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	<title>Comments on: Diabo III: Antagonism &amp; Screenshots</title>
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	<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/</link>
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		<title>By: Janto</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92898</link>
		<dc:creator>Janto</dc:creator>
		<pubDate>Wed, 24 Sep 2008 17:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92898</guid>
		<description>I&#039;m actually not a huge fan of Diablo, but I&#039;ve always been impressed by Blizzard&#039;s art direction on previous titles, and based on the limited amount we&#039;ve seen, people are seriously jumping the gun if they think Blizzard has suddenly lost it. 

@ Esha: There is no attack. I am simply pointing out that &lt;i&gt;the critical eye&lt;/i&gt; is inherently a subjective, prejudiced one. My opinion differs to yours, but that doesn&#039;t make it less valid, especially since, as far as I&#039;m aware, we&#039;re both artists of some type. 

To me good art directing involves combining visuals and audio with pacing to create a complete experience that complements and supports how the game&#039;s mechanics are designed to be played. And as Metal Circus points out, it&#039;s the experience of playing the actual game that matters. That&#039;s why comparing screengrabs is a very limited exercise.</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually not a huge fan of Diablo, but I&#8217;ve always been impressed by Blizzard&#8217;s art direction on previous titles, and based on the limited amount we&#8217;ve seen, people are seriously jumping the gun if they think Blizzard has suddenly lost it. </p>
<p>@ Esha: There is no attack. I am simply pointing out that <i>the critical eye</i> is inherently a subjective, prejudiced one. My opinion differs to yours, but that doesn&#8217;t make it less valid, especially since, as far as I&#8217;m aware, we&#8217;re both artists of some type. </p>
<p>To me good art directing involves combining visuals and audio with pacing to create a complete experience that complements and supports how the game&#8217;s mechanics are designed to be played. And as Metal Circus points out, it&#8217;s the experience of playing the actual game that matters. That&#8217;s why comparing screengrabs is a very limited exercise.</p>
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		<title>By: Esha</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92666</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Wed, 24 Sep 2008 04:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92666</guid>
		<description>@Janto

You&#039;re being amazingly apologist there, suspiciously so even.  First of all you say that &lt;i&gt;art direction doesn&#039;t matter, only aural themes do&lt;/i&gt;, and then you go on to say that &lt;i&gt;art direction does matter, and you&#039;re probably wrong anyway because we&#039;ve seen so little of the game&lt;/i&gt;.

Because of that contradiction, I find it hard to take your view seriously and I&#039;ll just have to say that we&#039;ll have to agree to disagree.  There&#039;ll always be the critical eye, and there&#039;ll always be the fanboy who&#039;ll do his or her respective best to debunk any critical views given.  Such has been a truth since the birth of gaming, and likely will be forevermore.

So as you can tell, I disagree.  I think that visual direction is &lt;i&gt;equally as important&lt;/i&gt; as aural themes, and personally I think we&#039;ve seen enough to perceive the discordian nature that the lack of art focus has created.  I think the point I made there went over your head, my good man, because the point was that despite how different the areas within a game may be, there&#039;s usually a &lt;i&gt;visual cohesion&lt;/i&gt; linking all of the art styles together.  In my opinion, Okami has it, TF2 has it, Diablo 3 has a laughable lack of it.

And if the best you can counter that with is that &lt;i&gt;we haven&#039;t seen much of the game yet&lt;/i&gt;, then frankly my good man, it is &lt;i&gt;to laugh&lt;/i&gt;.  I&#039;m sorry.</description>
		<content:encoded><![CDATA[<p>@Janto</p>
<p>You&#8217;re being amazingly apologist there, suspiciously so even.  First of all you say that <i>art direction doesn&#8217;t matter, only aural themes do</i>, and then you go on to say that <i>art direction does matter, and you&#8217;re probably wrong anyway because we&#8217;ve seen so little of the game</i>.</p>
<p>Because of that contradiction, I find it hard to take your view seriously and I&#8217;ll just have to say that we&#8217;ll have to agree to disagree.  There&#8217;ll always be the critical eye, and there&#8217;ll always be the fanboy who&#8217;ll do his or her respective best to debunk any critical views given.  Such has been a truth since the birth of gaming, and likely will be forevermore.</p>
<p>So as you can tell, I disagree.  I think that visual direction is <i>equally as important</i> as aural themes, and personally I think we&#8217;ve seen enough to perceive the discordian nature that the lack of art focus has created.  I think the point I made there went over your head, my good man, because the point was that despite how different the areas within a game may be, there&#8217;s usually a <i>visual cohesion</i> linking all of the art styles together.  In my opinion, Okami has it, TF2 has it, Diablo 3 has a laughable lack of it.</p>
<p>And if the best you can counter that with is that <i>we haven&#8217;t seen much of the game yet</i>, then frankly my good man, it is <i>to laugh</i>.  I&#8217;m sorry.</p>
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		<title>By: MetalCircus</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92339</link>
		<dc:creator>MetalCircus</dc:creator>
		<pubDate>Tue, 23 Sep 2008 12:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92339</guid>
		<description>I think developers need to follow their hearts a bit more. Gamers are fickle creatures at heart, and trying to please their every whim is a pointless, futile excercise that ends in many bitter tears. Personally I think if you haven&#039;t pissed someone off, you&#039;re wasting your fucking time. Make a game you think is good, and to hell with what people think. If it sells well, then double bonus.

I guaruntee you the ratio of good to bad games would then lean heavily to good, because then developers can make a game they want to make rather than what the marketing sector of EA games says they should make.

:edit: i also think the ridiculous over-analyzing of the Diablo 3 art style is quite representative of the gaming scene at the moment - i.e. quite rubbish. How are the graphics going to impact on the gameplay?</description>
		<content:encoded><![CDATA[<p>I think developers need to follow their hearts a bit more. Gamers are fickle creatures at heart, and trying to please their every whim is a pointless, futile excercise that ends in many bitter tears. Personally I think if you haven&#8217;t pissed someone off, you&#8217;re wasting your fucking time. Make a game you think is good, and to hell with what people think. If it sells well, then double bonus.</p>
<p>I guaruntee you the ratio of good to bad games would then lean heavily to good, because then developers can make a game they want to make rather than what the marketing sector of EA games says they should make.</p>
<p>:edit: i also think the ridiculous over-analyzing of the Diablo 3 art style is quite representative of the gaming scene at the moment &#8211; i.e. quite rubbish. How are the graphics going to impact on the gameplay?</p>
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		<title>By: Janto</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92310</link>
		<dc:creator>Janto</dc:creator>
		<pubDate>Tue, 23 Sep 2008 11:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92310</guid>
		<description>@ Esha: It&#039;s still a subjective crit, and I disagree, based on the gameplay videos I&#039;ve seen rather than the static screenshots, that the art direction lacks focus, especially once sound is considered. I understand you&#039;re specifically talking about the visual side, but sound is, I believe, fundamentally more important for establishing continuity and themes across contrasting visuals. 

The whole anti-current art direction argument is actually especially spurious considering we&#039;ve seen a whopping total of 2 locations: Dungeon + Outside Dungeon, one of which is all hard-edged, flame lit architecture and the other of which is primarily organic forms that are diffusely lit. There&#039;s a massive contrast, but saying that they look like different games in-play is a very hard argument to make convincingly, especially since in the cinematic shown, the outdoor section becomes increasingly dark and foreboding as play progresses, and the decayed architectural elements provide some consistency of theme.</description>
		<content:encoded><![CDATA[<p>@ Esha: It&#8217;s still a subjective crit, and I disagree, based on the gameplay videos I&#8217;ve seen rather than the static screenshots, that the art direction lacks focus, especially once sound is considered. I understand you&#8217;re specifically talking about the visual side, but sound is, I believe, fundamentally more important for establishing continuity and themes across contrasting visuals. </p>
<p>The whole anti-current art direction argument is actually especially spurious considering we&#8217;ve seen a whopping total of 2 locations: Dungeon + Outside Dungeon, one of which is all hard-edged, flame lit architecture and the other of which is primarily organic forms that are diffusely lit. There&#8217;s a massive contrast, but saying that they look like different games in-play is a very hard argument to make convincingly, especially since in the cinematic shown, the outdoor section becomes increasingly dark and foreboding as play progresses, and the decayed architectural elements provide some consistency of theme.</p>
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		<title>By: Esha</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92229</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Tue, 23 Sep 2008 08:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92229</guid>
		<description>@Okami

All I have to say really is &quot;Oi!&quot;, I don&#039;t think I can add anything beyond that.  ;p

@Scandalon

That&#039;s going in my new little book of &quot;What would Niko do?&quot; rules.  I needed a new book, because my &quot;What would SHODAN do?&quot; one was getting pretty full.

I do feel as though I&#039;m speaking Russian sometimes, though.

Thankfully however, this time it looks like I got my views across without being mistaken for just another veteran of the AMI movement.  This is good.

@Psychopump

If I were him, I&#039;d make excuses too.

The visual flow in Diablo is very broken, and I didn&#039;t really know how to convey that very well beyond the huge post that I made.  The thing is, I like Diablo as much ast he next gaming-obsessed fellow and nerd, but whenever I look at this new one I can&#039;t help but recall the line that too many cooks spoil the broth.  I just think their team was too big and they&#039;re pulling in &lt;i&gt;so many&lt;/i&gt; directions.  A game can be as vibrant as it wants, but if it&#039;s not cohesive then it&#039;s just a visual junkpile.

@In General

I have to say that I did like what the AMI movement did with the game, but not because it robs the game of vibrancy, but more because it gives the game &lt;i&gt;some&lt;/i&gt; amount of visual cohesion between stage A and stage B, it helps them look more like they&#039;re from the same game.  The AMI achieved something other than what they wanted when they started putting these examples together.

To me, at least, they didn&#039;t prove that the game needed to be less vibrant (it doesn&#039;t) but they did evidence the complete void of flow, by providing a flow and focus all of their own, and thus linking the sections of the game by overlaying their own desires on top of it, giving the game more of that feeling that section A of the game really does flow into section B.

And that&#039;s what Diablo III needs at the moment, they need to get their art people to look at the game as a whole and ask themselves how they can make it look as though this is all from the same game, how can they give it that art &lt;i&gt;flow&lt;/i&gt;?

And sometimes, I do wonder if this is what the AMI were seeing when they complained, but at the time some of them just didn&#039;t know what they were complaining about, perhaps they could sense the &lt;i&gt;wrongness&lt;/i&gt; of it, but they were attacking the wrong area.  I&#039;ve done that before myself, when I&#039;ve been unable to properly pin something down.  But in the case of Diablo, I &lt;i&gt;can&lt;/i&gt; see the problem.</description>
		<content:encoded><![CDATA[<p>@Okami</p>
<p>All I have to say really is &#8220;Oi!&#8221;, I don&#8217;t think I can add anything beyond that.  ;p</p>
<p>@Scandalon</p>
<p>That&#8217;s going in my new little book of &#8220;What would Niko do?&#8221; rules.  I needed a new book, because my &#8220;What would SHODAN do?&#8221; one was getting pretty full.</p>
<p>I do feel as though I&#8217;m speaking Russian sometimes, though.</p>
<p>Thankfully however, this time it looks like I got my views across without being mistaken for just another veteran of the AMI movement.  This is good.</p>
<p>@Psychopump</p>
<p>If I were him, I&#8217;d make excuses too.</p>
<p>The visual flow in Diablo is very broken, and I didn&#8217;t really know how to convey that very well beyond the huge post that I made.  The thing is, I like Diablo as much ast he next gaming-obsessed fellow and nerd, but whenever I look at this new one I can&#8217;t help but recall the line that too many cooks spoil the broth.  I just think their team was too big and they&#8217;re pulling in <i>so many</i> directions.  A game can be as vibrant as it wants, but if it&#8217;s not cohesive then it&#8217;s just a visual junkpile.</p>
<p>@In General</p>
<p>I have to say that I did like what the AMI movement did with the game, but not because it robs the game of vibrancy, but more because it gives the game <i>some</i> amount of visual cohesion between stage A and stage B, it helps them look more like they&#8217;re from the same game.  The AMI achieved something other than what they wanted when they started putting these examples together.</p>
<p>To me, at least, they didn&#8217;t prove that the game needed to be less vibrant (it doesn&#8217;t) but they did evidence the complete void of flow, by providing a flow and focus all of their own, and thus linking the sections of the game by overlaying their own desires on top of it, giving the game more of that feeling that section A of the game really does flow into section B.</p>
<p>And that&#8217;s what Diablo III needs at the moment, they need to get their art people to look at the game as a whole and ask themselves how they can make it look as though this is all from the same game, how can they give it that art <i>flow</i>?</p>
<p>And sometimes, I do wonder if this is what the AMI were seeing when they complained, but at the time some of them just didn&#8217;t know what they were complaining about, perhaps they could sense the <i>wrongness</i> of it, but they were attacking the wrong area.  I&#8217;ve done that before myself, when I&#8217;ve been unable to properly pin something down.  But in the case of Diablo, I <i>can</i> see the problem.</p>
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		<title>By: Naurgul</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92211</link>
		<dc:creator>Naurgul</dc:creator>
		<pubDate>Tue, 23 Sep 2008 07:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92211</guid>
		<description>&lt;blockquote cite=&quot;GenericKen &quot;&gt;Given that most of the photoshopped correction from “teh gayness” to “teh awesome” is just a color palette shift from color to… shades of browns, I don’t see why Blizzard couldn’t just add an Emo bar to the graphics settings.&lt;/blockquote&gt; This is a really good idea. No, really.</description>
		<content:encoded><![CDATA[<blockquote cite="GenericKen "><p>Given that most of the photoshopped correction from “teh gayness” to “teh awesome” is just a color palette shift from color to… shades of browns, I don’t see why Blizzard couldn’t just add an Emo bar to the graphics settings.</p></blockquote>
<p> This is a really good idea. No, really.</p>
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92194</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Tue, 23 Sep 2008 04:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92194</guid>
		<description>@Esha

See, &lt;i&gt;that&#039;s&lt;/i&gt; a valid argument.
I have, however, heard the Art Director use the work &quot;juxtaposition,&quot; which would explain the seeming lack of direction at this point.

Unfortunately, thanks to you, now I can&#039;t &lt;i&gt;not&lt;/i&gt; notice it.</description>
		<content:encoded><![CDATA[<p>@Esha</p>
<p>See, <i>that&#8217;s</i> a valid argument.<br />
I have, however, heard the Art Director use the work &#8220;juxtaposition,&#8221; which would explain the seeming lack of direction at this point.</p>
<p>Unfortunately, thanks to you, now I can&#8217;t <i>not</i> notice it.</p>
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		<title>By: GenericKen</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92186</link>
		<dc:creator>GenericKen</dc:creator>
		<pubDate>Tue, 23 Sep 2008 02:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92186</guid>
		<description>Given that most of the photoshopped correction from &quot;teh gayness&quot; to &quot;teh awesome&quot; is just a color palette shift from color to... shades of browns, I don&#039;t see why Blizzard couldn&#039;t just add an Emo bar to the graphics settings.</description>
		<content:encoded><![CDATA[<p>Given that most of the photoshopped correction from &#8220;teh gayness&#8221; to &#8220;teh awesome&#8221; is just a color palette shift from color to&#8230; shades of browns, I don&#8217;t see why Blizzard couldn&#8217;t just add an Emo bar to the graphics settings.</p>
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		<title>By: Cowbane</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92184</link>
		<dc:creator>Cowbane</dc:creator>
		<pubDate>Tue, 23 Sep 2008 02:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92184</guid>
		<description>Seriously, I hate these people saying &quot;I want D3 to go in &lt;em&gt; THIS &lt;/em&gt; art direction. I think we forget something when we talk about games and that is, it isn&#039;t ours. It&#039;s theirs. They could replace your character with a happy unicorn made of happiness, sunshine, and lollipops and you have no god damned say in the matter.</description>
		<content:encoded><![CDATA[<p>Seriously, I hate these people saying &#8220;I want D3 to go in <em> THIS </em> art direction. I think we forget something when we talk about games and that is, it isn&#8217;t ours. It&#8217;s theirs. They could replace your character with a happy unicorn made of happiness, sunshine, and lollipops and you have no god damned say in the matter.</p>
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		<title>By: Darth Benedict</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92151</link>
		<dc:creator>Darth Benedict</dc:creator>
		<pubDate>Tue, 23 Sep 2008 00:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92151</guid>
		<description>I&#039;m going to miss the hilarity of the original Diablos grim and sinister art style mixed with its absurd cartoon gameplay. Having everything look so serious while you clobber loot pinatas makes the experience so much better.

Now most of the enemies actually look like pinatas.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to miss the hilarity of the original Diablos grim and sinister art style mixed with its absurd cartoon gameplay. Having everything look so serious while you clobber loot pinatas makes the experience so much better.</p>
<p>Now most of the enemies actually look like pinatas.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92146</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Mon, 22 Sep 2008 23:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92146</guid>
		<description>I reserve judgment on Starcraft II, as I haven&#039;t seen nearly enough to have a firm opinion, but it *does* look remarkably similar to the original. Diablo III already has promised significant upgrades to the formula, so criticisms that it&#039;s too similar strike me as odd. I mean, yeah, it&#039;s based around the same formula, but it wouldn&#039;t be much of a sequel if it abandoned that formula altogether. I wouldn&#039;t necessarily mind a Diablo city-builder spinoff or whatever, but it ought to be a spinoff, not the next series sequel.

I&#039;m not married to the isometric perspective, but frankly I can&#039;t see any benefit to moving away from it, either.</description>
		<content:encoded><![CDATA[<p>I reserve judgment on Starcraft II, as I haven&#8217;t seen nearly enough to have a firm opinion, but it *does* look remarkably similar to the original. Diablo III already has promised significant upgrades to the formula, so criticisms that it&#8217;s too similar strike me as odd. I mean, yeah, it&#8217;s based around the same formula, but it wouldn&#8217;t be much of a sequel if it abandoned that formula altogether. I wouldn&#8217;t necessarily mind a Diablo city-builder spinoff or whatever, but it ought to be a spinoff, not the next series sequel.</p>
<p>I&#8217;m not married to the isometric perspective, but frankly I can&#8217;t see any benefit to moving away from it, either.</p>
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		<title>By: josh g.</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/diabo-iii-atagonism-screenshots/comment-page-1/#comment-92125</link>
		<dc:creator>josh g.</dc:creator>
		<pubDate>Mon, 22 Sep 2008 21:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3114#comment-92125</guid>
		<description>So, uh, yeah ... &quot;Diabo&quot;?</description>
		<content:encoded><![CDATA[<p>So, uh, yeah &#8230; &#8220;Diabo&#8221;?</p>
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