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	<title>Comments on: Ragnar Tørnquist On&#8230; The Longest Journey</title>
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		<title>By: LightworkerNaven</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-738664</link>
		<dc:creator>LightworkerNaven</dc:creator>
		<pubDate>Mon, 11 Jul 2011 20:58:59 +0000</pubDate>
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		<description>Dreamfall is one of my favorite games and the way its developed was so amazingly artistic and everything came together perfectly.  I don&#039;t think I&#039;ve ever seen a game as well built as this one.  Everything from the coordination of sound effects with the storyline, the overall feel of it, and everything.  Amazing!  =)

Na&#039;ven</description>
		<content:encoded><![CDATA[<p>Dreamfall is one of my favorite games and the way its developed was so amazingly artistic and everything came together perfectly.  I don&#8217;t think I&#8217;ve ever seen a game as well built as this one.  Everything from the coordination of sound effects with the storyline, the overall feel of it, and everything.  Amazing!  =)</p>
<p>Na&#8217;ven
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		<title>By: Guaranteed Website Traffic</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-429777</link>
		<dc:creator>Guaranteed Website Traffic</dc:creator>
		<pubDate>Thu, 15 Apr 2010 04:19:21 +0000</pubDate>
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		<description>I can humbly say that &quot;The Longest Journey&quot; is one of the ten best games I’ve played in my life.  The features and effects are awesome and tremendous.  I repeat it almost 3 times.  I can&#039;t help myself.  I really enjoying it.</description>
		<content:encoded><![CDATA[<p>I can humbly say that &#8220;The Longest Journey&#8221; is one of the ten best games I’ve played in my life.  The features and effects are awesome and tremendous.  I repeat it almost 3 times.  I can&#8217;t help myself.  I really enjoying it.
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		<title>By: Metronome</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-108334</link>
		<dc:creator>Metronome</dc:creator>
		<pubDate>Sat, 01 Nov 2008 17:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2343#comment-108334</guid>
		<description>Reverend, I think in the term of gaming world, TLJ series has one of the best stories. You just can&#039;t compare the story in the game to some stories that you get from 20 academy awards winning movie, best novel in the world, and/or stories that&#039;s popular in the pub.</description>
		<content:encoded><![CDATA[<p>Reverend, I think in the term of gaming world, TLJ series has one of the best stories. You just can&#8217;t compare the story in the game to some stories that you get from 20 academy awards winning movie, best novel in the world, and/or stories that&#8217;s popular in the pub.
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		<title>By: Reverend Speed</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-99435</link>
		<dc:creator>Reverend Speed</dc:creator>
		<pubDate>Sat, 11 Oct 2008 21:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2343#comment-99435</guid>
		<description>Fuckdamnit. Jesus. I&#039;ve just played through TLJ and Dreamfall. Gameplay aside, how on EARTH can somebody say these games have good stories? I mean, there&#039;s some nice dialogue, but they&#039;re meandering, heavily clichéd badly structured RAMBLES. If somebody started to tell you these stories in a pub, you&#039;d feel compelled to set fire to the teller and NO ONE WOULD BLAME YOU IF YOU DID. TLJ gets some points for the interesting take on a main character and the affair with the compass (which I don&#039;t think anybody&#039;s mentioned above), Dreamfall has some lovely little moments of conversation, it has the father-daughter relationship and some lovely reveals of older locations, but... christ on a spike.

Good stories? Seriously?</description>
		<content:encoded><![CDATA[<p>Fuckdamnit. Jesus. I&#8217;ve just played through TLJ and Dreamfall. Gameplay aside, how on EARTH can somebody say these games have good stories? I mean, there&#8217;s some nice dialogue, but they&#8217;re meandering, heavily clichéd badly structured RAMBLES. If somebody started to tell you these stories in a pub, you&#8217;d feel compelled to set fire to the teller and NO ONE WOULD BLAME YOU IF YOU DID. TLJ gets some points for the interesting take on a main character and the affair with the compass (which I don&#8217;t think anybody&#8217;s mentioned above), Dreamfall has some lovely little moments of conversation, it has the father-daughter relationship and some lovely reveals of older locations, but&#8230; christ on a spike.</p>
<p>Good stories? Seriously?
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		<title>By: Dogun</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-80286</link>
		<dc:creator>Dogun</dc:creator>
		<pubDate>Thu, 21 Aug 2008 06:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2343#comment-80286</guid>
		<description>&lt;3 TLJ.  And Ragnar&#039;s vision, and the writing.

I wish someone had thrown them some more time and some more budget for Dreamfall, is all, and that they had concentrated a bit less on the engine and a bit more on tying the different pieces of story together.  I really loved the story until it kind of felt flat.  I hope Chapters does a bit to restore that feeling of effortless wonder I had with TLJ.</description>
		<content:encoded><![CDATA[<p>&lt;3 TLJ.  And Ragnar&#8217;s vision, and the writing.</p>
<p>I wish someone had thrown them some more time and some more budget for Dreamfall, is all, and that they had concentrated a bit less on the engine and a bit more on tying the different pieces of story together.  I really loved the story until it kind of felt flat.  I hope Chapters does a bit to restore that feeling of effortless wonder I had with TLJ.
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		<title>By: Ozzie</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-80020</link>
		<dc:creator>Ozzie</dc:creator>
		<pubDate>Wed, 20 Aug 2008 16:23:36 +0000</pubDate>
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		<description>It&#039;s interesting that Ragnar admits that they didn&#039;t plan much of TLJs story beforehand and developed it just as they went along.
Maybe, unintentionally, this gave the game a much more natural flow. Of course, they could have cut down on some overlong parts, but overall, the story felt natural.

Otherwise, I always thought that the storytelling of Dreamfall was kinda awkward, everything felt so forced, stilted, unnatural, at least in the second part.
I would love to explain why, but I forgot the details. :/</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that Ragnar admits that they didn&#8217;t plan much of TLJs story beforehand and developed it just as they went along.<br />
Maybe, unintentionally, this gave the game a much more natural flow. Of course, they could have cut down on some overlong parts, but overall, the story felt natural.</p>
<p>Otherwise, I always thought that the storytelling of Dreamfall was kinda awkward, everything felt so forced, stilted, unnatural, at least in the second part.<br />
I would love to explain why, but I forgot the details. :/
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		<title>By: Yann Best</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-80011</link>
		<dc:creator>Yann Best</dc:creator>
		<pubDate>Wed, 20 Aug 2008 15:56:34 +0000</pubDate>
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		<description>&lt;i&gt;&quot;Um. You might have confused aberration with ‘abomination’ there.&quot;&lt;/i&gt;

You&#039;re entirely right. And my vocabulary improves a jot, thanks for that.

I still refuse to accept the &#039;flaws in execution&#039; comment, though (unless &#039;not making the game work on later OS&#039;s&#039; counts).</description>
		<content:encoded><![CDATA[<p><i>&#8220;Um. You might have confused aberration with ‘abomination’ there.&#8221;</i></p>
<p>You&#8217;re entirely right. And my vocabulary improves a jot, thanks for that.</p>
<p>I still refuse to accept the &#8216;flaws in execution&#8217; comment, though (unless &#8216;not making the game work on later OS&#8217;s&#8217; counts).
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		<title>By: JonFitt</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-80008</link>
		<dc:creator>JonFitt</dc:creator>
		<pubDate>Wed, 20 Aug 2008 15:47:25 +0000</pubDate>
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		<description>On another note: Ragnar Tørnquist, he is an Armoured Bear right?</description>
		<content:encoded><![CDATA[<p>On another note: Ragnar Tørnquist, he is an Armoured Bear right?
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		<title>By: Archaeon</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-79999</link>
		<dc:creator>Archaeon</dc:creator>
		<pubDate>Wed, 20 Aug 2008 15:27:09 +0000</pubDate>
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		<description>I bought both TLJ and Dreamfall a few months ago on Steam because I was on a &quot;NEED ADVENTUREZ!&quot; kick and they were highly recommended.  So I scooped them up (along with Beyond Good &amp; Evil and Curse of Monkey Island) and a good time was had by all.  Obviously TLJ looks a good bit dated by now, the storyline was fantastic.  And the &lt;strike&gt;storyline&lt;/strike&gt; narrative was so great that I felt like I always had a good idea of what to do/click next, instead of just randomly clicking away at the screen hoping to God that I figure out the puzzle.

Obviously Dreamfall left me wanting more, since for the entire game I&#039;d been wondering what the hell that Storytime realm was, and then you get one little snippet at the end of the game before the cliffhanger.  I was a little dissatisfied with the interface/control scheme of Dreamfall, and &lt;i&gt;very&lt;/i&gt; dissatisfied with the completely unnecessary and unnatural fight sequences, but I was still drawn to the story.  A good story like Dreamfall&#039;s will suck me totally in and cause me to forgive all slights.  I sincerely hope that we will see a true conclusion to the story, and I&#039;m definitely looking forward to TSW.</description>
		<content:encoded><![CDATA[<p>I bought both TLJ and Dreamfall a few months ago on Steam because I was on a &#8220;NEED ADVENTUREZ!&#8221; kick and they were highly recommended.  So I scooped them up (along with Beyond Good &amp; Evil and Curse of Monkey Island) and a good time was had by all.  Obviously TLJ looks a good bit dated by now, the storyline was fantastic.  And the <strike>storyline</strike> narrative was so great that I felt like I always had a good idea of what to do/click next, instead of just randomly clicking away at the screen hoping to God that I figure out the puzzle.</p>
<p>Obviously Dreamfall left me wanting more, since for the entire game I&#8217;d been wondering what the hell that Storytime realm was, and then you get one little snippet at the end of the game before the cliffhanger.  I was a little dissatisfied with the interface/control scheme of Dreamfall, and <i>very</i> dissatisfied with the completely unnecessary and unnatural fight sequences, but I was still drawn to the story.  A good story like Dreamfall&#8217;s will suck me totally in and cause me to forgive all slights.  I sincerely hope that we will see a true conclusion to the story, and I&#8217;m definitely looking forward to TSW.
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		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-79998</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Wed, 20 Aug 2008 15:26:41 +0000</pubDate>
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		<description>Um. You might have confused aberration with &#039;abomination&#039; there.</description>
		<content:encoded><![CDATA[<p>Um. You might have confused aberration with &#8216;abomination&#8217; there.
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		<title>By: Yann Best</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-79996</link>
		<dc:creator>Yann Best</dc:creator>
		<pubDate>Wed, 20 Aug 2008 15:08:55 +0000</pubDate>
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		<description>&lt;i&gt;&quot;I wish Bladerunner hadn’t been an aberration&quot;&lt;/i&gt;

You will burn in a special part of Hell for describing the &lt;i&gt;fantastic&lt;/i&gt; Blade Runner as an aberration. One of the greatest point &amp; click adventures ever made.</description>
		<content:encoded><![CDATA[<p><i>&#8220;I wish Bladerunner hadn’t been an aberration&#8221;</i></p>
<p>You will burn in a special part of Hell for describing the <i>fantastic</i> Blade Runner as an aberration. One of the greatest point &amp; click adventures ever made.
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2008/08/19/ragnar-t%c3%b8rnquist-on-the-longest-journey/#comment-79983</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Wed, 20 Aug 2008 14:30:11 +0000</pubDate>
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		<description>I found a lot of Dreamfall utterly heartbreaking, and mostly in a good way. I&#039;d just finished TLJ and moved straight onto Dreamfall, and seeing what had become of Venice, of the Border House and April&#039;s old friends was just &lt;i&gt;horrible&lt;/i&gt;. I&#039;d not realised how much I&#039;d connected with the characters before then.

On the changes to April, mm. It wasn&#039;t quite as easy to swallow, because disillusioned, bitter April was so unlikeable. Having spent the first hour or so in charge of ultra-mopey Zoe I was ready for a change, but got a mopey and &lt;i&gt;angry&lt;/i&gt; April.

EDIT: Oh, and I LOVE the idea of improv dialogue in games. Too many voice actors seem to just go with whatever unreadable mistranslated crap they&#039;re given and read it line for line. Actors ought to be given enough free reign to make their own mark on the script.

EDIT EDIT: Oh! Oh! And he referenced Heart of Darkness! Man, I wish I&#039;d played that past the demo when I had the chance.</description>
		<content:encoded><![CDATA[<p>I found a lot of Dreamfall utterly heartbreaking, and mostly in a good way. I&#8217;d just finished TLJ and moved straight onto Dreamfall, and seeing what had become of Venice, of the Border House and April&#8217;s old friends was just <i>horrible</i>. I&#8217;d not realised how much I&#8217;d connected with the characters before then.</p>
<p>On the changes to April, mm. It wasn&#8217;t quite as easy to swallow, because disillusioned, bitter April was so unlikeable. Having spent the first hour or so in charge of ultra-mopey Zoe I was ready for a change, but got a mopey and <i>angry</i> April.</p>
<p>EDIT: Oh, and I LOVE the idea of improv dialogue in games. Too many voice actors seem to just go with whatever unreadable mistranslated crap they&#8217;re given and read it line for line. Actors ought to be given enough free reign to make their own mark on the script.</p>
<p>EDIT EDIT: Oh! Oh! And he referenced Heart of Darkness! Man, I wish I&#8217;d played that past the demo when I had the chance.
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