<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mercenaries 2: Macho Explodo</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 02:55:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78759</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Sat, 16 Aug 2008 17:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78759</guid>
		<description>Army of Two irked me as well, because it hit just that right mixture of political incorrectness (screaming waves of al-quaeda &#039;martyrs&#039; that you can detonate for an achievement?) combined with &#039;America, Rah Rah!&#039; and &#039;The free-market is god&#039;.

The Mercenaries games are a lot more palatable. They seem to be far more cynical (in the intro of the first game, your company decides that it&#039;d just be more financially viable to be the &#039;good guys&#039; today) and comical, especially given the main character - Matthias the mumbling merc from Sweden.

It&#039;s ridiculous and overblown in the best way. As KG said, A-Team   Predator.</description>
		<content:encoded><![CDATA[<p>Army of Two irked me as well, because it hit just that right mixture of political incorrectness (screaming waves of al-quaeda &#8216;martyrs&#8217; that you can detonate for an achievement?) combined with &#8216;America, Rah Rah!&#8217; and &#8216;The free-market is god&#8217;.</p>
<p>The Mercenaries games are a lot more palatable. They seem to be far more cynical (in the intro of the first game, your company decides that it&#8217;d just be more financially viable to be the &#8216;good guys&#8217; today) and comical, especially given the main character &#8211; Matthias the mumbling merc from Sweden.</p>
<p>It&#8217;s ridiculous and overblown in the best way. As KG said, A-Team   Predator.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78670</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Sat, 16 Aug 2008 12:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78670</guid>
		<description>Mm, it probably is just me. It doesn&#039;t look bad at all.  For some reason the name, however vaguely associated with the real thing, brings out an uncharacteristic &quot;PC&quot; outrage in me;  &quot;Mercenaries? I hate those guys&quot;
(Army of Two prodded that nerve the most actually, since it seems filled with lots of &quot;We&#039;re not Army! We get to do what the fuck we like!&quot; dialogue.</description>
		<content:encoded><![CDATA[<p>Mm, it probably is just me. It doesn&#8217;t look bad at all.  For some reason the name, however vaguely associated with the real thing, brings out an uncharacteristic &#8220;PC&#8221; outrage in me;  &#8220;Mercenaries? I hate those guys&#8221;<br />
(Army of Two prodded that nerve the most actually, since it seems filled with lots of &#8220;We&#8217;re not Army! We get to do what the fuck we like!&#8221; dialogue.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78649</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Sat, 16 Aug 2008 11:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78649</guid>
		<description>For some reason, this seems like some sort of modern interpretation of Cannon Fodder.

Interest &lt;i&gt;perked&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>For some reason, this seems like some sort of modern interpretation of Cannon Fodder.</p>
<p>Interest <i>perked</i>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78609</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sat, 16 Aug 2008 09:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78609</guid>
		<description>Muzman: Mercenaries = A-Team meets Predator.

KG</description>
		<content:encoded><![CDATA[<p>Muzman: Mercenaries = A-Team meets Predator.</p>
<p>KG</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78571</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Sat, 16 Aug 2008 03:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78571</guid>
		<description>Is it me or is playing as a mercenary in a happy fun shooter about as ethically questionable as some sort of suicide bomber sim.
A GTA-esque game where you play as insurgents laying in traps for passing tanks might even things out.  
Or if they put some Machiavellian twist in and the country you&#039;re woking for has you shot on contrived charges at the end, I might let it off.
(I had the same problem with Soldier of Fortune.  &quot;I&#039;m playing a what?  The hell I am&quot;)</description>
		<content:encoded><![CDATA[<p>Is it me or is playing as a mercenary in a happy fun shooter about as ethically questionable as some sort of suicide bomber sim.<br />
A GTA-esque game where you play as insurgents laying in traps for passing tanks might even things out.<br />
Or if they put some Machiavellian twist in and the country you&#8217;re woking for has you shot on contrived charges at the end, I might let it off.<br />
(I had the same problem with Soldier of Fortune.  &#8220;I&#8217;m playing a what?  The hell I am&#8221;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78570</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Sat, 16 Aug 2008 03:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78570</guid>
		<description>The &quot;oh my eyes&quot; flinch seemed to activate far too much, and yet inconsistently. Yet another explosion occuring 40 feet away would activate the flinch, but a flaming jeep landing 3 inches away would merit no reaction. I can see that getting annoying.</description>
		<content:encoded><![CDATA[<p>The &#8220;oh my eyes&#8221; flinch seemed to activate far too much, and yet inconsistently. Yet another explosion occuring 40 feet away would activate the flinch, but a flaming jeep landing 3 inches away would merit no reaction. I can see that getting annoying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colinmarc</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78547</link>
		<dc:creator>Colinmarc</dc:creator>
		<pubDate>Sat, 16 Aug 2008 01:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78547</guid>
		<description>Heart!</description>
		<content:encoded><![CDATA[<p>Heart!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78488</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Fri, 15 Aug 2008 20:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78488</guid>
		<description>Ahhh, yet more evidence that the RPG-7 launcher is a serious contender in the &quot;most awesome weapon&quot; stakes.

*files with Call of Duty 4*

Looks hilariously fun. KERSPLOSIONS!</description>
		<content:encoded><![CDATA[<p>Ahhh, yet more evidence that the RPG-7 launcher is a serious contender in the &#8220;most awesome weapon&#8221; stakes.</p>
<p>*files with Call of Duty 4*</p>
<p>Looks hilariously fun. KERSPLOSIONS!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marcin</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78463</link>
		<dc:creator>Marcin</dc:creator>
		<pubDate>Fri, 15 Aug 2008 18:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78463</guid>
		<description>That *had* to be godmode. There was just way too much stupid in that (especially the running up to the AA gun and taking a flak burst to the face) to be actual gameplay.

At least I hope so. I do actually prefer the more calculated stealth approach, at least to start with. The kaboom is for when the stealth goes inevitably sour :)</description>
		<content:encoded><![CDATA[<p>That *had* to be godmode. There was just way too much stupid in that (especially the running up to the AA gun and taking a flak burst to the face) to be actual gameplay.</p>
<p>At least I hope so. I do actually prefer the more calculated stealth approach, at least to start with. The kaboom is for when the stealth goes inevitably sour :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78462</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Fri, 15 Aug 2008 18:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78462</guid>
		<description>I still wish the character reacted a bit more to what&#039;s happening around, instead of running around, the back straight as a broomstick, with the occasional &quot;oh my eyes&quot; animation when there&#039;s a big explosion (even behind you).</description>
		<content:encoded><![CDATA[<p>I still wish the character reacted a bit more to what&#8217;s happening around, instead of running around, the back straight as a broomstick, with the occasional &#8220;oh my eyes&#8221; animation when there&#8217;s a big explosion (even behind you).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78452</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Fri, 15 Aug 2008 18:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78452</guid>
		<description>&quot;This isn’t going to be the best game in the world, but I have a feeling it will be fun.&quot;

Amen to that.</description>
		<content:encoded><![CDATA[<p>&#8220;This isn’t going to be the best game in the world, but I have a feeling it will be fun.&#8221;</p>
<p>Amen to that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven Hutton</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/mercenaries-2-macho-explodo/comment-page-1/#comment-78451</link>
		<dc:creator>Steven Hutton</dc:creator>
		<pubDate>Fri, 15 Aug 2008 17:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2312#comment-78451</guid>
		<description>looks like it&#039;s got co-op though. Which means we have a winner. Especially if, like me, you loved the first Mercs.</description>
		<content:encoded><![CDATA[<p>looks like it&#8217;s got co-op though. Which means we have a winner. Especially if, like me, you loved the first Mercs.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.149 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 03:19:16 -->
