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	<title>Comments on: The Sunday Papers</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/</link>
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		<title>By: Matt</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83930</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 01 Sep 2008 18:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83930</guid>
		<description>Hurrah, good old Falco. Takes a couple of listens to get into that song. I&#039;ve been a fan of mclusky since er, &lt;a href=&quot;http://www.youtube.com/watch?v=OgkzRE89Gyw&quot; rel=&quot;nofollow&quot;&gt;that lightsabre cocksucking blues kitten video&lt;/a&gt; on rathergood all those years back, which then caused me to buy every single mclusky thing ever.

We&#039;s always trekkin down to Cardiff to see FOTL when they play at the Clwb. Tis mucho good night, apart from the midnight tours through random pitch black Welsh countryside trying to find the motorway back to Brum.</description>
		<content:encoded><![CDATA[<p>Hurrah, good old Falco. Takes a couple of listens to get into that song. I&#8217;ve been a fan of mclusky since er, <a href="http://www.youtube.com/watch?v=OgkzRE89Gyw" rel="nofollow">that lightsabre cocksucking blues kitten video</a> on rathergood all those years back, which then caused me to buy every single mclusky thing ever.</p>
<p>We&#8217;s always trekkin down to Cardiff to see FOTL when they play at the Clwb. Tis mucho good night, apart from the midnight tours through random pitch black Welsh countryside trying to find the motorway back to Brum.</p>
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		<title>By: MasterBoo</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83881</link>
		<dc:creator>MasterBoo</dc:creator>
		<pubDate>Mon, 01 Sep 2008 16:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83881</guid>
		<description>A fellow writer at www.sclegacy.com wrote a review for the first issue. He mentioned all the stories that are going to be featured in the next one - your name was there. It was probably published inside the first issue.</description>
		<content:encoded><![CDATA[<p>A fellow writer at <a href="http://www.sclegacy.com" rel="nofollow">http://www.sclegacy.com</a> wrote a review for the first issue. He mentioned all the stories that are going to be featured in the next one &#8211; your name was there. It was probably published inside the first issue.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83719</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 01 Sep 2008 08:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83719</guid>
		<description>GapGen: Nope, only done comic fiction professionally. Oh - bar some videogame script work I did for the first Chaos League.

KG</description>
		<content:encoded><![CDATA[<p>GapGen: Nope, only done comic fiction professionally. Oh &#8211; bar some videogame script work I did for the first Chaos League.</p>
<p>KG</p>
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		<title>By: Bhlaab</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83694</link>
		<dc:creator>Bhlaab</dc:creator>
		<pubDate>Mon, 01 Sep 2008 06:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83694</guid>
		<description>Hmmmmm makes you wonder if they should&#039;ve focused on a pc version instead

(joking, but why not just make the citadel smaller if it was such a problem?)</description>
		<content:encoded><![CDATA[<p>Hmmmmm makes you wonder if they should&#8217;ve focused on a pc version instead</p>
<p>(joking, but why not just make the citadel smaller if it was such a problem?)</p>
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		<title>By: Frosty840</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83686</link>
		<dc:creator>Frosty840</dc:creator>
		<pubDate>Mon, 01 Sep 2008 04:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83686</guid>
		<description>Does it seem to anyone else that the fact that marketing thinks a system works fine means that it is utterly and hopelessly broken?</description>
		<content:encoded><![CDATA[<p>Does it seem to anyone else that the fact that marketing thinks a system works fine means that it is utterly and hopelessly broken?</p>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83674</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 01 Sep 2008 01:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83674</guid>
		<description>They are faster in the PC version.

Not fast enough I suppose..</description>
		<content:encoded><![CDATA[<p>They are faster in the PC version.</p>
<p>Not fast enough I suppose..</p>
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		<title>By: kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83673</link>
		<dc:creator>kadayi</dc:creator>
		<pubDate>Mon, 01 Sep 2008 00:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83673</guid>
		<description>@randomnine

That&#039;s because your looking at it as a consumer, not a developer. It&#039;s not just graphical aspects that get compromised, it&#039;s the entire underpinning of your games structure from beginning to end. Consider the infamous slow lifts in Mass Effect, a necessary evil forced upon the developers because of the 360s lack of hard drive when it came to level loading. </description>
		<content:encoded><![CDATA[<p>@randomnine</p>
<p>That&#8217;s because your looking at it as a consumer, not a developer. It&#8217;s not just graphical aspects that get compromised, it&#8217;s the entire underpinning of your games structure from beginning to end. Consider the infamous slow lifts in Mass Effect, a necessary evil forced upon the developers because of the 360s lack of hard drive when it came to level loading.</p>
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		<title>By: MetalCircus</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83670</link>
		<dc:creator>MetalCircus</dc:creator>
		<pubDate>Mon, 01 Sep 2008 00:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83670</guid>
		<description>That&#039;s wierd - a mate lent me Mclusky does dallas record the other day and it&#039;s a blinder. Sheesh.</description>
		<content:encoded><![CDATA[<p>That&#8217;s wierd &#8211; a mate lent me Mclusky does dallas record the other day and it&#8217;s a blinder. Sheesh.</p>
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		<title>By: randomnine</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83669</link>
		<dc:creator>randomnine</dc:creator>
		<pubDate>Mon, 01 Sep 2008 00:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83669</guid>
		<description>kadayi: Personally, I&#039;m very happy with the technological stasis consoles create. Graphics quality more or less stabilises a few years after a console&#039;s launch, forcing developers and publishers to differentiate in other, more interesting ways.

It&#039;s a much healthier situation than on the PC, where success to a great extent used to build from screenshot appeal (peak graphics quality) times market size (scalability from peak to minimum spec). Hell, that&#039;s still the case - scalability on the PC is an even bigger issue now the top end tech has surged so far beyond what most people actually need for things besides games. The technological limitations consoles introduce perversely reduce the importance of technology and simplify the related problems, not to mention raising the tenable minimum spec for the majority of projects on them for most of a console&#039;s lifetime.

Nvidia and ATi are quite happy selling high-end graphics chips to tens of millions of people through Sony and Microsoft, I think. I imagine these things are far more lucrative than any other single model of video chipset.</description>
		<content:encoded><![CDATA[<p>kadayi: Personally, I&#8217;m very happy with the technological stasis consoles create. Graphics quality more or less stabilises a few years after a console&#8217;s launch, forcing developers and publishers to differentiate in other, more interesting ways.</p>
<p>It&#8217;s a much healthier situation than on the PC, where success to a great extent used to build from screenshot appeal (peak graphics quality) times market size (scalability from peak to minimum spec). Hell, that&#8217;s still the case &#8211; scalability on the PC is an even bigger issue now the top end tech has surged so far beyond what most people actually need for things besides games. The technological limitations consoles introduce perversely reduce the importance of technology and simplify the related problems, not to mention raising the tenable minimum spec for the majority of projects on them for most of a console&#8217;s lifetime.</p>
<p>Nvidia and ATi are quite happy selling high-end graphics chips to tens of millions of people through Sony and Microsoft, I think. I imagine these things are far more lucrative than any other single model of video chipset.</p>
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		<title>By: kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83666</link>
		<dc:creator>kadayi</dc:creator>
		<pubDate>Sun, 31 Aug 2008 23:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83666</guid>
		<description>@ Kieron

Thanks for the acknowledgment. It&#039;s an absolute bitch that MS decided to ship those budget 360s, because the knock on of that sole decision coupled with the consoles first approach that many developers have adopted, means we&#039;ll be lucky to see any AAA gaming titles that actually push the PC technologically in a couple of years. As it is, a reasonable off the shelf PC is quite capable of running pretty much anything ported from a 360 nowadays. Much as I enjoyed Mass Effect, the thing that really struck me as odd was it&#039;s actual lack of graphic options, compared to the wide range of options normally available in a lot of PC only games. I found it slightly foreboding, and if I was Nvidia or Ati I&#039;d be concerned too that much of present game development is tied to a technological model that isn&#039;t going to really push much further beyond it&#039;s present limits.</description>
		<content:encoded><![CDATA[<p>@ Kieron</p>
<p>Thanks for the acknowledgment. It&#8217;s an absolute bitch that MS decided to ship those budget 360s, because the knock on of that sole decision coupled with the consoles first approach that many developers have adopted, means we&#8217;ll be lucky to see any AAA gaming titles that actually push the PC technologically in a couple of years. As it is, a reasonable off the shelf PC is quite capable of running pretty much anything ported from a 360 nowadays. Much as I enjoyed Mass Effect, the thing that really struck me as odd was it&#8217;s actual lack of graphic options, compared to the wide range of options normally available in a lot of PC only games. I found it slightly foreboding, and if I was Nvidia or Ati I&#8217;d be concerned too that much of present game development is tied to a technological model that isn&#8217;t going to really push much further beyond it&#8217;s present limits.</p>
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83663</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Sun, 31 Aug 2008 23:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83663</guid>
		<description>Kieron: You done any other text-style fiction writing? I&#039;m aware of your Warhammer stuff, too, and it&#039;d be interesting to have a look. I don&#039;t tend to look at the branded fiction stuff so often, but looking at it there seem to be some decent writers doing it, at least.

EDIT: Hmm, are your Warhammer and Starcraft work both graphic? I could have sworn I saw some writey Warhammer fiction somewhere with your name on it...</description>
		<content:encoded><![CDATA[<p>Kieron: You done any other text-style fiction writing? I&#8217;m aware of your Warhammer stuff, too, and it&#8217;d be interesting to have a look. I don&#8217;t tend to look at the branded fiction stuff so often, but looking at it there seem to be some decent writers doing it, at least.</p>
<p>EDIT: Hmm, are your Warhammer and Starcraft work both graphic? I could have sworn I saw some writey Warhammer fiction somewhere with your name on it&#8230;</p>
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		<title>By: Cunningbeef</title>
		<link>http://www.rockpapershotgun.com/2008/08/31/the-sunday-papers-32/comment-page-1/#comment-83661</link>
		<dc:creator>Cunningbeef</dc:creator>
		<pubDate>Sun, 31 Aug 2008 22:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2416#comment-83661</guid>
		<description>I loved mclusky, and Shooting at Unarmed Men is are (and based close by!) but something about Future of the Left never really clicked for me. And Falco just doesn&#039;t seem the same with his long hippy hair.

Edit: Also, between this and the Negativland love you guys have totally validated yourselves as the only blog I ever read.</description>
		<content:encoded><![CDATA[<p>I loved mclusky, and Shooting at Unarmed Men is are (and based close by!) but something about Future of the Left never really clicked for me. And Falco just doesn&#8217;t seem the same with his long hippy hair.</p>
<p>Edit: Also, between this and the Negativland love you guys have totally validated yourselves as the only blog I ever read.</p>
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