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	<title>Comments on: Ryzom Rises Again</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/</link>
	<description></description>
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		<title>By: Richard Beer</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-188374</link>
		<dc:creator>Richard Beer</dc:creator>
		<pubDate>Thu, 14 May 2009 08:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-188374</guid>
		<description>Bleh, misclick.</description>
		<content:encoded><![CDATA[<p>Bleh, misclick.</p>
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		<title>By: JayT</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-83268</link>
		<dc:creator>JayT</dc:creator>
		<pubDate>Sat, 30 Aug 2008 04:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-83268</guid>
		<description>i have been a couple of hours there, got some of the last new batch of accounts last night, and so far i havent felt the grind, yet i havent advanced much.
its fun after a few hours, i can say that much, we´ll see how much does it lasts.</description>
		<content:encoded><![CDATA[<p>i have been a couple of hours there, got some of the last new batch of accounts last night, and so far i havent felt the grind, yet i havent advanced much.<br />
its fun after a few hours, i can say that much, we´ll see how much does it lasts.</p>
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	<item>
		<title>By: kenoxite</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-83031</link>
		<dc:creator>kenoxite</dc:creator>
		<pubDate>Fri, 29 Aug 2008 09:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-83031</guid>
		<description>&lt;b&gt;Hurry! There&#039;s &quot;Only 1912 new accounts left&quot;!&lt;/b&gt;
In an hour there&#039;ll be just 3000!!! I warned you!

I never got into french humour anyway...

The game? Oh, won&#039;t try it. I doubt it has changed much since I played it. Good ideas on paper, poor execution, grind-grind-grind, etc, etc.</description>
		<content:encoded><![CDATA[<p><b>Hurry! There&#8217;s &#8220;Only 1912 new accounts left&#8221;!</b><br />
In an hour there&#8217;ll be just 3000!!! I warned you!</p>
<p>I never got into french humour anyway&#8230;</p>
<p>The game? Oh, won&#8217;t try it. I doubt it has changed much since I played it. Good ideas on paper, poor execution, grind-grind-grind, etc, etc.</p>
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	<item>
		<title>By: DSX</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-83023</link>
		<dc:creator>DSX</dc:creator>
		<pubDate>Fri, 29 Aug 2008 09:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-83023</guid>
		<description>Got a warrior/harvester up to around 15. I tried the instance editor, pretty fun. This is a lot easier to get a hang of then previously. Character customization/ cosmetic is awful, scenery is very nice, skill system pretty fun. I&#039;m guessing at around lvl 20 you can start to play with guns instead of melee.</description>
		<content:encoded><![CDATA[<p>Got a warrior/harvester up to around 15. I tried the instance editor, pretty fun. This is a lot easier to get a hang of then previously. Character customization/ cosmetic is awful, scenery is very nice, skill system pretty fun. I&#8217;m guessing at around lvl 20 you can start to play with guns instead of melee.</p>
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	<item>
		<title>By: Shadow Aspect</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-83019</link>
		<dc:creator>Shadow Aspect</dc:creator>
		<pubDate>Fri, 29 Aug 2008 08:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-83019</guid>
		<description>Now just under 2000 accounts available. :)</description>
		<content:encoded><![CDATA[<p>Now just under 2000 accounts available. :)</p>
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-82995</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Fri, 29 Aug 2008 04:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-82995</guid>
		<description>&quot;Said 200 accounts left when I signed up. I’m thinking this “limit” is just to give the impression of scarcity and you can sign up whenever.&quot;

Nope, there are no more accounts available.  Here&#039;s what they say:

&quot;RYZOM REGISTRATION
Sorry but it&#039;s too late; all new accounts have been taken. We&#039;ll make more available regularly, so please come back later.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Said 200 accounts left when I signed up. I’m thinking this “limit” is just to give the impression of scarcity and you can sign up whenever.&#8221;</p>
<p>Nope, there are no more accounts available.  Here&#8217;s what they say:</p>
<p>&#8220;RYZOM REGISTRATION<br />
Sorry but it&#8217;s too late; all new accounts have been taken. We&#8217;ll make more available regularly, so please come back later.&#8221;</p>
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		<title>By: ulix</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-82978</link>
		<dc:creator>ulix</dc:creator>
		<pubDate>Fri, 29 Aug 2008 01:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-82978</guid>
		<description>I&#039;ve played two months of this game like half a year ago and enjoyed it. Very nice and very helpful community (at least on the German server).
Graphics are still quite good, the best aspect of it is the skill system though, in which you can build your own moves out of components (see above post).
When I was playing the &quot;Ryzom Ring&quot; (the area where self-built instances would play out) wasn&#039;t working though, don&#039;t know what happened since then, but don&#039;t really expect it to be implemented completely yet.
Or was it just that nobody used it? Don&#039;t really remember.
But go ahead and give it a try, its good fun for a mmo.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played two months of this game like half a year ago and enjoyed it. Very nice and very helpful community (at least on the German server).<br />
Graphics are still quite good, the best aspect of it is the skill system though, in which you can build your own moves out of components (see above post).<br />
When I was playing the &#8220;Ryzom Ring&#8221; (the area where self-built instances would play out) wasn&#8217;t working though, don&#8217;t know what happened since then, but don&#8217;t really expect it to be implemented completely yet.<br />
Or was it just that nobody used it? Don&#8217;t really remember.<br />
But go ahead and give it a try, its good fun for a mmo.</p>
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		<title>By: Dolphan</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-82969</link>
		<dc:creator>Dolphan</dc:creator>
		<pubDate>Fri, 29 Aug 2008 00:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-82969</guid>
		<description>First impressions aren&#039;t bad. Generic mmo gameplay for my first hour or so, but the world seems quite pretty, and the character development seems intriguing. You level up seperately in fighting, magic, harvesting, and crafting, getting experience in each by doing it. You can create your own abilities using the components of the ones you buy from skill trainers, with a clever balancing system - you pick the effects of your spell, attack, recipe, or whatever, and they have a point cost, which you have to match with penalties (mana cost, casting time, etc). Plenty of people around too it seems, I&#039;ll be firing it up again in due course.</description>
		<content:encoded><![CDATA[<p>First impressions aren&#8217;t bad. Generic mmo gameplay for my first hour or so, but the world seems quite pretty, and the character development seems intriguing. You level up seperately in fighting, magic, harvesting, and crafting, getting experience in each by doing it. You can create your own abilities using the components of the ones you buy from skill trainers, with a clever balancing system &#8211; you pick the effects of your spell, attack, recipe, or whatever, and they have a point cost, which you have to match with penalties (mana cost, casting time, etc). Plenty of people around too it seems, I&#8217;ll be firing it up again in due course.</p>
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	<item>
		<title>By: Zoetrope</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-82923</link>
		<dc:creator>Zoetrope</dc:creator>
		<pubDate>Thu, 28 Aug 2008 22:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-82923</guid>
		<description>Said 200 accounts left when I signed up. I&#039;m thinking this &quot;limit&quot; is just to give the impression of scarcity and you can sign up whenever.

I played the beta for this back in the day. It was very buggy (both in the literal sense in that the main enemies were bug creatures and also in the unstable client way). The world mythology was interesting though, very French.</description>
		<content:encoded><![CDATA[<p>Said 200 accounts left when I signed up. I&#8217;m thinking this &#8220;limit&#8221; is just to give the impression of scarcity and you can sign up whenever.</p>
<p>I played the beta for this back in the day. It was very buggy (both in the literal sense in that the main enemies were bug creatures and also in the unstable client way). The world mythology was interesting though, very French.</p>
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	<item>
		<title>By: Raphael</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-82907</link>
		<dc:creator>Raphael</dc:creator>
		<pubDate>Thu, 28 Aug 2008 20:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-82907</guid>
		<description>It&#039;s not *so* complex since the new newbie area (Ruins of Silan). NPCs guide you quite well through quests. The gap is quite present when you quit this land : for example, there&#039;s no guided path like WoW. So if I should give you one advice, take your time on Silan.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not *so* complex since the new newbie area (Ruins of Silan). NPCs guide you quite well through quests. The gap is quite present when you quit this land : for example, there&#8217;s no guided path like WoW. So if I should give you one advice, take your time on Silan.</p>
]]></content:encoded>
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	<item>
		<title>By: Dolphan</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-82906</link>
		<dc:creator>Dolphan</dc:creator>
		<pubDate>Thu, 28 Aug 2008 20:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-82906</guid>
		<description>Half an hour left on the client download. Ho Hum.</description>
		<content:encoded><![CDATA[<p>Half an hour left on the client download. Ho Hum.</p>
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		<title>By: DSX</title>
		<link>http://www.rockpapershotgun.com/2008/08/28/ryzom-rises-again/comment-page-1/#comment-82882</link>
		<dc:creator>DSX</dc:creator>
		<pubDate>Thu, 28 Aug 2008 18:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2404#comment-82882</guid>
		<description>I tried this a while back and found it immensely complex, with little curve for the newbie to get started without immediately dumping money into it. Willing to try it again, 176 accounts left.</description>
		<content:encoded><![CDATA[<p>I tried this a while back and found it immensely complex, with little curve for the newbie to get started without immediately dumping money into it. Willing to try it again, 176 accounts left.</p>
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