By Alec Meer on August 18th, 2008 at 9:04 pm.
Gaming whilst wearing 3D glasses? Hell yeah. And not those headache-inducing digi-3D glasses like mad people plug into their graphics cards, but yer classic B-movie red/blue cardboard thingies. That’s the challenge for this year’s Gamma competition: stereoscopic gaming.
You mightn’t have heard of last year’s Gamma256, a sort of contest/exhibition/art project/party devised by a collective of experimental developers, but if you’ve been reading RPS for a while you’ll likely have played some of its entrants. Passage tugged harrowingly at a few heart strings last year, while Mr Heart Loves You Very Much was cute and tiny. Play those and a selection of 256’s other bestests here. It’s stuff of high quality/interest enough that I’m genuinely excited to see what that level of invention can do with stereoscopy, the gimmick to end all gimmicks.
The Gamma 3D event is on November 19 in Montreal, Canada, but they’re accepting submissions now, with a deadline of Oct 15th. Clearly we’d be pleased as punch if an RPS reader got something in there, as we enjoy nothing more than living vicariously through more talented folk. There’s a bunch of specific rules on the site, but the golden one is this:
Your game must use stereoscopy in a way that is integral to the gameplay.
A game that simply uses stereoscopy as a visual effect will not make the cut.
Which pretty much ensures that every good submission will be all kinds of unique. Can’t wait to see what comes out of this. I do now need to work out where I can get some 3D glasses from, mind.