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	<title>Comments on: Morality Tales &#8211; BioWare Versus The Issues</title>
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	<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/</link>
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		<title>By: Emexy</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-335533</link>
		<dc:creator>Emexy</dc:creator>
		<pubDate>Sun, 25 Oct 2009 10:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-335533</guid>
		<description>No one wants to give me a suitable answer for this question! How do I check the firmware if I bought an iphone that is unactivated? I can&#039;t check it through iTUNES because it says I need to activate it, and I tried the emergency call thing and that doesn&#039;t work. I need to know the firmware that way I can find out the appropriate method to unlock it. Help please?



________________
 [url=http://www.youtube.com/watch?v=aBoMmqEIsGk]unlock iphone 3g[/url]</description>
		<content:encoded><![CDATA[<p>No one wants to give me a suitable answer for this question! How do I check the firmware if I bought an iphone that is unactivated? I can&#8217;t check it through iTUNES because it says I need to activate it, and I tried the emergency call thing and that doesn&#8217;t work. I need to know the firmware that way I can find out the appropriate method to unlock it. Help please?</p>
<p>________________<br />
 [url=http://www.youtube.com/watch?v=aBoMmqEIsGk]unlock iphone 3g[/url]</p>
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		<title>By: Strike</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-89380</link>
		<dc:creator>Strike</dc:creator>
		<pubDate>Mon, 15 Sep 2008 15:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-89380</guid>
		<description>Kreia only yells at you when you don&#039;t agree with her views. Most of her influence convo are somewhat on selfish side. I believe it is much harder to gain influence on her when you are in the Light side than you are in the Dark side. Taking to account my experience of doing replays in both sides. It is easiest to gain influence is when you are neutral.
I wish that they included the option  to become Jensaaria. It is quite perfect for people who are tired of choice to become a Jedi or a Sith.</description>
		<content:encoded><![CDATA[<p>Kreia only yells at you when you don&#8217;t agree with her views. Most of her influence convo are somewhat on selfish side. I believe it is much harder to gain influence on her when you are in the Light side than you are in the Dark side. Taking to account my experience of doing replays in both sides. It is easiest to gain influence is when you are neutral.<br />
I wish that they included the option  to become Jensaaria. It is quite perfect for people who are tired of choice to become a Jedi or a Sith.</p>
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		<title>By: Klaus</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-86825</link>
		<dc:creator>Klaus</dc:creator>
		<pubDate>Mon, 08 Sep 2008 21:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-86825</guid>
		<description>I&#039;ve been playing games for a while, but Kreia is actually the only character who influenced me outside the game. I played through Kotor 2 as neutral the very first time, and light-sided the next. Didn&#039;t have the heart to play dark-sided as I didn&#039;t want Kreia to yell at me. :(

The morality thing was interesting when I got started with BG, but now it&#039;s pretty amusing. I agree very much with Kreia&#039;s philosophy but you really can&#039;t apply these in other games. Refusing to help someone usually results in a &quot;Oh PC! How could you be so heartless!&quot; from a goody-two-shoes npc, and there usually isn&#039;t an answer to explain it other than &quot;Shut up, before I skin you!&quot;.

Jaheira and I almost always come to blows when I refuse to hand over the Harper killing sword. (can&#039;t remember if that&#039;s mod or not though). 

I never really liked the Orcs are unrepentant evil argument, as I saw it as a nurture issue, I really do usually hate the Elves. They&#039;re supposedly above all mortal quibbles and yet they express the same bigotry and flaws everyone else does, and they get to make more of those flaws since they live for centuries and NEVER learn from their mistakes. 

For the BG2 SOA ending, good thing they intertwined getting your soul back with saving the elven city, because I would have left those assholes to die. Argh, probably the most annoying aspect about the game.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing games for a while, but Kreia is actually the only character who influenced me outside the game. I played through Kotor 2 as neutral the very first time, and light-sided the next. Didn&#8217;t have the heart to play dark-sided as I didn&#8217;t want Kreia to yell at me. :(</p>
<p>The morality thing was interesting when I got started with BG, but now it&#8217;s pretty amusing. I agree very much with Kreia&#8217;s philosophy but you really can&#8217;t apply these in other games. Refusing to help someone usually results in a &#8220;Oh PC! How could you be so heartless!&#8221; from a goody-two-shoes npc, and there usually isn&#8217;t an answer to explain it other than &#8220;Shut up, before I skin you!&#8221;.</p>
<p>Jaheira and I almost always come to blows when I refuse to hand over the Harper killing sword. (can&#8217;t remember if that&#8217;s mod or not though). </p>
<p>I never really liked the Orcs are unrepentant evil argument, as I saw it as a nurture issue, I really do usually hate the Elves. They&#8217;re supposedly above all mortal quibbles and yet they express the same bigotry and flaws everyone else does, and they get to make more of those flaws since they live for centuries and NEVER learn from their mistakes. </p>
<p>For the BG2 SOA ending, good thing they intertwined getting your soul back with saving the elven city, because I would have left those assholes to die. Argh, probably the most annoying aspect about the game.</p>
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		<title>By: Calabi</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-84675</link>
		<dc:creator>Calabi</dc:creator>
		<pubDate>Wed, 03 Sep 2008 11:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-84675</guid>
		<description>@animal  In Torment your character was hugely powerful.  Compared to other RPGs your stats and gains, The Nameless one was for all intents a god, just without the omnipotence.  

The irony was that he only cared for himself, as perhaps a real god would.  They tease you throughout the game with bigger things, like perhaps you are going to stop the war, or save the lady.  In the end those were to big for one man, even an immortal, he could only influence his own fate.</description>
		<content:encoded><![CDATA[<p>@animal  In Torment your character was hugely powerful.  Compared to other RPGs your stats and gains, The Nameless one was for all intents a god, just without the omnipotence.  </p>
<p>The irony was that he only cared for himself, as perhaps a real god would.  They tease you throughout the game with bigger things, like perhaps you are going to stop the war, or save the lady.  In the end those were to big for one man, even an immortal, he could only influence his own fate.</p>
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		<title>By: Patrick Weekes</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-84492</link>
		<dc:creator>Patrick Weekes</dc:creator>
		<pubDate>Tue, 02 Sep 2008 20:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-84492</guid>
		<description>My first with-actual-game playthrough was with Tali and Gare-bear. I was a Sentinel. We didn&#039;t have a lot of raw firepower, but man, we could debuff anything.

I did Liara&#039;s World at about Level 40. The cutscenes were unintentionally hilarious.

&lt;i&gt;Big massive cutscene of armature unfolding.&lt;/i&gt;

Me: Oh, no, an armature! Gosh, it&#039;s not like we&#039;ve been fighting those on foot the whole way here just to get more experience than you get from one-shotting them in the Mako! Hey, Tali, could you be a dear and... thanks, awfully. 

&lt;i&gt;Watches as AI-Hacked armature zots the geth ghosts while my team lounges against the railing and has a smoke.&lt;/i&gt;

Me: Hey, armature, I have to tell you, that&#039;s some great stuff. Listen, though, I think we might be taking this whole squad in a different direction. Best of luck to you, and all, but &lt;i&gt;Sabotage Overload Stasis-that-I-can-fire-through Tali-do-Carnage&lt;/i&gt; aaaaaaand we&#039;re done.</description>
		<content:encoded><![CDATA[<p>My first with-actual-game playthrough was with Tali and Gare-bear. I was a Sentinel. We didn&#8217;t have a lot of raw firepower, but man, we could debuff anything.</p>
<p>I did Liara&#8217;s World at about Level 40. The cutscenes were unintentionally hilarious.</p>
<p><i>Big massive cutscene of armature unfolding.</i></p>
<p>Me: Oh, no, an armature! Gosh, it&#8217;s not like we&#8217;ve been fighting those on foot the whole way here just to get more experience than you get from one-shotting them in the Mako! Hey, Tali, could you be a dear and&#8230; thanks, awfully. </p>
<p><i>Watches as AI-Hacked armature zots the geth ghosts while my team lounges against the railing and has a smoke.</i></p>
<p>Me: Hey, armature, I have to tell you, that&#8217;s some great stuff. Listen, though, I think we might be taking this whole squad in a different direction. Best of luck to you, and all, but <i>Sabotage Overload Stasis-that-I-can-fire-through Tali-do-Carnage</i> aaaaaaand we&#8217;re done.</p>
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		<title>By: animal</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-84361</link>
		<dc:creator>animal</dc:creator>
		<pubDate>Tue, 02 Sep 2008 15:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-84361</guid>
		<description>I enjoy power fantasies as much as the next guy, but it becomes a bit boring if in every game you are the saviour of either the city, realm or universe.

That was one of the places where Torment scored a lot of points. Essentially in the game you still had as much power as in others, but it played out a bit differently where you were your own worst enemy and the responsibility of moving forward was left up to your character&#039;s choice.</description>
		<content:encoded><![CDATA[<p>I enjoy power fantasies as much as the next guy, but it becomes a bit boring if in every game you are the saviour of either the city, realm or universe.</p>
<p>That was one of the places where Torment scored a lot of points. Essentially in the game you still had as much power as in others, but it played out a bit differently where you were your own worst enemy and the responsibility of moving forward was left up to your character&#8217;s choice.</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-83990</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Mon, 01 Sep 2008 20:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-83990</guid>
		<description>&lt;blockquote&gt;Giant Fat Slug Guy, Lizard-Head Guy, Sexy Blue Girl, Facemask Girl, Mr Full-of-himself Guy and Hateful Racist Fundamentalist Girl.&lt;/blockquote&gt;

Which&#039;s Garrus? I sure hope he ain&#039;t Mr Full-of-himself Guy. Garrus was like my right hand man, I love that dude.</description>
		<content:encoded><![CDATA[<blockquote><p>Giant Fat Slug Guy, Lizard-Head Guy, Sexy Blue Girl, Facemask Girl, Mr Full-of-himself Guy and Hateful Racist Fundamentalist Girl.</p></blockquote>
<p>Which&#8217;s Garrus? I sure hope he ain&#8217;t Mr Full-of-himself Guy. Garrus was like my right hand man, I love that dude.</p>
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		<title>By: David Long</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-83723</link>
		<dc:creator>David Long</dc:creator>
		<pubDate>Mon, 01 Sep 2008 09:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-83723</guid>
		<description>If you still can&#039;t find the last keeper try this:
&lt;a href=&quot;http://www.youtube.com/watch?v=BXD9o2uXsjA&quot; rel=&quot;nofollow&quot;&gt;Keepers Walkthrough&lt;/a&gt;

Make some interesting points but feel that if every side conversation lead to a full scale investigation the game would be come very dull. And if the short side conversations were missing the game would be poorer for it. Sometimes it&#039;s fun to just give ridiculous or evil responses to the most emotional dilemas.
Tip - in mass effect bioware have kindly placed the responses in a fixed way so you can get the result you intend.
Top right option = Paragon/Good/Kind
Middle Right = middle ground - will get you through every conversation but not gain you much/any paragon/renegade points
Bottom right = Renegade/evil/aggressive response 
Options on the left are to investigate further or use your charm/intimated skills. 
If you want to be goodie goodie go for top right and charm more often.</description>
		<content:encoded><![CDATA[<p>If you still can&#8217;t find the last keeper try this:<br />
<a href="http://www.youtube.com/watch?v=BXD9o2uXsjA" rel="nofollow">Keepers Walkthrough</a></p>
<p>Make some interesting points but feel that if every side conversation lead to a full scale investigation the game would be come very dull. And if the short side conversations were missing the game would be poorer for it. Sometimes it&#8217;s fun to just give ridiculous or evil responses to the most emotional dilemas.<br />
Tip &#8211; in mass effect bioware have kindly placed the responses in a fixed way so you can get the result you intend.<br />
Top right option = Paragon/Good/Kind<br />
Middle Right = middle ground &#8211; will get you through every conversation but not gain you much/any paragon/renegade points<br />
Bottom right = Renegade/evil/aggressive response<br />
Options on the left are to investigate further or use your charm/intimated skills.<br />
If you want to be goodie goodie go for top right and charm more often.</p>
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		<title>By: Derek K.</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-83571</link>
		<dc:creator>Derek K.</dc:creator>
		<pubDate>Sun, 31 Aug 2008 15:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-83571</guid>
		<description>I&#039;m absolutely a Bioware fanboy, but I agree somewhat.  I still buy every Bioware game reflexively, though.

On the flip side - what else is there that comes close?  The CRPG is a fairly limited platform.  Bioware does a pretty dang good job within the constraints of having your DM be a computer processor, I think.

As much as liked the dialogue wheel, the fact that it was &quot;Up-Right == Paragon&quot; &quot;down-right == Asshole&quot; &quot;Left == XP/Plot&quot; did frustrate me at times.  Occasionally, late at night, I&#039;d just hold Up-Right and keep pressing X....

But again, kicks the ass of most everything out there, and is a blast at the same time.  So I give them a pass.  ;)

Also, the fact that the big beef most people have with Bioware being the lack of impact and the chiaroscuro (ooooh) world suggests that Bioware has done most everything right - when we&#039;re free to complain that the moral choices lack impact on the storyline at large, it suggests that they did a pretty good job on the little bits like gameplay and characterization...

Yeah, yeah.  Fanboy.  :p

And I&#039;ve yet to play an RPG that said &quot;You are the only hope of the world hurry hurry hurry that enforced it meaningfully.  A number of 4x games do.  But honestly, I&#039;d be *pissed* if my RPG told me &quot;Hey, stop doing that sidequest, my artificial timer is up.&quot;  It&#039;s my RPG.  Screw you, hippy.</description>
		<content:encoded><![CDATA[<p>I&#8217;m absolutely a Bioware fanboy, but I agree somewhat.  I still buy every Bioware game reflexively, though.</p>
<p>On the flip side &#8211; what else is there that comes close?  The CRPG is a fairly limited platform.  Bioware does a pretty dang good job within the constraints of having your DM be a computer processor, I think.</p>
<p>As much as liked the dialogue wheel, the fact that it was &#8220;Up-Right == Paragon&#8221; &#8220;down-right == Asshole&#8221; &#8220;Left == XP/Plot&#8221; did frustrate me at times.  Occasionally, late at night, I&#8217;d just hold Up-Right and keep pressing X&#8230;.</p>
<p>But again, kicks the ass of most everything out there, and is a blast at the same time.  So I give them a pass.  ;)</p>
<p>Also, the fact that the big beef most people have with Bioware being the lack of impact and the chiaroscuro (ooooh) world suggests that Bioware has done most everything right &#8211; when we&#8217;re free to complain that the moral choices lack impact on the storyline at large, it suggests that they did a pretty good job on the little bits like gameplay and characterization&#8230;</p>
<p>Yeah, yeah.  Fanboy.  :p</p>
<p>And I&#8217;ve yet to play an RPG that said &#8220;You are the only hope of the world hurry hurry hurry that enforced it meaningfully.  A number of 4x games do.  But honestly, I&#8217;d be *pissed* if my RPG told me &#8220;Hey, stop doing that sidequest, my artificial timer is up.&#8221;  It&#8217;s my RPG.  Screw you, hippy.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-82939</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 28 Aug 2008 23:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-82939</guid>
		<description>The sidequests I mentioned I brought up because I think they&#039;re an excellent example of how optional sidequests could be presented during (fictionally) urgent primary quests without much disrupting mimesis. Even better, if a bit less player-friendly, could be forcing one to deal with real, actual time limits of some sort so that doing the humanitarian thing does have real tradeoffs as far as accomplishing your main goals. Forcing hard choices.</description>
		<content:encoded><![CDATA[<p>The sidequests I mentioned I brought up because I think they&#8217;re an excellent example of how optional sidequests could be presented during (fictionally) urgent primary quests without much disrupting mimesis. Even better, if a bit less player-friendly, could be forcing one to deal with real, actual time limits of some sort so that doing the humanitarian thing does have real tradeoffs as far as accomplishing your main goals. Forcing hard choices.</p>
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		<title>By: CdrJameson</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-82917</link>
		<dc:creator>CdrJameson</dc:creator>
		<pubDate>Thu, 28 Aug 2008 21:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-82917</guid>
		<description>Wowzapolawza! I&#039;ve just played Bring Down The Sky, and although it&#039;s got the same identikit pirate bases they&#039;re so much better laid out (i.e. you&#039;re able to walk through the door without being mobbed and flanked) it&#039;s unbelievably more fun to play. The asteroid also seems to have the highest habitation density in known space. 

Which is good.

The game they wanted to make, I suspect.</description>
		<content:encoded><![CDATA[<p>Wowzapolawza! I&#8217;ve just played Bring Down The Sky, and although it&#8217;s got the same identikit pirate bases they&#8217;re so much better laid out (i.e. you&#8217;re able to walk through the door without being mobbed and flanked) it&#8217;s unbelievably more fun to play. The asteroid also seems to have the highest habitation density in known space. </p>
<p>Which is good.</p>
<p>The game they wanted to make, I suspect.</p>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/comment-page-3/#comment-82890</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 28 Aug 2008 19:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2388#comment-82890</guid>
		<description>Captainboringheadaches is a brilliant name for him.  I ended up only talking to Ash and .. err .. the women with the mask as I found the others all fairly dull or unengaging.</description>
		<content:encoded><![CDATA[<p>Captainboringheadaches is a brilliant name for him.  I ended up only talking to Ash and .. err .. the women with the mask as I found the others all fairly dull or unengaging.</p>
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