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	<title>Comments on: Dead Space: A Better Trailer?</title>
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	<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/</link>
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		<title>By: Ryan</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-79434</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 19 Aug 2008 09:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-79434</guid>
		<description>Is it just me or do all the trailers and clips released so far make the guns seem really weedy and unimpressive?</description>
		<content:encoded><![CDATA[<p>Is it just me or do all the trailers and clips released so far make the guns seem really weedy and unimpressive?</p>
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78956</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Sun, 17 Aug 2008 22:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78956</guid>
		<description>All I&#039;m saying is, the demons are clearly intelligent.  Sure, they&#039;ve slaughtered the inhabitants of the moon bases, and wiped the Earth almost entirely clean of life, but I don&#039;t see why negotiation is out of the question.</description>
		<content:encoded><![CDATA[<p>All I&#8217;m saying is, the demons are clearly intelligent.  Sure, they&#8217;ve slaughtered the inhabitants of the moon bases, and wiped the Earth almost entirely clean of life, but I don&#8217;t see why negotiation is out of the question.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78955</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sun, 17 Aug 2008 21:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78955</guid>
		<description>Tom: I think you&#039;re getting worryingly close to a &quot;If only you could talk to the monsters&quot; position.

KG</description>
		<content:encoded><![CDATA[<p>Tom: I think you&#8217;re getting worryingly close to a &#8220;If only you could talk to the monsters&#8221; position.</p>
<p>KG</p>
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		<title>By: CrashT</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78953</link>
		<dc:creator>CrashT</dc:creator>
		<pubDate>Sun, 17 Aug 2008 21:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78953</guid>
		<description>@Tom:
In most games you often don&#039;t get that much choice, it&#039;s kill this to proceed, press this to open door. It&#039;s a little more explicit in that tentacle scene but is it really any more or less restrictve than any other part of that game will be?</description>
		<content:encoded><![CDATA[<p>@Tom:<br />
In most games you often don&#8217;t get that much choice, it&#8217;s kill this to proceed, press this to open door. It&#8217;s a little more explicit in that tentacle scene but is it really any more or less restrictve than any other part of that game will be?</p>
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		<title>By: Tom</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78952</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 17 Aug 2008 21:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78952</guid>
		<description>@ KG:
True I guess.  But there&#039;s still no hiding the fact that you have no choice but to be dragged along and aim at the yellow bag/joint part.  Regardless of whether you&#039;re creating a new set of mechs just for a specific moment, or hiding them within the game itself, it still simplifies the game.
You have no choice, this is what you&#039;ve got to do to get out of situation X.  I don&#039;t like it.</description>
		<content:encoded><![CDATA[<p>@ KG:<br />
True I guess.  But there&#8217;s still no hiding the fact that you have no choice but to be dragged along and aim at the yellow bag/joint part.  Regardless of whether you&#8217;re creating a new set of mechs just for a specific moment, or hiding them within the game itself, it still simplifies the game.<br />
You have no choice, this is what you&#8217;ve got to do to get out of situation X.  I don&#8217;t like it.</p>
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		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78929</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Sun, 17 Aug 2008 19:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78929</guid>
		<description>@CrashT:
Clive Barker&#039;s Undying was the last game of the ill-fated Dreamworks Interactive before they were morphed into EA Los Angeles. Dead Space is by EA Redwood Shores. Both being EA studios it&#039;s likely for there to be some cross-over, but it&#039;s not the same team.</description>
		<content:encoded><![CDATA[<p>@CrashT:<br />
Clive Barker&#8217;s Undying was the last game of the ill-fated Dreamworks Interactive before they were morphed into EA Los Angeles. Dead Space is by EA Redwood Shores. Both being EA studios it&#8217;s likely for there to be some cross-over, but it&#8217;s not the same team.</p>
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		<title>By: CrashT</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78908</link>
		<dc:creator>CrashT</dc:creator>
		<pubDate>Sun, 17 Aug 2008 17:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78908</guid>
		<description>When he accesses the terminal his body actually obscures part of the initial screen which seems like a bad idea. I like them keeping all the interface elements &quot;in the world&quot; but it seems like that kind of situation will happen often and if it&#039;s during the heat of battle that will get frustrating quickly. It looks especially bad in that video The Dude linked to, because the interface screen exists in the environment you can turn the camera away from it and make it impossible to see what on it.

In a lot of other titles that tentacle section would have been a QTE event, so I&#039;m impressed that they didn&#039;t simply resort to the same thing.

Witnessing yourself &quot;die&quot; is something I think I hear Dead Space is going to do a lot of. It&#039;s something I remember from Clive Barker&#039;s Undying, another EA title. I wonder what happened to the team behind that, are some of them working on Dead Space?</description>
		<content:encoded><![CDATA[<p>When he accesses the terminal his body actually obscures part of the initial screen which seems like a bad idea. I like them keeping all the interface elements &#8220;in the world&#8221; but it seems like that kind of situation will happen often and if it&#8217;s during the heat of battle that will get frustrating quickly. It looks especially bad in that video The Dude linked to, because the interface screen exists in the environment you can turn the camera away from it and make it impossible to see what on it.</p>
<p>In a lot of other titles that tentacle section would have been a QTE event, so I&#8217;m impressed that they didn&#8217;t simply resort to the same thing.</p>
<p>Witnessing yourself &#8220;die&#8221; is something I think I hear Dead Space is going to do a lot of. It&#8217;s something I remember from Clive Barker&#8217;s Undying, another EA title. I wonder what happened to the team behind that, are some of them working on Dead Space?</p>
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		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78902</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Sun, 17 Aug 2008 16:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78902</guid>
		<description>I want to like it, but having finally tried Gears of War after it being sat in cellophane for literally months, I&#039;m left wondering if over the shoulder gameplay is really for me. It felt ever so clunky in Gears of War and it looks clunky in this as well. I admire them for trying to do away with the hud, but I have doubts about how well its going to work on the final product.

Haven&#039;t gotten around to trying Mass Effect yet, I really ought to, I suppose, but the call of games to me has been oddly shrill this past month.</description>
		<content:encoded><![CDATA[<p>I want to like it, but having finally tried Gears of War after it being sat in cellophane for literally months, I&#8217;m left wondering if over the shoulder gameplay is really for me. It felt ever so clunky in Gears of War and it looks clunky in this as well. I admire them for trying to do away with the hud, but I have doubts about how well its going to work on the final product.</p>
<p>Haven&#8217;t gotten around to trying Mass Effect yet, I really ought to, I suppose, but the call of games to me has been oddly shrill this past month.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78901</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sun, 17 Aug 2008 16:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78901</guid>
		<description>Tom: The QTE comparison&#039;s an interesting one. When I saw it I found myself thinking that it&#039;s exactly how a big chunk of QTE should actually be done - you use the mechanisms of the main game with a specific challenge rather than creating a whole new set of completely extraneous mechanics for that moment.

KG</description>
		<content:encoded><![CDATA[<p>Tom: The QTE comparison&#8217;s an interesting one. When I saw it I found myself thinking that it&#8217;s exactly how a big chunk of QTE should actually be done &#8211; you use the mechanisms of the main game with a specific challenge rather than creating a whole new set of completely extraneous mechanics for that moment.</p>
<p>KG</p>
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		<title>By: Tom</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78898</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 17 Aug 2008 16:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78898</guid>
		<description>Why are you all so determined to hate this game?  It&#039;s weird.
And I think the dev dudes lack of accuracy when shooting the tentacle is deliberate.  These vids are designed to be cinematic, not to show how quickly you can dispatch an enemy.  Although I must admit it does seam rather weak.  A bit to much like a quick time event.  And it seams a bit strange to me that the devs would decide to show the tenticle in the first place.  When i play this game, the moment I walk in to a corridor like that I&#039;m going to know exactly what to expect.  Although maybe that to is deliberate, so we don&#039;t see it coming when a tenticle appears in some entirely different enviroment.  I hope so anyways.
I still have high hopes for this game.
Love the lack of HUD.  Graphics are top notch.  Appears to have a good story.  Again I say: Tactical Dismemberment = poetry to my ears.  I have absolutely no problems with 3rd person/over the shoulder.  It&#039;s just like Mass Effect and we all loved that game.
Why all the hate?</description>
		<content:encoded><![CDATA[<p>Why are you all so determined to hate this game?  It&#8217;s weird.<br />
And I think the dev dudes lack of accuracy when shooting the tentacle is deliberate.  These vids are designed to be cinematic, not to show how quickly you can dispatch an enemy.  Although I must admit it does seam rather weak.  A bit to much like a quick time event.  And it seams a bit strange to me that the devs would decide to show the tenticle in the first place.  When i play this game, the moment I walk in to a corridor like that I&#8217;m going to know exactly what to expect.  Although maybe that to is deliberate, so we don&#8217;t see it coming when a tenticle appears in some entirely different enviroment.  I hope so anyways.<br />
I still have high hopes for this game.<br />
Love the lack of HUD.  Graphics are top notch.  Appears to have a good story.  Again I say: Tactical Dismemberment = poetry to my ears.  I have absolutely no problems with 3rd person/over the shoulder.  It&#8217;s just like Mass Effect and we all loved that game.<br />
Why all the hate?</p>
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		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78882</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Sun, 17 Aug 2008 13:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78882</guid>
		<description>I&#039;m wondering if the careful shooting they require for the &quot;difficult&quot; monsters would just be too damn easy on PC. I hope they have difficulty levels, with the higher settings designed to give a challenge to a player with KB&amp;M.

Also FPS mode would be very much appreciated. I hate the shoulder angle, it&#039;s awkward. I don&#039;t mind normal third person shooters like Max Payne and The Punisher, but that RE4 ripoff camera is just annoying.</description>
		<content:encoded><![CDATA[<p>I&#8217;m wondering if the careful shooting they require for the &#8220;difficult&#8221; monsters would just be too damn easy on PC. I hope they have difficulty levels, with the higher settings designed to give a challenge to a player with KB&amp;M.</p>
<p>Also FPS mode would be very much appreciated. I hate the shoulder angle, it&#8217;s awkward. I don&#8217;t mind normal third person shooters like Max Payne and The Punisher, but that RE4 ripoff camera is just annoying.</p>
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		<title>By: spd from Russia</title>
		<link>http://www.rockpapershotgun.com/2008/08/16/dead-space-a-better-trailer/comment-page-1/#comment-78871</link>
		<dc:creator>spd from Russia</dc:creator>
		<pubDate>Sun, 17 Aug 2008 12:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2319#comment-78871</guid>
		<description>nice visuals, but the gameplay?.. he just stands there and shoots (  horrible aim due to using a gamepad I guess)  
the huge arm/tentacle that drags you is somwhat more cool</description>
		<content:encoded><![CDATA[<p>nice visuals, but the gameplay?.. he just stands there and shoots (  horrible aim due to using a gamepad I guess)<br />
the huge arm/tentacle that drags you is somwhat more cool</p>
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