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	<title>Comments on: The Sunday Papers</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/</link>
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		<title>By: KingMob</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86770</link>
		<dc:creator>KingMob</dc:creator>
		<pubDate>Mon, 08 Sep 2008 18:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86770</guid>
		<description>Tim Rogers is too cool for readability, or editing.

Seriously though, everyone should go play Cave Story right now if you&#039;ve never played it.</description>
		<content:encoded><![CDATA[<p>Tim Rogers is too cool for readability, or editing.</p>
<p>Seriously though, everyone should go play Cave Story right now if you&#8217;ve never played it.</p>
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		<title>By: Björn</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86616</link>
		<dc:creator>Björn</dc:creator>
		<pubDate>Mon, 08 Sep 2008 10:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86616</guid>
		<description>&lt;i&gt;Unless I am missing the point, and it has been known to happen, Rogers needs some form of self or external editing for many of his pieces.&lt;/i&gt;

You know what Rogers really needs? A fucking readable website, something that&#039;s not white on black text with lack of line spacing. I had to override his stylesheet immediately to make it slightly more bearable. Perhaps I&#039;m just getting old.</description>
		<content:encoded><![CDATA[<p><i>Unless I am missing the point, and it has been known to happen, Rogers needs some form of self or external editing for many of his pieces.</i></p>
<p>You know what Rogers really needs? A fucking readable website, something that&#8217;s not white on black text with lack of line spacing. I had to override his stylesheet immediately to make it slightly more bearable. Perhaps I&#8217;m just getting old.</p>
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86591</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Mon, 08 Sep 2008 08:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86591</guid>
		<description>Tim Rogers: full of sound and fury, signifying nothing.

His writing resembles what I imagine would be the outcome of setting off a small explosive embedded in Kieron Gillen&#039;s brain.</description>
		<content:encoded><![CDATA[<p>Tim Rogers: full of sound and fury, signifying nothing.</p>
<p>His writing resembles what I imagine would be the outcome of setting off a small explosive embedded in Kieron Gillen&#8217;s brain.</p>
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		<title>By: brog</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86521</link>
		<dc:creator>brog</dc:creator>
		<pubDate>Sun, 07 Sep 2008 23:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86521</guid>
		<description>Re: Gears of War.. it sounds like he thinks he&#039;s really clever for having figured this out.</description>
		<content:encoded><![CDATA[<p>Re: Gears of War.. it sounds like he thinks he&#8217;s really clever for having figured this out.</p>
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86500</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Sun, 07 Sep 2008 21:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86500</guid>
		<description>I would&#039;ve thought the Bioshock postmortem could at least contain an acknowledgement of the complete dog&#039;s breakfast made of the last stages.</description>
		<content:encoded><![CDATA[<p>I would&#8217;ve thought the Bioshock postmortem could at least contain an acknowledgement of the complete dog&#8217;s breakfast made of the last stages.</p>
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		<title>By: Phil H</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86491</link>
		<dc:creator>Phil H</dc:creator>
		<pubDate>Sun, 07 Sep 2008 20:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86491</guid>
		<description>I rented Mercenaries 2 this weekend(on the PS3 side), despite this nagging feeling that it &lt;i&gt;should look better&lt;/i&gt; and occasionally really dumb AI, I&#039;m having quite a fun time with it- blowing everything up, hijacking vehicles, and messing around with the goofy vehicle physics(try taking a motorcycle up and over a hill at top speed!).  I have the feeling I&#039;ll be adding it to my permanent library, but I&#039;m undecided on which platform to get it for and just how much I&#039;m willing to pay for it.</description>
		<content:encoded><![CDATA[<p>I rented Mercenaries 2 this weekend(on the PS3 side), despite this nagging feeling that it <i>should look better</i> and occasionally really dumb AI, I&#8217;m having quite a fun time with it- blowing everything up, hijacking vehicles, and messing around with the goofy vehicle physics(try taking a motorcycle up and over a hill at top speed!).  I have the feeling I&#8217;ll be adding it to my permanent library, but I&#8217;m undecided on which platform to get it for and just how much I&#8217;m willing to pay for it.</p>
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		<title>By: Mo</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86482</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Sun, 07 Sep 2008 19:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86482</guid>
		<description>I&#039;ve said this before, but it&#039;s worth mentioning again: SS2 was not an accessible game by any means. Even if it had been marketed like Bioshock, it wouldn&#039;t have picked up. Bioshock sold on hype, yes, but I suspect it also sold on word of mouth. 

SS2 wouldn&#039;t have done the same. People would buy into the hype, sure, but upon playing the game, would realize that it has a rather counter-intuitive interface, and as a result, wouldn&#039;t recommend it to a friend.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve said this before, but it&#8217;s worth mentioning again: SS2 was not an accessible game by any means. Even if it had been marketed like Bioshock, it wouldn&#8217;t have picked up. Bioshock sold on hype, yes, but I suspect it also sold on word of mouth. </p>
<p>SS2 wouldn&#8217;t have done the same. People would buy into the hype, sure, but upon playing the game, would realize that it has a rather counter-intuitive interface, and as a result, wouldn&#8217;t recommend it to a friend.</p>
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86478</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Sun, 07 Sep 2008 19:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86478</guid>
		<description>I have to say, I&#039;ve always felt the humans were the bad guys in Gears.</description>
		<content:encoded><![CDATA[<p>I have to say, I&#8217;ve always felt the humans were the bad guys in Gears.</p>
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		<title>By: Pidesco</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86473</link>
		<dc:creator>Pidesco</dc:creator>
		<pubDate>Sun, 07 Sep 2008 18:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86473</guid>
		<description>“Our goal when we set out to make BioShock was very clear. We wanted to get to the next level, moving beyond our suite of critically acclaimed games to make a blockbuster.”


I bet that if System Shock 2 had been marketed in a similar way to Bioshock, it would have sold enough to be a blockbuster.</description>
		<content:encoded><![CDATA[<p>“Our goal when we set out to make BioShock was very clear. We wanted to get to the next level, moving beyond our suite of critically acclaimed games to make a blockbuster.”</p>
<p>I bet that if System Shock 2 had been marketed in a similar way to Bioshock, it would have sold enough to be a blockbuster.</p>
]]></content:encoded>
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	<item>
		<title>By: spd from Russia</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86444</link>
		<dc:creator>spd from Russia</dc:creator>
		<pubDate>Sun, 07 Sep 2008 16:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86444</guid>
		<description>ah yeah, consoles are the problem! there are too many and each needs different approach. breaking up the market and forcing the developers to spend more if they go multiplatform</description>
		<content:encoded><![CDATA[<p>ah yeah, consoles are the problem! there are too many and each needs different approach. breaking up the market and forcing the developers to spend more if they go multiplatform</p>
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		<title>By: Jay</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86439</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Sun, 07 Sep 2008 16:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86439</guid>
		<description>Very interesting take on Gears of War.</description>
		<content:encoded><![CDATA[<p>Very interesting take on Gears of War.</p>
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		<title>By: BrokenSymmetry</title>
		<link>http://www.rockpapershotgun.com/2008/09/07/the-sunday-papers-33/comment-page-1/#comment-86421</link>
		<dc:creator>BrokenSymmetry</dc:creator>
		<pubDate>Sun, 07 Sep 2008 15:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2511#comment-86421</guid>
		<description>I loved this Tim Rogers review of Cave Story. I&#039;m now reading through all his reviews in ActionButton.net&#039;s all-time top 25 games, and I&#039;m finding them all to be pretty interesting to read, though time-consuming.</description>
		<content:encoded><![CDATA[<p>I loved this Tim Rogers review of Cave Story. I&#8217;m now reading through all his reviews in ActionButton.net&#8217;s all-time top 25 games, and I&#8217;m finding them all to be pretty interesting to read, though time-consuming.</p>
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