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	<title>Comments on: Yahooooooooo: Spore Is Gold</title>
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	<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/</link>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78577</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Sat, 16 Aug 2008 04:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78577</guid>
		<description>UncleLou: I think the main thing people point to is that the aquatic creature phase was removed, though this happened at least a year ago. It seems to me like the later stages of the cell phase are very similar though, they seem to become pretty complex creatures it&#039;s just that they can only move in a 2D plane.

Andrew: I&#039;m not sure I know enough to really give a good review of the two prototypes I mentioned. There might actually be some trick to that CityMaze thing to allow entertainment buildings to work and that&#039;s probably the main reason I mentioned it here, to see if anyone had figured it out. There also might be ways of modding that Space thing via the text files in some meaningful fashion to give it more replay value or complexity, but it&#039;s beyond my capability or enthusiasm. It also doesn&#039;t help that it&#039;s about 105 degrees outside and my temperature tolerance and air conditioning aren&#039;t quite up to the job of letting my brain work in this heat.

What I wrote is more relevant to how the prototypes might relate to the final game, in this small window of time where nobody outside Maxis knows the answer, but interest in the prototypes might be just as timely so I could see how they would still be relevant. You can re-use them.</description>
		<content:encoded><![CDATA[<p>UncleLou: I think the main thing people point to is that the aquatic creature phase was removed, though this happened at least a year ago. It seems to me like the later stages of the cell phase are very similar though, they seem to become pretty complex creatures it&#8217;s just that they can only move in a 2D plane.</p>
<p>Andrew: I&#8217;m not sure I know enough to really give a good review of the two prototypes I mentioned. There might actually be some trick to that CityMaze thing to allow entertainment buildings to work and that&#8217;s probably the main reason I mentioned it here, to see if anyone had figured it out. There also might be ways of modding that Space thing via the text files in some meaningful fashion to give it more replay value or complexity, but it&#8217;s beyond my capability or enthusiasm. It also doesn&#8217;t help that it&#8217;s about 105 degrees outside and my temperature tolerance and air conditioning aren&#8217;t quite up to the job of letting my brain work in this heat.</p>
<p>What I wrote is more relevant to how the prototypes might relate to the final game, in this small window of time where nobody outside Maxis knows the answer, but interest in the prototypes might be just as timely so I could see how they would still be relevant. You can re-use them.</p>
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		<title>By: Andrew Doull</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78575</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Sat, 16 Aug 2008 04:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78575</guid>
		<description>Stromko: Can I get your permission to re-use your mini-reviews of the various Spore prototypes for the &lt;a href=&quot;pcg.wikidot.com&quot; rel=&quot;nofollow&quot;&gt;PCG Wiki&lt;/a&gt;? Or even better yet, if you want to review them in more depth for the wiki, that&#039;d be amazingly appreciated?</description>
		<content:encoded><![CDATA[<p>Stromko: Can I get your permission to re-use your mini-reviews of the various Spore prototypes for the <a href="pcg.wikidot.com" rel="nofollow">PCG Wiki</a>? Or even better yet, if you want to review them in more depth for the wiki, that&#8217;d be amazingly appreciated?</p>
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		<title>By: UncleLou</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78393</link>
		<dc:creator>UncleLou</dc:creator>
		<pubDate>Fri, 15 Aug 2008 15:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78393</guid>
		<description>&quot;There are people who still care about Spore? Wasn’t just about every single feature it had dropped already?&quot;

I thought the worry always was that it had no features/mechanics?

Seriously, I didn&#039;t follow it that closely, what has been dropped, and how did the GC 2005(?) video someone mentioned differ? My interest levels started to rise (and significantly so) when I watched the Comic Con presentation video.</description>
		<content:encoded><![CDATA[<p>&#8220;There are people who still care about Spore? Wasn’t just about every single feature it had dropped already?&#8221;</p>
<p>I thought the worry always was that it had no features/mechanics?</p>
<p>Seriously, I didn&#8217;t follow it that closely, what has been dropped, and how did the GC 2005(?) video someone mentioned differ? My interest levels started to rise (and significantly so) when I watched the Comic Con presentation video.</p>
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		<title>By: cyrenic</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78392</link>
		<dc:creator>cyrenic</dc:creator>
		<pubDate>Fri, 15 Aug 2008 14:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78392</guid>
		<description>@Richard

That&#039;s no problem.  I was playing Counter Strike Source with my groomsmen in my apartment less than an hour before my wedding :D.

Uh...Spore...nope not interested.</description>
		<content:encoded><![CDATA[<p>@Richard</p>
<p>That&#8217;s no problem.  I was playing Counter Strike Source with my groomsmen in my apartment less than an hour before my wedding :D.</p>
<p>Uh&#8230;Spore&#8230;nope not interested.</p>
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		<title>By: NOT AN ALIEN</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78383</link>
		<dc:creator>NOT AN ALIEN</dc:creator>
		<pubDate>Fri, 15 Aug 2008 14:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78383</guid>
		<description>Too bad you&#039;ll only be allowed to install it 3 times. And all loving DRM you can pack on a game to annoy legitimate customers.

I&#039;ll spend my money and my time elsewhere, thanks.</description>
		<content:encoded><![CDATA[<p>Too bad you&#8217;ll only be allowed to install it 3 times. And all loving DRM you can pack on a game to annoy legitimate customers.</p>
<p>I&#8217;ll spend my money and my time elsewhere, thanks.</p>
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		<title>By: Sum0</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78364</link>
		<dc:creator>Sum0</dc:creator>
		<pubDate>Fri, 15 Aug 2008 12:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78364</guid>
		<description>Argh, is there no end to the month-before-release big-game backlash? What &lt;em&gt;are&lt;/em&gt; people actually looking forward to?

The only thing I&#039;m worried about Spore is that, in the wide-reaching scope of the game, the actual details may be a little washed out. Will the Civilization mode be as deep as Civilization? Probably &lt;em&gt;not&lt;/em&gt;, but I&#039;m hoping it won&#039;t be a shallow imitation either.

Also, the amount of thought that&#039;s gone into these little dev tools gives me hope that Spore is definitely something above the norm.</description>
		<content:encoded><![CDATA[<p>Argh, is there no end to the month-before-release big-game backlash? What <em>are</em> people actually looking forward to?</p>
<p>The only thing I&#8217;m worried about Spore is that, in the wide-reaching scope of the game, the actual details may be a little washed out. Will the Civilization mode be as deep as Civilization? Probably <em>not</em>, but I&#8217;m hoping it won&#8217;t be a shallow imitation either.</p>
<p>Also, the amount of thought that&#8217;s gone into these little dev tools gives me hope that Spore is definitely something above the norm.</p>
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		<title>By: Leelad</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78332</link>
		<dc:creator>Leelad</dc:creator>
		<pubDate>Fri, 15 Aug 2008 10:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78332</guid>
		<description>*pop*</description>
		<content:encoded><![CDATA[<p>*pop*</p>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78320</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 15 Aug 2008 09:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78320</guid>
		<description>The &#039;CityMaze&#039; prototype seems the most incomplete of the &#039;gamey&#039; prototypes, since I can never get the apparent &#039;entertainment&#039; building to open its doors. Invariably my critters end up depressed and start to run away, and it&#039;s really like herding cats since they can&#039;t path properly even if you take the time to make roads or connections between the buildings. There&#039;s also no documentation or titles on anything to tell me what the hell I&#039;m doing, took me about 45 minutes to figure out I could build walls with that weird nodule-thing at the bottom, and if entertainment buildings (or whatever the orange flag building is) aren&#039;t bugged they certainly don&#039;t open up like the other buildings do and there&#039;s no help.

The Space prototype was really a lot of fun though, there&#039;s really nothing to the technology or diplomacy &#039;game&#039; of it, but terraforming, seeding, and colonizing new worlds is crazy fun. I&#039;m sure from videos that Spore has the same complexity on the terraforming part, and probably more complexity on the colonizing part, but I wonder if the more graphically-intense real game will be able to give me this sense of the creatures and plants spreading all over the plant in a gradual way, and sometimes failing because the environment isn&#039;t /quite/ perfect for them. 

What I fear, in short, is that in Spore once you drop a plant and some critters on a suitable planet, and maybe zoom away for a minute, suddenly they&#039;re going to exist all over the planet. That&#039;d leave no apparent way to build separate ecosystems and environs, unless there&#039;s actually localized climates (hot, cold, humid, dry and variations inbetween) to restrict different plants and animals to different areas. It&#039;d also deprive me of that special joy I feel when I see weeds and camels spreading across a once-dead world.

I hope they&#039;ve taken the right elements specifically in the terraforming game in the Space prototype because that&#039;s what felt most like an enjoyable game. You can&#039;t just plop down some volcanoes and slam a planet with a bunch of comets, you&#039;d only get a dead world of peaks and frozen oceans. In some ways it could stand to be harder though, for instance there was seemingly no way to fail by having /too much/ atmosphere, and apparently planets don&#039;t actually need much if any water to support life so you can basically skip the &#039;comet&#039; step if you don&#039;t want oceans. Following that, you also don&#039;t have to worry about rain shadows or any other localized weather effect, or weather at all for that matter.

I could see Spore being massively more complicated in the terraforming stage than the Space prototype, they call it a prototype for a reason, but I just can&#039;t know until I see more of it.</description>
		<content:encoded><![CDATA[<p>The &#8216;CityMaze&#8217; prototype seems the most incomplete of the &#8216;gamey&#8217; prototypes, since I can never get the apparent &#8216;entertainment&#8217; building to open its doors. Invariably my critters end up depressed and start to run away, and it&#8217;s really like herding cats since they can&#8217;t path properly even if you take the time to make roads or connections between the buildings. There&#8217;s also no documentation or titles on anything to tell me what the hell I&#8217;m doing, took me about 45 minutes to figure out I could build walls with that weird nodule-thing at the bottom, and if entertainment buildings (or whatever the orange flag building is) aren&#8217;t bugged they certainly don&#8217;t open up like the other buildings do and there&#8217;s no help.</p>
<p>The Space prototype was really a lot of fun though, there&#8217;s really nothing to the technology or diplomacy &#8216;game&#8217; of it, but terraforming, seeding, and colonizing new worlds is crazy fun. I&#8217;m sure from videos that Spore has the same complexity on the terraforming part, and probably more complexity on the colonizing part, but I wonder if the more graphically-intense real game will be able to give me this sense of the creatures and plants spreading all over the plant in a gradual way, and sometimes failing because the environment isn&#8217;t /quite/ perfect for them. </p>
<p>What I fear, in short, is that in Spore once you drop a plant and some critters on a suitable planet, and maybe zoom away for a minute, suddenly they&#8217;re going to exist all over the planet. That&#8217;d leave no apparent way to build separate ecosystems and environs, unless there&#8217;s actually localized climates (hot, cold, humid, dry and variations inbetween) to restrict different plants and animals to different areas. It&#8217;d also deprive me of that special joy I feel when I see weeds and camels spreading across a once-dead world.</p>
<p>I hope they&#8217;ve taken the right elements specifically in the terraforming game in the Space prototype because that&#8217;s what felt most like an enjoyable game. You can&#8217;t just plop down some volcanoes and slam a planet with a bunch of comets, you&#8217;d only get a dead world of peaks and frozen oceans. In some ways it could stand to be harder though, for instance there was seemingly no way to fail by having /too much/ atmosphere, and apparently planets don&#8217;t actually need much if any water to support life so you can basically skip the &#8216;comet&#8217; step if you don&#8217;t want oceans. Following that, you also don&#8217;t have to worry about rain shadows or any other localized weather effect, or weather at all for that matter.</p>
<p>I could see Spore being massively more complicated in the terraforming stage than the Space prototype, they call it a prototype for a reason, but I just can&#8217;t know until I see more of it.</p>
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		<title>By: CrashT</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78318</link>
		<dc:creator>CrashT</dc:creator>
		<pubDate>Fri, 15 Aug 2008 09:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78318</guid>
		<description>*Innocent Look* No...</description>
		<content:encoded><![CDATA[<p>*Innocent Look* No&#8230;</p>
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		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78314</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 15 Aug 2008 09:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78314</guid>
		<description>Hmmm, would it be bad to spend the last day before you get married solely playing Spore so that you don&#039;t have to wait until you get back from honeymoon?</description>
		<content:encoded><![CDATA[<p>Hmmm, would it be bad to spend the last day before you get married solely playing Spore so that you don&#8217;t have to wait until you get back from honeymoon?</p>
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		<title>By: (a different) Alex</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78305</link>
		<dc:creator>(a different) Alex</dc:creator>
		<pubDate>Fri, 15 Aug 2008 08:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78305</guid>
		<description>&lt;blockquote cite=&quot;Cunningbeef&quot;&gt;But I’d still rather play the game Wright showed at GDC 05 than whatever is coming out next month.&lt;/blockquote&gt;

If it every really existed. Wright said it himself at that keynote--  the demoed version was basically held together with bits of tape and string.</description>
		<content:encoded><![CDATA[<blockquote cite="Cunningbeef"><p>But I’d still rather play the game Wright showed at GDC 05 than whatever is coming out next month.</p></blockquote>
<p>If it every really existed. Wright said it himself at that keynote&#8211;  the demoed version was basically held together with bits of tape and string.</p>
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		<title>By: Half Broken Glass</title>
		<link>http://www.rockpapershotgun.com/2008/08/15/yahooooooooo-spore-is-gold/comment-page-1/#comment-78300</link>
		<dc:creator>Half Broken Glass</dc:creator>
		<pubDate>Fri, 15 Aug 2008 08:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2309#comment-78300</guid>
		<description>There are people who still care about Spore? Wasn&#039;t just about every single feature it had dropped already?</description>
		<content:encoded><![CDATA[<p>There are people who still care about Spore? Wasn&#8217;t just about every single feature it had dropped already?</p>
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