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	<title>Comments on: RPS Verdict: Spore</title>
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	<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/</link>
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-2/#comment-91928</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Mon, 22 Sep 2008 12:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91928</guid>
		<description>@ Bobsy: By unplayable, I assume you mean it crashes a lot, yes? Before the patch I was thankful that I&#039;d completely avoided the CTDs a lot of people were complaining about, since the patch the game now has a tendency to crash every five bloody minutes (generally on planet transition). Because of the DRM I&#039;m loathe to uninstall/re-install as doubtless I&#039;ll loose an activation. :sadface:

What makes it even more annoying was that I was lots of fun pottering about in Space. Raising cash by trading Spice could feel a bit grindy but was more than made up for by being able to mess with planets and fill them out with crazy menageries. Of the other stages, I&#039;m most fond of Cell (for much the same reasons as put forward in the Verdict). Creature starts off really well, but I found it dragging on towards the end. The less said about Tribal and Civ the better though.</description>
		<content:encoded><![CDATA[<p>@ Bobsy: By unplayable, I assume you mean it crashes a lot, yes? Before the patch I was thankful that I&#8217;d completely avoided the CTDs a lot of people were complaining about, since the patch the game now has a tendency to crash every five bloody minutes (generally on planet transition). Because of the DRM I&#8217;m loathe to uninstall/re-install as doubtless I&#8217;ll loose an activation. :sadface:</p>
<p>What makes it even more annoying was that I was lots of fun pottering about in Space. Raising cash by trading Spice could feel a bit grindy but was more than made up for by being able to mess with planets and fill them out with crazy menageries. Of the other stages, I&#8217;m most fond of Cell (for much the same reasons as put forward in the Verdict). Creature starts off really well, but I found it dragging on towards the end. The less said about Tribal and Civ the better though.</p>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-2/#comment-91837</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Mon, 22 Sep 2008 09:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91837</guid>
		<description>Spore stopped working for me on Saturday. I legally bought the boxed Galactic edition, dragged my computer into work so I could activate it, played it, got to space, found it unplayable, installed the patch, found it now even less playable, and then ten days after I&#039;d first activated it, &lt;a href=&quot;http://i12.photobucket.com/albums/a236/Imperator26/Fuckthis.jpg&quot; rel=&quot;nofollow&quot;&gt;this &lt;/a&gt; happened.

So I&#039;m done with Spore for now. I&#039;m left feeling tired and humiliated after jumping through hoops to try and get to play what I&#039;ve payed for. When I&#039;ve moved and am online again I&#039;ll give it another go, but I&#039;m damned if I&#039;m going to keep this shit up.</description>
		<content:encoded><![CDATA[<p>Spore stopped working for me on Saturday. I legally bought the boxed Galactic edition, dragged my computer into work so I could activate it, played it, got to space, found it unplayable, installed the patch, found it now even less playable, and then ten days after I&#8217;d first activated it, <a href="http://i12.photobucket.com/albums/a236/Imperator26/Fuckthis.jpg" rel="nofollow">this </a> happened.</p>
<p>So I&#8217;m done with Spore for now. I&#8217;m left feeling tired and humiliated after jumping through hoops to try and get to play what I&#8217;ve payed for. When I&#8217;ve moved and am online again I&#8217;ll give it another go, but I&#8217;m damned if I&#8217;m going to keep this shit up.</p>
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		<title>By: megaman</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-2/#comment-91818</link>
		<dc:creator>megaman</dc:creator>
		<pubDate>Mon, 22 Sep 2008 09:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91818</guid>
		<description>Plopsworth: Surprisingly enough, I made the same discovery: Viva Pinata didn&#039;t work although I really thought it would. I guess I&#039;ll try Grim Fandango next, thanks :)</description>
		<content:encoded><![CDATA[<p>Plopsworth: Surprisingly enough, I made the same discovery: Viva Pinata didn&#8217;t work although I really thought it would. I guess I&#8217;ll try Grim Fandango next, thanks :)</p>
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-2/#comment-91694</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Sun, 21 Sep 2008 17:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91694</guid>
		<description>huge-ass rant follows - fair warning..

I dimly remember some sort of alarm bells ringing when Sir William Wright first described Spore as a massively singleplayer game.  Its a bad example, but you can run an Ultima Online shard oneplayer (providing you have another computer to act as the world server) and scoot around one-shotting every enemy, awarding yourself black dye tubs and neon blue sticks and hot pink cloaks as you go, but its boring as hell - empty, pointless.  Enemies - no matter how exotic-looking or frikkin HUGE - behave in a very predictable way - so the sense of progression /danger /achievement was lost. From what I&#039;ve seen this seems to be the main downfall of Spore&#039;s design (though alleviated slightly by the addition of interesting player-built content).

Even with the best will in the world (and Sir William Wright is probably that will, apologies to that one bard guy) running a huge universe with all detail simulated at every level is impossible - so the level of abstraction applied to each stage becomes important.  If the sense of your species being an entirely unique and personal progression of your playstyle is lost, the accumulating grind of each section becomes glaringly apparent.  This is a problem particularly between Creature &gt; Tribe &gt; Civ.  I completely ignored my species&#039; previous traits of social herbivorism in preference of raising a bunch of carnivorous warmongering assholes and none of my allies batted an eyelid.  Though in fairness by Space phase they were all warmongering assholes anyway.

The Sims - for all its faults - was essentially a singleplayer grinding game - and expansion packs did little but rebalance the grind from one skill to another, or adding an entirely new tree of grinding. However, for me the most memorable moments in it came where something unexpected or tragic occurred (Dwarf Fortress has the same thing going on) despite your attempts to keep the bed/job/ mining/ toilet /clean /recover *tin underpants*/ brewing/ groom dog/ kitchen cycle going.  It gives mostly irrelevant events a place in the narrative flow of the game - like a sim pissing himself first thing in the morning and then bolting to work, while a baby or stray dog enters the house and laps at the nutritious puddle.  Or Dwarf Fortress&#039;s &quot;Kob Attalir has gone berserk!&quot; and &quot;Cog Bronchiol is depressed at being confined.  He has admired a fine shackle lately&quot; .

edit for inexplicable deletion

I am sure that various Spore features have been kept deliberately aside for expansion packs, but what we are left with seems like the framework for an awesome game, or half a licence to print money, I am not quite sure.  Probably as with The Sims it will be a mix of the two.

TL DR: I am struggling to find game :(</description>
		<content:encoded><![CDATA[<p>huge-ass rant follows &#8211; fair warning..</p>
<p>I dimly remember some sort of alarm bells ringing when Sir William Wright first described Spore as a massively singleplayer game.  Its a bad example, but you can run an Ultima Online shard oneplayer (providing you have another computer to act as the world server) and scoot around one-shotting every enemy, awarding yourself black dye tubs and neon blue sticks and hot pink cloaks as you go, but its boring as hell &#8211; empty, pointless.  Enemies &#8211; no matter how exotic-looking or frikkin HUGE &#8211; behave in a very predictable way &#8211; so the sense of progression /danger /achievement was lost. From what I&#8217;ve seen this seems to be the main downfall of Spore&#8217;s design (though alleviated slightly by the addition of interesting player-built content).</p>
<p>Even with the best will in the world (and Sir William Wright is probably that will, apologies to that one bard guy) running a huge universe with all detail simulated at every level is impossible &#8211; so the level of abstraction applied to each stage becomes important.  If the sense of your species being an entirely unique and personal progression of your playstyle is lost, the accumulating grind of each section becomes glaringly apparent.  This is a problem particularly between Creature &gt; Tribe &gt; Civ.  I completely ignored my species&#8217; previous traits of social herbivorism in preference of raising a bunch of carnivorous warmongering assholes and none of my allies batted an eyelid.  Though in fairness by Space phase they were all warmongering assholes anyway.</p>
<p>The Sims &#8211; for all its faults &#8211; was essentially a singleplayer grinding game &#8211; and expansion packs did little but rebalance the grind from one skill to another, or adding an entirely new tree of grinding. However, for me the most memorable moments in it came where something unexpected or tragic occurred (Dwarf Fortress has the same thing going on) despite your attempts to keep the bed/job/ mining/ toilet /clean /recover *tin underpants*/ brewing/ groom dog/ kitchen cycle going.  It gives mostly irrelevant events a place in the narrative flow of the game &#8211; like a sim pissing himself first thing in the morning and then bolting to work, while a baby or stray dog enters the house and laps at the nutritious puddle.  Or Dwarf Fortress&#8217;s &#8220;Kob Attalir has gone berserk!&#8221; and &#8220;Cog Bronchiol is depressed at being confined.  He has admired a fine shackle lately&#8221; .</p>
<p>edit for inexplicable deletion</p>
<p>I am sure that various Spore features have been kept deliberately aside for expansion packs, but what we are left with seems like the framework for an awesome game, or half a licence to print money, I am not quite sure.  Probably as with The Sims it will be a mix of the two.</p>
<p>TL DR: I am struggling to find game :(</p>
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		<title>By: Bassem B.</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-2/#comment-91405</link>
		<dc:creator>Bassem B.</dc:creator>
		<pubDate>Sat, 20 Sep 2008 18:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91405</guid>
		<description>The Cell stage is awesome. I like the fact that it&#039;s the only stage where the physical placement of your bodily parts matters.

I mean, in the Creature stage I would place my poison spitters on the back of my feet and they would still work. Which was a relief, because I could move stuff around just to make the design pretty, even if it didn&#039;t make sense.

But it was even better in the Cell stage, where placing spikes around your mouth actually helped because then you could push your way around and right into your prey. Etc.

One thing I wish for was the option to continue playing each stage without that nagging &quot;ADVANCE&quot; thing. Okay, I get it, my cell / creature is ready to evolve, but I want to play with it a little more, leave me be!</description>
		<content:encoded><![CDATA[<p>The Cell stage is awesome. I like the fact that it&#8217;s the only stage where the physical placement of your bodily parts matters.</p>
<p>I mean, in the Creature stage I would place my poison spitters on the back of my feet and they would still work. Which was a relief, because I could move stuff around just to make the design pretty, even if it didn&#8217;t make sense.</p>
<p>But it was even better in the Cell stage, where placing spikes around your mouth actually helped because then you could push your way around and right into your prey. Etc.</p>
<p>One thing I wish for was the option to continue playing each stage without that nagging &#8220;ADVANCE&#8221; thing. Okay, I get it, my cell / creature is ready to evolve, but I want to play with it a little more, leave me be!</p>
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		<title>By: wyrmsine</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-1/#comment-91249</link>
		<dc:creator>wyrmsine</dc:creator>
		<pubDate>Sat, 20 Sep 2008 08:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91249</guid>
		<description>Spore seems like half of a game.  Granted, it&#039;s half of a fantastic game - I spent a good five hours in Cell and Creature stages.   Tribe and Civ are just terrible though - great introductions to another type of game, but without enough meat to be anything but a tedious annoyance after (or during) the first run through.  Space has problems.  The first play, it&#039;s really interesting.  Horribly frustrating, but it keeps you on your toes and forces high-pressure play pretty much continually.  Not sure if that&#039;s what the designers intended... but the first run through, I got a lot of satisfaction out of beating it&#039;s seeming impossibility.  It forced me to look at things a little differently - the Space stage all but makes you give up, then the game keeps going.  I am enjoying it, but I&#039;m disappointed I paid so much for it - it&#039;s replay value seems to have been hamstrung.  Outside of the first two stages, everything else is a grind, and while my imagination fills in the gaps nicely, I can&#039;t help but feel like this isn&#039;t the game the designers actually created. There&#039;s just too many holes in it.

EtA: The Space mechanics are worth noting : I do like defeating an enemy with atmospheric tools, rendering a planet uninhabitable with the power of terraforming.  Dropping a monolith on a primitive species, right next to an enemy, is pure gold when they finally evolve and take over the bastards that&#039;ve been kicking their god-daddy around.  It&#039;s just that there&#039;s too much weakness at the start -the player basically just grinds, without fear of death, all the way to the ubertools, then wins. For all the evolution and implied complexity in the system, the game is a straight line.

@ Plopsworth: now I&#039;d like to see a RPS Girlfriend Statistics post.  Okay, not quite so gender based, but a look at the games our traditionally non-gamer friends have taken to while under the influence of personality.  Or badgering. Sound like our GFs could have a good discussion on video games, based on the similarites/disparities of your list, that would be worthwhile.  If only to figure out how to fix games like Spore...</description>
		<content:encoded><![CDATA[<p>Spore seems like half of a game.  Granted, it&#8217;s half of a fantastic game &#8211; I spent a good five hours in Cell and Creature stages.   Tribe and Civ are just terrible though &#8211; great introductions to another type of game, but without enough meat to be anything but a tedious annoyance after (or during) the first run through.  Space has problems.  The first play, it&#8217;s really interesting.  Horribly frustrating, but it keeps you on your toes and forces high-pressure play pretty much continually.  Not sure if that&#8217;s what the designers intended&#8230; but the first run through, I got a lot of satisfaction out of beating it&#8217;s seeming impossibility.  It forced me to look at things a little differently &#8211; the Space stage all but makes you give up, then the game keeps going.  I am enjoying it, but I&#8217;m disappointed I paid so much for it &#8211; it&#8217;s replay value seems to have been hamstrung.  Outside of the first two stages, everything else is a grind, and while my imagination fills in the gaps nicely, I can&#8217;t help but feel like this isn&#8217;t the game the designers actually created. There&#8217;s just too many holes in it.</p>
<p>EtA: The Space mechanics are worth noting : I do like defeating an enemy with atmospheric tools, rendering a planet uninhabitable with the power of terraforming.  Dropping a monolith on a primitive species, right next to an enemy, is pure gold when they finally evolve and take over the bastards that&#8217;ve been kicking their god-daddy around.  It&#8217;s just that there&#8217;s too much weakness at the start -the player basically just grinds, without fear of death, all the way to the ubertools, then wins. For all the evolution and implied complexity in the system, the game is a straight line.</p>
<p>@ Plopsworth: now I&#8217;d like to see a RPS Girlfriend Statistics post.  Okay, not quite so gender based, but a look at the games our traditionally non-gamer friends have taken to while under the influence of personality.  Or badgering. Sound like our GFs could have a good discussion on video games, based on the similarites/disparities of your list, that would be worthwhile.  If only to figure out how to fix games like Spore&#8230;</p>
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		<title>By: nemolom</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-1/#comment-91248</link>
		<dc:creator>nemolom</dc:creator>
		<pubDate>Sat, 20 Sep 2008 08:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91248</guid>
		<description>Playing through the different stages the first time was entertaining, but I&#039;ve felt little drive to do it a second time - except for starting the civ stage just to see how my vehicles behaved.

And, just like in Sims2, I will likely come back again and again just to play with the creators. Very few games have that kind of lasting appeal to me. MMO&#039;s do lure me back from time to time, but that&#039;s only when they offer new content. Sims2 didn&#039;t have to do that for me to replay it, and Spore likely won&#039;t either.

I&#039;m male by the way.

I would give Spore a good score anyway, because it is such a different creature and because the game part did entertain me for quite a few hours. The longivety thing just ups the score.</description>
		<content:encoded><![CDATA[<p>Playing through the different stages the first time was entertaining, but I&#8217;ve felt little drive to do it a second time &#8211; except for starting the civ stage just to see how my vehicles behaved.</p>
<p>And, just like in Sims2, I will likely come back again and again just to play with the creators. Very few games have that kind of lasting appeal to me. MMO&#8217;s do lure me back from time to time, but that&#8217;s only when they offer new content. Sims2 didn&#8217;t have to do that for me to replay it, and Spore likely won&#8217;t either.</p>
<p>I&#8217;m male by the way.</p>
<p>I would give Spore a good score anyway, because it is such a different creature and because the game part did entertain me for quite a few hours. The longivety thing just ups the score.</p>
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		<title>By: inle</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-1/#comment-91240</link>
		<dc:creator>inle</dc:creator>
		<pubDate>Sat, 20 Sep 2008 07:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91240</guid>
		<description>Alright, Dysonian Space Penguins!</description>
		<content:encoded><![CDATA[<p>Alright, Dysonian Space Penguins!</p>
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		<title>By: Esha</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-1/#comment-91223</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Sat, 20 Sep 2008 05:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91223</guid>
		<description>Your Penguins are &lt;i&gt;wonderful&lt;/i&gt; James.  If I may though, I&#039;d say they&#039;re even better because they seem like Toucans to me.  And a Toucan in a pink top-hat?  I &lt;i&gt;wholeheartedly&lt;/i&gt; approve.  I&#039;m not sure why, but the most enjoyable things for me lately in Spore have been taking animals and putting them in top-hats and making them look posh.

Hopefully I&#039;ll encounter your extraspatial Penguins/Toucans in my game, at which point I shall do my utmost to befriend them.

We need to see more of this!  Anyone who&#039;s not afraid to do so, please post your creations!

&lt;i&gt;A year from now I&#039;ll be known as the man who birthed the Spore Anxiety Pandemic, I&#039;ve no doubt I&#039;ll be left emotionally bankrupt by the guilt of it all.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Your Penguins are <i>wonderful</i> James.  If I may though, I&#8217;d say they&#8217;re even better because they seem like Toucans to me.  And a Toucan in a pink top-hat?  I <i>wholeheartedly</i> approve.  I&#8217;m not sure why, but the most enjoyable things for me lately in Spore have been taking animals and putting them in top-hats and making them look posh.</p>
<p>Hopefully I&#8217;ll encounter your extraspatial Penguins/Toucans in my game, at which point I shall do my utmost to befriend them.</p>
<p>We need to see more of this!  Anyone who&#8217;s not afraid to do so, please post your creations!</p>
<p><i>A year from now I&#8217;ll be known as the man who birthed the Spore Anxiety Pandemic, I&#8217;ve no doubt I&#8217;ll be left emotionally bankrupt by the guilt of it all.</i></p>
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		<title>By: James O</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-1/#comment-91219</link>
		<dc:creator>James O</dc:creator>
		<pubDate>Sat, 20 Sep 2008 05:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91219</guid>
		<description>I&#039;m definitely with Kieron on the Spore Anxiety, it&#039;s easy to invent a lot of pressure for yourself to make something that looks interesting or uses a creative construction method to achieve some special look. Fortunately, you can un-share stuff on your Spore.com page without deleting it locally, so you can hold off on spreading your creations till you&#039;re satisfied with them (is it really necessary to spam the Spore universe with all 30+ iterations of my creature over the course of it&#039;s evolution?)

I&#039;m 100% with Esha on non-artists and Spore; as an artist in the game industry, it&#039;s just great to see this giant toybox for the next generation to learn on - basically a giant digital Lego box, minus the sound of plastic pieces shuffling about in a big crate. This would have been the ultimate game for me when I was in elementary school; the creative empowerment of Spore is just really heartening to see.

The Civ stage was definitely a brick wall for me, it just throws way too much editing at you at once. Four buildings plus a handful of vehicles, moreso if you want to use a different strategy? That&#039;s a lot, especially when you consider that unlike the previous editors, you are no longer resource-bound - it seemed like you could make the most complex building/vehicle possible right off the bat, instead of gradually evolving it through iterations as in the cell and creature stage. Sure, you could just grab something off the Sporepedia, but that&#039;s like using a level-skip cheat to get to the endgame; it almost defeats the purpose of playing. It&#039;s also harder to want to invest a lot of effort making content for a fairly short stage - I can spend plenty of time making ships in GalCiv2 because there&#039;s a lot more meat to the game I&#039;ll be using them in. Plus, at the zoom level I spent the Civ stage at, I couldn&#039;t see my vehicles at all anyhow.

Anyhow, as long as people are showing off their creatures, I was pretty happy with how my &lt;a href=&quot;http://www.spore.com/sporepedia#qry=usr-jodonnell%7C2250831930%3Asast-500074227873&quot; rel=&quot;nofollow&quot;&gt;space-faring Penguins&lt;/a&gt; came out.</description>
		<content:encoded><![CDATA[<p>I&#8217;m definitely with Kieron on the Spore Anxiety, it&#8217;s easy to invent a lot of pressure for yourself to make something that looks interesting or uses a creative construction method to achieve some special look. Fortunately, you can un-share stuff on your Spore.com page without deleting it locally, so you can hold off on spreading your creations till you&#8217;re satisfied with them (is it really necessary to spam the Spore universe with all 30+ iterations of my creature over the course of it&#8217;s evolution?)</p>
<p>I&#8217;m 100% with Esha on non-artists and Spore; as an artist in the game industry, it&#8217;s just great to see this giant toybox for the next generation to learn on &#8211; basically a giant digital Lego box, minus the sound of plastic pieces shuffling about in a big crate. This would have been the ultimate game for me when I was in elementary school; the creative empowerment of Spore is just really heartening to see.</p>
<p>The Civ stage was definitely a brick wall for me, it just throws way too much editing at you at once. Four buildings plus a handful of vehicles, moreso if you want to use a different strategy? That&#8217;s a lot, especially when you consider that unlike the previous editors, you are no longer resource-bound &#8211; it seemed like you could make the most complex building/vehicle possible right off the bat, instead of gradually evolving it through iterations as in the cell and creature stage. Sure, you could just grab something off the Sporepedia, but that&#8217;s like using a level-skip cheat to get to the endgame; it almost defeats the purpose of playing. It&#8217;s also harder to want to invest a lot of effort making content for a fairly short stage &#8211; I can spend plenty of time making ships in GalCiv2 because there&#8217;s a lot more meat to the game I&#8217;ll be using them in. Plus, at the zoom level I spent the Civ stage at, I couldn&#8217;t see my vehicles at all anyhow.</p>
<p>Anyhow, as long as people are showing off their creatures, I was pretty happy with how my <a href="http://www.spore.com/sporepedia#qry=usr-jodonnell%7C2250831930%3Asast-500074227873" rel="nofollow">space-faring Penguins</a> came out.</p>
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		<title>By: Esha</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-1/#comment-91213</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Sat, 20 Sep 2008 04:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91213</guid>
		<description>I&#039;ve played it to the Space stage a couple of times, and right now I&#039;m fiddling around in the Space stage and hoping the new patch will make things more balanced.

Balanced as opposed to, you know; &lt;i&gt;Our demands: Your entire economy, or we turn your house-globe into a shiny parking lot for our gun-bristlin&#039; warships of doom.  Damn hippies.&lt;/i&gt;

This is one thing that bothers me about the Space stage, why do I not have more weapons of mass mind-control?  I have The Happy Device, and that&#039;s greatly entertaining, but the Religious Projection Propoganda Device of the Civ stage promised &lt;i&gt;so much more&lt;/i&gt;.

The game would be so much more fun if I had a &quot;We aren&#039;t the aliens you&#039;re looking to conquer, move along.&quot; ability.

I do love the happy things though, I could shoot Happy Day at cities all day.  &lt;i&gt;Dance puppets, dance!&lt;/i&gt;

Of course, this is all great to give me some space here, as I&#039;m sure that everyone else has taken two steps back.

I admit though, my primary draw is found with the creation tools.  I love to 3D model aswell, and I&#039;ve toyed with sculpting, so it&#039;s no surprise that I&#039;m all over the design tools in Spore.  And the fact that it allows people who are convinced they don&#039;t have any artistic merit whatsoever to see that that&#039;s not true.  I love Spore for that.

To state: My roomie has put together some absolutely brilliant bloody vehicles.  His creatures aren&#039;t quite as developed, having turned into the Homerians of planet D&#039;oh (no, really), but the vehicles he made were absolutely golden.  I hadn&#039;t even &lt;i&gt;considered&lt;/i&gt; creating a Star Wars-like landspeeder as a land vehicle, but he did... and he actually pulled it off with aplomb.

Whereas I&#039;m not that great with the vehicles, but I&#039;m proud of my werewolves in top-hats.  (And of my Blusym too, who&#039;re all but forgotten these days, poor buggers.)

http://eu.spore.com/sporepedia/view.cfm?id=500078479501&amp;back=sp</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played it to the Space stage a couple of times, and right now I&#8217;m fiddling around in the Space stage and hoping the new patch will make things more balanced.</p>
<p>Balanced as opposed to, you know; <i>Our demands: Your entire economy, or we turn your house-globe into a shiny parking lot for our gun-bristlin&#8217; warships of doom.  Damn hippies.</i></p>
<p>This is one thing that bothers me about the Space stage, why do I not have more weapons of mass mind-control?  I have The Happy Device, and that&#8217;s greatly entertaining, but the Religious Projection Propoganda Device of the Civ stage promised <i>so much more</i>.</p>
<p>The game would be so much more fun if I had a &#8220;We aren&#8217;t the aliens you&#8217;re looking to conquer, move along.&#8221; ability.</p>
<p>I do love the happy things though, I could shoot Happy Day at cities all day.  <i>Dance puppets, dance!</i></p>
<p>Of course, this is all great to give me some space here, as I&#8217;m sure that everyone else has taken two steps back.</p>
<p>I admit though, my primary draw is found with the creation tools.  I love to 3D model aswell, and I&#8217;ve toyed with sculpting, so it&#8217;s no surprise that I&#8217;m all over the design tools in Spore.  And the fact that it allows people who are convinced they don&#8217;t have any artistic merit whatsoever to see that that&#8217;s not true.  I love Spore for that.</p>
<p>To state: My roomie has put together some absolutely brilliant bloody vehicles.  His creatures aren&#8217;t quite as developed, having turned into the Homerians of planet D&#8217;oh (no, really), but the vehicles he made were absolutely golden.  I hadn&#8217;t even <i>considered</i> creating a Star Wars-like landspeeder as a land vehicle, but he did&#8230; and he actually pulled it off with aplomb.</p>
<p>Whereas I&#8217;m not that great with the vehicles, but I&#8217;m proud of my werewolves in top-hats.  (And of my Blusym too, who&#8217;re all but forgotten these days, poor buggers.)</p>
<p><a href="http://eu.spore.com/sporepedia/view.cfm?id=500078479501&amp;back=sp" rel="nofollow">http://eu.spore.com/sporepedia/view.cfm?id=500078479501&amp;back=sp</a></p>
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2008/09/19/rps-verdict-spore/comment-page-1/#comment-91138</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Fri, 19 Sep 2008 22:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3037#comment-91138</guid>
		<description>I want to make a game where galaxy evolution affects the civilisation you play. Something like Alastair Reynold&#039;s stuff, where an upcoming galactic merger influences the actions of civilisations.</description>
		<content:encoded><![CDATA[<p>I want to make a game where galaxy evolution affects the civilisation you play. Something like Alastair Reynold&#8217;s stuff, where an upcoming galactic merger influences the actions of civilisations.</p>
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