STACKER: Nuclear Scavenger
Written by Kieron Gillen on September 12, 2008 at 12:27 pm.

Tom Armitage of Infovore has been blogging about the TIGSource Forums Bootleg Demake compo. I’ve been keeping one eye on them, but only with his urging have I taken any out for a spin. I suspect they’ll be further posts on this, but let’s start with S.T.A.C.K.E.R.: NUCLEAR SCAVENGER. And after the disappointment of Clear Sky, it’s put a big ol’ smile on my face. Though it’s even more punishing.
You can download it from here, but there’s a little more explanation beneath the cut.
Okay – quoting the feature list, as it amuses me:
* Loot, drink, smoke and fight your way through three levels of irradiated hell
* Overcome dogs, soldiers, swamps, and fanatics with rocket launchers
* Discover the perverted secrets of Soviet science
* Struggle with outdated 80s equipment
* Have your wishes granted in the mysterious heart of the Zone
How does it work? It basically looks at the two icons of Soviet-bloc game design – Stalker and Tetris – and looks for the common terrain. And that, in what’s a genuinely inspired insight, the inventory management – so what we have is a tetris game where you have to organise various inventory items as they come at you, while keeping your radition exposure as low and your health as high as possible. It’s kind of a lo-fi brother of Puzzle Quest in that it’s a quiet joy to see how all these mechanics of a more traditional shooter are worked into Tetris. Like the expected queue of items arriving being rudely interrupted by random dog attacks, which hurt your health bar as well as throwing an unexpected item your way.
I’ve only played it a few times, and I suspect it’s a little over-random of whether you make it or not, which i) is kinda forgivable, as it’s pretty funny and terribly well executed and ii) makes it a lot like Clear Sky.
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“A” for quite the unique mash up. Not a genre i ever touch, but i’m sure there are tons of others that love it.
September 12th, 2008 at 12:41 pm
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DANGER WILL ROBINSON?
September 12th, 2008 at 1:16 pm
Clear Sky es better that 95% modern FPS, I don’t understand the negative critics. It’s difficult, but… why the hell that is a problem?. May be is a problem for brainless people, but there is games also for brainless people. Don’t fuck the players who want to play a clever and inmersive game like Stalker and Stalker CS.
The bugs are corrected with the last patch, like every PC game since last 10 years.
September 12th, 2008 at 3:04 pm
I thought the major problem was it wasn’t that clever, incongruous ukranian rastas and all
September 12th, 2008 at 3:18 pm
I just realised that the two games are:
Stalker: SC
Stalker: CS
:)
September 12th, 2008 at 3:22 pm
MeatCircus: Assuming you’re not being facetious, my Firefox 3 throws no such warning and I know I’ve been to willhostforfood several times before with no apparent ill effects.
September 12th, 2008 at 4:35 pm
@Jesucristo:May be is a problem for brainless people, but there is games also for brainless people.
My day has been dramatically improved just by reading this. Bless you.
September 12th, 2008 at 4:35 pm
I just want a Stalker game that’s more like the original film.
Of course, you’d have to argue philosophy with people instead of shooting them.
September 12th, 2008 at 6:25 pm
dhex says:
russian cinema: the game?
though that is definitely a category of film that could use a save point or three.
September 12th, 2008 at 8:42 pm
*Imagines ‘Come and see’ the game
Dev walkthrough talk:- ‘Now this is the bit where you come back from the marshes to discover your entire Village including your Mum, Dad and baby sisters have all be executed behind your house..”
………… :|
September 12th, 2008 at 9:01 pm
Mickiscoole says:
The new patch of Clear Sky makes it so much better.
September 13th, 2008 at 12:02 am
Clear sky works really well with the latest patch. The faction wars actually work properly now, amazingly. Also, the game isn’t that hard, even on master. On novice I’d imagine it’s pathetically easy.
September 13th, 2008 at 12:21 am
After a few tries I managed to get to line 35/40 in the first area, the game just went too fast for keyboard control then.
September 13th, 2008 at 2:38 am
If STALKER was like the movie, we’d keep spending 5 minutes looking at items in a flooded room that represent…. stuff.
Maybe they will make a Solyaris game next with living planet terraforming/Sim City gameplay?
September 13th, 2008 at 3:07 am
spd from Russia says:
I believe the 1st stalker game has some moments that feel similar to the movie atmosphere-wise. and thats one of the thing that made the game so immersive.
also they tried to do the endings somewhat based on the movie/book – but that didnt work that well
As for being harsh on the clear sky, well it deservses it. There are/were a bunch of problems. The game felt untested and buggy. The Russian version was barely playable out of the box. It felt like they`v used the russian release as a substitute for a betatesting, which is an ugly practice. They are fixing it with patches, fortunately, but Im advising everyone to wait for a month or so, till they sort out all the bugs
September 13th, 2008 at 5:47 am
Hmm. Fun, but I get to the checkpoint and get attacked almost every time I drop something, and die quickly. Am I missing something?
September 13th, 2008 at 3:23 pm
It’s important to keep hold of a good weapon and armour, to reduce the frequency of attacks and the damage they do. So play it like normal Tetris, but if a weapon or something else you need turns up press space to flip your inventory so you can store it at the bottom.
September 13th, 2008 at 5:52 pm
@ Pew: Oh god that rainstorm shot – amazing (and accidental, apparently). Anyway, yes, the oblique approach to storytelling doesn’t tend to work too well in viodeogames.
September 23rd, 2008 at 9:01 pm






Poor old Clear Sky. New patch is out, incidentally. I don’t know whether to bother playing again from the start or wait for the inevitable third patch that I’m guessing will appear with the US release.
September 12th, 2008 at 12:37 pm