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	<title>Comments on: The Sunday Papers</title>
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	<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/</link>
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91848</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Mon, 22 Sep 2008 09:59:21 +0000</pubDate>
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		<description>MMOs:
I enjoyed that Man vs Horse thing, too many reviews of MMOs are either pitched at someone who&#039;s played WoW to death, or at people who need the acronym MMO explained.  This was a comfortable middle ground.
I kind of agreed with their opinion of Eve (not played the other two), just by being a space MMO, it gets my interest, and while the complete lack of user friendlyness should be a turn off, it really just makes me want to find out how it all works.
At the end of the day it&#039;s effectively having to buy the game again every month that really puts me off MMOs (although obviously I understand why they have to charge subscriptions).</description>
		<content:encoded><![CDATA[<p>MMOs:<br />
I enjoyed that Man vs Horse thing, too many reviews of MMOs are either pitched at someone who&#8217;s played WoW to death, or at people who need the acronym MMO explained.  This was a comfortable middle ground.<br />
I kind of agreed with their opinion of Eve (not played the other two), just by being a space MMO, it gets my interest, and while the complete lack of user friendlyness should be a turn off, it really just makes me want to find out how it all works.<br />
At the end of the day it&#8217;s effectively having to buy the game again every month that really puts me off MMOs (although obviously I understand why they have to charge subscriptions).
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		<title>By: itsallcrap</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91799</link>
		<dc:creator>itsallcrap</dc:creator>
		<pubDate>Mon, 22 Sep 2008 07:14:14 +0000</pubDate>
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		<description>Be Aggressive is a brilliant track. 

What&#039;s the story there, though?</description>
		<content:encoded><![CDATA[<p>Be Aggressive is a brilliant track. </p>
<p>What&#8217;s the story there, though?
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		<title>By: Mman</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91768</link>
		<dc:creator>Mman</dc:creator>
		<pubDate>Mon, 22 Sep 2008 01:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3099#comment-91768</guid>
		<description>&quot;without giving you any indication that that is the mission.&quot;

Actually it does; there&#039;s a bug that makes the game not give out missions sometimes; I had it in the second level, as there was only one path to follow at the time it didn&#039;t take a genius to work out the route, but it could be bad on one of the more complex missions.

From what I&#039;ve played so far (and everything I&#039;ve read and seen suggests that it does not go downhill at all), this is shaping up to be my &quot;episodes&quot; of this year, in terms of taking an already good formula and refining it.</description>
		<content:encoded><![CDATA[<p>&#8220;without giving you any indication that that is the mission.&#8221;</p>
<p>Actually it does; there&#8217;s a bug that makes the game not give out missions sometimes; I had it in the second level, as there was only one path to follow at the time it didn&#8217;t take a genius to work out the route, but it could be bad on one of the more complex missions.</p>
<p>From what I&#8217;ve played so far (and everything I&#8217;ve read and seen suggests that it does not go downhill at all), this is shaping up to be my &#8220;episodes&#8221; of this year, in terms of taking an already good formula and refining it.
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91759</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Mon, 22 Sep 2008 00:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3099#comment-91759</guid>
		<description>I enjoyed the MMO article. About a year ago I did a similar bit of MMO tourism- going through all the free trials and just trying stuff out.  I had much the same experience as they did.  City of Heroes spoiled WoW for me in the same way- character customisation, FX laden, kinetic combat, feeling like a real hero.  EVE showed its enormous potential, but was a bit too daunting for my life schedule.  

I surprised myself by ending up subscribed to City of Heroes/Villains, and I keep coming back to it.  I do see complaints about low server populations, but there are several US servers (Freedom and Virtue in particular) with tons of people, and little trouble finding groups.

I enjoyed the comments, too.  The advocates always show up and try to gloss over the faults, and boy do all of those MMOs have faults.</description>
		<content:encoded><![CDATA[<p>I enjoyed the MMO article. About a year ago I did a similar bit of MMO tourism- going through all the free trials and just trying stuff out.  I had much the same experience as they did.  City of Heroes spoiled WoW for me in the same way- character customisation, FX laden, kinetic combat, feeling like a real hero.  EVE showed its enormous potential, but was a bit too daunting for my life schedule.  </p>
<p>I surprised myself by ending up subscribed to City of Heroes/Villains, and I keep coming back to it.  I do see complaints about low server populations, but there are several US servers (Freedom and Virtue in particular) with tons of people, and little trouble finding groups.</p>
<p>I enjoyed the comments, too.  The advocates always show up and try to gloss over the faults, and boy do all of those MMOs have faults.
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91754</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Sun, 21 Sep 2008 23:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3099#comment-91754</guid>
		<description>An additional word on Warhead after further playing- This game has terrible level design. Three times now I have been dumbfounded as to where I was supposed to go next. I have played FPS games since MOHAA, but this one really  takes the cake for zany routes. Just wait until you hit the portion on a ship which requires you to apparently enter a ship, kill some dudes for no good reason, and then leave the ship the same way you came in, without giving you any indication that that is the mission.</description>
		<content:encoded><![CDATA[<p>An additional word on Warhead after further playing- This game has terrible level design. Three times now I have been dumbfounded as to where I was supposed to go next. I have played FPS games since MOHAA, but this one really  takes the cake for zany routes. Just wait until you hit the portion on a ship which requires you to apparently enter a ship, kill some dudes for no good reason, and then leave the ship the same way you came in, without giving you any indication that that is the mission.
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		<title>By: DSX</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91750</link>
		<dc:creator>DSX</dc:creator>
		<pubDate>Sun, 21 Sep 2008 23:05:19 +0000</pubDate>
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		<description>Must be a slow poke, I&#039;m still working on Clear Sky. Warhead and Witcher Enhanced are both still in the shopping bag under my desk. 

Some mods I found that are making Clear Sky a much better game imho: a Trader fix for slightly better sell price on scavenged junk, and a &quot;gift&quot; to myself of the -6 rad and +6 life artifacts. What this does is essentially turn the game into a COD style health system, where I can take a few hits and not die instantly if I find cover or retreat quickly. Otherwise I was finding the game to be a series of quicksave/load screens as  I was getting killed every 5 minutes.

It&#039;s not blatant god mode though. I still die, and I still use plenty of bandages and med kits, but it places my frustrations back into the realm of &quot;doh shouldn&#039;t have done that&quot; rather then &quot;WTF Killed me?!&quot;

Some misc: removal of the startup intro screens, a real guns names fix, and a scope fix that gives you limited peripheral vision around the eyepiece / ocular sight.</description>
		<content:encoded><![CDATA[<p>Must be a slow poke, I&#8217;m still working on Clear Sky. Warhead and Witcher Enhanced are both still in the shopping bag under my desk. </p>
<p>Some mods I found that are making Clear Sky a much better game imho: a Trader fix for slightly better sell price on scavenged junk, and a &#8220;gift&#8221; to myself of the -6 rad and +6 life artifacts. What this does is essentially turn the game into a COD style health system, where I can take a few hits and not die instantly if I find cover or retreat quickly. Otherwise I was finding the game to be a series of quicksave/load screens as  I was getting killed every 5 minutes.</p>
<p>It&#8217;s not blatant god mode though. I still die, and I still use plenty of bandages and med kits, but it places my frustrations back into the realm of &#8220;doh shouldn&#8217;t have done that&#8221; rather then &#8220;WTF Killed me?!&#8221;</p>
<p>Some misc: removal of the startup intro screens, a real guns names fix, and a scope fix that gives you limited peripheral vision around the eyepiece / ocular sight.
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		<title>By: weirwood</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91737</link>
		<dc:creator>weirwood</dc:creator>
		<pubDate>Sun, 21 Sep 2008 21:48:42 +0000</pubDate>
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		<description>If you get all excited about Sterling, you might want to read some Vernor Vinge and Charles Stross. Rainbows End and Halting State, respectively.</description>
		<content:encoded><![CDATA[<p>If you get all excited about Sterling, you might want to read some Vernor Vinge and Charles Stross. Rainbows End and Halting State, respectively.
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91720</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Sun, 21 Sep 2008 20:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3099#comment-91720</guid>
		<description>@subedii: You&#039;re right. This is from &lt;a href=&quot;http://209.85.173.104/search?q=cache:z2MWDxsNkaMJ:crysiswarhead.ea.com/blogs/news/archive/2008/09/19/warhead-on-steam-faq.aspx+crysis+warhead+install+limits+steam%3F&amp;hl=en&amp;ct=clnk&amp;cd=7&amp;gl=us&amp;client=firefox-a&quot; title=&quot;&quot; rel=&quot;nofollow&quot;&gt;EA&#039;s FAQ&lt;/a&gt; on &quot;Warhead on Steam&quot;:

&lt;blockquote cite=&quot;&quot;&gt;The Steam and retail versions both use SecuROM product activation online ... The Steam version of Crysis Warhead has the same activation limit as the retail version of 5 activations. &lt;/blockquote&gt;

The Steam Store&#039;s &lt;i&gt;Crysis Warhead&lt;/i&gt; page doesn&#039;t mention SecuROM or install limits, which is disingenuous on Valve&#039;s part. What the hell is the point of buying games over Steam if I&#039;m unable to download them to as many computers as I want?

As much as I like Steam for Valve products, this, along with the &lt;i&gt;Bioshock&lt;/i&gt; DRM fiasco and &lt;i&gt;Frontlines&lt;/i&gt; glitches, reminds me of why I still refuse to rent third-party games from the service. Valve and the other publishers really need to get their shit together with regards to redundant DRM and quality control.</description>
		<content:encoded><![CDATA[<p>@subedii: You&#8217;re right. This is from <a href="http://209.85.173.104/search?q=cache:z2MWDxsNkaMJ:crysiswarhead.ea.com/blogs/news/archive/2008/09/19/warhead-on-steam-faq.aspx+crysis+warhead+install+limits+steam%3F&amp;hl=en&amp;ct=clnk&amp;cd=7&amp;gl=us&amp;client=firefox-a" title="" rel="nofollow">EA&#8217;s FAQ</a> on &#8220;Warhead on Steam&#8221;:</p>
<blockquote cite=""><p>The Steam and retail versions both use SecuROM product activation online &#8230; The Steam version of Crysis Warhead has the same activation limit as the retail version of 5 activations. </p></blockquote>
<p>The Steam Store&#8217;s <i>Crysis Warhead</i> page doesn&#8217;t mention SecuROM or install limits, which is disingenuous on Valve&#8217;s part. What the hell is the point of buying games over Steam if I&#8217;m unable to download them to as many computers as I want?</p>
<p>As much as I like Steam for Valve products, this, along with the <i>Bioshock</i> DRM fiasco and <i>Frontlines</i> glitches, reminds me of why I still refuse to rent third-party games from the service. Valve and the other publishers really need to get their shit together with regards to redundant DRM and quality control.
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		<title>By: shon</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91716</link>
		<dc:creator>shon</dc:creator>
		<pubDate>Sun, 21 Sep 2008 20:33:04 +0000</pubDate>
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		<description>Regarding Man vs Horse, I found it interesting how their non-mmo expectations ran smack into the limitations of MMOs.  Their description of EVE mining cracked me up.

I also think this article proves once again how important avatar construction is for new player enjoyment.  They lost their screenshots of their WoW characters and I don&#039;t think they even cared while they still knew what their CoH characters looked like.</description>
		<content:encoded><![CDATA[<p>Regarding Man vs Horse, I found it interesting how their non-mmo expectations ran smack into the limitations of MMOs.  Their description of EVE mining cracked me up.</p>
<p>I also think this article proves once again how important avatar construction is for new player enjoyment.  They lost their screenshots of their WoW characters and I don&#8217;t think they even cared while they still knew what their CoH characters looked like.
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		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91708</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Sun, 21 Sep 2008 19:34:51 +0000</pubDate>
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		<description>Crysis Warhead is Awesome.

But having install limits, even on the &lt;i&gt;Steam&lt;/i&gt; version? Frikkin&#039; ridiculous, not to mention redundant. If someone would care to explain how this kind of DRM stops piracy, I&#039;m all ears.

Or perhaps I should be thinking more along the lines of how these measures help tackle that &quot;other&quot; problem the publishers want to put a stop to: the second-hand market.</description>
		<content:encoded><![CDATA[<p>Crysis Warhead is Awesome.</p>
<p>But having install limits, even on the <i>Steam</i> version? Frikkin&#8217; ridiculous, not to mention redundant. If someone would care to explain how this kind of DRM stops piracy, I&#8217;m all ears.</p>
<p>Or perhaps I should be thinking more along the lines of how these measures help tackle that &#8220;other&#8221; problem the publishers want to put a stop to: the second-hand market.
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		<title>By: Pace</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91692</link>
		<dc:creator>Pace</dc:creator>
		<pubDate>Sun, 21 Sep 2008 17:50:09 +0000</pubDate>
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		<description>Hmm, was the Sterling bit that had 3/4 of RPS ranting the virtual banking bit?  That was what caught my eye.  Games as a virtual front for real-life commerce?  Rather, becoming real-life commerce?</description>
		<content:encoded><![CDATA[<p>Hmm, was the Sterling bit that had 3/4 of RPS ranting the virtual banking bit?  That was what caught my eye.  Games as a virtual front for real-life commerce?  Rather, becoming real-life commerce?
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		<title>By: Mman</title>
		<link>http://www.rockpapershotgun.com/2008/09/21/the-sunday-papers-35/#comment-91691</link>
		<dc:creator>Mman</dc:creator>
		<pubDate>Sun, 21 Sep 2008 17:48:08 +0000</pubDate>
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		<description>Groglvr: &quot;to me&quot;

Ever consider that might be the part of your opinion where the emphasis lies?</description>
		<content:encoded><![CDATA[<p>Groglvr: &#8220;to me&#8221;</p>
<p>Ever consider that might be the part of your opinion where the emphasis lies?
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