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	<title>Comments on: Deaths</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/09/15/deaths/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/09/15/deaths/</link>
	<description></description>
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		<item>
		<title>By: snowyowl</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-291482</link>
		<dc:creator>snowyowl</dc:creator>
		<pubDate>Tue, 22 Sep 2009 13:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-291482</guid>
		<description>@Del Boy: The same person who created this game claims that he made a game like that, but never released it.
It was going to be called &quot;Game Over Forever&quot;. If you died once, the game would never restart (because it saved a file to an obscure location on your computer). Sad.</description>
		<content:encoded><![CDATA[<p>@Del Boy: The same person who created this game claims that he made a game like that, but never released it.<br />
It was going to be called &#8220;Game Over Forever&#8221;. If you died once, the game would never restart (because it saved a file to an obscure location on your computer). Sad.</p>
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	<item>
		<title>By: MakiTo</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-94484</link>
		<dc:creator>MakiTo</dc:creator>
		<pubDate>Mon, 29 Sep 2008 01:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-94484</guid>
		<description>Hehe, I love this game! In the last level I didn&#039;t die because there was a huge mountain of bodies =P
Hope to see this game again soon, so much potential :D</description>
		<content:encoded><![CDATA[<p>Hehe, I love this game! In the last level I didn&#8217;t die because there was a huge mountain of bodies =P<br />
Hope to see this game again soon, so much potential :D</p>
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	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-90104</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Wed, 17 Sep 2008 13:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-90104</guid>
		<description>I cant&#039; get past level 4 :(</description>
		<content:encoded><![CDATA[<p>I cant&#8217; get past level 4 :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seth Burgess</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-89775</link>
		<dc:creator>Seth Burgess</dc:creator>
		<pubDate>Tue, 16 Sep 2008 19:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-89775</guid>
		<description>Does anyone remember the Windows game several years back that had you fighting enemies based on the filenames on your own hard disk?</description>
		<content:encoded><![CDATA[<p>Does anyone remember the Windows game several years back that had you fighting enemies based on the filenames on your own hard disk?</p>
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	<item>
		<title>By: Sam</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-89740</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Tue, 16 Sep 2008 17:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-89740</guid>
		<description>Sort of related to the hypothetical game with &quot;real computer consequences&quot;: Doom as a Process Manager is still the silliest application of FPS technology.
http://www.cs.unm.edu/~dlchao/flake/doom/
and the related &quot;Brutal File Manager&quot; (File management as an FPS)
http://www.forchheimer.se/bfm/


(And, indeed, Roguelikes generally do delete all your savegames when you die, so it&#039;s not just Nethack that does that [although Nethack&#039;s bones files are fairly unique])</description>
		<content:encoded><![CDATA[<p>Sort of related to the hypothetical game with &#8220;real computer consequences&#8221;: Doom as a Process Manager is still the silliest application of FPS technology.<br />
<a href="http://www.cs.unm.edu/~dlchao/flake/doom/" rel="nofollow">http://www.cs.unm.edu/~dlchao/flake/doom/</a><br />
and the related &#8220;Brutal File Manager&#8221; (File management as an FPS)<br />
<a href="http://www.forchheimer.se/bfm/" rel="nofollow">http://www.forchheimer.se/bfm/</a></p>
<p>(And, indeed, Roguelikes generally do delete all your savegames when you die, so it&#8217;s not just Nethack that does that [although Nethack's bones files are fairly unique])</p>
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	<item>
		<title>By: Sam</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-89736</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Tue, 16 Sep 2008 17:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-89736</guid>
		<description>Sort of related to the hypothetical game with &quot;real computer consequences&quot;: Doom as a Process Manager is still the silliest application of FPS technology.
http://www.cs.unm.edu/~dlchao/flake/doom/

(And, indeed, Roguelikes generally do delete all your savegames when you die, so it&#039;s not just Nethack that does that [although Nethack&#039;s bones files are fairly unique])</description>
		<content:encoded><![CDATA[<p>Sort of related to the hypothetical game with &#8220;real computer consequences&#8221;: Doom as a Process Manager is still the silliest application of FPS technology.<br />
<a href="http://www.cs.unm.edu/~dlchao/flake/doom/" rel="nofollow">http://www.cs.unm.edu/~dlchao/flake/doom/</a></p>
<p>(And, indeed, Roguelikes generally do delete all your savegames when you die, so it&#8217;s not just Nethack that does that [although Nethack's bones files are fairly unique])</p>
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	<item>
		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-89715</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 16 Sep 2008 16:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-89715</guid>
		<description>Holy hell, that &quot;Choke on my Groundhog, YOU BASTARD ROBOTS!&quot; game is awesome!</description>
		<content:encoded><![CDATA[<p>Holy hell, that &#8220;Choke on my Groundhog, YOU BASTARD ROBOTS!&#8221; game is awesome!</p>
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	<item>
		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-89706</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 16 Sep 2008 16:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-89706</guid>
		<description>@ Del Boy: The game would have to be very carefully made so there were &lt;i&gt;no&lt;/i&gt; unfair moments.

It would also require the most rigourous bug testing gaming has ever seen. :D</description>
		<content:encoded><![CDATA[<p>@ Del Boy: The game would have to be very carefully made so there were <i>no</i> unfair moments.</p>
<p>It would also require the most rigourous bug testing gaming has ever seen. :D</p>
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	<item>
		<title>By: Calabi</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-89704</link>
		<dc:creator>Calabi</dc:creator>
		<pubDate>Tue, 16 Sep 2008 16:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-89704</guid>
		<description>It was quite fun albeit obviously a bit short and easy.  I did die in a few less than obvious places just for the hell of it.

That might be interesting, you have a spontaneous combust button, so you can scare, confuse other players.</description>
		<content:encoded><![CDATA[<p>It was quite fun albeit obviously a bit short and easy.  I did die in a few less than obvious places just for the hell of it.</p>
<p>That might be interesting, you have a spontaneous combust button, so you can scare, confuse other players.</p>
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	</item>
	<item>
		<title>By: alphaxion</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-89697</link>
		<dc:creator>alphaxion</dc:creator>
		<pubDate>Tue, 16 Sep 2008 15:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-89697</guid>
		<description>it&#039;s like someone took &quot;I wanna be the guy&quot; and blended it with a creepy version of social networking sites..

Interesting *strokes the chin of one of the corpses*</description>
		<content:encoded><![CDATA[<p>it&#8217;s like someone took &#8220;I wanna be the guy&#8221; and blended it with a creepy version of social networking sites..</p>
<p>Interesting *strokes the chin of one of the corpses*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Saul</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-89623</link>
		<dc:creator>Saul</dc:creator>
		<pubDate>Tue, 16 Sep 2008 12:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-89623</guid>
		<description>That is the best idea ever.</description>
		<content:encoded><![CDATA[<p>That is the best idea ever.</p>
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	<item>
		<title>By: araczynski</title>
		<link>http://www.rockpapershotgun.com/2008/09/15/deaths/comment-page-1/#comment-89615</link>
		<dc:creator>araczynski</dc:creator>
		<pubDate>Tue, 16 Sep 2008 12:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2850#comment-89615</guid>
		<description>brilliant concept, hope that its incorporated someday soon into full/retail games.</description>
		<content:encoded><![CDATA[<p>brilliant concept, hope that its incorporated someday soon into full/retail games.</p>
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