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	<title>Comments on: Plain Sight&#8217;s Unplain Site</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/</link>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-88288</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Thu, 11 Sep 2008 20:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-88288</guid>
		<description>You can tell this is indie because the video never once describes how you gain points. Not once.

It tells you how to get point multipliers and how to steal points, but it doesn&#039;t say how you earn points to begin with. It looks to have something to do with jumping on things, but neither the name nor the video explain this implicitly.

Now go to the website and check the &#039;What is&#039; page and the FAQ. Nope, still nothing to tell you how you get points. It&#039;s tragic that an interested party cannot find out the raw mechanics of the game by visiting the main site, and a mistake that is all too commonly made by indie games: assuming that their game design is obvious to the would-be player.

P.S. Kieron, according to your spelling of &#039;gray&#039;, your mum is American?</description>
		<content:encoded><![CDATA[<p>You can tell this is indie because the video never once describes how you gain points. Not once.</p>
<p>It tells you how to get point multipliers and how to steal points, but it doesn&#8217;t say how you earn points to begin with. It looks to have something to do with jumping on things, but neither the name nor the video explain this implicitly.</p>
<p>Now go to the website and check the &#8216;What is&#8217; page and the FAQ. Nope, still nothing to tell you how you get points. It&#8217;s tragic that an interested party cannot find out the raw mechanics of the game by visiting the main site, and a mistake that is all too commonly made by indie games: assuming that their game design is obvious to the would-be player.</p>
<p>P.S. Kieron, according to your spelling of &#8216;gray&#8217;, your mum is American?</p>
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		<title>By: Clicky</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-87118</link>
		<dc:creator>Clicky</dc:creator>
		<pubDate>Tue, 09 Sep 2008 11:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-87118</guid>
		<description>The first thing I thought of when I saw the longer Wall-E trailer was that the female robot looked exactly like a Portal turret without legs.</description>
		<content:encoded><![CDATA[<p>The first thing I thought of when I saw the longer Wall-E trailer was that the female robot looked exactly like a Portal turret without legs.</p>
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	<item>
		<title>By: Taxman</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-87063</link>
		<dc:creator>Taxman</dc:creator>
		<pubDate>Tue, 09 Sep 2008 10:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-87063</guid>
		<description>&lt;i&gt;&quot;Did anyone notice a slight Valve-ish influence in the Wall-E aesthetics? Some of the white black and red ‘baddy’ machinery/robots reminded me of Combine gear.&quot;&lt;/i&gt;

Nope didn&#039;t see it myself if anything its Valve who have been ripping off Pixars style of late, TF2 is blatantly a rip of The Incredibles art style &amp; I imagine that &quot;inspiration&quot; is working its way into other Valve titles.</description>
		<content:encoded><![CDATA[<p><i>&#8220;Did anyone notice a slight Valve-ish influence in the Wall-E aesthetics? Some of the white black and red ‘baddy’ machinery/robots reminded me of Combine gear.&#8221;</i></p>
<p>Nope didn&#8217;t see it myself if anything its Valve who have been ripping off Pixars style of late, TF2 is blatantly a rip of The Incredibles art style &amp; I imagine that &#8220;inspiration&#8221; is working its way into other Valve titles.</p>
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	<item>
		<title>By: aldo</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-86916</link>
		<dc:creator>aldo</dc:creator>
		<pubDate>Tue, 09 Sep 2008 07:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-86916</guid>
		<description>&lt;i&gt;
Did anyone notice a slight Valve-ish influence in the Wall-E aesthetics? Some of the white black and red ‘baddy’ machinery/robots reminded me of Combine gear.&lt;/i&gt;

Um, not in the slightest, myself.  Great movie though - I think my wife wants a wall-e for christmas now.</description>
		<content:encoded><![CDATA[<p><i><br />
Did anyone notice a slight Valve-ish influence in the Wall-E aesthetics? Some of the white black and red ‘baddy’ machinery/robots reminded me of Combine gear.</i></p>
<p>Um, not in the slightest, myself.  Great movie though &#8211; I think my wife wants a wall-e for christmas now.</p>
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		<title>By: King Awesome</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-86912</link>
		<dc:creator>King Awesome</dc:creator>
		<pubDate>Tue, 09 Sep 2008 06:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-86912</guid>
		<description>Yes, I suspect its just the artists drawing inspirations from the same places (2001), but the eve style futuristic robots looked very Portal and Combine esque.

Also, post apocolypse with Louis Armstrong ( or a sound-a-like) playing over the top? I was getting a strong Fallout vibe from that part.

Plus 8-bit end credits!

Most videogamey influenced movie that&#039;s not a videogame movie?</description>
		<content:encoded><![CDATA[<p>Yes, I suspect its just the artists drawing inspirations from the same places (2001), but the eve style futuristic robots looked very Portal and Combine esque.</p>
<p>Also, post apocolypse with Louis Armstrong ( or a sound-a-like) playing over the top? I was getting a strong Fallout vibe from that part.</p>
<p>Plus 8-bit end credits!</p>
<p>Most videogamey influenced movie that&#8217;s not a videogame movie?</p>
]]></content:encoded>
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		<title>By: Edgar the Peaceful</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-86908</link>
		<dc:creator>Edgar the Peaceful</dc:creator>
		<pubDate>Tue, 09 Sep 2008 06:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-86908</guid>
		<description>Did anyone notice a slight Valve-ish influence in the Wall-E aesthetics? Some of the white black and red &#039;baddy&#039; machinery/robots reminded me of Combine gear.

Great film. Went with my 7-year-old daughter not expecting much and got pretty choked up at times.</description>
		<content:encoded><![CDATA[<p>Did anyone notice a slight Valve-ish influence in the Wall-E aesthetics? Some of the white black and red &#8216;baddy&#8217; machinery/robots reminded me of Combine gear.</p>
<p>Great film. Went with my 7-year-old daughter not expecting much and got pretty choked up at times.</p>
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	<item>
		<title>By: Martin</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-86899</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 09 Sep 2008 05:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-86899</guid>
		<description>Was I the only one that missed that you changed RSS feeds without telling anyone?

Or did you tell everyone except me?</description>
		<content:encoded><![CDATA[<p>Was I the only one that missed that you changed RSS feeds without telling anyone?</p>
<p>Or did you tell everyone except me?</p>
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	<item>
		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-86878</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Tue, 09 Sep 2008 01:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-86878</guid>
		<description>Regicide!</description>
		<content:encoded><![CDATA[<p>Regicide!</p>
]]></content:encoded>
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	<item>
		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-86808</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Mon, 08 Sep 2008 20:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-86808</guid>
		<description>God, what week is it? &quot;Unwittingly Create games Bezzy&#039;s had on his mind so that he can&#039;t without being called a stealer&quot; week?

I swear this looks almost exactly how I envisioned a 3D Rezzy platformer. I am not original enough :(

Looks pretty great. Looking forward to trying it.</description>
		<content:encoded><![CDATA[<p>God, what week is it? &#8220;Unwittingly Create games Bezzy&#8217;s had on his mind so that he can&#8217;t without being called a stealer&#8221; week?</p>
<p>I swear this looks almost exactly how I envisioned a 3D Rezzy platformer. I am not original enough :(</p>
<p>Looks pretty great. Looking forward to trying it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Hammer</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-86807</link>
		<dc:creator>The Hammer</dc:creator>
		<pubDate>Mon, 08 Sep 2008 20:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-86807</guid>
		<description>&lt;3 Wall-E.</description>
		<content:encoded><![CDATA[<p>&lt;3 Wall-E.</p>
]]></content:encoded>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-86803</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 08 Sep 2008 20:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-86803</guid>
		<description>Yeah, MP only. Says in the FAQ. Hopefully will be having a look at it in the next few weeks since they&#039;re based in London

KG</description>
		<content:encoded><![CDATA[<p>Yeah, MP only. Says in the FAQ. Hopefully will be having a look at it in the next few weeks since they&#8217;re based in London</p>
<p>KG</p>
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		<title>By: Clicky</title>
		<link>http://www.rockpapershotgun.com/2008/09/08/plain-sights-unplain-site/comment-page-1/#comment-86800</link>
		<dc:creator>Clicky</dc:creator>
		<pubDate>Mon, 08 Sep 2008 19:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2561#comment-86800</guid>
		<description>Looks ridiculously awesome to me, mostly because very high jumping is my favouritest thing ever. Is this a multiplayer only game, because I didn&#039;t really notice anything about that on the home page</description>
		<content:encoded><![CDATA[<p>Looks ridiculously awesome to me, mostly because very high jumping is my favouritest thing ever. Is this a multiplayer only game, because I didn&#8217;t really notice anything about that on the home page</p>
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