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	<title>Comments on: STACKER: Nuclear Scavenger</title>
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		<title>By: larrymayson</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-847594</link>
		<dc:creator>larrymayson</dc:creator>
		<pubDate>Mon, 14 Nov 2011 09:24:32 +0000</pubDate>
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		<description>Good site that has all the information on the dynamic content. This is really a very informative one that can be checked through this site. I am looking for a &lt;a href=&quot;http://www.hotelbencoolen.com&quot; rel=&quot;nofollow&quot;&gt;budget hotel Singapore&lt;/a&gt;. Hope I can find one.</description>
		<content:encoded><![CDATA[<p>Good site that has all the information on the dynamic content. This is really a very informative one that can be checked through this site. I am looking for a <a href="http://www.hotelbencoolen.com" rel="nofollow">budget hotel Singapore</a>. Hope I can find one.
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		<title>By: LoveIsGood</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-611446</link>
		<dc:creator>LoveIsGood</dc:creator>
		<pubDate>Sat, 29 Jan 2011 17:12:48 +0000</pubDate>
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		<description>File is now dead :(</description>
		<content:encoded><![CDATA[<p>File is now dead :(
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		<title>By: sJa</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-92554</link>
		<dc:creator>sJa</dc:creator>
		<pubDate>Tue, 23 Sep 2008 20:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2748#comment-92554</guid>
		<description>@ Pew: Oh god that rainstorm shot - amazing (and accidental, apparently).  Anyway, yes, the oblique approach to storytelling doesn&#039;t tend to work too well in viodeogames.</description>
		<content:encoded><![CDATA[<p>@ Pew: Oh god that rainstorm shot &#8211; amazing (and accidental, apparently).  Anyway, yes, the oblique approach to storytelling doesn&#8217;t tend to work too well in viodeogames.
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		<title>By: Pishtaco</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-88861</link>
		<dc:creator>Pishtaco</dc:creator>
		<pubDate>Sat, 13 Sep 2008 16:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2748#comment-88861</guid>
		<description>It&#039;s important to keep hold of a good weapon and armour, to reduce the frequency of attacks and the damage they do. So play it like normal Tetris, but if a weapon or something else you need turns up press space to flip your inventory so you can store it at the bottom.</description>
		<content:encoded><![CDATA[<p>It&#8217;s important to keep hold of a good weapon and armour, to reduce the frequency of attacks and the damage they do. So play it like normal Tetris, but if a weapon or something else you need turns up press space to flip your inventory so you can store it at the bottom.
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-88837</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Sat, 13 Sep 2008 14:23:31 +0000</pubDate>
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		<description>Hmm. Fun, but I get to the checkpoint and get attacked almost every time I drop something, and die quickly.  Am I missing something?</description>
		<content:encoded><![CDATA[<p>Hmm. Fun, but I get to the checkpoint and get attacked almost every time I drop something, and die quickly.  Am I missing something?
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		<title>By: spd from Russia</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-88726</link>
		<dc:creator>spd from Russia</dc:creator>
		<pubDate>Sat, 13 Sep 2008 04:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2748#comment-88726</guid>
		<description>I believe the 1st stalker game has some moments that feel similar to the movie atmosphere-wise. and thats one of the thing that made the game so immersive.  
also they tried to do the endings somewhat based on the movie/book - but that didnt work that well 

As for being harsh on the clear sky, well it deservses it. There are/were a bunch of problems. The game felt untested and buggy. The Russian version was barely playable out of the box. It felt like they`v used the russian release as a substitute for a betatesting, which is an ugly practice.  They are fixing it with patches, fortunately, but Im advising everyone to wait for a month or so, till they sort out all the bugs</description>
		<content:encoded><![CDATA[<p>I believe the 1st stalker game has some moments that feel similar to the movie atmosphere-wise. and thats one of the thing that made the game so immersive.<br />
also they tried to do the endings somewhat based on the movie/book &#8211; but that didnt work that well </p>
<p>As for being harsh on the clear sky, well it deservses it. There are/were a bunch of problems. The game felt untested and buggy. The Russian version was barely playable out of the box. It felt like they`v used the russian release as a substitute for a betatesting, which is an ugly practice.  They are fixing it with patches, fortunately, but Im advising everyone to wait for a month or so, till they sort out all the bugs
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		<title>By: Pew</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-88716</link>
		<dc:creator>Pew</dc:creator>
		<pubDate>Sat, 13 Sep 2008 02:07:07 +0000</pubDate>
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		<description>If STALKER was like the movie, we&#039;d keep spending 5 minutes looking at items in a flooded room that represent.... stuff.

Maybe they will make a Solyaris game next with living planet terraforming/Sim City gameplay?</description>
		<content:encoded><![CDATA[<p>If STALKER was like the movie, we&#8217;d keep spending 5 minutes looking at items in a flooded room that represent&#8230;. stuff.</p>
<p>Maybe they will make a Solyaris game next with living planet terraforming/Sim City gameplay?
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		<title>By: sbs</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-88708</link>
		<dc:creator>sbs</dc:creator>
		<pubDate>Sat, 13 Sep 2008 01:38:51 +0000</pubDate>
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		<description>After a few tries I managed to get to line 35/40 in the first area, the game just went too fast for keyboard control then.</description>
		<content:encoded><![CDATA[<p>After a few tries I managed to get to line 35/40 in the first area, the game just went too fast for keyboard control then.
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-88683</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Fri, 12 Sep 2008 23:21:56 +0000</pubDate>
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		<description>God I hope Clear Sky turns out to be awesome.</description>
		<content:encoded><![CDATA[<p>God I hope Clear Sky turns out to be awesome.
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		<title>By: Mori</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-88682</link>
		<dc:creator>Mori</dc:creator>
		<pubDate>Fri, 12 Sep 2008 23:21:14 +0000</pubDate>
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		<description>Clear sky works really well with the latest patch. The faction wars actually work properly now, amazingly. Also, the game isn&#039;t that hard, even on master. On novice I&#039;d imagine it&#039;s pathetically easy.</description>
		<content:encoded><![CDATA[<p>Clear sky works really well with the latest patch. The faction wars actually work properly now, amazingly. Also, the game isn&#8217;t that hard, even on master. On novice I&#8217;d imagine it&#8217;s pathetically easy.
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		<title>By: Mickiscoole</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-88679</link>
		<dc:creator>Mickiscoole</dc:creator>
		<pubDate>Fri, 12 Sep 2008 23:02:21 +0000</pubDate>
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		<description>The new patch of Clear Sky makes it so much better.</description>
		<content:encoded><![CDATA[<p>The new patch of Clear Sky makes it so much better.
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		<title>By: kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/09/12/stacker-nuclear-scavenger/#comment-88649</link>
		<dc:creator>kadayi</dc:creator>
		<pubDate>Fri, 12 Sep 2008 20:01:16 +0000</pubDate>
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		<description>*Imagines &#039;Come and see&#039; the game

Dev walkthrough talk:- &#039;Now this is the bit where you come back from the marshes to discover your entire Village including your Mum, Dad and baby sisters have all be executed behind your house..&quot;

............ :&#124;</description>
		<content:encoded><![CDATA[<p>*Imagines &#8216;Come and see&#8217; the game</p>
<p>Dev walkthrough talk:- &#8216;Now this is the bit where you come back from the marshes to discover your entire Village including your Mum, Dad and baby sisters have all be executed behind your house..&#8221;</p>
<p>&#8230;&#8230;&#8230;&#8230; :|
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