<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Life Imitates Art &#8211; Uwe Boll&#8217;s First Game</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 19:57:12 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: WJonathan</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-247431</link>
		<dc:creator>WJonathan</dc:creator>
		<pubDate>Tue, 18 Aug 2009 04:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-247431</guid>
		<description>I love reviews of bad things. Movies, games, cars, all hilarious. It&#039;s painful for the reviewer, but delightful for me. Thanks!</description>
		<content:encoded><![CDATA[<p>I love reviews of bad things. Movies, games, cars, all hilarious. It&#8217;s painful for the reviewer, but delightful for me. Thanks!
<p class="report-comment">
				<span id="reportcomment_results_div_247431"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 247431 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_247431"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: neofit</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-93554</link>
		<dc:creator>neofit</dc:creator>
		<pubDate>Fri, 26 Sep 2008 07:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-93554</guid>
		<description>Back to the game trailer :). 

&quot;It looks fine really, doesn’t it?&quot;. No it doesn&#039;t. I&#039;ve watched the HD trailer an it looks like an at least 5-years-old Valuesoft budget title. I&#039;m not talking about the textures or various effects you can&#039;t see in a video, but the character movement, the animations, the way he holds the gun, all this took me back a few years, and I have too much to play at present to go that far back :).</description>
		<content:encoded><![CDATA[<p>Back to the game trailer :). </p>
<p>&#8220;It looks fine really, doesn’t it?&#8221;. No it doesn&#8217;t. I&#8217;ve watched the HD trailer an it looks like an at least 5-years-old Valuesoft budget title. I&#8217;m not talking about the textures or various effects you can&#8217;t see in a video, but the character movement, the animations, the way he holds the gun, all this took me back a few years, and I have too much to play at present to go that far back :).
<p class="report-comment">
				<span id="reportcomment_results_div_93554"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 93554 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_93554"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: slang</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-90882</link>
		<dc:creator>slang</dc:creator>
		<pubDate>Fri, 19 Sep 2008 11:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-90882</guid>
		<description>@Man raised by...
Around 2006 Replay Studois started working on several projects running on the same engine. One of them was a claustrophobic FPS with a &#039;nam theme. Then Boll came into this who thought that it might be interesting to turn his usual tactic around and put stuff from his script into a game project instead of just using an existing franchise as feedstock in order to save money. His &quot;control&quot; over the production is mainly financial because he clearly doesn&#039;t have a clue how to produce or design a game besides the fact that he&#039;s quite a workoholic, so putting serious effort and time into a gameproject is out of question anyway.
Presenting the game as his production is another publicity stunt. He&#039;s quite good at these and the fans/haters love to hear such claims.</description>
		<content:encoded><![CDATA[<p>@Man raised by&#8230;<br />
Around 2006 Replay Studois started working on several projects running on the same engine. One of them was a claustrophobic FPS with a &#8216;nam theme. Then Boll came into this who thought that it might be interesting to turn his usual tactic around and put stuff from his script into a game project instead of just using an existing franchise as feedstock in order to save money. His &#8220;control&#8221; over the production is mainly financial because he clearly doesn&#8217;t have a clue how to produce or design a game besides the fact that he&#8217;s quite a workoholic, so putting serious effort and time into a gameproject is out of question anyway.<br />
Presenting the game as his production is another publicity stunt. He&#8217;s quite good at these and the fans/haters love to hear such claims.
<p class="report-comment">
				<span id="reportcomment_results_div_90882"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 90882 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_90882"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-90823</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Fri, 19 Sep 2008 08:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-90823</guid>
		<description>Looks like a load of Boll AGs</description>
		<content:encoded><![CDATA[<p>Looks like a load of Boll AGs
<p class="report-comment">
				<span id="reportcomment_results_div_90823"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 90823 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_90823"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-90639</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Thu, 18 Sep 2008 19:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-90639</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt;Am I the only person uncomfortable with a video game about the vietnam war?&lt;/blockquote&gt;

Yes, you are. I am all for games being made about every historical and modern incident, provided it doesn&#039;t glorify genocide or something along those lines. 

Vietnam game? Yes! 
My Lai massacre game? Probably not.</description>
		<content:encoded><![CDATA[<blockquote cite=""><p>Am I the only person uncomfortable with a video game about the vietnam war?</p></blockquote>
<p>Yes, you are. I am all for games being made about every historical and modern incident, provided it doesn&#8217;t glorify genocide or something along those lines. </p>
<p>Vietnam game? Yes!<br />
My Lai massacre game? Probably not.
<p class="report-comment">
				<span id="reportcomment_results_div_90639"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 90639 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_90639"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-90634</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Thu, 18 Sep 2008 19:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-90634</guid>
		<description>&lt;blockquote&gt;Not true, game project predates Boll’s film. He even said that in several (English speaking) interviews.&lt;/blockquote&gt;
Oddly &lt;a href=&quot;http://www.eurogamer.net/article.php?article_id=241099&quot; rel=&quot;nofollow&quot;&gt;he&#039;s claiming the film predates the game now, and also takes production credit&lt;/a&gt;:
&lt;blockquote&gt;Replay Studios, in Hamburg, developed the game with the Viet Cong engine. They based it on my movie, and we delivered our script, screenshots et cetera to them. They also used the same composer. I controlled the production, and I&#039;m happy with the game.&lt;/blockquote&gt;
I&#039;m assuming by &#039;Viet Cong engine&#039; he&#039;s referring to some proprietary tech rather than some spectacular reworking of Vietcong&#039;s engine. I have to say I&#039;ve got zero interest in this, but that airstrike at the end of the trailer looks fairly nifty.</description>
		<content:encoded><![CDATA[<blockquote><p>Not true, game project predates Boll’s film. He even said that in several (English speaking) interviews.</p></blockquote>
<p>Oddly <a href="http://www.eurogamer.net/article.php?article_id=241099" rel="nofollow">he&#8217;s claiming the film predates the game now, and also takes production credit</a>:</p>
<blockquote><p>Replay Studios, in Hamburg, developed the game with the Viet Cong engine. They based it on my movie, and we delivered our script, screenshots et cetera to them. They also used the same composer. I controlled the production, and I&#8217;m happy with the game.</p></blockquote>
<p>I&#8217;m assuming by &#8216;Viet Cong engine&#8217; he&#8217;s referring to some proprietary tech rather than some spectacular reworking of Vietcong&#8217;s engine. I have to say I&#8217;ve got zero interest in this, but that airstrike at the end of the trailer looks fairly nifty.
<p class="report-comment">
				<span id="reportcomment_results_div_90634"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 90634 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_90634"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spd from Russia</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-90620</link>
		<dc:creator>spd from Russia</dc:creator>
		<pubDate>Thu, 18 Sep 2008 18:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-90620</guid>
		<description>you know, this guy Uwe gets way too much free PR
He doesnt deserve much attention at all - he makes mediocre boring shit</description>
		<content:encoded><![CDATA[<p>you know, this guy Uwe gets way too much free PR<br />
He doesnt deserve much attention at all &#8211; he makes mediocre boring shit
<p class="report-comment">
				<span id="reportcomment_results_div_90620"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 90620 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_90620"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weylund</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-90608</link>
		<dc:creator>Weylund</dc:creator>
		<pubDate>Thu, 18 Sep 2008 17:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-90608</guid>
		<description>@AbyssUK: No, no, seriously, man.  The tunnel levels in Vietcong were terrible levels in an otherwise very passable game.  You may be right that they properly conveyed reality (which I thought the game did fairly well on the whole, in other areas).  In fact, I think you are correct.

What I learn from that is: I have no desire to play a game where &quot;crawling around in tiny tunnels and hoping not to get shot&quot; is the primary experience.  I wish somebody would just remake SEAL Team with a proper engine (i.e. not the crap engine they hand-built for Vietcong) already.  Skulking through the jungles is WAY more fun than crawling through a one-or-possibly-two-path tunnel.</description>
		<content:encoded><![CDATA[<p>@AbyssUK: No, no, seriously, man.  The tunnel levels in Vietcong were terrible levels in an otherwise very passable game.  You may be right that they properly conveyed reality (which I thought the game did fairly well on the whole, in other areas).  In fact, I think you are correct.</p>
<p>What I learn from that is: I have no desire to play a game where &#8220;crawling around in tiny tunnels and hoping not to get shot&#8221; is the primary experience.  I wish somebody would just remake SEAL Team with a proper engine (i.e. not the crap engine they hand-built for Vietcong) already.  Skulking through the jungles is WAY more fun than crawling through a one-or-possibly-two-path tunnel.
<p class="report-comment">
				<span id="reportcomment_results_div_90608"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 90608 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_90608"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-90589</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Thu, 18 Sep 2008 16:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-90589</guid>
		<description>slang - The video was released last night, and as such this is news. (A video released without any information about the devs, without a dev logo, and only mentioning Boll&#039;s production company at the start).

That you knew about the game before isn&#039;t a reason for no one else to be told. It&#039;s the first we&#039;ve heard of it, and not because of Kotaku. I saw the video on Gametrailers, much as Kotaku did, and responded accordingly. I only noticed their post about it after I&#039;d written mine.

And yes, I think most people realised Boll wasn&#039;t coding the game. While the title of the post simplifies things, the video of the game carries Boll&#039;s logo, and as such heavily implies his involvement. However the post makes it clear that it&#039;s obviously not being developed by him.

I obviously ran searches of the game to find information, and could find none. There are no published press releases on press sites.

In future, please make your complaints constructive, rather than rude. I&#039;ve no desire to be talked to like that. Thanks.</description>
		<content:encoded><![CDATA[<p>slang &#8211; The video was released last night, and as such this is news. (A video released without any information about the devs, without a dev logo, and only mentioning Boll&#8217;s production company at the start).</p>
<p>That you knew about the game before isn&#8217;t a reason for no one else to be told. It&#8217;s the first we&#8217;ve heard of it, and not because of Kotaku. I saw the video on Gametrailers, much as Kotaku did, and responded accordingly. I only noticed their post about it after I&#8217;d written mine.</p>
<p>And yes, I think most people realised Boll wasn&#8217;t coding the game. While the title of the post simplifies things, the video of the game carries Boll&#8217;s logo, and as such heavily implies his involvement. However the post makes it clear that it&#8217;s obviously not being developed by him.</p>
<p>I obviously ran searches of the game to find information, and could find none. There are no published press releases on press sites.</p>
<p>In future, please make your complaints constructive, rather than rude. I&#8217;ve no desire to be talked to like that. Thanks.
<p class="report-comment">
				<span id="reportcomment_results_div_90589"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 90589 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_90589"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Captain Captain</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-90585</link>
		<dc:creator>Captain Captain</dc:creator>
		<pubDate>Thu, 18 Sep 2008 16:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-90585</guid>
		<description>When the trailer lags you know there will be performance problems.</description>
		<content:encoded><![CDATA[<p>When the trailer lags you know there will be performance problems.
<p class="report-comment">
				<span id="reportcomment_results_div_90585"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 90585 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_90585"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: slang</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-90576</link>
		<dc:creator>slang</dc:creator>
		<pubDate>Thu, 18 Sep 2008 15:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-90576</guid>
		<description>@Velt
Though I dislike most of his movies (thought Postal was quite funny for a B-movie...) and his &quot;publicity stunts&quot; in particular, yet I really don&#039;t get this whole hate thing going on when it comes to Boll.
He&#039;s just another bad director with a serious talent for the business part of things. And what&#039;s this whole noise about &quot;3rd rate movies that give bladder cancer&quot;? He never chose a franchise that actually meant something to the &quot;gamers&quot;. It&#039;s not like he &quot;raped&quot; Deus Ex or Zelda. Do &quot;gamers&quot; really care about Blood Rayne or Alone in the Dark? Seems to me even Atari doesn&#039;t.
If I really wanted to hate somebody for bad films based on videogames I would be more pissed about somebody like Bartkowiak or the people responsible for the Super Mario Bros flick.
Imho the only problem with Postal is that it&#039;s a film. It should have been an over the top TV mini series like South Park.</description>
		<content:encoded><![CDATA[<p>@Velt<br />
Though I dislike most of his movies (thought Postal was quite funny for a B-movie&#8230;) and his &#8220;publicity stunts&#8221; in particular, yet I really don&#8217;t get this whole hate thing going on when it comes to Boll.<br />
He&#8217;s just another bad director with a serious talent for the business part of things. And what&#8217;s this whole noise about &#8220;3rd rate movies that give bladder cancer&#8221;? He never chose a franchise that actually meant something to the &#8220;gamers&#8221;. It&#8217;s not like he &#8220;raped&#8221; Deus Ex or Zelda. Do &#8220;gamers&#8221; really care about Blood Rayne or Alone in the Dark? Seems to me even Atari doesn&#8217;t.<br />
If I really wanted to hate somebody for bad films based on videogames I would be more pissed about somebody like Bartkowiak or the people responsible for the Super Mario Bros flick.<br />
Imho the only problem with Postal is that it&#8217;s a film. It should have been an over the top TV mini series like South Park.
<p class="report-comment">
				<span id="reportcomment_results_div_90576"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 90576 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_90576"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/09/18/life-imitates-art-uwe-bolls-first-game/#comment-90572</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Thu, 18 Sep 2008 15:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2966#comment-90572</guid>
		<description>Ahem, it&#039;s &quot;You&#039;re.&quot; You are. Four in a row is just too much.</description>
		<content:encoded><![CDATA[<p>Ahem, it&#8217;s &#8220;You&#8217;re.&#8221; You are. Four in a row is just too much.
<p class="report-comment">
				<span id="reportcomment_results_div_90572"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 90572 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_90572"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

