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	<title>Comments on: Mirror&#8217;s Edge: Alternate Paths</title>
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		<title>By: Access Password Recovery</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-592061</link>
		<dc:creator>Access Password Recovery</dc:creator>
		<pubDate>Fri, 17 Dec 2010 09:06:34 +0000</pubDate>
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		<description>You are very professional in this area ! I agree with your point of view!</description>
		<content:encoded><![CDATA[<p>You are very professional in this area ! I agree with your point of view!
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		<title>By: Password Recovery</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-586352</link>
		<dc:creator>Password Recovery</dc:creator>
		<pubDate>Mon, 13 Dec 2010 06:37:33 +0000</pubDate>
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		<description>i like it thank you sharing information</description>
		<content:encoded><![CDATA[<p>i like it thank you sharing information
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		<title>By: Powerpoint Recovery</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-586347</link>
		<dc:creator>Powerpoint Recovery</dc:creator>
		<pubDate>Mon, 13 Dec 2010 06:36:41 +0000</pubDate>
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		<description>Your writing is good. In this I learned a lot! Thank you</description>
		<content:encoded><![CDATA[<p>Your writing is good. In this I learned a lot! Thank you
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		<title>By: Powerpoint Recovery</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-586340</link>
		<dc:creator>Powerpoint Recovery</dc:creator>
		<pubDate>Mon, 13 Dec 2010 06:36:02 +0000</pubDate>
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		<description>Nice post, thanks. I really love it</description>
		<content:encoded><![CDATA[<p>Nice post, thanks. I really love it
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		<title>By: Powerpoint Recovery</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-586330</link>
		<dc:creator>Powerpoint Recovery</dc:creator>
		<pubDate>Mon, 13 Dec 2010 06:35:04 +0000</pubDate>
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		<description>thank you for sharing some usefull information</description>
		<content:encoded><![CDATA[<p>thank you for sharing some usefull information
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		<title>By: Powerpoint Recovery</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-586325</link>
		<dc:creator>Powerpoint Recovery</dc:creator>
		<pubDate>Mon, 13 Dec 2010 06:34:18 +0000</pubDate>
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		<description>it is great blog………….</description>
		<content:encoded><![CDATA[<p>it is great blog………….
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-84235</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Tue, 02 Sep 2008 11:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2417#comment-84235</guid>
		<description>&quot;Sorry windlab, but HL isn’t good because it’s linear, it’s good because of the strong characterisation/story, interesting locales, weaponry etc.&quot;

Yeah, but they couldn&#039;t tell the story as well or ensure you saw the locales in the &quot;right&quot; way if it weren&#039;t so linear. I&#039;m not saying linear is always good and sandbox is always bad (Crackdown is one of my favourite games), but it&#039;s much better for narrative. 

&quot;For Mirror’s Edge I think making it sandbox would mean less fun with the parkour - fewer moves and less skilfully sculpted architecture to do them on. It will be a tunnel though by the looks of it, but maybe quite broad in places. By concentrating on a tunnel the designers will be able to make it dramatic and testing.&quot;

Exactly, although another aspect is that it seems a lot of the fun and thrill of the game comes from the sense of flow. It&#039;s much easier to maintain that for sustained periods through relatively linear design.</description>
		<content:encoded><![CDATA[<p>&#8220;Sorry windlab, but HL isn’t good because it’s linear, it’s good because of the strong characterisation/story, interesting locales, weaponry etc.&#8221;</p>
<p>Yeah, but they couldn&#8217;t tell the story as well or ensure you saw the locales in the &#8220;right&#8221; way if it weren&#8217;t so linear. I&#8217;m not saying linear is always good and sandbox is always bad (Crackdown is one of my favourite games), but it&#8217;s much better for narrative. </p>
<p>&#8220;For Mirror’s Edge I think making it sandbox would mean less fun with the parkour &#8211; fewer moves and less skilfully sculpted architecture to do them on. It will be a tunnel though by the looks of it, but maybe quite broad in places. By concentrating on a tunnel the designers will be able to make it dramatic and testing.&#8221;</p>
<p>Exactly, although another aspect is that it seems a lot of the fun and thrill of the game comes from the sense of flow. It&#8217;s much easier to maintain that for sustained periods through relatively linear design.
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		<title>By: Esha</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-84097</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Tue, 02 Sep 2008 03:10:47 +0000</pubDate>
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		<description>This little gem might finally mean we&#039;re moving out of the staid hole that FPS has landed itself in.

- Grey environments which never threaten the main character or the layer with being infected by teh ghey. [Fail]
- Mindless macho-man lead, unable to display emotion or use words of more than two syllables. [Fail]
- Sassy female lead, who&#039;s an obvious appeal to the lowest common denominator and a bubble-head regardless of sass. [Fail]
- Encourages the player to use violence to escape dangerous situations. [Fail]

Good grief, this violates everything that games played from the first-person usually stand for!  I&#039;m excited!  And providing I don&#039;t hear a word of sass from the female lead&#039;s mouth, I&#039;ll continue to be excited.  And I&#039;m going to revel in the confusion and the fear of my less learned gamers when I introduce them to this.

I&#039;m going to bide my time first though to make sure it really is all that I think it is.  I can only hope.</description>
		<content:encoded><![CDATA[<p>This little gem might finally mean we&#8217;re moving out of the staid hole that FPS has landed itself in.</p>
<p>- Grey environments which never threaten the main character or the layer with being infected by teh ghey. [Fail]<br />
- Mindless macho-man lead, unable to display emotion or use words of more than two syllables. [Fail]<br />
- Sassy female lead, who&#8217;s an obvious appeal to the lowest common denominator and a bubble-head regardless of sass. [Fail]<br />
- Encourages the player to use violence to escape dangerous situations. [Fail]</p>
<p>Good grief, this violates everything that games played from the first-person usually stand for!  I&#8217;m excited!  And providing I don&#8217;t hear a word of sass from the female lead&#8217;s mouth, I&#8217;ll continue to be excited.  And I&#8217;m going to revel in the confusion and the fear of my less learned gamers when I introduce them to this.</p>
<p>I&#8217;m going to bide my time first though to make sure it really is all that I think it is.  I can only hope.
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		<title>By: Ludwig</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-84020</link>
		<dc:creator>Ludwig</dc:creator>
		<pubDate>Mon, 01 Sep 2008 21:52:38 +0000</pubDate>
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		<description>Making a game linear gives the game designers control over the pacing of events. Sprawling sandbox games can never do this so tightly or with as much dramatic effect. No bad thing, those kinds of games offer a whole load of adventuring fun that is all their own.

For Mirror&#039;s Edge I think making it sandbox would mean less fun with the parkour - fewer moves and less skilfully sculpted architecture to do them on. It will be a tunnel though by the looks of it, but maybe quite broad in places. By concentrating on a tunnel the designers will be able to make it dramatic and testing. They are just trying to tap adrenaline, not sell us a lifestyle. Well, not much.</description>
		<content:encoded><![CDATA[<p>Making a game linear gives the game designers control over the pacing of events. Sprawling sandbox games can never do this so tightly or with as much dramatic effect. No bad thing, those kinds of games offer a whole load of adventuring fun that is all their own.</p>
<p>For Mirror&#8217;s Edge I think making it sandbox would mean less fun with the parkour &#8211; fewer moves and less skilfully sculpted architecture to do them on. It will be a tunnel though by the looks of it, but maybe quite broad in places. By concentrating on a tunnel the designers will be able to make it dramatic and testing. They are just trying to tap adrenaline, not sell us a lifestyle. Well, not much.
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		<title>By: Dave</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-84019</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 01 Sep 2008 21:52:20 +0000</pubDate>
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		<description>Having played this for a bit at NVision, I can say it&#039;s a lot more fun to play than it was to watch this video.  The controls mostly feel intuitive after about 5 minutes.</description>
		<content:encoded><![CDATA[<p>Having played this for a bit at NVision, I can say it&#8217;s a lot more fun to play than it was to watch this video.  The controls mostly feel intuitive after about 5 minutes.
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		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-84016</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Mon, 01 Sep 2008 21:42:30 +0000</pubDate>
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		<description>Good point about the falls/landings. If you prepare to roll upon impact, I suppose you&#039;ll be okay.

As for the lack of pigeon droppings: I guess in this squeaky clean fascist utopia, the pigeons have been genetically-engineered to not shit?</description>
		<content:encoded><![CDATA[<p>Good point about the falls/landings. If you prepare to roll upon impact, I suppose you&#8217;ll be okay.</p>
<p>As for the lack of pigeon droppings: I guess in this squeaky clean fascist utopia, the pigeons have been genetically-engineered to not shit?
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		<title>By: Svenska</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-alternate-paths/#comment-84010</link>
		<dc:creator>Svenska</dc:creator>
		<pubDate>Mon, 01 Sep 2008 21:37:40 +0000</pubDate>
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		<description>I think that people might spend more time just standing around than actually running. It really kills the mood for me.</description>
		<content:encoded><![CDATA[<p>I think that people might spend more time just standing around than actually running. It really kills the mood for me.
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