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	<title>Comments on: Heavy Day Three &#8211; Badwater Basin Payload Map</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/</link>
	<description></description>
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		<item>
		<title>By: kindredphantom</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78618</link>
		<dc:creator>kindredphantom</dc:creator>
		<pubDate>Sat, 16 Aug 2008 10:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78618</guid>
		<description>This looks like it may be a bit of struggle, team work will definitely be required for this map.</description>
		<content:encoded><![CDATA[<p>This looks like it may be a bit of struggle, team work will definitely be required for this map.</p>
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		<title>By: suchchoices</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78378</link>
		<dc:creator>suchchoices</dc:creator>
		<pubDate>Fri, 15 Aug 2008 13:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78378</guid>
		<description>re: SuperNashwan

spies go off in goldrush &amp; fastlane. scouts go off in turbine, and the revised ctf well.

but jah. new maps and new tricks. yays</description>
		<content:encoded><![CDATA[<p>re: SuperNashwan</p>
<p>spies go off in goldrush &amp; fastlane. scouts go off in turbine, and the revised ctf well.</p>
<p>but jah. new maps and new tricks. yays</p>
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	<item>
		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78333</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Fri, 15 Aug 2008 10:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78333</guid>
		<description>@Andrew Doull: Yeah, that works great in places like the 2fort loft, but perhaps not a ledge as high as &lt;a href=&quot;http://steamgames.com/tf2/heavy/images/03_badwater2.jpg&quot; rel=&quot;nofollow&quot;&gt;this one&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>@Andrew Doull: Yeah, that works great in places like the 2fort loft, but perhaps not a ledge as high as <a href="http://steamgames.com/tf2/heavy/images/03_badwater2.jpg" rel="nofollow">this one</a>.</p>
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		<title>By: Andrew Doull</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78328</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Fri, 15 Aug 2008 10:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78328</guid>
		<description>Vertical combat as a pyro works great. You can hit the legs of a sentry on the edge of a ledge and remain impervious to its fire.

Or better yet the legs of the engineer standing next to it...</description>
		<content:encoded><![CDATA[<p>Vertical combat as a pyro works great. You can hit the legs of a sentry on the edge of a ledge and remain impervious to its fire.</p>
<p>Or better yet the legs of the engineer standing next to it&#8230;</p>
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		<title>By: SuperNashwan</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78323</link>
		<dc:creator>SuperNashwan</dc:creator>
		<pubDate>Fri, 15 Aug 2008 10:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78323</guid>
		<description>And a good day to be a scout or spy, for the first time since Badlands was released.</description>
		<content:encoded><![CDATA[<p>And a good day to be a scout or spy, for the first time since Badlands was released.</p>
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		<title>By: Fazer</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78322</link>
		<dc:creator>Fazer</dc:creator>
		<pubDate>Fri, 15 Aug 2008 10:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78322</guid>
		<description>&quot;If you write anything criticizing editing or proofreading, there will be a fault of some kind in what you have written.&quot;

&lt;a href=&quot;http://en.wikipedia.org/wiki/Muphry&#039;s_law&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Muphry&#039;s_law&lt;/a&gt;
(it&#039;s Muphry, not Murphy)</description>
		<content:encoded><![CDATA[<p>&#8220;If you write anything criticizing editing or proofreading, there will be a fault of some kind in what you have written.&#8221;</p>
<p><a href="http://en.wikipedia.org/wiki/Muphry's_law" rel="nofollow"></a><a href="http://en.wikipedia.org/wiki/Muphry" rel="nofollow">http://en.wikipedia.org/wiki/Muphry</a>&#8217;s_law<br />
(it&#8217;s Muphry, not Murphy)</p>
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		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78302</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Fri, 15 Aug 2008 08:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78302</guid>
		<description>Fewer chokepoints, wide open spaces and vertical combat; sounds like a bad day to be a Pyro :(.</description>
		<content:encoded><![CDATA[<p>Fewer chokepoints, wide open spaces and vertical combat; sounds like a bad day to be a Pyro :(.</p>
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		<title>By: Smee</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78285</link>
		<dc:creator>Smee</dc:creator>
		<pubDate>Fri, 15 Aug 2008 04:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78285</guid>
		<description>One long stage, hmm? I&#039;ll be interested in how they&#039;ll solve the Blu Reinforcement Run problem - they surely can&#039;t just be relying on teleporters. Although it&#039;ll probably be something simple like spawn points moving along with the cart.</description>
		<content:encoded><![CDATA[<p>One long stage, hmm? I&#8217;ll be interested in how they&#8217;ll solve the Blu Reinforcement Run problem &#8211; they surely can&#8217;t just be relying on teleporters. Although it&#8217;ll probably be something simple like spawn points moving along with the cart.</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78279</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Fri, 15 Aug 2008 01:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78279</guid>
		<description>Holy shit I just realized that the bomb has &quot;cry some more!&quot; scrawled across the front! And to think, I called myself a TF2 player.

This new map sounds awesome. Glad to see open maps with really high areas.</description>
		<content:encoded><![CDATA[<p>Holy shit I just realized that the bomb has &#8220;cry some more!&#8221; scrawled across the front! And to think, I called myself a TF2 player.</p>
<p>This new map sounds awesome. Glad to see open maps with really high areas.</p>
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	<item>
		<title>By: CrashT</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78256</link>
		<dc:creator>CrashT</dc:creator>
		<pubDate>Thu, 14 Aug 2008 23:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78256</guid>
		<description>New environments are coming... They&#039;ve already been talking about them on the &lt;a href=&quot;http://www.teamfortress.com/post.php?id=1729&quot; rel=&quot;nofollow&quot;&gt;TF2 blog&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>New environments are coming&#8230; They&#8217;ve already been talking about them on the <a href="http://www.teamfortress.com/post.php?id=1729" rel="nofollow">TF2 blog</a>.</p>
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		<title>By: Vexor</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78254</link>
		<dc:creator>Vexor</dc:creator>
		<pubDate>Thu, 14 Aug 2008 23:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78254</guid>
		<description>Where&#039;s the jungles, snow and other varied terrain that TF2 should have?! I&#039;m tired of fighting in the desert.</description>
		<content:encoded><![CDATA[<p>Where&#8217;s the jungles, snow and other varied terrain that TF2 should have?! I&#8217;m tired of fighting in the desert.</p>
]]></content:encoded>
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	<item>
		<title>By: Y3k-Bug</title>
		<link>http://www.rockpapershotgun.com/2008/08/14/heavy-day-three-badwater-payload-map/comment-page-1/#comment-78252</link>
		<dc:creator>Y3k-Bug</dc:creator>
		<pubDate>Thu, 14 Aug 2008 23:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2308#comment-78252</guid>
		<description>Nope. I would guess that&#039;ll be tomorrow, with the final 2 updates being the 2 new weapons. 

If the heavy IS getting a sandwich, I really, REALLY hope they save that reveal for the day of the update&#039;s release on Tuesday. That will just turn all of the internet into a tizzy.</description>
		<content:encoded><![CDATA[<p>Nope. I would guess that&#8217;ll be tomorrow, with the final 2 updates being the 2 new weapons. </p>
<p>If the heavy IS getting a sandwich, I really, REALLY hope they save that reveal for the day of the update&#8217;s release on Tuesday. That will just turn all of the internet into a tizzy.</p>
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