By Jim Rossignol on September 16th, 2008 at 8:29 am.

This latest trailer for the videogame of the new bond movie, Quantum of Solace, looks at how the game is a reworking of the rather solid tech we saw in Call Of Duty 4. Of course that doesn’t mean that this game will be anything like as intense or interesting, not least because it’s making my nose tingle in that way that movie licenses generally do. Or maybe that’s just a nasal flashback to Nightfire. Eugh.
Also IGN’s studio tour vid:



16/09/2008 at 08:48 mister slim says:
Better the hint of Nightfire than Goldeneye: Rogue Agent flashbacks.
16/09/2008 at 08:49 Nallen says:
I can’t imagine I’ll be playing this, the very notion sounds like trouble to me.
Might play a few more rounds of CoD4 though :)
16/09/2008 at 09:03 Ian says:
I’d be lying if I said this was looking particularly appealing just now, but hopefully it’ll be a surprisingly good game rather than the expected movie license mediocrity.
16/09/2008 at 09:08 Xilnold says:
Well, bond’s done
surprisingly well when it comes to games. at the very least, it should be decent.
16/09/2008 at 09:17 Rodafowa says:
“I want a Quantum of Solace, but not more than a quantum,
I know they do big bags of solace, but I don’t want ‘em…”
16/09/2008 at 09:20 Shadowmancer says:
Old news we know it runs on the cod4 engine, if anyone here still hasn’t read an Ian Fleming james bond novel then shame on you!
16/09/2008 at 09:27 Larington says:
I actually think this looks kinda promising, especially with the work they’ve put into the gesturing of the AI and how it reacts to the player characters movement.
Could be a surprise hit, I’ll wait for the reviews though, and possibly end up picking it up on budget as I seem to be moving in that direction atm.
16/09/2008 at 09:53 El Stevo says:
The Something of Boris?
16/09/2008 at 10:16 Ben Abraham says:
@El Stevo:
Any move in the general direction of increasing the amount of Boris, is a good move.
16/09/2008 at 11:17 kuddles says:
It’s actually being made by TreyArch, the developers of COD5, so that shouldn’t be a surprise.
16/09/2008 at 12:08 DesignerofNightfire says:
OI!
….no, wait, do you mean the PC version? That was someone else.
16/09/2008 at 12:09 Jim Rossignol says:
I do mean the PC version. It was a stinker.
16/09/2008 at 14:30 Ghiest says:
Cod4 tech = quake 3 engine, yes IW have heavily modified the engine but it’s still the basic q3 engine behind it, having mapped for both I can say there isn’t a hell of a lot of difference really.
Although the lighting looks allot better to play with on that bond game than the cod4 very restrictive set of tools to deal with lighting.
16/09/2008 at 14:39 Nero says:
Wow, they have a moon in their game, that’s awesome.
16/09/2008 at 18:20 Max says:
Nightfire on PC was wretched, but the console version (particularly the Xbox) was actually decent – especially in multiplayer.
16/09/2008 at 20:25 JakeB says:
Blah, COD4 engine is pretty rubbish. It runs pretty much like crap (When I can run pretty much anything else perfectly) and it just generally looks awful without post-processing (Much like UE3 lol)
17/09/2008 at 03:05 deABREU says:
wouldn’t that be “UNREAL ENGINE 3″ tech?
17/09/2008 at 11:35 Insanity says:
Considering COD4 doesn’t use UE3, no.
17/09/2008 at 12:26 Bobsy says:
Why was there never a Bond adventure game in the 90s? Sierra could’ve done it.
18/09/2008 at 12:53 Masked Dave says:
I believe they are making a Bond game in the COD4 engine, which uses the COD4 engine to allow you to play as Bond. Using a great engine. Bond.
Bond.
03/10/2010 at 20:39 Ted says:
‘COD4 engine’
That’s a nice way of saying ‘we’re still using old quake engine, but with BUMP MAPPING!!!1′