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	<title>Comments on: Interview: Pete Hines On Fallout 3 Mods</title>
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	<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/</link>
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-3/#comment-136344</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Mon, 19 Jan 2009 18:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-136344</guid>
		<description>@Dan:

Nope, I think I&#039;m a smarter gamer than most because I am. Some people is just smarter than others. HTH.

FWIW, I did play Fallout 3. It was quite good, in places. If you ignored the main quest, and the writing, and the voice acting.

Anyway man, the comment was posted in September. Whiskey tango foxtrot?</description>
		<content:encoded><![CDATA[<p>@Dan:</p>
<p>Nope, I think I&#8217;m a smarter gamer than most because I am. Some people is just smarter than others. HTH.</p>
<p>FWIW, I did play Fallout 3. It was quite good, in places. If you ignored the main quest, and the writing, and the voice acting.</p>
<p>Anyway man, the comment was posted in September. Whiskey tango foxtrot?</p>
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-3/#comment-116334</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 23 Nov 2008 19:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-116334</guid>
		<description>Totally agree John xD</description>
		<content:encoded><![CDATA[<p>Totally agree John xD</p>
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		<title>By: jimmy</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-3/#comment-115758</link>
		<dc:creator>jimmy</dc:creator>
		<pubDate>Fri, 21 Nov 2008 21:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-115758</guid>
		<description>What the heck is he talking about?

Don&#039;t have time? Everyone&#039;s too busy working on the game? How the hell did it get done for Morrowind and Oblivion then?

It&#039;s up to you guys to make time/budget this in BEFORE hand, its not like you haven&#039;t done this before.

not &#039;paying&#039; for this game till that&#039;s out.</description>
		<content:encoded><![CDATA[<p>What the heck is he talking about?</p>
<p>Don&#8217;t have time? Everyone&#8217;s too busy working on the game? How the hell did it get done for Morrowind and Oblivion then?</p>
<p>It&#8217;s up to you guys to make time/budget this in BEFORE hand, its not like you haven&#8217;t done this before.</p>
<p>not &#8216;paying&#8217; for this game till that&#8217;s out.</p>
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		<title>By: John</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-2/#comment-111490</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 12 Nov 2008 10:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-111490</guid>
		<description>Totally agree Mike!</description>
		<content:encoded><![CDATA[<p>Totally agree Mike!</p>
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-2/#comment-111429</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 12 Nov 2008 05:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-111429</guid>
		<description>I red some comments around there and, well... Why the hell Bethesda WOULD NOT release SDK? To be honestly I bought FO3 ONLY because I knewed there gonna be 333K plug-ins. I didnt even looked at game quality (it&#039;s perfect), didn&#039;t watched E3 teasers and didn&#039;t red some stupid PC-magazines. I just went to a shop and bought.
Morrowind became immortal because of community with their plug-ins. Oblivion became immortal because of the comunity with their plug-ins. Morrowind became immortal because of community with their plug-ins. I hope I made myself clear. FO3 has a very strong base for plug-ins, stronger than a Super-Mutant.
IMO: I dont think, that Bethesda will kill it&#039;s own child, by not release official SDK.</description>
		<content:encoded><![CDATA[<p>I red some comments around there and, well&#8230; Why the hell Bethesda WOULD NOT release SDK? To be honestly I bought FO3 ONLY because I knewed there gonna be 333K plug-ins. I didnt even looked at game quality (it&#8217;s perfect), didn&#8217;t watched E3 teasers and didn&#8217;t red some stupid PC-magazines. I just went to a shop and bought.<br />
Morrowind became immortal because of community with their plug-ins. Oblivion became immortal because of the comunity with their plug-ins. Morrowind became immortal because of community with their plug-ins. I hope I made myself clear. FO3 has a very strong base for plug-ins, stronger than a Super-Mutant.<br />
IMO: I dont think, that Bethesda will kill it&#8217;s own child, by not release official SDK.</p>
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		<title>By: Droid</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-2/#comment-111387</link>
		<dc:creator>Droid</dc:creator>
		<pubDate>Wed, 12 Nov 2008 00:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-111387</guid>
		<description>I want to cry... i want to scream... please please please please please please Bethesda... please give us a construction set.</description>
		<content:encoded><![CDATA[<p>I want to cry&#8230; i want to scream&#8230; please please please please please please Bethesda&#8230; please give us a construction set.</p>
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		<title>By: Wulf</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-2/#comment-111363</link>
		<dc:creator>Wulf</dc:creator>
		<pubDate>Tue, 11 Nov 2008 23:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-111363</guid>
		<description>Go to www.fallout3nexus.com you can download Mods and addons weapons skins and more...
;) have fun</description>
		<content:encoded><![CDATA[<p>Go to <a href="http://www.fallout3nexus.com" rel="nofollow">http://www.fallout3nexus.com</a> you can download Mods and addons weapons skins and more&#8230;<br />
;) have fun</p>
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		<title>By: Lukasz</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-2/#comment-111207</link>
		<dc:creator>Lukasz</dc:creator>
		<pubDate>Tue, 11 Nov 2008 14:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-111207</guid>
		<description>http://www.fallout3nexus.com/

center for Fallout 3 mods</description>
		<content:encoded><![CDATA[<p><a href="http://www.fallout3nexus.com/" rel="nofollow">http://www.fallout3nexus.com/</a></p>
<p>center for Fallout 3 mods</p>
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	<item>
		<title>By: ace</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-2/#comment-109316</link>
		<dc:creator>ace</dc:creator>
		<pubDate>Wed, 05 Nov 2008 16:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-109316</guid>
		<description>Founds some mod info here:

&lt;a href=&quot;http://fallout3zone.com/general/fallout-3-mods-the-first-ones-have-arrived!/&quot; title=&quot;Fallout 3 mods&quot; rel=&quot;nofollow&quot;&gt;Fallout 3 mods&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Founds some mod info here:</p>
<p><a href="http://fallout3zone.com/general/fallout-3-mods-the-first-ones-have-arrived!/" title="Fallout 3 mods" rel="nofollow">Fallout 3 mods</a></p>
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		<title>By: John</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-2/#comment-108240</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sat, 01 Nov 2008 08:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-108240</guid>
		<description>When you look at games with construction sets, you get plenty of mods where you do not need to restart (Oblivion). When you get games with no SDK you invariably get mods that practically always demand a restart (Medieval II Total War, STALKER. I admit that some of this is due to how the game/SDK is written, but nevertheless, it is those games that come with SDK&#039;s (Oblivion, Neverwinter Nights) that get the huge number of mods generally.</description>
		<content:encoded><![CDATA[<p>When you look at games with construction sets, you get plenty of mods where you do not need to restart (Oblivion). When you get games with no SDK you invariably get mods that practically always demand a restart (Medieval II Total War, STALKER. I admit that some of this is due to how the game/SDK is written, but nevertheless, it is those games that come with SDK&#8217;s (Oblivion, Neverwinter Nights) that get the huge number of mods generally.</p>
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		<title>By: Judgement</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-2/#comment-108237</link>
		<dc:creator>Judgement</dc:creator>
		<pubDate>Sat, 01 Nov 2008 08:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-108237</guid>
		<description>Well now this is a interesting thread line to start with. Oblivion one of the best PC Driving Mod games out there. And now with just finishing the main stream story of Fallout 3 in about 3 days. Mind you with tons of side things to do still. I&#039;m left thinking there has to be a modding community drooling and slavering like A Ghoul in the wasteland metro. For a solid set of modding tools for this game.

Now all i&#039;m asking really here is that you don&#039;t catagorize us with the console gamers. We are a different breed a different animal then they are. Im sure you have many things to consider the platforms and such you have released this amazing title on. But  by releasing mod tools your only really helping yourselves in the long run. Think about this that bethesda has had a string of high quality rpg&#039;s with solid modding communities that not only  will wait outside in the dead of a Canadian winter for Official Expansions at midnight for the doors to open at there local entertainment retailer. As well as will play all downloadable modded content. The only true gamer is one that jockies all aspects of a game. And leaving our beloved modding community high and dry for such an amazing title as Fallout 3 only discredits your company as well as the entire industry as a whole. We just want what bethesda has always done for us before. I gave up on other companies Blizzard, Flagship (before they closed down), EA (besides Warhammer of course). Don&#039;t make me resort to playing Rockstar games just cause there still moddable to high hell. That will be all sorry for the ranting and the improper punctuation.</description>
		<content:encoded><![CDATA[<p>Well now this is a interesting thread line to start with. Oblivion one of the best PC Driving Mod games out there. And now with just finishing the main stream story of Fallout 3 in about 3 days. Mind you with tons of side things to do still. I&#8217;m left thinking there has to be a modding community drooling and slavering like A Ghoul in the wasteland metro. For a solid set of modding tools for this game.</p>
<p>Now all i&#8217;m asking really here is that you don&#8217;t catagorize us with the console gamers. We are a different breed a different animal then they are. Im sure you have many things to consider the platforms and such you have released this amazing title on. But  by releasing mod tools your only really helping yourselves in the long run. Think about this that bethesda has had a string of high quality rpg&#8217;s with solid modding communities that not only  will wait outside in the dead of a Canadian winter for Official Expansions at midnight for the doors to open at there local entertainment retailer. As well as will play all downloadable modded content. The only true gamer is one that jockies all aspects of a game. And leaving our beloved modding community high and dry for such an amazing title as Fallout 3 only discredits your company as well as the entire industry as a whole. We just want what bethesda has always done for us before. I gave up on other companies Blizzard, Flagship (before they closed down), EA (besides Warhammer of course). Don&#8217;t make me resort to playing Rockstar games just cause there still moddable to high hell. That will be all sorry for the ranting and the improper punctuation.</p>
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		<title>By: Triaxx</title>
		<link>http://www.rockpapershotgun.com/2008/09/23/interview-pete-hines-on-fallout-3-mods/comment-page-2/#comment-105361</link>
		<dc:creator>Triaxx</dc:creator>
		<pubDate>Fri, 24 Oct 2008 14:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3173#comment-105361</guid>
		<description>Ah, a game without mod tools. Those were the days. I&#039;m not sure how many posters here are old enough to remember it, but eleven years ago, a strategy game was released that should have redefined them. It was easily moddable, and yet included no tools to do so. Eleven years later, modders are still discovering the secrets locked in the engine. All of it done with nothing more than a hearty &#039;Go for it.&#039; No official tools, no SDK. And the mods are so numerous as to be uncountable.

Baldur&#039;s Gate 2. A game that did define RPG&#039;s. And I&#039;ll say it&#039;s an unpleasant experience at best, even with large amounts of developer asisstance.

Freelancer? Even with an SDK, it&#039;s still not an easy game to work with. Things that should work perfectly often don&#039;t work at all. So once more it&#039;s up to the modders to do the work, to find out what works and what doesn&#039;t.

Now to the game itself. First of all, to the camera guys: It&#039;s been stated in at least two places I&#039;ve seen that the camera slow-mo is only on a critical hit. Second to the purist&#039;s: Aren&#039;t there still some babies with candy? Stop trying to ruin our fun, because you can&#039;t accept another point of view.

I&#039;ve seen too many people hear the words &#039;First Person&#039; and go &#039;Oh no it&#039;s become a shooter.&#039; No, it&#039;s just made the combat less tedious. Don&#039;t get me wrong, I loved the old style of combat, still do, but it could get majorly boring waiting for everyone to act. As for backing up and shooting? If you ever faced Death Claws in the earlier games, you know that if you DON&#039;T back up and shoot, you have to pick your face up off the floor.

I haven&#039;t seen enough of the dialogue to form an opinion on it, but I&#039;m willing to give them the benefit of the doubt. As for it being an Oblivion clone, that&#039;s the same as saying Gears of War is a clone of Unreal Tournament because they both use the Unreal Engine.

Fallout has a cult following. Why? Not because they are bad games. But because people formed a snap judgement. Or because it appeals to a niche demographic. So don&#039;t accost Bethesda for selling to a niche audience.

Calling them out on enemies being too strong or too weak in Oblivion is as retarded as saying that the Enclave is too strong in the beginning of Fallout 2, or that the Super Mutants are too tough when you&#039;re Vault Fresh in Fallout 1. Even in our world, going somewhere you shouldn&#039;t be will get you killed. Thankfully though, they were wise enough to leave the realism where it belongs. In Tom Clancy games.

All that said, remember something. Forcing a game, even a sequel to try and stand above those that came before, or rating it incomparison to them is a sure way to make a game doomed. Let this game stand on it&#039;s own merits. Throw out the preconcieved notions and opinions and let the game stand on it&#039;s own.</description>
		<content:encoded><![CDATA[<p>Ah, a game without mod tools. Those were the days. I&#8217;m not sure how many posters here are old enough to remember it, but eleven years ago, a strategy game was released that should have redefined them. It was easily moddable, and yet included no tools to do so. Eleven years later, modders are still discovering the secrets locked in the engine. All of it done with nothing more than a hearty &#8216;Go for it.&#8217; No official tools, no SDK. And the mods are so numerous as to be uncountable.</p>
<p>Baldur&#8217;s Gate 2. A game that did define RPG&#8217;s. And I&#8217;ll say it&#8217;s an unpleasant experience at best, even with large amounts of developer asisstance.</p>
<p>Freelancer? Even with an SDK, it&#8217;s still not an easy game to work with. Things that should work perfectly often don&#8217;t work at all. So once more it&#8217;s up to the modders to do the work, to find out what works and what doesn&#8217;t.</p>
<p>Now to the game itself. First of all, to the camera guys: It&#8217;s been stated in at least two places I&#8217;ve seen that the camera slow-mo is only on a critical hit. Second to the purist&#8217;s: Aren&#8217;t there still some babies with candy? Stop trying to ruin our fun, because you can&#8217;t accept another point of view.</p>
<p>I&#8217;ve seen too many people hear the words &#8216;First Person&#8217; and go &#8216;Oh no it&#8217;s become a shooter.&#8217; No, it&#8217;s just made the combat less tedious. Don&#8217;t get me wrong, I loved the old style of combat, still do, but it could get majorly boring waiting for everyone to act. As for backing up and shooting? If you ever faced Death Claws in the earlier games, you know that if you DON&#8217;T back up and shoot, you have to pick your face up off the floor.</p>
<p>I haven&#8217;t seen enough of the dialogue to form an opinion on it, but I&#8217;m willing to give them the benefit of the doubt. As for it being an Oblivion clone, that&#8217;s the same as saying Gears of War is a clone of Unreal Tournament because they both use the Unreal Engine.</p>
<p>Fallout has a cult following. Why? Not because they are bad games. But because people formed a snap judgement. Or because it appeals to a niche demographic. So don&#8217;t accost Bethesda for selling to a niche audience.</p>
<p>Calling them out on enemies being too strong or too weak in Oblivion is as retarded as saying that the Enclave is too strong in the beginning of Fallout 2, or that the Super Mutants are too tough when you&#8217;re Vault Fresh in Fallout 1. Even in our world, going somewhere you shouldn&#8217;t be will get you killed. Thankfully though, they were wise enough to leave the realism where it belongs. In Tom Clancy games.</p>
<p>All that said, remember something. Forcing a game, even a sequel to try and stand above those that came before, or rating it incomparison to them is a sure way to make a game doomed. Let this game stand on it&#8217;s own merits. Throw out the preconcieved notions and opinions and let the game stand on it&#8217;s own.</p>
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