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	<title>Comments on: The New New World &#8211; Civ 4: Colonization Reviewed</title>
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	<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/</link>
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		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-95007</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Tue, 30 Sep 2008 01:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-95007</guid>
		<description>Music lacks the charm of the originals despite using proper instruments, maybe small orchestra renditions of the old games tunes would help a fair bit.

Encountered the following issues - Terrain randomisation on &#039;play now&#039; option are somewhat random, its not uncommon for huge areas of ocean to be near your starting area, or for the other colonial empires starting far too close to your position. Actually, I&#039;d like to be able to configure the number of land-masses and amount of sea/ocean in the map.

Also, I should be able to re-generate the map as long as I haven&#039;t created my first colony, sort of like in standard civ but lasts beyond turn 1.

Its really fucking annoying when another empire comes along and builds a town right on your border, sure its trying to take advantage of the over-ride my territory through independence rating function, but I wonder if its taken to an extreme.

Its really fucking annoying when a native group declares war on you with literally no warning (Having to go and look at the relationship info screen like a paranoid android does NOT count) - at least in the original if you were upsetting the locals they&#039;d come up and tell you a few times first, I&#039;ve just lost a town I was setting up because as far as I could tell no one was planning to attack me, not to mention this whole fecking &#039;raise it to the ground thing&#039; that AI loves to do soooo much.

In the town screen I should be able to right click on soldiers and colonists in the small &#039;outside the walls&#039; box so I can change one from soldier to dragoon without having to exit out the screen and select the unit and change its type at that interface element.

I&#039;d like to be able to play a longer term game without the production quantities (etc) being increased to match.

The kings are way too quick to start wacking up the tax rate (In one case I kissed pinky ring for tax increase on one turn, then literally the next turn he demanded I give him cash in addition to the tax hike, no king is that stupid, really), and the &#039;give me money now&#039; demands seem daft because there doesn&#039;t appear to be much penalty for saying no to those. I also find myself questioning how permanent a boycott should be.

Anyway, the core of it is there but I&#039;m finding there are a number of annoyances in the design and things that were in the original that shouldn&#039;t have been left out (particularly the we&#039;re not happy with what you&#039;re doing with the land, but if you share your food we&#039;ll overlook it for now warnings.</description>
		<content:encoded><![CDATA[<p>Music lacks the charm of the originals despite using proper instruments, maybe small orchestra renditions of the old games tunes would help a fair bit.</p>
<p>Encountered the following issues &#8211; Terrain randomisation on &#8216;play now&#8217; option are somewhat random, its not uncommon for huge areas of ocean to be near your starting area, or for the other colonial empires starting far too close to your position. Actually, I&#8217;d like to be able to configure the number of land-masses and amount of sea/ocean in the map.</p>
<p>Also, I should be able to re-generate the map as long as I haven&#8217;t created my first colony, sort of like in standard civ but lasts beyond turn 1.</p>
<p>Its really fucking annoying when another empire comes along and builds a town right on your border, sure its trying to take advantage of the over-ride my territory through independence rating function, but I wonder if its taken to an extreme.</p>
<p>Its really fucking annoying when a native group declares war on you with literally no warning (Having to go and look at the relationship info screen like a paranoid android does NOT count) &#8211; at least in the original if you were upsetting the locals they&#8217;d come up and tell you a few times first, I&#8217;ve just lost a town I was setting up because as far as I could tell no one was planning to attack me, not to mention this whole fecking &#8216;raise it to the ground thing&#8217; that AI loves to do soooo much.</p>
<p>In the town screen I should be able to right click on soldiers and colonists in the small &#8216;outside the walls&#8217; box so I can change one from soldier to dragoon without having to exit out the screen and select the unit and change its type at that interface element.</p>
<p>I&#8217;d like to be able to play a longer term game without the production quantities (etc) being increased to match.</p>
<p>The kings are way too quick to start wacking up the tax rate (In one case I kissed pinky ring for tax increase on one turn, then literally the next turn he demanded I give him cash in addition to the tax hike, no king is that stupid, really), and the &#8216;give me money now&#8217; demands seem daft because there doesn&#8217;t appear to be much penalty for saying no to those. I also find myself questioning how permanent a boycott should be.</p>
<p>Anyway, the core of it is there but I&#8217;m finding there are a number of annoyances in the design and things that were in the original that shouldn&#8217;t have been left out (particularly the we&#8217;re not happy with what you&#8217;re doing with the land, but if you share your food we&#8217;ll overlook it for now warnings.</p>
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		<title>By: Kakrafoon</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92687</link>
		<dc:creator>Kakrafoon</dc:creator>
		<pubDate>Wed, 24 Sep 2008 06:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92687</guid>
		<description>Wow! Usually, the animated leader portraits in the Civ 4 engine and generally in Sid Meyer&#039;s later work are cartoonish and funny, but when I first saw evil mad old King George, accompanied by that graveyard version of Rule Britannia, the vibrations my spine produced by shivering could have been heard up and down the street I live in. So impressive how he rolls his malicious bloodshot eyes! The French King, on the other hand, looks just like a benevolent but bewildered uncle and, incidentally, a bit like my girlfriend&#039;s dad if he was wearing a ridiculous hairdo.

Aside from that: Outstanding game, perfectly captures the feeling of the original, in my opinion.</description>
		<content:encoded><![CDATA[<p>Wow! Usually, the animated leader portraits in the Civ 4 engine and generally in Sid Meyer&#8217;s later work are cartoonish and funny, but when I first saw evil mad old King George, accompanied by that graveyard version of Rule Britannia, the vibrations my spine produced by shivering could have been heard up and down the street I live in. So impressive how he rolls his malicious bloodshot eyes! The French King, on the other hand, looks just like a benevolent but bewildered uncle and, incidentally, a bit like my girlfriend&#8217;s dad if he was wearing a ridiculous hairdo.</p>
<p>Aside from that: Outstanding game, perfectly captures the feeling of the original, in my opinion.</p>
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		<title>By: Janto</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92615</link>
		<dc:creator>Janto</dc:creator>
		<pubDate>Tue, 23 Sep 2008 23:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92615</guid>
		<description>My own impression of the 18th British century &#039;System&#039; was that indentured servants were debtors who were theoretically working to pay off their debt, but were often shafted into permanent indenture by having to pay interest or some such, and that debts were most definitely inherited by the kids. Still the way it works in places like India, I believe there&#039;s more people who are technically &#039;slaves&#039; alive now than ever before.</description>
		<content:encoded><![CDATA[<p>My own impression of the 18th British century &#8216;System&#8217; was that indentured servants were debtors who were theoretically working to pay off their debt, but were often shafted into permanent indenture by having to pay interest or some such, and that debts were most definitely inherited by the kids. Still the way it works in places like India, I believe there&#8217;s more people who are technically &#8217;slaves&#8217; alive now than ever before.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92605</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 23 Sep 2008 22:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92605</guid>
		<description>Slavery was an inherited condition - the children of slaves were slaves. Indentured servants might be very close to being slaves, but their children didn&#039;t inherit the indenture. Or so I understood it.

Plus, indentured servants were generally considered to be people.</description>
		<content:encoded><![CDATA[<p>Slavery was an inherited condition &#8211; the children of slaves were slaves. Indentured servants might be very close to being slaves, but their children didn&#8217;t inherit the indenture. Or so I understood it.</p>
<p>Plus, indentured servants were generally considered to be people.</p>
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		<title>By: MetalCircus</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92342</link>
		<dc:creator>MetalCircus</dc:creator>
		<pubDate>Tue, 23 Sep 2008 12:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92342</guid>
		<description>I will play this, mainly because I suck Sid Meiers cock, but also because it&#039;s a colonilization remake!</description>
		<content:encoded><![CDATA[<p>I will play this, mainly because I suck Sid Meiers cock, but also because it&#8217;s a colonilization remake!</p>
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		<title>By: Schadenfreude</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92276</link>
		<dc:creator>Schadenfreude</dc:creator>
		<pubDate>Tue, 23 Sep 2008 09:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92276</guid>
		<description>I&#039;m sure I read somewhere that when you put together your Declaration of Independance one of the options is whether to support or condemn slavery, with certain bonuses to your colonies depending on what you chose.

Think that and &quot;Indentured Servants&quot; are the extent of it though.  Unless you hear a few bars of Old Man River when you click on a cotton plantation...</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure I read somewhere that when you put together your Declaration of Independance one of the options is whether to support or condemn slavery, with certain bonuses to your colonies depending on what you chose.</p>
<p>Think that and &#8220;Indentured Servants&#8221; are the extent of it though.  Unless you hear a few bars of Old Man River when you click on a cotton plantation&#8230;</p>
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		<title>By: G</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92227</link>
		<dc:creator>G</dc:creator>
		<pubDate>Tue, 23 Sep 2008 08:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92227</guid>
		<description>&lt;i&gt;“Indentured servants” can also be a synonym, y’know.&lt;/i&gt;

Indentured servants in theory had contracts and got paid, but often in such a way so they could not leave. A subtle difference in many cases.</description>
		<content:encoded><![CDATA[<p><i>“Indentured servants” can also be a synonym, y’know.</i></p>
<p>Indentured servants in theory had contracts and got paid, but often in such a way so they could not leave. A subtle difference in many cases.</p>
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		<title>By: thesombrerokid</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92199</link>
		<dc:creator>thesombrerokid</dc:creator>
		<pubDate>Tue, 23 Sep 2008 04:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92199</guid>
		<description>it&#039;s about the publcation, it&#039;s well known that with pc gamer only the 80%+ are worth playing unless you&#039;re particularly interested, but with eurogamer 8/10 is only 2 points from the top you know it&#039;s what most good games get, really good games get 9 &amp; amazing games get 10.</description>
		<content:encoded><![CDATA[<p>it&#8217;s about the publcation, it&#8217;s well known that with pc gamer only the 80%+ are worth playing unless you&#8217;re particularly interested, but with eurogamer 8/10 is only 2 points from the top you know it&#8217;s what most good games get, really good games get 9 &amp; amazing games get 10.</p>
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		<title>By: Pijama</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92109</link>
		<dc:creator>Pijama</dc:creator>
		<pubDate>Mon, 22 Sep 2008 20:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92109</guid>
		<description>Mr. Meer, I think you reviewed it with the rose tinted glasses of nostalgia. Something to do with your broken heart I suppose? :\</description>
		<content:encoded><![CDATA[<p>Mr. Meer, I think you reviewed it with the rose tinted glasses of nostalgia. Something to do with your broken heart I suppose? :\</p>
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		<title>By: Nimic</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92104</link>
		<dc:creator>Nimic</dc:creator>
		<pubDate>Mon, 22 Sep 2008 20:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92104</guid>
		<description>I like simultaneous turns. Then again, I only play for fun with my cousin, and we work together. Can&#039;t see it working too well competitively. I just hope they at least keep the feature, and I can&#039;t see them not.</description>
		<content:encoded><![CDATA[<p>I like simultaneous turns. Then again, I only play for fun with my cousin, and we work together. Can&#8217;t see it working too well competitively. I just hope they at least keep the feature, and I can&#8217;t see them not.</p>
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		<title>By: JonFitt</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92097</link>
		<dc:creator>JonFitt</dc:creator>
		<pubDate>Mon, 22 Sep 2008 19:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92097</guid>
		<description>&quot;So, the most important question: Is there simultaneous turns for multiplayer?&quot;

I liked this in Civ4. The wife and I played some Co-op games and it worked well.

How well does it work competitively? 
Wouldn&#039;t it be a bit like an RTS? If you&#039;re trying to catch my unit out in the open, and I&#039;m trying to get him out of the way? Or you&#039;re trying to cap a city and I&#039;m trying to get some more defenders in there?</description>
		<content:encoded><![CDATA[<p>&#8220;So, the most important question: Is there simultaneous turns for multiplayer?&#8221;</p>
<p>I liked this in Civ4. The wife and I played some Co-op games and it worked well.</p>
<p>How well does it work competitively?<br />
Wouldn&#8217;t it be a bit like an RTS? If you&#8217;re trying to catch my unit out in the open, and I&#8217;m trying to get him out of the way? Or you&#8217;re trying to cap a city and I&#8217;m trying to get some more defenders in there?</p>
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		<title>By: JonFitt</title>
		<link>http://www.rockpapershotgun.com/2008/09/22/the-new-new-world-civ-4-colonisation-reviewed/comment-page-1/#comment-92094</link>
		<dc:creator>JonFitt</dc:creator>
		<pubDate>Mon, 22 Sep 2008 19:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3131#comment-92094</guid>
		<description>&quot;I just read it, and yeah, it definitely made me want to play the game. It’s interesting though, that the Eurogamer reviewer gave it 8/10, and Alec Meer gave it 7.9/10, yet his review made the game seem like something to buy if you’re particularly interested.&quot;

Quick someone call the &lt;a href=&quot;http://www.nwml.gov.uk/&quot; title=&quot;National Weights &amp; Measures Laboratory&quot; rel=&quot;nofollow&quot;&gt;NWML&lt;/a&gt;, I don&#039;t think their scale is properly calibrated. I put a Dikatana on there (SI=0/10) and it came out 2.5/10.

If we don&#039;t act fast people will be unable to directly compare subjective opinion. Chaos.</description>
		<content:encoded><![CDATA[<p>&#8220;I just read it, and yeah, it definitely made me want to play the game. It’s interesting though, that the Eurogamer reviewer gave it 8/10, and Alec Meer gave it 7.9/10, yet his review made the game seem like something to buy if you’re particularly interested.&#8221;</p>
<p>Quick someone call the <a href="http://www.nwml.gov.uk/" title="National Weights &amp; Measures Laboratory" rel="nofollow">NWML</a>, I don&#8217;t think their scale is properly calibrated. I put a Dikatana on there (SI=0/10) and it came out 2.5/10.</p>
<p>If we don&#8217;t act fast people will be unable to directly compare subjective opinion. Chaos.</p>
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