<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mirror&#8217;s Edge: You&#8217;ll Need This</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 17:15:22 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: zima</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-88513</link>
		<dc:creator>zima</dc:creator>
		<pubDate>Fri, 12 Sep 2008 13:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-88513</guid>
		<description>Xyzzy, Portal runs for me perfectly fine on GF6150LE, but only if you force dx8 mode (the game doesn&#039;t lose much graphically)</description>
		<content:encoded><![CDATA[<p>Xyzzy, Portal runs for me perfectly fine on GF6150LE, but only if you force dx8 mode (the game doesn&#8217;t lose much graphically)
<p class="report-comment">
				<span id="reportcomment_results_div_88513"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 88513 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_88513"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lightbulb</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84746</link>
		<dc:creator>Lightbulb</dc:creator>
		<pubDate>Wed, 03 Sep 2008 17:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84746</guid>
		<description>Not being funny here but that graphics card was what i bought 4 years ago in a £700 (mid budget for then) system. Since you can build that PC for around £300 its not exactly high end is it?</description>
		<content:encoded><![CDATA[<p>Not being funny here but that graphics card was what i bought 4 years ago in a £700 (mid budget for then) system. Since you can build that PC for around £300 its not exactly high end is it?
<p class="report-comment">
				<span id="reportcomment_results_div_84746"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84746 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84746"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84657</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Wed, 03 Sep 2008 10:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84657</guid>
		<description>&lt;blockquote&gt;It’s being made for the 360, which is pretty much a low-to-middle-end system so I’m not too surprised.&lt;/blockquote&gt;

Hurm, mind that a 360 (or concole in general) doesn&#039;t have to deal with the same amount of guff as a PC does, so it doesn&#039;t require as much power CPU wise. It&#039;s hard to gauge exactly what level a console is versus a computer + OS + all the other shit.</description>
		<content:encoded><![CDATA[<blockquote><p>It’s being made for the 360, which is pretty much a low-to-middle-end system so I’m not too surprised.</p></blockquote>
<p>Hurm, mind that a 360 (or concole in general) doesn&#8217;t have to deal with the same amount of guff as a PC does, so it doesn&#8217;t require as much power CPU wise. It&#8217;s hard to gauge exactly what level a console is versus a computer + OS + all the other shit.
<p class="report-comment">
				<span id="reportcomment_results_div_84657"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84657 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84657"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84394</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Tue, 02 Sep 2008 16:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84394</guid>
		<description>People still put their specs in their sigs?</description>
		<content:encoded><![CDATA[<p>People still put their specs in their sigs?
<p class="report-comment">
				<span id="reportcomment_results_div_84394"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84394 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84394"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Y3k-Bug</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84347</link>
		<dc:creator>Y3k-Bug</dc:creator>
		<pubDate>Tue, 02 Sep 2008 14:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84347</guid>
		<description>That to me seems like quite reasonable specs. 

I built my entire system from scratch last September for about $1300 USD, and it easily out specs those requirements. Kudos to the developers for keeping the needs of the game modest.

That said, I dunno what system they used to run the game at PAX, but my oh my. I want it to look just as good as the playable demo on the show floor. It looks like a realistically done animation show. And I mean that fully as a compliment.</description>
		<content:encoded><![CDATA[<p>That to me seems like quite reasonable specs. </p>
<p>I built my entire system from scratch last September for about $1300 USD, and it easily out specs those requirements. Kudos to the developers for keeping the needs of the game modest.</p>
<p>That said, I dunno what system they used to run the game at PAX, but my oh my. I want it to look just as good as the playable demo on the show floor. It looks like a realistically done animation show. And I mean that fully as a compliment.
<p class="report-comment">
				<span id="reportcomment_results_div_84347"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84347 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84347"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dhex</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84345</link>
		<dc:creator>dhex</dc:creator>
		<pubDate>Tue, 02 Sep 2008 14:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84345</guid>
		<description>the many banners and sigs people create in pc hardware forums showing off their &quot;specs&quot; is something between an anarchistic folk art and the most mundane shop talk you could possibly imagine.

that said: low specs for good games isn&#039;t a bad thing at all. maybe they spent more time making it play well in addition to looking pretty good. (well, it looks good in the demo vids, at least)</description>
		<content:encoded><![CDATA[<p>the many banners and sigs people create in pc hardware forums showing off their &#8220;specs&#8221; is something between an anarchistic folk art and the most mundane shop talk you could possibly imagine.</p>
<p>that said: low specs for good games isn&#8217;t a bad thing at all. maybe they spent more time making it play well in addition to looking pretty good. (well, it looks good in the demo vids, at least)
<p class="report-comment">
				<span id="reportcomment_results_div_84345"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84345 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84345"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84253</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 02 Sep 2008 11:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84253</guid>
		<description>Awesome Google algorithm ad-linkage to http://splashbacks.org/default.aspx

I never knew kitchen splashbacks were colour coded for efficient free running.</description>
		<content:encoded><![CDATA[<p>Awesome Google algorithm ad-linkage to <a href="http://splashbacks.org/default.aspx" rel="nofollow">http://splashbacks.org/default.aspx</a></p>
<p>I never knew kitchen splashbacks were colour coded for efficient free running.
<p class="report-comment">
				<span id="reportcomment_results_div_84253"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84253 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84253"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84213</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Tue, 02 Sep 2008 10:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84213</guid>
		<description>That is pretty low end.

Also whining about minimum requirements is dumb. ;) They&#039;re based around four things- what CPU features it requires, what OS it can run in, what video card features it uses, and the max amount of memory it&#039;ll take up with all the settings on minimum. Thus, this requires P4, XP/Vista, Shader Model 3 video card(A result of the console development- Unreal Engine 3 itself supports down to SM2), and 1 GB of memory. 
How well this runs for you is less a matter of how they wrote the system requirements and more a matter of how low is low for your tastes and if you&#039;re willing to turn shit down.</description>
		<content:encoded><![CDATA[<p>That is pretty low end.</p>
<p>Also whining about minimum requirements is dumb. ;) They&#8217;re based around four things- what CPU features it requires, what OS it can run in, what video card features it uses, and the max amount of memory it&#8217;ll take up with all the settings on minimum. Thus, this requires P4, XP/Vista, Shader Model 3 video card(A result of the console development- Unreal Engine 3 itself supports down to SM2), and 1 GB of memory.<br />
How well this runs for you is less a matter of how they wrote the system requirements and more a matter of how low is low for your tastes and if you&#8217;re willing to turn shit down.
<p class="report-comment">
				<span id="reportcomment_results_div_84213"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84213 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84213"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arnulf</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84207</link>
		<dc:creator>Arnulf</dc:creator>
		<pubDate>Tue, 02 Sep 2008 10:04:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84207</guid>
		<description>Nice. Seems rather low-end for today&#039;s standards. Of course, the real meat is always where the &lt;i&gt;recommended&lt;/i&gt; specs lie. Sometimes even those are more like the real minimum required specs for a game. The minimum requirements are then more like &quot;you can load this game into your computer and run it, and your computer won&#039;t crash... mostly&quot;.</description>
		<content:encoded><![CDATA[<p>Nice. Seems rather low-end for today&#8217;s standards. Of course, the real meat is always where the <i>recommended</i> specs lie. Sometimes even those are more like the real minimum required specs for a game. The minimum requirements are then more like &#8220;you can load this game into your computer and run it, and your computer won&#8217;t crash&#8230; mostly&#8221;.
<p class="report-comment">
				<span id="reportcomment_results_div_84207"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84207 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84207"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gene</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84172</link>
		<dc:creator>Gene</dc:creator>
		<pubDate>Tue, 02 Sep 2008 09:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84172</guid>
		<description>Quite expectable requirements, nothing too demanding. I wonder what engine it uses?
Also, I believe 30+fps is perfectly fine, 20-30 is okay with slow games. I once played civ4 at 10fps and there were no problems ;)</description>
		<content:encoded><![CDATA[<p>Quite expectable requirements, nothing too demanding. I wonder what engine it uses?<br />
Also, I believe 30+fps is perfectly fine, 20-30 is okay with slow games. I once played civ4 at 10fps and there were no problems ;)
<p class="report-comment">
				<span id="reportcomment_results_div_84172"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84172 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84172"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84154</link>
		<dc:creator>kadayi</dc:creator>
		<pubDate>Tue, 02 Sep 2008 08:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84154</guid>
		<description>Well 60 is what you want to &lt;i&gt;average&lt;/i&gt;&lt;i&gt;, because invariably you will get dips under it (esp when levels are loading, when there are explosions etc), but it&#039;s far less noticeable, Vs having an average frame rate of 30, where such dips do become glaringly obvious and can hinder game play.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Well 60 is what you want to <i>average</i><i>, because invariably you will get dips under it (esp when levels are loading, when there are explosions etc), but it&#8217;s far less noticeable, Vs having an average frame rate of 30, where such dips do become glaringly obvious and can hinder game play.</i>
<p class="report-comment">
				<span id="reportcomment_results_div_84154"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84154 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84154"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crane</title>
		<link>http://www.rockpapershotgun.com/2008/09/01/mirrors-edge-youll-need-this/#comment-84144</link>
		<dc:creator>Crane</dc:creator>
		<pubDate>Tue, 02 Sep 2008 07:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2425#comment-84144</guid>
		<description>Can anyone explain why SIXTY FPS is considered the only acceptable framerate? Hell, TWENTY is playable though annoying, and thirty-plus is totally fine.</description>
		<content:encoded><![CDATA[<p>Can anyone explain why SIXTY FPS is considered the only acceptable framerate? Hell, TWENTY is playable though annoying, and thirty-plus is totally fine.
<p class="report-comment">
				<span id="reportcomment_results_div_84144"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 84144 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_84144"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

