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	<title>Comments on: Packing The Rabbit Punch</title>
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	<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/</link>
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		<title>By: Bobic</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-132608</link>
		<dc:creator>Bobic</dc:creator>
		<pubDate>Fri, 09 Jan 2009 17:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-132608</guid>
		<description>There really needs to be a new post about this. Lugaru was one of the most compelling games that I have ever played, and most of it was just how strange it was. Why were there giant stones, perfectly square, in the desert? Why did skipper kill them? It also seemed like the only game that wasn&#039;t a linear series of challenges (even though it was). They just had a free deal on it recently...</description>
		<content:encoded><![CDATA[<p>There really needs to be a new post about this. Lugaru was one of the most compelling games that I have ever played, and most of it was just how strange it was. Why were there giant stones, perfectly square, in the desert? Why did skipper kill them? It also seemed like the only game that wasn&#8217;t a linear series of challenges (even though it was). They just had a free deal on it recently&#8230;</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-92046</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Mon, 22 Sep 2008 17:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-92046</guid>
		<description>@Zeph: Damn right brother. I remember playing the demo and liking how simple yet deep the gameplay was. &quot;Oh snap son&quot; is positively correct. This new one has been in Dev for flippin aaages, it almost felt like it was dead for a while there.</description>
		<content:encoded><![CDATA[<p>@Zeph: Damn right brother. I remember playing the demo and liking how simple yet deep the gameplay was. &#8220;Oh snap son&#8221; is positively correct. This new one has been in Dev for flippin aaages, it almost felt like it was dead for a while there.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-92044</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Mon, 22 Sep 2008 17:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-92044</guid>
		<description>Just wanted to mention that Overgrowth was on the front page of Gamespot. Can anyone here say breakthrough game?</description>
		<content:encoded><![CDATA[<p>Just wanted to mention that Overgrowth was on the front page of Gamespot. Can anyone here say breakthrough game?</p>
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		<title>By: Chis</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-91425</link>
		<dc:creator>Chis</dc:creator>
		<pubDate>Sat, 20 Sep 2008 19:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-91425</guid>
		<description>Okay someone give the Overgrowth web designer a few awards?  That is, hands down, the most striking, pretty and unique site I&#039;ve seen in far too long a time. Someone add v-sync support to Firefox, please. :P</description>
		<content:encoded><![CDATA[<p>Okay someone give the Overgrowth web designer a few awards?  That is, hands down, the most striking, pretty and unique site I&#8217;ve seen in far too long a time. Someone add v-sync support to Firefox, please. :P</p>
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		<title>By: Nate</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-91412</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Sat, 20 Sep 2008 18:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-91412</guid>
		<description>I loved Lugaru too.  Combat felt difficult and deadly, and yet once you got the hang of it, nothing felt really impossible.

The fact that you were a rabbit was actually pretty important.  It&#039;s one thing for a cop to throw away his badge and hunt down his family&#039;s killers-- cops, video game cops at least, are accustomed to violence.  A meek rabbit that&#039;s driven to slit throats and fight wolves just has a lot more dramatic potential.

Plus, animals have tons of symbolism attached to them.  Tolkien-based stories (which, let&#039;s face it, involve killing anthropomorphic pigs) always reek of an unhealthy racism to me: the orcs live only for war, and must be exterminated.  A wicked sorcerer (and long noses are common) is behind the invasions.  The good guys are the ones protecting a civilization remarkably similar to that of Western Europe.  Oh noes!  Saruman is interbreeding the &quot;savage race&quot; with the pretty pretty elves!  Revolting!  I wonder if there&#039;s pics?

But wolves?  We&#039;ve been using them in fairy tales for years.  They&#039;ve got personality, and they&#039;ve got reason to kill rabbits.</description>
		<content:encoded><![CDATA[<p>I loved Lugaru too.  Combat felt difficult and deadly, and yet once you got the hang of it, nothing felt really impossible.</p>
<p>The fact that you were a rabbit was actually pretty important.  It&#8217;s one thing for a cop to throw away his badge and hunt down his family&#8217;s killers&#8211; cops, video game cops at least, are accustomed to violence.  A meek rabbit that&#8217;s driven to slit throats and fight wolves just has a lot more dramatic potential.</p>
<p>Plus, animals have tons of symbolism attached to them.  Tolkien-based stories (which, let&#8217;s face it, involve killing anthropomorphic pigs) always reek of an unhealthy racism to me: the orcs live only for war, and must be exterminated.  A wicked sorcerer (and long noses are common) is behind the invasions.  The good guys are the ones protecting a civilization remarkably similar to that of Western Europe.  Oh noes!  Saruman is interbreeding the &#8220;savage race&#8221; with the pretty pretty elves!  Revolting!  I wonder if there&#8217;s pics?</p>
<p>But wolves?  We&#8217;ve been using them in fairy tales for years.  They&#8217;ve got personality, and they&#8217;ve got reason to kill rabbits.</p>
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		<title>By: Tally</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-91354</link>
		<dc:creator>Tally</dc:creator>
		<pubDate>Sat, 20 Sep 2008 15:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-91354</guid>
		<description>I for one would like to say that I loved the original Lugaru. The fluidity of combat it achieved would have been impossible in the multibutton, more typical fighters. I also felt thet the combat was never &quot;awkward&quot; against multiple opponents, just incredibly difficult. I&#039;ve managed to beat multiple opponents on hard at once just by dodging plenty, keeping most of them on their backs with a healthy amount of low kicks and never allowing myself to be surrounded. Complain if you want, but being able to easily defeat multiple enemies crowded around you because they take turns attacking just seems bizarre.

Holy sh*t! Lugaru, developers on RPS! Jeff, I love you guys, keep up the good work.</description>
		<content:encoded><![CDATA[<p>I for one would like to say that I loved the original Lugaru. The fluidity of combat it achieved would have been impossible in the multibutton, more typical fighters. I also felt thet the combat was never &#8220;awkward&#8221; against multiple opponents, just incredibly difficult. I&#8217;ve managed to beat multiple opponents on hard at once just by dodging plenty, keeping most of them on their backs with a healthy amount of low kicks and never allowing myself to be surrounded. Complain if you want, but being able to easily defeat multiple enemies crowded around you because they take turns attacking just seems bizarre.</p>
<p>Holy sh*t! Lugaru, developers on RPS! Jeff, I love you guys, keep up the good work.</p>
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		<title>By: Esha</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-91206</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Sat, 20 Sep 2008 03:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-91206</guid>
		<description>@James G

[Oops, you&#039;re right... I should warn about these.  Okay - Spoiler zone, skip to the next @ if you haven&#039;t played Mask.]

Your analysis is quite true, because the overall goal was quite hefty.  It was, after all, to basically dethrone one deity and undo the works of another.  And to have neither achieved at the end was ... heart-rending.  But that too was one of the things that made the game stick with me, and I have to admit that my mind played out no end of &quot;What if?&quot; scenarios, mostly in regards to approaching the City of the Dead and onwards.

And that&#039;s just part of the magic of Mask, much of the game is designed to make the player think, and when the player isn&#039;t thinking, possibly to have them &lt;i&gt;dream&lt;/i&gt; a little, too.  This is something that&#039;s usually only ever accomplished by books and a damned talented writer, to see it have been done in a game makes me long to see it again.  To know it is possible and that it may never happen again is horrid, and this is perhaps why I look upon the more unimaginative fare released today with a more cynical eye than I would otherwise.

And it&#039;s funny, because as much as I loved Fallout, Planescape, and Baldur&#039;s Gate II (along with the mod Westley did, I think it was), none of them hit me as strongly as Mask did.  And I realise that as technology increases, so does the ability to tell an absolutely amazing tale, to tell &lt;i&gt;fantastic&lt;/i&gt; tales.  And the fact that we&#039;re having the same old tripe shoveled upon us frequently is ... well, tragic.

These are just my feelings on the matter, of course.  But it might help the RPS crowd understand my attitude towards games, and that&#039;s a good thing.

Anything that shows even the slightest bit of imagination, I&#039;m all over.  Anything that looks like it could go beyond the realms of simply being a game, and touch upon that hallowed goal of being an &lt;i&gt;experience&lt;/i&gt; which the gamer may never forget.  So thus do I shamelessly encourage imagination.

I&#039;ve derailed a bit here, but I think it was worthwhile.

@thaddeus

Redwall would be grand, as would Watership Down.  I&#039;d even settle for a continuation of Inherit the Earth: Quest for the Orb (which was loosely based on ideas presented by both).  If that happened though, they&#039;d have to bring the respective writers on board just to make sure it does become the same kind of experience the books are.

I could only begin to wrap my mind around how wonderful an RPG done in Bioware&#039;s new Aurora engine might be.  And it would introduce the humble gamer to something a little different, as being primarily a British series of books, the heroes and villains aren&#039;t the usual fare that one would expect to find in games.  The villains especially can be intriguing, clever, and quite eloquent.

If nothing else, it would make for some enrapturing dialog.

@Jeffrey Rosen

I&#039;m going to hold you to that!  I&#039;m actually looking forward to Lugaru almost because of the fascinating art-style.  If you manage to capture that within a game, then you can count on one happy camper.</description>
		<content:encoded><![CDATA[<p>@James G</p>
<p>[Oops, you're right... I should warn about these.  Okay - Spoiler zone, skip to the next @ if you haven't played Mask.]</p>
<p>Your analysis is quite true, because the overall goal was quite hefty.  It was, after all, to basically dethrone one deity and undo the works of another.  And to have neither achieved at the end was &#8230; heart-rending.  But that too was one of the things that made the game stick with me, and I have to admit that my mind played out no end of &#8220;What if?&#8221; scenarios, mostly in regards to approaching the City of the Dead and onwards.</p>
<p>And that&#8217;s just part of the magic of Mask, much of the game is designed to make the player think, and when the player isn&#8217;t thinking, possibly to have them <i>dream</i> a little, too.  This is something that&#8217;s usually only ever accomplished by books and a damned talented writer, to see it have been done in a game makes me long to see it again.  To know it is possible and that it may never happen again is horrid, and this is perhaps why I look upon the more unimaginative fare released today with a more cynical eye than I would otherwise.</p>
<p>And it&#8217;s funny, because as much as I loved Fallout, Planescape, and Baldur&#8217;s Gate II (along with the mod Westley did, I think it was), none of them hit me as strongly as Mask did.  And I realise that as technology increases, so does the ability to tell an absolutely amazing tale, to tell <i>fantastic</i> tales.  And the fact that we&#8217;re having the same old tripe shoveled upon us frequently is &#8230; well, tragic.</p>
<p>These are just my feelings on the matter, of course.  But it might help the RPS crowd understand my attitude towards games, and that&#8217;s a good thing.</p>
<p>Anything that shows even the slightest bit of imagination, I&#8217;m all over.  Anything that looks like it could go beyond the realms of simply being a game, and touch upon that hallowed goal of being an <i>experience</i> which the gamer may never forget.  So thus do I shamelessly encourage imagination.</p>
<p>I&#8217;ve derailed a bit here, but I think it was worthwhile.</p>
<p>@thaddeus</p>
<p>Redwall would be grand, as would Watership Down.  I&#8217;d even settle for a continuation of Inherit the Earth: Quest for the Orb (which was loosely based on ideas presented by both).  If that happened though, they&#8217;d have to bring the respective writers on board just to make sure it does become the same kind of experience the books are.</p>
<p>I could only begin to wrap my mind around how wonderful an RPG done in Bioware&#8217;s new Aurora engine might be.  And it would introduce the humble gamer to something a little different, as being primarily a British series of books, the heroes and villains aren&#8217;t the usual fare that one would expect to find in games.  The villains especially can be intriguing, clever, and quite eloquent.</p>
<p>If nothing else, it would make for some enrapturing dialog.</p>
<p>@Jeffrey Rosen</p>
<p>I&#8217;m going to hold you to that!  I&#8217;m actually looking forward to Lugaru almost because of the fascinating art-style.  If you manage to capture that within a game, then you can count on one happy camper.</p>
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		<title>By: Marcin</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-91123</link>
		<dc:creator>Marcin</dc:creator>
		<pubDate>Fri, 19 Sep 2008 21:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-91123</guid>
		<description>I liked the concept, but was intimidated by the controls. I felt like I was flailing with no possibility of improvement.  I signed up for the newsletter for Overgrowth, though :)</description>
		<content:encoded><![CDATA[<p>I liked the concept, but was intimidated by the controls. I felt like I was flailing with no possibility of improvement.  I signed up for the newsletter for Overgrowth, though :)</p>
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		<title>By: Lorc</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-91044</link>
		<dc:creator>Lorc</dc:creator>
		<pubDate>Fri, 19 Sep 2008 18:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-91044</guid>
		<description>I love the look of the art.  I hope this style carries through to the game proper.</description>
		<content:encoded><![CDATA[<p>I love the look of the art.  I hope this style carries through to the game proper.</p>
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		<title>By: Jeffrey Rosen</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-91039</link>
		<dc:creator>Jeffrey Rosen</dc:creator>
		<pubDate>Fri, 19 Sep 2008 18:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-91039</guid>
		<description>:)  Glad you like the website!  We worked really hard on it and the game is going to look just as cool.</description>
		<content:encoded><![CDATA[<p>:)  Glad you like the website!  We worked really hard on it and the game is going to look just as cool.</p>
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		<title>By: Bassem B.</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-91020</link>
		<dc:creator>Bassem B.</dc:creator>
		<pubDate>Fri, 19 Sep 2008 17:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-91020</guid>
		<description>I played the demo a couple months ago. I remember it was pretty cool - the controls simple and intuitive while allowing for a wide range of actions.</description>
		<content:encoded><![CDATA[<p>I played the demo a couple months ago. I remember it was pretty cool &#8211; the controls simple and intuitive while allowing for a wide range of actions.</p>
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		<title>By: thaddeus</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/packing-the-rabbit-punch/comment-page-1/#comment-90951</link>
		<dc:creator>thaddeus</dc:creator>
		<pubDate>Fri, 19 Sep 2008 14:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2997#comment-90951</guid>
		<description>if &quot;watership down&quot; or &quot;redwall&quot; were a game ...</description>
		<content:encoded><![CDATA[<p>if &#8220;watership down&#8221; or &#8220;redwall&#8221; were a game &#8230;</p>
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