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	<title>Comments on: Talk to Spore&#8217;s Executive Producer Today</title>
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	<link>http://www.rockpapershotgun.com/2008/08/15/talk-to-spores-executive-producer-today/</link>
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		<title>By: PJ</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/talk-to-spores-executive-producer-today/#comment-79098</link>
		<dc:creator>PJ</dc:creator>
		<pubDate>Mon, 18 Aug 2008 13:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2315#comment-79098</guid>
		<description>skills do not add. if u put  4speed legs on ur creature, then ur max speed will be  4 no matter how many legs u will add. at least thats how it works in final ver.</description>
		<content:encoded><![CDATA[<p>skills do not add. if u put  4speed legs on ur creature, then ur max speed will be  4 no matter how many legs u will add. at least thats how it works in final ver.
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/talk-to-spores-executive-producer-today/#comment-79095</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Mon, 18 Aug 2008 12:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2315#comment-79095</guid>
		<description>I know it&#039;s kind of a letdown that the &#039;design&#039; has nothing to do with your creature&#039;s capabilities, and instead abilities are just a matter of what you stick on your creatures, but I could foresee running into problems if it wasn&#039;t that way. There&#039;d be certain leg and arm designs that were particularly fast and they&#039;d be copied by a lot of people, whereas with the current system, you have a wide variety of feet, hands, and mouths that you can use to arrive at the same speed, striking, or biting power. Even if a part is obviously much weaker than another, you can just add more of them to compensate, and so you aren&#039;t really punished for using any part that&#039;s available.

The only time it kind of punishes you for creative vision is if for instance say you&#039;re imagining a creature with two pairs of arms, and the only hands that look right have +3 Strike or higher. You&#039;d be paying for +6 Strike but it&#039;d max out at +5. It&#039;s a bit easy to make a creature that&#039;s as powerful as it can be in whatever attribute you have your eye on, which on the other hand means if you&#039;re imagining a simple design, you probably don&#039;t have to add much in order for it to rumble with the big leagues.</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s kind of a letdown that the &#8216;design&#8217; has nothing to do with your creature&#8217;s capabilities, and instead abilities are just a matter of what you stick on your creatures, but I could foresee running into problems if it wasn&#8217;t that way. There&#8217;d be certain leg and arm designs that were particularly fast and they&#8217;d be copied by a lot of people, whereas with the current system, you have a wide variety of feet, hands, and mouths that you can use to arrive at the same speed, striking, or biting power. Even if a part is obviously much weaker than another, you can just add more of them to compensate, and so you aren&#8217;t really punished for using any part that&#8217;s available.</p>
<p>The only time it kind of punishes you for creative vision is if for instance say you&#8217;re imagining a creature with two pairs of arms, and the only hands that look right have +3 Strike or higher. You&#8217;d be paying for +6 Strike but it&#8217;d max out at +5. It&#8217;s a bit easy to make a creature that&#8217;s as powerful as it can be in whatever attribute you have your eye on, which on the other hand means if you&#8217;re imagining a simple design, you probably don&#8217;t have to add much in order for it to rumble with the big leagues.
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		<title>By: PJ</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/talk-to-spores-executive-producer-today/#comment-78717</link>
		<dc:creator>PJ</dc:creator>
		<pubDate>Sat, 16 Aug 2008 14:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2315#comment-78717</guid>
		<description>locomotion is not really a matter in spore. creatures looks are not important. only what u put on it</description>
		<content:encoded><![CDATA[<p>locomotion is not really a matter in spore. creatures looks are not important. only what u put on it
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		<title>By: Esha</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/talk-to-spores-executive-producer-today/#comment-78588</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Sat, 16 Aug 2008 08:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2315#comment-78588</guid>
		<description>We love you too, Eurogamer.

It&#039;s a shame I missed this as I had some questions I would&#039;ve liked to ask, mostly regarding locomotion as I managed to get some &lt;i&gt;interesting&lt;/i&gt; results out of the Spore Creature Creator with quadrupedal, centipede...al (I&#039;m not all &lt;i&gt;that&lt;/i&gt; edumacated, so I&#039;m not sure what the proper term is to use here), and serpentine critters.

I suppose I&#039;ll have to wait for the full game to get the answers to my questions though, and it&#039;s going to be quite interesting.</description>
		<content:encoded><![CDATA[<p>We love you too, Eurogamer.</p>
<p>It&#8217;s a shame I missed this as I had some questions I would&#8217;ve liked to ask, mostly regarding locomotion as I managed to get some <i>interesting</i> results out of the Spore Creature Creator with quadrupedal, centipede&#8230;al (I&#8217;m not all <i>that</i> edumacated, so I&#8217;m not sure what the proper term is to use here), and serpentine critters.</p>
<p>I suppose I&#8217;ll have to wait for the full game to get the answers to my questions though, and it&#8217;s going to be quite interesting.
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		<title>By: PJ</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/talk-to-spores-executive-producer-today/#comment-78560</link>
		<dc:creator>PJ</dc:creator>
		<pubDate>Sat, 16 Aug 2008 02:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2315#comment-78560</guid>
		<description>spore is frggin awesome. u will see :)</description>
		<content:encoded><![CDATA[<p>spore is frggin awesome. u will see :)
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		<title>By: Diogo Ribeiro</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/talk-to-spores-executive-producer-today/#comment-78428</link>
		<dc:creator>Diogo Ribeiro</dc:creator>
		<pubDate>Fri, 15 Aug 2008 17:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2315#comment-78428</guid>
		<description>Damn. Just as I managed to register the chat ended.</description>
		<content:encoded><![CDATA[<p>Damn. Just as I managed to register the chat ended.
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		<title>By: Sum0</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/talk-to-spores-executive-producer-today/#comment-78424</link>
		<dc:creator>Sum0</dc:creator>
		<pubDate>Fri, 15 Aug 2008 16:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2315#comment-78424</guid>
		<description>&quot;You can find a tool in the space game that allows you to Epic-ize a creature. And you can find one that allows you to make a creature or abduct and modify a creature in your spaceship, so the combination of these tools make it so you can create an epic on any planet, and sic it on an unsuspecting alien race if you so desire.&quot;

I&#039;m just grinning madly at the thought of unleashing a gigantic, waggling penis on a terrified alien civilization. Prime directive be damned!</description>
		<content:encoded><![CDATA[<p>&#8220;You can find a tool in the space game that allows you to Epic-ize a creature. And you can find one that allows you to make a creature or abduct and modify a creature in your spaceship, so the combination of these tools make it so you can create an epic on any planet, and sic it on an unsuspecting alien race if you so desire.&#8221;</p>
<p>I&#8217;m just grinning madly at the thought of unleashing a gigantic, waggling penis on a terrified alien civilization. Prime directive be damned!
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