Quantum Of Solace “Uses COD4 Tech”

By Jim Rossignol on September 16th, 2008 at 8:29 am.


This latest trailer for the videogame of the new bond movie, Quantum of Solace, looks at how the game is a reworking of the rather solid tech we saw in Call Of Duty 4. Of course that doesn’t mean that this game will be anything like as intense or interesting, not least because it’s making my nose tingle in that way that movie licenses generally do. Or maybe that’s just a nasal flashback to Nightfire. Eugh.


Also IGN’s studio tour vid:

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21 Comments »

  1. mister slim says:

    Better the hint of Nightfire than Goldeneye: Rogue Agent flashbacks.

  2. Nallen says:

    I can’t imagine I’ll be playing this, the very notion sounds like trouble to me.

    Might play a few more rounds of CoD4 though :)

  3. Ian says:

    I’d be lying if I said this was looking particularly appealing just now, but hopefully it’ll be a surprisingly good game rather than the expected movie license mediocrity.

  4. Xilnold says:

    Well, bond’s done
    surprisingly well when it comes to games. at the very least, it should be decent.

  5. Rodafowa says:

    “I want a Quantum of Solace, but not more than a quantum,
    I know they do big bags of solace, but I don’t want ‘em…”

  6. Shadowmancer says:

    Old news we know it runs on the cod4 engine, if anyone here still hasn’t read an Ian Fleming james bond novel then shame on you!

  7. Larington says:

    I actually think this looks kinda promising, especially with the work they’ve put into the gesturing of the AI and how it reacts to the player characters movement.

    Could be a surprise hit, I’ll wait for the reviews though, and possibly end up picking it up on budget as I seem to be moving in that direction atm.

  8. El Stevo says:

    The Something of Boris?

  9. Ben Abraham says:

    @El Stevo:

    Any move in the general direction of increasing the amount of Boris, is a good move.

  10. kuddles says:

    It’s actually being made by TreyArch, the developers of COD5, so that shouldn’t be a surprise.

  11. DesignerofNightfire says:

    OI!

    ….no, wait, do you mean the PC version? That was someone else.

  12. Jim Rossignol says:

    I do mean the PC version. It was a stinker.

  13. Ghiest says:

    Cod4 tech = quake 3 engine, yes IW have heavily modified the engine but it’s still the basic q3 engine behind it, having mapped for both I can say there isn’t a hell of a lot of difference really.

    Although the lighting looks allot better to play with on that bond game than the cod4 very restrictive set of tools to deal with lighting.

  14. Nero says:

    Wow, they have a moon in their game, that’s awesome.

  15. Max says:

    Nightfire on PC was wretched, but the console version (particularly the Xbox) was actually decent – especially in multiplayer.

  16. JakeB says:

    Blah, COD4 engine is pretty rubbish. It runs pretty much like crap (When I can run pretty much anything else perfectly) and it just generally looks awful without post-processing (Much like UE3 lol)

  17. deABREU says:

    wouldn’t that be “UNREAL ENGINE 3″ tech?

  18. Insanity says:

    Considering COD4 doesn’t use UE3, no.

  19. Bobsy says:

    Why was there never a Bond adventure game in the 90s? Sierra could’ve done it.

  20. Masked Dave says:

    I believe they are making a Bond game in the COD4 engine, which uses the COD4 engine to allow you to play as Bond. Using a great engine. Bond.

    Bond.

  21. Ted says:

    ‘COD4 engine’
    That’s a nice way of saying ‘we’re still using old quake engine, but with BUMP MAPPING!!!1′