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	<title>Comments on: Dead Space: &#8220;20% of game is Zero-G&#8221;</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/</link>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87908</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Wed, 10 Sep 2008 17:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87908</guid>
		<description>@Optimaximal: Painfully good call there- although it could only be on the Vaccum sections, seeing as some of the Zero-G areas do have atmosphere (so sound works).

&lt;blockquote&gt;Heliocentric says:
As for finding a good game with qte’s? No such luck&lt;/blockquote&gt;

Yeah right man- Shenmue (invented QTE, coined the term QTE, is a great game), God of War (inserted QTE to make cutscenes where you tear things apart more engaging, is a great game), Resi 4 (the worst example here, although the QTE fight with krauser was sweet as hell, also a great game).

A lot of games &lt;i&gt;will&lt;/i&gt; just use QTE to try and add depth to empty gameplay, but if used right QTE is a fair addition to games. Imho the adddition of &quot;cover-systems&quot; is a far more action-killing concept than QTE ever could be. Well, the fact that they&#039;re being used &lt;i&gt;everywhere&lt;/i&gt; nowadays.

Not to mention... where&#039;s the QTE in Dead Space?

Also everybody seems to really be ripping the game. Ah, maybe it&#039;s just the idiot PR guys they&#039;re ripping. I hate those guys. The game looks good though, plot, game design, gampley... It all looks very solid, not to mention tied together.</description>
		<content:encoded><![CDATA[<p>@Optimaximal: Painfully good call there- although it could only be on the Vaccum sections, seeing as some of the Zero-G areas do have atmosphere (so sound works).</p>
<blockquote><p>Heliocentric says:<br />
As for finding a good game with qte’s? No such luck</p></blockquote>
<p>Yeah right man- Shenmue (invented QTE, coined the term QTE, is a great game), God of War (inserted QTE to make cutscenes where you tear things apart more engaging, is a great game), Resi 4 (the worst example here, although the QTE fight with krauser was sweet as hell, also a great game).</p>
<p>A lot of games <i>will</i> just use QTE to try and add depth to empty gameplay, but if used right QTE is a fair addition to games. Imho the adddition of &#8220;cover-systems&#8221; is a far more action-killing concept than QTE ever could be. Well, the fact that they&#8217;re being used <i>everywhere</i> nowadays.</p>
<p>Not to mention&#8230; where&#8217;s the QTE in Dead Space?</p>
<p>Also everybody seems to really be ripping the game. Ah, maybe it&#8217;s just the idiot PR guys they&#8217;re ripping. I hate those guys. The game looks good though, plot, game design, gampley&#8230; It all looks very solid, not to mention tied together.</p>
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		<title>By: suibhne</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87503</link>
		<dc:creator>suibhne</dc:creator>
		<pubDate>Tue, 09 Sep 2008 23:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87503</guid>
		<description>Not trying to borrow the controversy du jour, but nobody seems to be pointing out that Dead Space and Mirror&#039;s Edge will probably sport the same DRM as Mass Effect and Spore.</description>
		<content:encoded><![CDATA[<p>Not trying to borrow the controversy du jour, but nobody seems to be pointing out that Dead Space and Mirror&#8217;s Edge will probably sport the same DRM as Mass Effect and Spore.</p>
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		<title>By: PJ</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87489</link>
		<dc:creator>PJ</dc:creator>
		<pubDate>Tue, 09 Sep 2008 22:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87489</guid>
		<description>there are almost no QTEs in Dead Space, except from shaking lil dudes from your back when they jump on you, and sometimes necromorphs get into A button mashing duel. 

And you gonna freak out when you get to see the interface. I have never seen one like that in a computer game ^^</description>
		<content:encoded><![CDATA[<p>there are almost no QTEs in Dead Space, except from shaking lil dudes from your back when they jump on you, and sometimes necromorphs get into A button mashing duel. </p>
<p>And you gonna freak out when you get to see the interface. I have never seen one like that in a computer game ^^</p>
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		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87464</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Tue, 09 Sep 2008 21:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87464</guid>
		<description>The most important point is that their research on how much hands and heads weigh came from LOOKING AT A WEBSITE. &quot;That was very important to the project.&quot;</description>
		<content:encoded><![CDATA[<p>The most important point is that their research on how much hands and heads weigh came from LOOKING AT A WEBSITE. &#8220;That was very important to the project.&#8221;</p>
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		<title>By: ColSanders</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87445</link>
		<dc:creator>ColSanders</dc:creator>
		<pubDate>Tue, 09 Sep 2008 20:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87445</guid>
		<description>Yeah,  the implementation of zero-g gravity is pretty weak. Jumping from wall to wall? Really? That&#039;s zero-g? The boxes floating around in the video is how zero-g should treat objects, not this bouncing around that the characters and enemies seem to do. Come on. At least show some consistency.

And yeah, researching how much hands and heads weigh in zero gravity is just hilarious.</description>
		<content:encoded><![CDATA[<p>Yeah,  the implementation of zero-g gravity is pretty weak. Jumping from wall to wall? Really? That&#8217;s zero-g? The boxes floating around in the video is how zero-g should treat objects, not this bouncing around that the characters and enemies seem to do. Come on. At least show some consistency.</p>
<p>And yeah, researching how much hands and heads weigh in zero gravity is just hilarious.</p>
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		<title>By: n3utr0n</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87420</link>
		<dc:creator>n3utr0n</dc:creator>
		<pubDate>Tue, 09 Sep 2008 19:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87420</guid>
		<description>&quot;I also learned that sounds are muffled in a vacuum.&quot;

Didn&#039;t the guy say something about only hearing the inside of your suit when you&#039;re in vacuum?</description>
		<content:encoded><![CDATA[<p>&#8220;I also learned that sounds are muffled in a vacuum.&#8221;</p>
<p>Didn&#8217;t the guy say something about only hearing the inside of your suit when you&#8217;re in vacuum?</p>
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		<title>By: EyeMessiah</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87408</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Tue, 09 Sep 2008 18:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87408</guid>
		<description>Seriously I will, right now, preorder any game that Gary Busey would like to make.  Gary if you are listening then please email me your pitches and I will send you money.  No Joke.

Some of the QTEs in Fahrenheit were abominable.  I had a drummer friend do many of them for me.  He did very well until it came to the SEX QTE, which he struggled with much embarrassment.</description>
		<content:encoded><![CDATA[<p>Seriously I will, right now, preorder any game that Gary Busey would like to make.  Gary if you are listening then please email me your pitches and I will send you money.  No Joke.</p>
<p>Some of the QTEs in Fahrenheit were abominable.  I had a drummer friend do many of them for me.  He did very well until it came to the SEX QTE, which he struggled with much embarrassment.</p>
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87360</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Tue, 09 Sep 2008 16:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87360</guid>
		<description>Like said above, it&#039;s all in the context of the game - Dragon&#039;s Lair was quite an excellent QTE game.</description>
		<content:encoded><![CDATA[<p>Like said above, it&#8217;s all in the context of the game &#8211; Dragon&#8217;s Lair was quite an excellent QTE game.</p>
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		<title>By: Let's Dance</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87352</link>
		<dc:creator>Let's Dance</dc:creator>
		<pubDate>Tue, 09 Sep 2008 16:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87352</guid>
		<description>Cliche Quote #8,936,782:

&quot;That was the moment where we knew we had something special.&quot;</description>
		<content:encoded><![CDATA[<p>Cliche Quote #8,936,782:</p>
<p>&#8220;That was the moment where we knew we had something special.&#8221;</p>
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87240</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Tue, 09 Sep 2008 14:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87240</guid>
		<description>@ phuzz: What the devs are saying makes even less sense if they&#039;ve confused mass with weight. Still, the micorgravity sections look like a nice change of pace and I can live with a bit of physics bending if it&#039;s to service better gameplay.</description>
		<content:encoded><![CDATA[<p>@ phuzz: What the devs are saying makes even less sense if they&#8217;ve confused mass with weight. Still, the micorgravity sections look like a nice change of pace and I can live with a bit of physics bending if it&#8217;s to service better gameplay.</p>
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87233</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 09 Sep 2008 13:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87233</guid>
		<description>What&#039;s odd about Fahrenheit is that many of the QTEs were bloody awful as I remember it, and yet I loved the game despite QTEs being a big part of it.</description>
		<content:encoded><![CDATA[<p>What&#8217;s odd about Fahrenheit is that many of the QTEs were bloody awful as I remember it, and yet I loved the game despite QTEs being a big part of it.</p>
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		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2008/09/09/dead-space-20-of-game-is-zero-g/comment-page-1/#comment-87177</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Tue, 09 Sep 2008 12:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2576#comment-87177</guid>
		<description>I&#039;m no fan of QTEs, but I have been realizing that there are bad QTEs, and there are WORSE QTEs. If you think about it, Guitar Hero/Frequency/Amplitude are just one long QTE, but because of the consistency and telegraphing of button presses, and the fact that that IS the game, rather than an interruption to core gameplay, they&#039;re good. When QTEs mangle the consistency of your actions with special case intricacies, and render moot your normal controls, then you get to rage.

The earlier QTEs they showed for Dead Space (tentacle monster dragging you around) are no-where near as hateful as Fahrenheit ones. You were at least using consistent aim rules and weapon controls, even if your movement was stolen from you. Fahrenheit&#039;s were almost the epitome of what I hate about QTEs, but I&#039;m pretty sure Heavy Rain (which doesn&#039;t even have a consistent locus for button glyphs) will trump it for that title.</description>
		<content:encoded><![CDATA[<p>I&#8217;m no fan of QTEs, but I have been realizing that there are bad QTEs, and there are WORSE QTEs. If you think about it, Guitar Hero/Frequency/Amplitude are just one long QTE, but because of the consistency and telegraphing of button presses, and the fact that that IS the game, rather than an interruption to core gameplay, they&#8217;re good. When QTEs mangle the consistency of your actions with special case intricacies, and render moot your normal controls, then you get to rage.</p>
<p>The earlier QTEs they showed for Dead Space (tentacle monster dragging you around) are no-where near as hateful as Fahrenheit ones. You were at least using consistent aim rules and weapon controls, even if your movement was stolen from you. Fahrenheit&#8217;s were almost the epitome of what I hate about QTEs, but I&#8217;m pretty sure Heavy Rain (which doesn&#8217;t even have a consistent locus for button glyphs) will trump it for that title.</p>
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