Rock, Paper, Shotgun

Warhammer 40k: Space Marine, first footage

Posted by Jim Rossignol on September 5th, 2008 at 2:28 pm.

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Via VG247 we discover that a couple of Czech sites are hosting the first footage of THQ’s third-person action title Warhammer 40k: Space Marine. The piece seems to narrated by someone from the dev team, who shows off a load of in-game footage, and employs excessive use of the word “cinemaction”. The game is reportedly coming out on PC and consoles, and we think that’s a fairly safe bet. Only War, after the jump.

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114 Comments »

  1. Correction18 says:

    Advokate Says it better than perhaps I ever could, but ill be damned if “Gears Of 40K” doesn’t involve at least one EPIC firefight involving hundreds upon hundreds of marines pitched against some awe-inspiring amount of horrid xenos scum! Very Warhammer 40k Artsy-fartsy, like the drawings you always see in the codex(s) and in the rulebooks! Either way I find myself now doubly excited for the eminent release of DOWII and once I’m bored sick of that I’ll have something else quintessentially Warhammer 40K to salivate over and not-so-patiently wait for, as for keeping with the spirit of the game, I have faith that THQ will do just fine with the franchise- as that it most certainly is…
    Although I find myself wondering what if the combat sequences were more like “Too Human” for 360, but perhaps not as difficult to follow along with… is such a thing even possible?

  2. TopCock says:

    To all who posted above. i understand your points.(i know its not even close to being done and this was probly just a thing they threw together for further funding into the game)

    1. make the bolter go BOOM BABY!
    2. lots more enemies
    3. the melee punch thing…wtf? cheesy.
    4. make sure the option to turn off “special kill move scenes” ….can only imagine killing how many thousand of enemies and having my “flow of death” interrupted.
    5. i know its a game, but if at all possible..hold as true to 40,000k lore as possible! hopefully they will just pick 1 space marine chapter..or hell make their own! so as not to offend all the fan boyz
    6. start doing crack, working more hours, taking less vacation time, and get this game out sooner! :P

  3. Fantoche says:

    I completely agree here, the bolter needs a lot more reworking. It’s supposed to fire much slower, and from the codex, these are .998 (look it up!) exploding rounds, it’s not the most accurate weapon but it’s supposed to make horrible wounds

  4. TooNu says:

    That bolter needs to be MUCH more powerfull, 1 shell is enough to open up an Imperial gaurds chest, take the face off of an Ork. Also Marines never miss, hardly ever ever. Maybe 1 bolter round out of 10,000 rounds goes astray, maybe.

    Read the books first, then make a game please.

  5. joker says:

    give it more rpg feel…. they should make it like overlord…let say the player is a squad leader and giving order to other space marine but could do range and melee attack as well!!….
    n i think it would be fun to have character creation like in mass effect…maybe if the character can progress his rank from sergeant to other rank depanding on his speciality like tactical(range), assault(melee), and devastator(heavy weapon) maybe he could become madic marine, tech marine, libarian, chaplain, force commander, a terminator (leading other terminator to battle like in space hulk!!!) or maybe a dreadnought if he didnt make it on the last battle…hell make it a permanent injury like fable…give it full character costumitation…sorry my english is not so good….

  6. zai says:

    Im impressed with the graphics but not the gameplay. Warhammer 40k is not about TOTALLY about melee combat. That bolter is too weak, imagine the size of a bolter and its ammo and now you cant even kill cultists with your bolter? You cant even kill them with a stab from the chainsword sometimes…but im impressed overall and hope that future builds would be better

  7. Sarpoc says:

    Advokate, nicely put. Joker, I’m so with you on the RPG idea. Let me through out the idea of the squad command interface of Republic Commando, only make it a little less scripted. Developers take your time and do this right, but don’t take too much time. We don’t a Wetworks length wait (Image Comics early 90’s).

  8. Talnoy says:

    I think it’d be epic if you start off as a neophyte and can progress all the way up to the mettle of a tactical marine.

  9. TAELOS says:

    Stay true to the lore, or what is the point OF 40K based games. No more excuses for devs. Alpha template is understandable, but they have to know what else to add or take away. Blogs are dev 40k reference to fluff. About 18 years of set story line and back ground, all devs owe fans and (if they do this right) future fans a better than GoW shooter melee.

    THQ will make so much money if they give us most of what we expect a Space Marine to be.
    1. Fix the Bolter- an unarmored body should burst if hit!
    2. Do not slow down the action. Marines fight pitched battles. (perhaps even faster with a “For the Emperor” power up oath, shout, thing.)
    3. Nothing wrong with lone Space Marine, just not the entire game. They do fight in squads unless all others have fallen. If Uriel ventris can do it! Rafen of the Blood Angels!
    4. Please let us customize. Color of armor, skin tone, helmet/no helmet/hair, Chapter symbols?
    5. Weapon upgrades are surely already in the mix. Again let them to the damage they should.
    6. Hack and slash will happen because one man ammo won’t last long.
    7. Needs loads more lowly enemies to give the gamers the feel of a space marines might! They should be easy to kill if they are only human and not armored.
    8. Bullets, small arms lasbeams, chains of small arms fire impact holes on near by walls and on ground kicking up dust and shrapnel would be awesome!! The idea of visual impacts on marines armor is essential for the feel of a Space Marines toughness and resiliance.

    Over all I am excited about this prospect. I think the first step is a good one. Hack and slash is an excellent focal point (especially for the sons of Sanguinius!!!!!) remember devs, that bolt pistols are close combat weapons too!

  10. Alex says:

    This game does look like it will be a lot of fun. But does anyone know when the hell this game is to be released? Ive gone through all these freaking web sites looking for a date and not a single person knows! wtf?

  11. Greig says:

    @ alex. i heard it wasnt coming out this year.

    i think it should be more like a cross between spartan: total warrior and quake:territory wars, with the player having a squad following him around the battle trying to do missions, while the AI is also trying to complete missions.

  12. chickenlegs says:

    cmon! this is just a small bit from the game, of course the PR guys gonna show off as many cinemaction sequences as he can, that’s his JOB! and yes, it WILL be a co-op game from what ive sen on IGN, theres a friggin poster with 4 squad members for god sake.

  13. Nickwojo says:

    I hope that you can like customize your own personal space marine as you play the game with weapons and looks and stuff.Like after you beat the game you can play something like nazi zombies or something with your friends and their space marines against waves of orks and just have fun slaughtering them. That would be way cool/

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