<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Quest For Quest For Glory II Complete!</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 22:04:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Xander77</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-83329</link>
		<dc:creator>Xander77</dc:creator>
		<pubDate>Sat, 30 Aug 2008 10:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-83329</guid>
		<description>Also, the combat is freaking stupid.

I&#039;ve contrasted and compared with the original game. In it, going into the desert with a starting thief character, engaging in combat with the first thing that crosses your path and spamming &quot;attack&quot; is a guaranteed win, several fights in row. In this game, doing the same with a starting fighter, at the minimal difficulty setting is an insta-death. Bullshit.</description>
		<content:encoded><![CDATA[<p>Also, the combat is freaking stupid.</p>
<p>I&#8217;ve contrasted and compared with the original game. In it, going into the desert with a starting thief character, engaging in combat with the first thing that crosses your path and spamming &#8220;attack&#8221; is a guaranteed win, several fights in row. In this game, doing the same with a starting fighter, at the minimal difficulty setting is an insta-death. Bullshit.
<p class="report-comment">
				<span id="reportcomment_results_div_83329"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 83329 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_83329"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-82815</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Thu, 28 Aug 2008 14:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-82815</guid>
		<description>Not again. Another sudden death that I just couldn&#039;t foresee. 

Ok, that&#039;s it. I&#039;ve had enough of this game. The next person who tries to tell me, that games were much better &quot;back then&quot; and that nowadays games are just &quot;dumbed down&quot; I&#039;ll punch squarely into the mouth.

This game is so full of dead ends and sudden death situations that it hurts! I&#039;ll never again complain about Oblivion&#039;s quest markers or anything like that. Challenging games are one thing, but games where you have to save every 5 seconds, because you never know which action might lead to a sudden death, without even getting so much as a hint are just plain unfair and lazily designed.</description>
		<content:encoded><![CDATA[<p>Not again. Another sudden death that I just couldn&#8217;t foresee. </p>
<p>Ok, that&#8217;s it. I&#8217;ve had enough of this game. The next person who tries to tell me, that games were much better &#8220;back then&#8221; and that nowadays games are just &#8220;dumbed down&#8221; I&#8217;ll punch squarely into the mouth.</p>
<p>This game is so full of dead ends and sudden death situations that it hurts! I&#8217;ll never again complain about Oblivion&#8217;s quest markers or anything like that. Challenging games are one thing, but games where you have to save every 5 seconds, because you never know which action might lead to a sudden death, without even getting so much as a hint are just plain unfair and lazily designed.
<p class="report-comment">
				<span id="reportcomment_results_div_82815"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 82815 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_82815"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quirk</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-82658</link>
		<dc:creator>Quirk</dc:creator>
		<pubDate>Thu, 28 Aug 2008 02:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-82658</guid>
		<description>Me, I&#039;ve got stuck at a point where I&#039;m being asked a question (would I like to share tea?) and seem to have no means of answering &quot;yes&quot;. What am I missing? Even switching to the parser&#039;s not helping.

Edit: found it. Apparently I have to click on myself with the talk cursor...</description>
		<content:encoded><![CDATA[<p>Me, I&#8217;ve got stuck at a point where I&#8217;m being asked a question (would I like to share tea?) and seem to have no means of answering &#8220;yes&#8221;. What am I missing? Even switching to the parser&#8217;s not helping.</p>
<p>Edit: found it. Apparently I have to click on myself with the talk cursor&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_82658"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 82658 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_82658"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-82477</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Wed, 27 Aug 2008 14:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-82477</guid>
		<description>Ok, so I went ahead and downloaded the game. Created a character, talked to everybody, got lost in those darn alleyways for hours (and I played with the simplified system), found a money changer to.. change my money, got lost in those darn alleys again and finally made my way back to the inn, where I bought the map. 

Hooray for the map! At last I can just click anywhere in the city I want to go to. So I go the fountain plaza and buy a basket. Because I liked the cat that sold it. Since I had the basket on my cursor, I immediatly clicked with it on the first thing in my path, which turned out to be a guard. Which told me that the basket had been stolen from it and then arrested me and hacked off my hands.

Restart Retry Quit

*sigh* It feels like I&#039;m 14 all over again..</description>
		<content:encoded><![CDATA[<p>Ok, so I went ahead and downloaded the game. Created a character, talked to everybody, got lost in those darn alleyways for hours (and I played with the simplified system), found a money changer to.. change my money, got lost in those darn alleys again and finally made my way back to the inn, where I bought the map. </p>
<p>Hooray for the map! At last I can just click anywhere in the city I want to go to. So I go the fountain plaza and buy a basket. Because I liked the cat that sold it. Since I had the basket on my cursor, I immediatly clicked with it on the first thing in my path, which turned out to be a guard. Which told me that the basket had been stolen from it and then arrested me and hacked off my hands.</p>
<p>Restart Retry Quit</p>
<p>*sigh* It feels like I&#8217;m 14 all over again..
<p class="report-comment">
				<span id="reportcomment_results_div_82477"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 82477 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_82477"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xander77</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-82310</link>
		<dc:creator>Xander77</dc:creator>
		<pubDate>Wed, 27 Aug 2008 06:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-82310</guid>
		<description>Huh. I really hoped I&#039;d like the game this time around... but it&#039;s still unpleasant, and the added bugs + the fact that a bunch of puzzles are actually made harder due to pixle hunting.... yeah.</description>
		<content:encoded><![CDATA[<p>Huh. I really hoped I&#8217;d like the game this time around&#8230; but it&#8217;s still unpleasant, and the added bugs + the fact that a bunch of puzzles are actually made harder due to pixle hunting&#8230;. yeah.
<p class="report-comment">
				<span id="reportcomment_results_div_82310"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 82310 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_82310"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CLLMM</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-82237</link>
		<dc:creator>CLLMM</dc:creator>
		<pubDate>Tue, 26 Aug 2008 21:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-82237</guid>
		<description>Calder, I suggest Dosbox so you can slow it down at that point or use the timer patches from http://www.tawmis.com/collector/Patches-Updates/Patches-Updates.html</description>
		<content:encoded><![CDATA[<p>Calder, I suggest Dosbox so you can slow it down at that point or use the timer patches from <a href="http://www.tawmis.com/collector/Patches-Updates/Patches-Updates.html" rel="nofollow">http://www.tawmis.com/collector/Patches-Updates/Patches-Updates.html</a>
<p class="report-comment">
				<span id="reportcomment_results_div_82237"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 82237 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_82237"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Calder</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-82164</link>
		<dc:creator>Calder</dc:creator>
		<pubDate>Tue, 26 Aug 2008 17:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-82164</guid>
		<description>WOW is the first word to come to mind (and not the addictive, life rotting kind). I first played the QFG series when I was like 12 or 13 when they re-released all the games as a set. I even remember being so hardcore into it as to suffer through the parser interface with my half-retarded barely teen mind. The fact that its been updated so that my horribly impatient post teen mind can re-live the adventure is nothing short of amazing!

Now If only I could find a find a fix for the QFG IV swamp glitch that works on XP/Vista my life can be complete.</description>
		<content:encoded><![CDATA[<p>WOW is the first word to come to mind (and not the addictive, life rotting kind). I first played the QFG series when I was like 12 or 13 when they re-released all the games as a set. I even remember being so hardcore into it as to suffer through the parser interface with my half-retarded barely teen mind. The fact that its been updated so that my horribly impatient post teen mind can re-live the adventure is nothing short of amazing!</p>
<p>Now If only I could find a find a fix for the QFG IV swamp glitch that works on XP/Vista my life can be complete.
<p class="report-comment">
				<span id="reportcomment_results_div_82164"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 82164 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_82164"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Geoff</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-82126</link>
		<dc:creator>Geoff</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-82126</guid>
		<description>Fantastic.
I loved the QFG games, but never played 2 because I couldn&#039;t cope with the graphics and parser.  This is a glorious thing they&#039;ve done.  Also, I concur with Pseudonym - QFG 4 was the best, but too buggy to complete.</description>
		<content:encoded><![CDATA[<p>Fantastic.<br />
I loved the QFG games, but never played 2 because I couldn&#8217;t cope with the graphics and parser.  This is a glorious thing they&#8217;ve done.  Also, I concur with Pseudonym &#8211; QFG 4 was the best, but too buggy to complete.
<p class="report-comment">
				<span id="reportcomment_results_div_82126"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 82126 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_82126"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ozzie</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-82105</link>
		<dc:creator>Ozzie</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-82105</guid>
		<description>&lt;blockquote&gt;Is the Wild West game on their site any good?&lt;/blockquote&gt;

Well, there&#039;s a demo. Personally, it disappointed me. 
I loved their version of KQII which is at least a thousand times better than the original one. I think I played through it 6 or 7 times. A very well written, atmospheric and quite open-ended adventure (there are many alternative solutions and it is at times quite non-linear).

Al Emmo is just not funny. Really, the humor is grating.</description>
		<content:encoded><![CDATA[<blockquote><p>Is the Wild West game on their site any good?</p></blockquote>
<p>Well, there&#8217;s a demo. Personally, it disappointed me.<br />
I loved their version of KQII which is at least a thousand times better than the original one. I think I played through it 6 or 7 times. A very well written, atmospheric and quite open-ended adventure (there are many alternative solutions and it is at times quite non-linear).</p>
<p>Al Emmo is just not funny. Really, the humor is grating.
<p class="report-comment">
				<span id="reportcomment_results_div_82105"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 82105 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_82105"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: N</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-82074</link>
		<dc:creator>N</dc:creator>
		<pubDate>Tue, 26 Aug 2008 14:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-82074</guid>
		<description>Talk about dedication...Thy did a sh&#039;bangin&#039; job indeed. I think I still have my QfG1 character somewhere in my save folders, I&#039;ll definitely check this out... The second game is the only one in the series I didn&#039;t play due to the graphics, I&#039;m a svga whore I guess... oh the lushness of it all...</description>
		<content:encoded><![CDATA[<p>Talk about dedication&#8230;Thy did a sh&#8217;bangin&#8217; job indeed. I think I still have my QfG1 character somewhere in my save folders, I&#8217;ll definitely check this out&#8230; The second game is the only one in the series I didn&#8217;t play due to the graphics, I&#8217;m a svga whore I guess&#8230; oh the lushness of it all&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_82074"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 82074 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_82074"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-82038</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Tue, 26 Aug 2008 13:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-82038</guid>
		<description>ACTUALLY Walker the original alleyway nonsense was copy protection. You needed a map to get round it :(</description>
		<content:encoded><![CDATA[<p>ACTUALLY Walker the original alleyway nonsense was copy protection. You needed a map to get round it :(
<p class="report-comment">
				<span id="reportcomment_results_div_82038"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 82038 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_82038"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James G</title>
		<link>http://www.rockpapershotgun.com/2008/08/26/quest-for-quest-for-glory-ii-complete/#comment-81970</link>
		<dc:creator>James G</dc:creator>
		<pubDate>Tue, 26 Aug 2008 11:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2389#comment-81970</guid>
		<description>I could never get into Sierra games, the seemingly random deaths annoyed me far too much. Hell, I remember playing one of the Space Quest games and I had just started, within about fifteen seconds a flying robot zoomed onto the screen and shot me. I don&#039;t think I had even moved.</description>
		<content:encoded><![CDATA[<p>I could never get into Sierra games, the seemingly random deaths annoyed me far too much. Hell, I remember playing one of the Space Quest games and I had just started, within about fifteen seconds a flying robot zoomed onto the screen and shot me. I don&#8217;t think I had even moved.
<p class="report-comment">
				<span id="reportcomment_results_div_81970"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 81970 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_81970"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

