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	<title>Comments on: PC Publishers &#8220;scared&#8221; Says CD Projekt CEO</title>
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		<title>By: KBKarma</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92841</link>
		<dc:creator>KBKarma</dc:creator>
		<pubDate>Wed, 24 Sep 2008 14:27:16 +0000</pubDate>
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		<description>Just got into GOG. I want to buy Fallout, not because I don&#039;t have it, but because my version doesn&#039;t play nice with XP (no sound. :(). Also, Evolva! Also also, MDK!

I took a glance at what people want. On the last page alone, seven people asked for Planescape Torment, which I would whole-heartedly agree with.

I got a copy off a friend, then discovered, to my horror, that the game doesn&#039;t like hyperthreading. You have to do a TONNE of tampering to get it to work properly. Now, hopefully, they&#039;ll get Planescape, then fix it up so it&#039;ll work properly. At which point, I shall buy it, and revel in my happiness.</description>
		<content:encoded><![CDATA[<p>Just got into GOG. I want to buy Fallout, not because I don&#8217;t have it, but because my version doesn&#8217;t play nice with XP (no sound. :(). Also, Evolva! Also also, MDK!</p>
<p>I took a glance at what people want. On the last page alone, seven people asked for Planescape Torment, which I would whole-heartedly agree with.</p>
<p>I got a copy off a friend, then discovered, to my horror, that the game doesn&#8217;t like hyperthreading. You have to do a TONNE of tampering to get it to work properly. Now, hopefully, they&#8217;ll get Planescape, then fix it up so it&#8217;ll work properly. At which point, I shall buy it, and revel in my happiness.
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		<title>By: Esha</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92230</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Tue, 23 Sep 2008 08:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3108#comment-92230</guid>
		<description>@Jon

You should.

I think everyone should&#039;ve played Anachronox at least once, twice even as it can be a rather confusing game story-wise (but that&#039;s not a bad thing, in this case) because there are so many elements to keep up with.

Overall though, it just had an absolutely brilliant sense of humour.  I&#039;ll never forget certain bits, like where I had to provide proof that a medieval-ish town on one planet was being stalked by a werewolf, and the whole Democratus thing (&quot;They say everyone has a voice, my friend doesn&#039;t!&quot; &lt;i&gt;[he points at his mute friend, who shakes his head sadly]&lt;/i&gt;), oh and who else remembers the NPC hobo complaining about being an NPC (&quot;We are all just puppets in a play, the great writer gives us lines to speak and we can speak naught but the lines we are given!  We have no minds of our own, we just dither back and forth from day to day, speakinig those selfsame lines!!&quot;)?

Loved Anachronox.

...

Dammit, now I want to play Anachronox again.  Which I have to fit between Trials 2, Spore, WAR, The Force Unleashed... gah.</description>
		<content:encoded><![CDATA[<p>@Jon</p>
<p>You should.</p>
<p>I think everyone should&#8217;ve played Anachronox at least once, twice even as it can be a rather confusing game story-wise (but that&#8217;s not a bad thing, in this case) because there are so many elements to keep up with.</p>
<p>Overall though, it just had an absolutely brilliant sense of humour.  I&#8217;ll never forget certain bits, like where I had to provide proof that a medieval-ish town on one planet was being stalked by a werewolf, and the whole Democratus thing (&#8220;They say everyone has a voice, my friend doesn&#8217;t!&#8221; <i>[he points at his mute friend, who shakes his head sadly]</i>), oh and who else remembers the NPC hobo complaining about being an NPC (&#8220;We are all just puppets in a play, the great writer gives us lines to speak and we can speak naught but the lines we are given!  We have no minds of our own, we just dither back and forth from day to day, speakinig those selfsame lines!!&#8221;)?</p>
<p>Loved Anachronox.</p>
<p>&#8230;</p>
<p>Dammit, now I want to play Anachronox again.  Which I have to fit between Trials 2, Spore, WAR, The Force Unleashed&#8230; gah.
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		<title>By: Jonathanstrange</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92187</link>
		<dc:creator>Jonathanstrange</dc:creator>
		<pubDate>Tue, 23 Sep 2008 02:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3108#comment-92187</guid>
		<description>One of these days I&#039;d love to get my hands of the elusive Anacronox. Pretty much impossible to find anymore, I missed the game, but from everything I&#039;ve heard and read about it I *know* that it&#039;d easily be one of my favourite games of all time... if only I could play it.

If GoG.com manages to capture this ellusive title I&#039;d be more than happy to pay its original retail price for it. 

Great idea for a website I say!</description>
		<content:encoded><![CDATA[<p>One of these days I&#8217;d love to get my hands of the elusive Anacronox. Pretty much impossible to find anymore, I missed the game, but from everything I&#8217;ve heard and read about it I *know* that it&#8217;d easily be one of my favourite games of all time&#8230; if only I could play it.</p>
<p>If GoG.com manages to capture this ellusive title I&#8217;d be more than happy to pay its original retail price for it. </p>
<p>Great idea for a website I say!
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		<title>By: SecurURownflippinROM</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92128</link>
		<dc:creator>SecurURownflippinROM</dc:creator>
		<pubDate>Mon, 22 Sep 2008 21:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3108#comment-92128</guid>
		<description>I recently picked up the Fallout, Fallout 2 &amp; Tactics bundle for 7 quid in a local gamestation. Great value, and looking at your comments, GOG is a site I should check out.

Car-boot sales are a somewhat random, but good place to pick up older games too. Got Sam &amp; Max / Day of The Tentacle pack for 1 quid !!</description>
		<content:encoded><![CDATA[<p>I recently picked up the Fallout, Fallout 2 &amp; Tactics bundle for 7 quid in a local gamestation. Great value, and looking at your comments, GOG is a site I should check out.</p>
<p>Car-boot sales are a somewhat random, but good place to pick up older games too. Got Sam &amp; Max / Day of The Tentacle pack for 1 quid !!
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		<title>By: Frosty840</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92115</link>
		<dc:creator>Frosty840</dc:creator>
		<pubDate>Mon, 22 Sep 2008 21:03:17 +0000</pubDate>
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		<description>I really want to buy GOG games, but I still have all the originals, which I bought on release.

&#039;cept the driving games, obv. Nuts to driving games.

But the other stuff... I&#039;d feel silly buying it again.</description>
		<content:encoded><![CDATA[<p>I really want to buy GOG games, but I still have all the originals, which I bought on release.</p>
<p>&#8216;cept the driving games, obv. Nuts to driving games.</p>
<p>But the other stuff&#8230; I&#8217;d feel silly buying it again.
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		<title>By: Urael</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92110</link>
		<dc:creator>Urael</dc:creator>
		<pubDate>Mon, 22 Sep 2008 20:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3108#comment-92110</guid>
		<description>Another huge thumbs up for GOG. Their arrival feels like something I&#039;ve been waiting YEARS for. Although I do have Steam on my machine I got into it grudgingly. The Half-Life 2 Steam tie-in bothered me all those years back (Voted the least consumer-friendly step that year, if memory serves) and I guess I haven&#039;t ever warmed up to them. Impulse, well, it&#039;s more of the same: another app installed to your PC trying to be helpful by looking after your games and selling stuff to you.

GOG, by contrast, is merely a website. They don&#039;t want on your PC. They don&#039;t want to watch what you install and manage that for you/watch you&#039;re not being naughty with it. They just want to sell DRM-free goodies from the classic era of PC gaming, before the money-men - oh, those faceless, soulless accountants and shareholder lapdogs - homogenised it into &#039;product&#039; and bled out any last trace of creativity. I&#039;ve bought two games from them so far, got another one free as well, and will DEFINITELY be back for more. I live in the UK so for about the price of a bottle of Magners in the pub I&#039;m getting some of the greatest PC games ever made, mine to do with as I wish, with little bonuses lovingly gift-wrapped into the bargain. 

THAT, trembling gaming devs and publishers, is how you foster loyalty and open wallets. Love games, love GAMERS.</description>
		<content:encoded><![CDATA[<p>Another huge thumbs up for GOG. Their arrival feels like something I&#8217;ve been waiting YEARS for. Although I do have Steam on my machine I got into it grudgingly. The Half-Life 2 Steam tie-in bothered me all those years back (Voted the least consumer-friendly step that year, if memory serves) and I guess I haven&#8217;t ever warmed up to them. Impulse, well, it&#8217;s more of the same: another app installed to your PC trying to be helpful by looking after your games and selling stuff to you.</p>
<p>GOG, by contrast, is merely a website. They don&#8217;t want on your PC. They don&#8217;t want to watch what you install and manage that for you/watch you&#8217;re not being naughty with it. They just want to sell DRM-free goodies from the classic era of PC gaming, before the money-men &#8211; oh, those faceless, soulless accountants and shareholder lapdogs &#8211; homogenised it into &#8216;product&#8217; and bled out any last trace of creativity. I&#8217;ve bought two games from them so far, got another one free as well, and will DEFINITELY be back for more. I live in the UK so for about the price of a bottle of Magners in the pub I&#8217;m getting some of the greatest PC games ever made, mine to do with as I wish, with little bonuses lovingly gift-wrapped into the bargain. </p>
<p>THAT, trembling gaming devs and publishers, is how you foster loyalty and open wallets. Love games, love GAMERS.
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		<title>By: Him</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92101</link>
		<dc:creator>Him</dc:creator>
		<pubDate>Mon, 22 Sep 2008 20:06:57 +0000</pubDate>
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		<description>Regarding the children in Fallout2 - if I&#039;m not mistaken you can patch their art assets back into the European version, neatly un-breaking one of the quests to find the missing child in the village on the way to Vault City, and recreating the irritating, thieving children in one of the early towns.</description>
		<content:encoded><![CDATA[<p>Regarding the children in Fallout2 &#8211; if I&#8217;m not mistaken you can patch their art assets back into the European version, neatly un-breaking one of the quests to find the missing child in the village on the way to Vault City, and recreating the irritating, thieving children in one of the early towns.
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		<title>By: Corbeaubm</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92074</link>
		<dc:creator>Corbeaubm</dc:creator>
		<pubDate>Mon, 22 Sep 2008 18:41:26 +0000</pubDate>
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		<description>GOG is superb; I&#039;ve been playing games that I wouldn&#039;t ever have hoped of tracking down second hand (and thus wouldn&#039;t acquire, since I don&#039;t pirate games).  Absolutely fantastic idea well executed.</description>
		<content:encoded><![CDATA[<p>GOG is superb; I&#8217;ve been playing games that I wouldn&#8217;t ever have hoped of tracking down second hand (and thus wouldn&#8217;t acquire, since I don&#8217;t pirate games).  Absolutely fantastic idea well executed.
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		<title>By: zima</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92071</link>
		<dc:creator>zima</dc:creator>
		<pubDate>Mon, 22 Sep 2008 18:35:06 +0000</pubDate>
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		<description>I didn&#039;t realise until now that GOG belongs to CD-Project...finally something good for gaming world that came from PL ;) (ok, ok, plus Witcher ;P )

And BTW that means GOG is in even better position to succeed - CD-Project is already responsible for a series of boxed versions of old games (as far as I can see, the same titles as on GOG, though can&#039;t be certain to what degree, no account...), sold here for roughly the same price as GOG games, which is MASSIVELY popular from what I see around. They already know this stuff, now it&#039;s time for online version.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t realise until now that GOG belongs to CD-Project&#8230;finally something good for gaming world that came from PL ;) (ok, ok, plus Witcher ;P )</p>
<p>And BTW that means GOG is in even better position to succeed &#8211; CD-Project is already responsible for a series of boxed versions of old games (as far as I can see, the same titles as on GOG, though can&#8217;t be certain to what degree, no account&#8230;), sold here for roughly the same price as GOG games, which is MASSIVELY popular from what I see around. They already know this stuff, now it&#8217;s time for online version.
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		<title>By: Homunculus</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92069</link>
		<dc:creator>Homunculus</dc:creator>
		<pubDate>Mon, 22 Sep 2008 18:26:03 +0000</pubDate>
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		<description>An RPS DEMANDS! on the titles that the crew think should be considered falling within the &quot;good&quot; and &quot;old&quot; purvue of this site would be all sorts of interesting. With no consideration for publisher barriers, the entire Looking Glass back catalogue and most of the Lucasarts adventure games would seem to be a shoe-in.</description>
		<content:encoded><![CDATA[<p>An RPS DEMANDS! on the titles that the crew think should be considered falling within the &#8220;good&#8221; and &#8220;old&#8221; purvue of this site would be all sorts of interesting. With no consideration for publisher barriers, the entire Looking Glass back catalogue and most of the Lucasarts adventure games would seem to be a shoe-in.
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		<title>By: Esha</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92049</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Mon, 22 Sep 2008 17:31:08 +0000</pubDate>
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		<description>I&#039;d actually love to see a paper these days, a research effort if you will, in which many a publisher is confronted with the question &quot;What is a customer?&quot;, the likes of Stardock and Projekt included.

I&#039;d further love to see the results of this printed online, because this would be a great basis for future companies to work from.  Projekt has it figured out, that sales are almost equally as big of a part the attitude of the salesman as they are of the product in question.  The internet has changed things, and today the Everyman is far more &lt;i&gt;aware&lt;/i&gt; of the company providing them games (along with their practices and ethics) than they were back in, say, the 16-bit era.

Of course, a salesperson needs to be amicable in order to sell a product well, and therein lies the problem.  These days it&#039;s becoming more and more prominent, the seller, that is.  In fact, the more time progresses, the more the attitude of the seller is becoming &lt;i&gt;as&lt;/i&gt; important as the product itself.  Perhaps this isn&#039;t as pronounced with consoles as it is with the PC, though.  But I think that as consoles touch more upon the realm and capabilities of the home computer, this will become more the case there, too (ex: Sony&#039;s downloadable media DRM system).

The problem, however, is that many a company these days both old and new might not actually be &lt;i&gt;aware&lt;/i&gt; of their position as a salesperson, many within that company might&#039;ve become comfortable with the distance between customer, product, and publisher that existed in the past, and they might find the present quite uncomfortable.

But that doesn&#039;t mean that future companies can&#039;t be helped, and that doesn&#039;t mean that some of the younger companies haven&#039;t already picked up on this themselves.  These companies are salesmen, like door-to-door salesmen.  They want to be respectful, they want to be helpful, and they want to be your friend.  Because today, the experience one has with the provider of a product counts almost as much as the experience had with a product itself.

To put it simply, people always desire respect and now that those walls of the past have been broken down, they&#039;re going to know whom exactly they should look to for it.</description>
		<content:encoded><![CDATA[<p>I&#8217;d actually love to see a paper these days, a research effort if you will, in which many a publisher is confronted with the question &#8220;What is a customer?&#8221;, the likes of Stardock and Projekt included.</p>
<p>I&#8217;d further love to see the results of this printed online, because this would be a great basis for future companies to work from.  Projekt has it figured out, that sales are almost equally as big of a part the attitude of the salesman as they are of the product in question.  The internet has changed things, and today the Everyman is far more <i>aware</i> of the company providing them games (along with their practices and ethics) than they were back in, say, the 16-bit era.</p>
<p>Of course, a salesperson needs to be amicable in order to sell a product well, and therein lies the problem.  These days it&#8217;s becoming more and more prominent, the seller, that is.  In fact, the more time progresses, the more the attitude of the seller is becoming <i>as</i> important as the product itself.  Perhaps this isn&#8217;t as pronounced with consoles as it is with the PC, though.  But I think that as consoles touch more upon the realm and capabilities of the home computer, this will become more the case there, too (ex: Sony&#8217;s downloadable media DRM system).</p>
<p>The problem, however, is that many a company these days both old and new might not actually be <i>aware</i> of their position as a salesperson, many within that company might&#8217;ve become comfortable with the distance between customer, product, and publisher that existed in the past, and they might find the present quite uncomfortable.</p>
<p>But that doesn&#8217;t mean that future companies can&#8217;t be helped, and that doesn&#8217;t mean that some of the younger companies haven&#8217;t already picked up on this themselves.  These companies are salesmen, like door-to-door salesmen.  They want to be respectful, they want to be helpful, and they want to be your friend.  Because today, the experience one has with the provider of a product counts almost as much as the experience had with a product itself.</p>
<p>To put it simply, people always desire respect and now that those walls of the past have been broken down, they&#8217;re going to know whom exactly they should look to for it.
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		<title>By: droid</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/pc-publishers-scared-says-cd-projekt-ceo/#comment-92036</link>
		<dc:creator>droid</dc:creator>
		<pubDate>Mon, 22 Sep 2008 16:58:55 +0000</pubDate>
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		<description>As the old regime contemplates this, I can smell their fear.

Viva la revolution.</description>
		<content:encoded><![CDATA[<p>As the old regime contemplates this, I can smell their fear.</p>
<p>Viva la revolution.
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