</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Thu, 14 Aug 2008 20:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-78186</guid>
		<description>&lt;i&gt;I am impressed both by the gesture, and by the willingness to question his practices and opinions.&lt;/i&gt;

Likewise.  I didn&#039;t really have time earlier to stress this enough.  I&#039;ve disagreed quite strongly with Cliffski on this very site in the past, but it takes real courage and humility to invite a load of people to potentially prove oneself totally wrong (or indeed, to prove yourself right by calling their bluff).  The fact that he&#039;s gone so far as to change some of his business practices in response to some of the criticism is commendable, even if you think it&#039;s just a clever PR trick.

&lt;i&gt;It’s nice to see such an advocate of the “devil” change his mind or at least his practices, but I’d hate to see him come full circle after a potential bad experience with his next games. I hope all those people who e-mailed were being honest.&lt;/i&gt;

This also.  I would like to address people who regularly pirate games for any reason other than outright refusal to ever pay for anything, ever, if I may:

Buy a load of Cliffski&#039;s games now.  Seriously.  Whether you like them or not, think they&#039;re any good or not, or even if you have a personal vendetta against him.  Even if you cynically think that all this is just a PR move - buy a load of them anyway.  

This move of his is arguably unprecedented (yes, some musicians and programmers have made games free, but who&#039;s outright asked pirates to give reasons and responded to them in turn?), and a surge in his sales after this move will prove that your reasons are not in fact just bullshit rationalisation and that a lot of piracy genuinely is the fault of poor practices by the industry.

Sending a fairly clear message to that industry and possibly setting a precedent that will make at least some developers produce better games at a lower price and without all the shite is well worth a tenner - and you&#039;ll get a quite unique game or two into the bargain as well.</description>
		<content:encoded><![CDATA[<p><i>I am impressed both by the gesture, and by the willingness to question his practices and opinions.</i></p>
<p>Likewise.  I didn&#8217;t really have time earlier to stress this enough.  I&#8217;ve disagreed quite strongly with Cliffski on this very site in the past, but it takes real courage and humility to invite a load of people to potentially prove oneself totally wrong (or indeed, to prove yourself right by calling their bluff).  The fact that he&#8217;s gone so far as to change some of his business practices in response to some of the criticism is commendable, even if you think it&#8217;s just a clever PR trick.</p>
<p><i>It’s nice to see such an advocate of the “devil” change his mind or at least his practices, but I’d hate to see him come full circle after a potential bad experience with his next games. I hope all those people who e-mailed were being honest.</i></p>
<p>This also.  I would like to address people who regularly pirate games for any reason other than outright refusal to ever pay for anything, ever, if I may:</p>
<p>Buy a load of Cliffski&#8217;s games now.  Seriously.  Whether you like them or not, think they&#8217;re any good or not, or even if you have a personal vendetta against him.  Even if you cynically think that all this is just a PR move &#8211; buy a load of them anyway.  </p>
<p>This move of his is arguably unprecedented (yes, some musicians and programmers have made games free, but who&#8217;s outright asked pirates to give reasons and responded to them in turn?), and a surge in his sales after this move will prove that your reasons are not in fact just bullshit rationalisation and that a lot of piracy genuinely is the fault of poor practices by the industry.</p>
<p>Sending a fairly clear message to that industry and possibly setting a precedent that will make at least some developers produce better games at a lower price and without all the shite is well worth a tenner &#8211; and you&#8217;ll get a quite unique game or two into the bargain as well.</p>
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		<title>By: Matt</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-78170</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 14 Aug 2008 19:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-78170</guid>
		<description>@Cooper didn&#039;t I cover that already?:

&quot;Although valve have constantly said it’s 0 day piracy free (Which is true) and isn’t really designed to fully prevent piracy.&quot;</description>
		<content:encoded><![CDATA[<p>@Cooper didn&#8217;t I cover that already?:</p>
<p>&#8220;Although valve have constantly said it’s 0 day piracy free (Which is true) and isn’t really designed to fully prevent piracy.&#8221;</p>
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		<title>By: GeorgeR</title>
		<link>http://www.rockpapershotgun.com/2008/08/13/cliff-harris-talks-to-the-pirates/comment-page-2/#comment-78144</link>
		<dc:creator>GeorgeR</dc:creator>
		<pubDate>Thu, 14 Aug 2008 17:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2300#comment-78144</guid>
		<description>His notes were a really great read, I like how he actually went out with them and I hope other developers take note. 

I don&#039;t pirate anything(anymore) but there&#039;s a lot of stuff I still won&#039;t buy on PC today because of DRM, I just don&#039;t want to deal with it.</description>
		<content:encoded><![CDATA[<p>His notes were a really great read, I like how he actually went out with them and I hope other developers take note. </p>
<p>I don&#8217;t pirate anything(anymore) but there&#8217;s a lot of stuff I still won&#8217;t buy on PC today because of DRM, I just don&#8217;t want to deal with it.</p>
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