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	<title>Comments on: Quantum Of Solace &#8220;Uses COD4 Tech&#8221;</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/</link>
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		<title>By: Masked Dave</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-90497</link>
		<dc:creator>Masked Dave</dc:creator>
		<pubDate>Thu, 18 Sep 2008 11:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-90497</guid>
		<description>I believe they are making a Bond game in the COD4 engine, which uses the COD4 engine to allow you to play as Bond. Using a great engine. Bond.


Bond.</description>
		<content:encoded><![CDATA[<p>I believe they are making a Bond game in the COD4 engine, which uses the COD4 engine to allow you to play as Bond. Using a great engine. Bond.</p>
<p>Bond.</p>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-90047</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Wed, 17 Sep 2008 11:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-90047</guid>
		<description>Why was there never a Bond adventure game in the 90s? Sierra could&#039;ve done it.</description>
		<content:encoded><![CDATA[<p>Why was there never a Bond adventure game in the 90s? Sierra could&#8217;ve done it.</p>
]]></content:encoded>
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		<title>By: Insanity</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-90021</link>
		<dc:creator>Insanity</dc:creator>
		<pubDate>Wed, 17 Sep 2008 10:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-90021</guid>
		<description>Considering COD4 doesn&#039;t use UE3, no.</description>
		<content:encoded><![CDATA[<p>Considering COD4 doesn&#8217;t use UE3, no.</p>
]]></content:encoded>
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		<title>By: deABREU</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-89913</link>
		<dc:creator>deABREU</dc:creator>
		<pubDate>Wed, 17 Sep 2008 02:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-89913</guid>
		<description>wouldn&#039;t that be &quot;UNREAL ENGINE 3&quot; tech?</description>
		<content:encoded><![CDATA[<p>wouldn&#8217;t that be &#8220;UNREAL ENGINE 3&#8243; tech?</p>
]]></content:encoded>
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	<item>
		<title>By: JakeB</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-89779</link>
		<dc:creator>JakeB</dc:creator>
		<pubDate>Tue, 16 Sep 2008 19:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-89779</guid>
		<description>Blah, COD4 engine is pretty rubbish. It runs pretty much like crap (When I can run pretty much anything else perfectly) and it just generally looks awful without post-processing (Much like UE3 lol)</description>
		<content:encoded><![CDATA[<p>Blah, COD4 engine is pretty rubbish. It runs pretty much like crap (When I can run pretty much anything else perfectly) and it just generally looks awful without post-processing (Much like UE3 lol)</p>
]]></content:encoded>
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		<title>By: Max</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-89731</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Tue, 16 Sep 2008 17:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-89731</guid>
		<description>Nightfire on PC was wretched, but the console version (particularly the Xbox) was actually decent - especially in multiplayer.</description>
		<content:encoded><![CDATA[<p>Nightfire on PC was wretched, but the console version (particularly the Xbox) was actually decent &#8211; especially in multiplayer.</p>
]]></content:encoded>
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		<title>By: Nero</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-89638</link>
		<dc:creator>Nero</dc:creator>
		<pubDate>Tue, 16 Sep 2008 13:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-89638</guid>
		<description>Wow, they have a &lt;a href=&quot;http://www.imthemoon.tv/&quot; rel=&quot;nofollow&quot;&gt;moon&lt;/a&gt; in their game, that&#039;s awesome.</description>
		<content:encoded><![CDATA[<p>Wow, they have a <a href="http://www.imthemoon.tv/" rel="nofollow">moon</a> in their game, that&#8217;s awesome.</p>
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		<title>By: Ghiest</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-89634</link>
		<dc:creator>Ghiest</dc:creator>
		<pubDate>Tue, 16 Sep 2008 13:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-89634</guid>
		<description>Cod4 tech = quake 3 engine, yes IW have heavily modified the engine but it&#039;s still the basic q3 engine behind it, having mapped for both I can say there isn&#039;t a hell of a lot of difference really.

Although the lighting looks allot better to play with on that bond game than the cod4 very restrictive set of tools to deal with lighting.</description>
		<content:encoded><![CDATA[<p>Cod4 tech = quake 3 engine, yes IW have heavily modified the engine but it&#8217;s still the basic q3 engine behind it, having mapped for both I can say there isn&#8217;t a hell of a lot of difference really.</p>
<p>Although the lighting looks allot better to play with on that bond game than the cod4 very restrictive set of tools to deal with lighting.</p>
]]></content:encoded>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-89599</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-89599</guid>
		<description>I do mean the PC version. It was a stinker.</description>
		<content:encoded><![CDATA[<p>I do mean the PC version. It was a stinker.</p>
]]></content:encoded>
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	<item>
		<title>By: DesignerofNightfire</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-89598</link>
		<dc:creator>DesignerofNightfire</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-89598</guid>
		<description>OI!

....no, wait, do you mean the PC version? That was someone else.</description>
		<content:encoded><![CDATA[<p>OI!</p>
<p>&#8230;.no, wait, do you mean the PC version? That was someone else.</p>
]]></content:encoded>
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		<title>By: kuddles</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-89584</link>
		<dc:creator>kuddles</dc:creator>
		<pubDate>Tue, 16 Sep 2008 10:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-89584</guid>
		<description>It&#039;s actually being made by TreyArch, the developers of COD5, so that shouldn&#039;t be a surprise.</description>
		<content:encoded><![CDATA[<p>It&#8217;s actually being made by TreyArch, the developers of COD5, so that shouldn&#8217;t be a surprise.</p>
]]></content:encoded>
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		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2008/09/16/quantum-of-solace-uses-cod4-tech/comment-page-1/#comment-89571</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Tue, 16 Sep 2008 09:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2865#comment-89571</guid>
		<description>@El Stevo:

Any move in the general direction of increasing the amount of Boris, is a good move.</description>
		<content:encoded><![CDATA[<p>@El Stevo:</p>
<p>Any move in the general direction of increasing the amount of Boris, is a good move.</p>
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