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	<title>Comments on: Infinity Ward On Call Of Duty 6</title>
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		<title>By: Nate</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-91537</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Sun, 21 Sep 2008 06:04:41 +0000</pubDate>
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		<description>Wars previous to WWII were being avoided because IW wanted to be realistic-- and there was no room for anything close to the heroics you need for a fun video game.  Want to represent WWI?  Spend a week in a trench, then rush out and get mowed down by a MG.  Repeat fifty times.

More recent conflicts were avoided because they remain very controversial.  Can you sell a Vietnam game to SE Asians and US Americans at the same time?  Can you sell it to anybody in Sweden? 

I&#039;m willing to bet IW was sick to death of WWII by the time of COD2.  Remember, it&#039;s the same folks that did the good MoH game too, whichever one that was.  But they were good at WWII, and they knew their material.  CoD4 was a hell of a risk.  And there&#039;s only so much room for imaginary, uncontroversial modern conflict games.  Hell, they already managed to piss off some folks with CoD4.

But you got to remember, video game designers are every bit as nerdy as the rest of us.  All they want to do is make a game that finally does justice to Star Wars, or Blade Runner, or Aliens.  Eventually, you take the risk and see what happens.  I think it&#039;s going to be hard to get right.  We&#039;ll see.</description>
		<content:encoded><![CDATA[<p>Wars previous to WWII were being avoided because IW wanted to be realistic&#8211; and there was no room for anything close to the heroics you need for a fun video game.  Want to represent WWI?  Spend a week in a trench, then rush out and get mowed down by a MG.  Repeat fifty times.</p>
<p>More recent conflicts were avoided because they remain very controversial.  Can you sell a Vietnam game to SE Asians and US Americans at the same time?  Can you sell it to anybody in Sweden? </p>
<p>I&#8217;m willing to bet IW was sick to death of WWII by the time of COD2.  Remember, it&#8217;s the same folks that did the good MoH game too, whichever one that was.  But they were good at WWII, and they knew their material.  CoD4 was a hell of a risk.  And there&#8217;s only so much room for imaginary, uncontroversial modern conflict games.  Hell, they already managed to piss off some folks with CoD4.</p>
<p>But you got to remember, video game designers are every bit as nerdy as the rest of us.  All they want to do is make a game that finally does justice to Star Wars, or Blade Runner, or Aliens.  Eventually, you take the risk and see what happens.  I think it&#8217;s going to be hard to get right.  We&#8217;ll see.
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		<title>By: Carlton</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-90376</link>
		<dc:creator>Carlton</dc:creator>
		<pubDate>Thu, 18 Sep 2008 02:49:40 +0000</pubDate>
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		<description>@Bobsy 

I always thought that on the American side of things the Revolutionary War and Civil War was terribly underutilized, or even the French and Indian War.  God, if Infinity Ward did a game focusing on different perspectives in the French and Indian War I&#039;d go nuts.</description>
		<content:encoded><![CDATA[<p>@Bobsy </p>
<p>I always thought that on the American side of things the Revolutionary War and Civil War was terribly underutilized, or even the French and Indian War.  God, if Infinity Ward did a game focusing on different perspectives in the French and Indian War I&#8217;d go nuts.
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-90372</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Thu, 18 Sep 2008 02:27:04 +0000</pubDate>
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		<description>They should do the Korean War. Or the Troubles.</description>
		<content:encoded><![CDATA[<p>They should do the Korean War. Or the Troubles.
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-90042</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Wed, 17 Sep 2008 11:24:03 +0000</pubDate>
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		<description>Give me a Civil War Call of Duty, fuck YES. American or English, I don&#039;t care. But god, god yes give me that game.</description>
		<content:encoded><![CDATA[<p>Give me a Civil War Call of Duty, fuck YES. American or English, I don&#8217;t care. But god, god yes give me that game.
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-89924</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Wed, 17 Sep 2008 02:55:35 +0000</pubDate>
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		<description>&#039;Agreed, the SAS levels were mostly superb&#039;

The sniper missions were particularly awesome, but Shock and Awe remains one of the best FPS missions I&#039;ve ever played in a series that&#039;s very well renowned for their awesome FPS missions.</description>
		<content:encoded><![CDATA[<p>&#8216;Agreed, the SAS levels were mostly superb&#8217;</p>
<p>The sniper missions were particularly awesome, but Shock and Awe remains one of the best FPS missions I&#8217;ve ever played in a series that&#8217;s very well renowned for their awesome FPS missions.
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-89921</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Wed, 17 Sep 2008 02:50:32 +0000</pubDate>
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		<description>&#039;The fact that they’re talking about another sequel before the next one is even out is a very bad sign.&#039;

Why, when it&#039;s two different development houses doing both?</description>
		<content:encoded><![CDATA[<p>&#8216;The fact that they’re talking about another sequel before the next one is even out is a very bad sign.&#8217;</p>
<p>Why, when it&#8217;s two different development houses doing both?
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-89917</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 17 Sep 2008 02:28:03 +0000</pubDate>
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		<description>Agreed, the SAS levels were mostly superb.</description>
		<content:encoded><![CDATA[<p>Agreed, the SAS levels were mostly superb.
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-89885</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Wed, 17 Sep 2008 00:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2872#comment-89885</guid>
		<description>Sumo:
The Middle Eastern levels were the boring, repetitive levels.  The best CoD4 levels were all SAS, like the Price and MacMillan chapter.

Eschatos:
&lt;i&gt;Yup.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Sumo:<br />
The Middle Eastern levels were the boring, repetitive levels.  The best CoD4 levels were all SAS, like the Price and MacMillan chapter.</p>
<p>Eschatos:<br />
<i>Yup.</i>
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		<title>By: Serzus</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-89834</link>
		<dc:creator>Serzus</dc:creator>
		<pubDate>Tue, 16 Sep 2008 21:56:39 +0000</pubDate>
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		<description>@Eschatos: IW isn&#039;t making world at war, I assume they&#039;ve been working away at #6 since CoD4 went gold. Treyarch&#039;s games in the series have always been much more poorly received.

I can&#039;t wait for six... IW&#039;s had my eye and wallet since the first demo for CoD1. Just outstanding single player, and great multiplayer as well. I doubt they&#039;ll go Sci-Fi just yet - And I certainly agree with the aboves that a Vietnam setting would be a great match with infinity ward. I don&#039;t generally like contemporary settings, but CoD4 was so great I&#039;d be just as excited for another game in modern times.</description>
		<content:encoded><![CDATA[<p>@Eschatos: IW isn&#8217;t making world at war, I assume they&#8217;ve been working away at #6 since CoD4 went gold. Treyarch&#8217;s games in the series have always been much more poorly received.</p>
<p>I can&#8217;t wait for six&#8230; IW&#8217;s had my eye and wallet since the first demo for CoD1. Just outstanding single player, and great multiplayer as well. I doubt they&#8217;ll go Sci-Fi just yet &#8211; And I certainly agree with the aboves that a Vietnam setting would be a great match with infinity ward. I don&#8217;t generally like contemporary settings, but CoD4 was so great I&#8217;d be just as excited for another game in modern times.
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		<title>By: Eschatos</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-89813</link>
		<dc:creator>Eschatos</dc:creator>
		<pubDate>Tue, 16 Sep 2008 21:07:55 +0000</pubDate>
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		<description>The fact that they&#039;re talking about another sequel before the next one is even out is a very bad sign.</description>
		<content:encoded><![CDATA[<p>The fact that they&#8217;re talking about another sequel before the next one is even out is a very bad sign.
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		<title>By: Christian</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-89802</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Tue, 16 Sep 2008 20:35:59 +0000</pubDate>
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		<description>I don&#039;t think the elements that make CoD great would really translate well to a sci-fi setting. What I would like to see is a &quot;Cold War gone hot&quot; WWIII scenario.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think the elements that make CoD great would really translate well to a sci-fi setting. What I would like to see is a &#8220;Cold War gone hot&#8221; WWIII scenario.
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/infinity-ward-on-call-of-duty-6/#comment-89732</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 16 Sep 2008 17:25:19 +0000</pubDate>
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		<description>&quot;COD4 is my favorite Call of Duty. They’ve taken the lessons they’ve learned from all the design flaws in the previous COD games&quot;

Apart from the endlessly respawning in the same location enemies lesson.

Hmm, modern day/near future to futuristic sci-fi.  Hey, it worked for Battlefield!

Oh wait.  It sucked all charm and sense of place out of Battlefield.  Whoops.</description>
		<content:encoded><![CDATA[<p>&#8220;COD4 is my favorite Call of Duty. They’ve taken the lessons they’ve learned from all the design flaws in the previous COD games&#8221;</p>
<p>Apart from the endlessly respawning in the same location enemies lesson.</p>
<p>Hmm, modern day/near future to futuristic sci-fi.  Hey, it worked for Battlefield!</p>
<p>Oh wait.  It sucked all charm and sense of place out of Battlefield.  Whoops.
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