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	<title>Comments on: Natascha! &#8211; Update</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/08/15/natascha/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/08/15/natascha/</link>
	<description></description>
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		<title>By: Pheonix K</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-80763</link>
		<dc:creator>Pheonix K</dc:creator>
		<pubDate>Fri, 22 Aug 2008 00:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-80763</guid>
		<description>@sunsin: A lot of servers that run local stat-tracking software, like HLStats-X, implement some kind of word filter. I play on The Ville servers a lot, and you occasionally see some censored chat lines (omg, it&#039;s full of stars). And frequently when someone is griefing another player over voice chat, the server will tell people to behave. I don&#039;t know if there just happens to be an admin on who is quick with that, or they have fancy voice recognition software!

I wish I had fancy voice recognition software.</description>
		<content:encoded><![CDATA[<p>@sunsin: A lot of servers that run local stat-tracking software, like HLStats-X, implement some kind of word filter. I play on The Ville servers a lot, and you occasionally see some censored chat lines (omg, it&#8217;s full of stars). And frequently when someone is griefing another player over voice chat, the server will tell people to behave. I don&#8217;t know if there just happens to be an admin on who is quick with that, or they have fancy voice recognition software!</p>
<p>I wish I had fancy voice recognition software.</p>
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		<title>By: sunsin</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-79770</link>
		<dc:creator>sunsin</dc:creator>
		<pubDate>Wed, 20 Aug 2008 07:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-79770</guid>
		<description>Another use for scouts is to keep the cart from rolling back on Payload maps. He only has to stay alive long enough to touch the damn thing. Yes, I know, if the other side is awake he really shouldn&#039;t be able to get anywhere near it, but even if he gets butchered your attempt can open up opportunities for others on your team to do some damage.

What I would take out is that whole juvenile apparatus of dominations and revenges. I couldn&#039;t give a flying fffft who&#039;s dominated me, or how many times I&#039;ve died. Only one thing counts -- did my team win? I thought that&#039;s why they called it TEAM Fortress. Including &lt;b&gt;anything&lt;/b&gt; that tends to stoke individual egos is counterproductive.

And can we have a simple word filter on the comments too, or some sort of alarm for servers? There isn&#039;t much of it compared to some other games, but I don&#039;t like it much when someone just offed by the Demoman starts typing &quot;n*gger n*gger n*gger.&quot; I think I see why Valve made the Demo a Scotsman as well as black -- might as well dilute the stereotyping by parodying him at an angle to the way he looks (not that there aren&#039;t black Scotsmen).</description>
		<content:encoded><![CDATA[<p>Another use for scouts is to keep the cart from rolling back on Payload maps. He only has to stay alive long enough to touch the damn thing. Yes, I know, if the other side is awake he really shouldn&#8217;t be able to get anywhere near it, but even if he gets butchered your attempt can open up opportunities for others on your team to do some damage.</p>
<p>What I would take out is that whole juvenile apparatus of dominations and revenges. I couldn&#8217;t give a flying fffft who&#8217;s dominated me, or how many times I&#8217;ve died. Only one thing counts &#8212; did my team win? I thought that&#8217;s why they called it TEAM Fortress. Including <b>anything</b> that tends to stoke individual egos is counterproductive.</p>
<p>And can we have a simple word filter on the comments too, or some sort of alarm for servers? There isn&#8217;t much of it compared to some other games, but I don&#8217;t like it much when someone just offed by the Demoman starts typing &#8220;n*gger n*gger n*gger.&#8221; I think I see why Valve made the Demo a Scotsman as well as black &#8212; might as well dilute the stereotyping by parodying him at an angle to the way he looks (not that there aren&#8217;t black Scotsmen).</p>
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		<title>By: CannibalChris</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-79328</link>
		<dc:creator>CannibalChris</dc:creator>
		<pubDate>Tue, 19 Aug 2008 02:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-79328</guid>
		<description>ARENAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</description>
		<content:encoded><![CDATA[<p>ARENAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</p>
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		<title>By: Saflo</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-79325</link>
		<dc:creator>Saflo</dc:creator>
		<pubDate>Tue, 19 Aug 2008 01:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-79325</guid>
		<description>There&#039;s a new update, if any of the four horsemen are around to post about it.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a new update, if any of the four horsemen are around to post about it.</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-79186</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Mon, 18 Aug 2008 17:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-79186</guid>
		<description>I think one of the reasons Heavies aren&#039;t played much is you can&#039;t field a team of them (which will make this release &lt;i&gt;hilarious&lt;/i&gt;), but you can say, have 4 soldiers, or 3 snipers, etc.

I would have gone with scout, myself. I fear the Soldier/Demo updates though. Crit explosives already are... interesting.

Also:

&quot;Party Loyalty: Kill 50 enemies within 3 seconds of them attacking your Medic.&quot;

I&#039;m assuming that&#039;s .. over time, right? I just did a double take while reading that, haha.</description>
		<content:encoded><![CDATA[<p>I think one of the reasons Heavies aren&#8217;t played much is you can&#8217;t field a team of them (which will make this release <i>hilarious</i>), but you can say, have 4 soldiers, or 3 snipers, etc.</p>
<p>I would have gone with scout, myself. I fear the Soldier/Demo updates though. Crit explosives already are&#8230; interesting.</p>
<p>Also:</p>
<p>&#8220;Party Loyalty: Kill 50 enemies within 3 seconds of them attacking your Medic.&#8221;</p>
<p>I&#8217;m assuming that&#8217;s .. over time, right? I just did a double take while reading that, haha.</p>
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		<title>By: cyrenic</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-79182</link>
		<dc:creator>cyrenic</dc:creator>
		<pubDate>Mon, 18 Aug 2008 17:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-79182</guid>
		<description>@Erlam

It was also one of the least played classes overall.  It was about tied with scout for least played when I looked last week but it&#039;s going up since people are anticipating the update.

I think they tend to do the updates for the lesser played classes so I expect the scout to be the next update.</description>
		<content:encoded><![CDATA[<p>@Erlam</p>
<p>It was also one of the least played classes overall.  It was about tied with scout for least played when I looked last week but it&#8217;s going up since people are anticipating the update.</p>
<p>I think they tend to do the updates for the lesser played classes so I expect the scout to be the next update.</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-79174</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Mon, 18 Aug 2008 17:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-79174</guid>
		<description>&quot;Erlam, don’t you read official TF2 forums? It is 99% confirmed Heavy will get a sandwich - a portable medkit healing him +100 HP. So they found a way to make Heavy less Medic dependent.&quot;

Is it like a one-use per life thing? Because 100 is great, that&#039;s what, one near-miss rocket? He&#039;s still dependent on constant healing.

At least, sort of. 

I still find it odd they&#039;re doing the Heavy changes now. It&#039;s my second least played class, but has my most kills, most points, and most.. something else. Defenses or something.</description>
		<content:encoded><![CDATA[<p>&#8220;Erlam, don’t you read official TF2 forums? It is 99% confirmed Heavy will get a sandwich &#8211; a portable medkit healing him +100 HP. So they found a way to make Heavy less Medic dependent.&#8221;</p>
<p>Is it like a one-use per life thing? Because 100 is great, that&#8217;s what, one near-miss rocket? He&#8217;s still dependent on constant healing.</p>
<p>At least, sort of. </p>
<p>I still find it odd they&#8217;re doing the Heavy changes now. It&#8217;s my second least played class, but has my most kills, most points, and most.. something else. Defenses or something.</p>
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		<title>By: Pheonix K</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-78934</link>
		<dc:creator>Pheonix K</dc:creator>
		<pubDate>Sun, 17 Aug 2008 20:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-78934</guid>
		<description>@ the naysayers: When they first started talking about achievements for the Medic oh so long ago, I was in the &quot;zomg, they&#039;ve ruined TF2 and I&#039;ll never play again bar bar bar...&quot; school of thought. I&#039;m not a very good player, so I figured all these achievements, and hence super-awesome weapon upgrades would go to the talented and/or hardcore. In the months since the Medic update, I&#039;ve discovered that this is true.

Except it doesn&#039;t matter.

Valve did a brilliant job of making the new weapons desirable, useful, and rather well balanced (exception: the Backburner), but not a necessary part of gameplay. While my friends spent hours farming for the Ubersaw, I just kept playing, occasionally working on a lol-worthy achievement, like one of the freezecam ones.. I have earned only the Blutsauger and Kritzkreig, and they are nice, but my play experience hasn&#039;t suffered because I don&#039;t have weapons that my enemies have. 

I get where the &quot;all weapons should be available to everyone&quot; comments are coming from, and I respect those, but some people are saying that &quot;achievements should reward the hardcore, not punish the non-hardcore.&quot; Reward/punishment seems like a matter of perspective and/or hurt feelings.

In short: I thought achievements &amp; weapon upgrades would screw up the game. Experience has proven me wrong. Now excuse me while I go for a sandvich....</description>
		<content:encoded><![CDATA[<p>@ the naysayers: When they first started talking about achievements for the Medic oh so long ago, I was in the &#8220;zomg, they&#8217;ve ruined TF2 and I&#8217;ll never play again bar bar bar&#8230;&#8221; school of thought. I&#8217;m not a very good player, so I figured all these achievements, and hence super-awesome weapon upgrades would go to the talented and/or hardcore. In the months since the Medic update, I&#8217;ve discovered that this is true.</p>
<p>Except it doesn&#8217;t matter.</p>
<p>Valve did a brilliant job of making the new weapons desirable, useful, and rather well balanced (exception: the Backburner), but not a necessary part of gameplay. While my friends spent hours farming for the Ubersaw, I just kept playing, occasionally working on a lol-worthy achievement, like one of the freezecam ones.. I have earned only the Blutsauger and Kritzkreig, and they are nice, but my play experience hasn&#8217;t suffered because I don&#8217;t have weapons that my enemies have. </p>
<p>I get where the &#8220;all weapons should be available to everyone&#8221; comments are coming from, and I respect those, but some people are saying that &#8220;achievements should reward the hardcore, not punish the non-hardcore.&#8221; Reward/punishment seems like a matter of perspective and/or hurt feelings.</p>
<p>In short: I thought achievements &amp; weapon upgrades would screw up the game. Experience has proven me wrong. Now excuse me while I go for a sandvich&#8230;.</p>
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-78911</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Sun, 17 Aug 2008 18:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-78911</guid>
		<description>I think what he&#039;s afraid of is that heavies will spam it.  You only need to do it once to get the achievement, though, which means it shouldn&#039;t be a huge issue.</description>
		<content:encoded><![CDATA[<p>I think what he&#8217;s afraid of is that heavies will spam it.  You only need to do it once to get the achievement, though, which means it shouldn&#8217;t be a huge issue.</p>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-78910</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sun, 17 Aug 2008 17:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-78910</guid>
		<description>&lt;blockquote&gt;Just seen the achievements. As an occasional medic I am very concerned about “Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.”. Are all my ubered heavies going to be taunting when they should be killing?&lt;/blockquote&gt;What&#039;s wrong with them doing it after you&#039;ve just wiped out a wave and you have 2 seconds of charge left?  It&#039;s not like it has to be done after every kill...</description>
		<content:encoded><![CDATA[<blockquote><p>Just seen the achievements. As an occasional medic I am very concerned about “Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.”. Are all my ubered heavies going to be taunting when they should be killing?</p></blockquote>
<p>What&#8217;s wrong with them doing it after you&#8217;ve just wiped out a wave and you have 2 seconds of charge left?  It&#8217;s not like it has to be done after every kill&#8230;</p>
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		<title>By: Mr Pink</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-78909</link>
		<dc:creator>Mr Pink</dc:creator>
		<pubDate>Sun, 17 Aug 2008 17:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-78909</guid>
		<description>Just seen the achievements. As an occasional medic I am very concerned about &quot;Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.&quot;.  Are all my ubered heavies going to be taunting when they should be killing? Imho this is exactly the kind of achievement Valve should be avoiding, as it involves working to the detriment of your team, and in this directly against the medic who worked to gain that ubercharge. Nightmare.

I&#039;m not against achievements/unlocks in principal, but I really think the nature of the achievements needs to be carefully considered.</description>
		<content:encoded><![CDATA[<p>Just seen the achievements. As an occasional medic I am very concerned about &#8220;Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.&#8221;.  Are all my ubered heavies going to be taunting when they should be killing? Imho this is exactly the kind of achievement Valve should be avoiding, as it involves working to the detriment of your team, and in this directly against the medic who worked to gain that ubercharge. Nightmare.</p>
<p>I&#8217;m not against achievements/unlocks in principal, but I really think the nature of the achievements needs to be carefully considered.</p>
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		<title>By: The Hammer</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/natascha/comment-page-2/#comment-78905</link>
		<dc:creator>The Hammer</dc:creator>
		<pubDate>Sun, 17 Aug 2008 17:11:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2316#comment-78905</guid>
		<description>&lt;blockquote&gt;Making the specialised gear available ‘at launch’ would probably ease the ruination of public servers at patch time, too — people would still be trying the updated class out in disproportionate numbers, but they won’t be clinging to that class for ages and ages while trying to milk outlandish achievements out of conventional gameplay.&lt;/blockquote&gt; I think that this is my view on the whole thing as well. New weapons are lovely, but the road to get them isn&#039;t so much. 

Agreed with Vanderdecken as well, especially when the same starter weapons are as bare and powerless as the ones in COD4 are.</description>
		<content:encoded><![CDATA[<blockquote><p>Making the specialised gear available ‘at launch’ would probably ease the ruination of public servers at patch time, too — people would still be trying the updated class out in disproportionate numbers, but they won’t be clinging to that class for ages and ages while trying to milk outlandish achievements out of conventional gameplay.</p></blockquote>
<p> I think that this is my view on the whole thing as well. New weapons are lovely, but the road to get them isn&#8217;t so much. </p>
<p>Agreed with Vanderdecken as well, especially when the same starter weapons are as bare and powerless as the ones in COD4 are.</p>
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