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	<title>Comments on: Mercenaries 2 Co-op Footage</title>
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	<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/</link>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-81240</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sat, 23 Aug 2008 10:37:01 +0000</pubDate>
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		<description>Is that a PC demo or is the movement just always so digital - if it&#039;s a console demo, is there proof that the PC will have decent (i.e. not K&amp;L) co-op?</description>
		<content:encoded><![CDATA[<p>Is that a PC demo or is the movement just always so digital &#8211; if it&#8217;s a console demo, is there proof that the PC will have decent (i.e. not K&amp;L) co-op?
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-81145</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Fri, 22 Aug 2008 21:15:34 +0000</pubDate>
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		<description>These developer types just can&#039;t resist making the Russians drunks, can they?

Looks like a lot of fun indeed.  A good demo, with a respectable commentary - they&#039;re clearly enjoying the game, which is promising.  The fact that there are two of them should perhaps be noted by other demo presenters - with two of them they can banter a little and only speak when there&#039;s something worthwhile to say, rather than just have one nasal whinger gibbering nervously about nothing much in a desperate bid to fill the silence.

Online co-op can shove it, though.  I&#039;d get it if there were a split-screen option, though probably on the funsquare.  Otherwise... not much point, to be honest.</description>
		<content:encoded><![CDATA[<p>These developer types just can&#8217;t resist making the Russians drunks, can they?</p>
<p>Looks like a lot of fun indeed.  A good demo, with a respectable commentary &#8211; they&#8217;re clearly enjoying the game, which is promising.  The fact that there are two of them should perhaps be noted by other demo presenters &#8211; with two of them they can banter a little and only speak when there&#8217;s something worthwhile to say, rather than just have one nasal whinger gibbering nervously about nothing much in a desperate bid to fill the silence.</p>
<p>Online co-op can shove it, though.  I&#8217;d get it if there were a split-screen option, though probably on the funsquare.  Otherwise&#8230; not much point, to be honest.
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-81115</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 22 Aug 2008 18:46:04 +0000</pubDate>
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		<description>Why does the protagonist look like such a idiot?  I&#039;m no fan of super muscle bound guys either, but come on..</description>
		<content:encoded><![CDATA[<p>Why does the protagonist look like such a idiot?  I&#8217;m no fan of super muscle bound guys either, but come on..
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		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-81087</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Fri, 22 Aug 2008 17:48:43 +0000</pubDate>
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		<description>Awesome.

&lt;a href=&quot;http://uk.youtube.com/watch?v=C1iELMw4qBM&quot; rel=&quot;nofollow&quot;&gt;I did a game which never got released&lt;/a&gt;, and you could use your grapple/rocket to snag any enemy/friend/neutral objects, including auto turrets which you could take ownership of by &quot;powering&quot; them to your side, so that they&#039;d fight for you, or you could place them behind enemy lines or whatever.

But yeah, not in co-op, and the game wasn&#039;t finished, so... they got a first, there. Very cool to see it done, and finished.</description>
		<content:encoded><![CDATA[<p>Awesome.</p>
<p><a href="http://uk.youtube.com/watch?v=C1iELMw4qBM" rel="nofollow">I did a game which never got released</a>, and you could use your grapple/rocket to snag any enemy/friend/neutral objects, including auto turrets which you could take ownership of by &#8220;powering&#8221; them to your side, so that they&#8217;d fight for you, or you could place them behind enemy lines or whatever.</p>
<p>But yeah, not in co-op, and the game wasn&#8217;t finished, so&#8230; they got a first, there. Very cool to see it done, and finished.
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-81052</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Fri, 22 Aug 2008 16:23:33 +0000</pubDate>
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		<description>Co-op destruction is the best kind.</description>
		<content:encoded><![CDATA[<p>Co-op destruction is the best kind.
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		<title>By: Subject 706</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-81050</link>
		<dc:creator>Subject 706</dc:creator>
		<pubDate>Fri, 22 Aug 2008 16:19:49 +0000</pubDate>
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		<description>Way too arcadey for my taste. If only Jagged Alliance 3 hadn&#039;t been postponed until 2010.</description>
		<content:encoded><![CDATA[<p>Way too arcadey for my taste. If only Jagged Alliance 3 hadn&#8217;t been postponed until 2010.
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		<title>By: The Poisoned Sponge</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-81018</link>
		<dc:creator>The Poisoned Sponge</dc:creator>
		<pubDate>Fri, 22 Aug 2008 15:02:52 +0000</pubDate>
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		<description>I think I shall definitely purchase this, if only because the designers know the word &#039;plethora&#039;... it is such a *good* word, almost as good as &#039;pantheon&#039;.</description>
		<content:encoded><![CDATA[<p>I think I shall definitely purchase this, if only because the designers know the word &#8216;plethora&#8217;&#8230; it is such a *good* word, almost as good as &#8216;pantheon&#8217;.
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		<title>By: Butler`</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-81009</link>
		<dc:creator>Butler`</dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:39:42 +0000</pubDate>
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		<description>It looks a little bit arcadey for my tastes, but at the same time undeniably fun.

It&#039;s on my list.</description>
		<content:encoded><![CDATA[<p>It looks a little bit arcadey for my tastes, but at the same time undeniably fun.</p>
<p>It&#8217;s on my list.
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		<title>By: luphisto</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-81000</link>
		<dc:creator>luphisto</dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:24:11 +0000</pubDate>
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		<description>looks bloody excellent.</description>
		<content:encoded><![CDATA[<p>looks bloody excellent.
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		<title>By: espy</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-80994</link>
		<dc:creator>espy</dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:07:49 +0000</pubDate>
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		<description>Looks very nice, and was well presented (plethora!), but again, what is the point of releasing it 5 days later in Europe? Is there any conceivable benefit from this delay for anyone involved?</description>
		<content:encoded><![CDATA[<p>Looks very nice, and was well presented (plethora!), but again, what is the point of releasing it 5 days later in Europe? Is there any conceivable benefit from this delay for anyone involved?
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		<title>By: Nero</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-80967</link>
		<dc:creator>Nero</dc:creator>
		<pubDate>Fri, 22 Aug 2008 13:04:30 +0000</pubDate>
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		<description>I have always liked the Mercs games idea. Loved the first one and I think I will like this aswell as it&#039;s more of the same. Also I can&#039;t wait to again play as a Swedish guy in a game again.</description>
		<content:encoded><![CDATA[<p>I have always liked the Mercs games idea. Loved the first one and I think I will like this aswell as it&#8217;s more of the same. Also I can&#8217;t wait to again play as a Swedish guy in a game again.
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		<title>By: Chris Evans</title>
		<link>http://www.rockpapershotgun.com/2008/08/22/mercenaries-2-co-op/#comment-80930</link>
		<dc:creator>Chris Evans</dc:creator>
		<pubDate>Fri, 22 Aug 2008 11:25:49 +0000</pubDate>
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		<description>Now that is looking damn fun!</description>
		<content:encoded><![CDATA[<p>Now that is looking damn fun!
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