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	<title>Comments on: A Bit Horse: Mount &amp; Blade Trailer</title>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93654</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Fri, 26 Sep 2008 12:15:49 +0000</pubDate>
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		<description>@Weylund
I love Pirates! but I think M&amp;B is better. Though I would love a mode of play that has the age limits and scoring of Pirates to keep you a little more motivated by at leasting giving you the broad goal of achieving as much as possible before your character gets too old.

A nice touch would be the age slider is hidden when creating a character for that mode and it gets progressively further to the right, so you can judge how much time you have left just by looking @ your face.

I would love it if he also went all &quot;dwarf fortress&quot; on us and subsequent plays included some hints of your past adventures, like if you had conquered a lot of land but you were a ruthless, bad, dishonest King, your next play would play out in a nation divided by civil wars with selfish lords wishing to take power for themselves. Regardless of how good or bad you were, the townfolk and guild masters could have stories to tell about past kings, rebels or heroes with your past character names and such.

I really hope the couple developing the game decide to do an expansion at some point, rather than go for a direct sequel right away (which would take too long if they tried to make it up to par with big budget titles, I want more Mount&amp;Blade stuff ASAP!!!!!!!) or even a different project altogether once they patch this version up a little.</description>
		<content:encoded><![CDATA[<p>@Weylund<br />
I love Pirates! but I think M&amp;B is better. Though I would love a mode of play that has the age limits and scoring of Pirates to keep you a little more motivated by at leasting giving you the broad goal of achieving as much as possible before your character gets too old.</p>
<p>A nice touch would be the age slider is hidden when creating a character for that mode and it gets progressively further to the right, so you can judge how much time you have left just by looking @ your face.</p>
<p>I would love it if he also went all &#8220;dwarf fortress&#8221; on us and subsequent plays included some hints of your past adventures, like if you had conquered a lot of land but you were a ruthless, bad, dishonest King, your next play would play out in a nation divided by civil wars with selfish lords wishing to take power for themselves. Regardless of how good or bad you were, the townfolk and guild masters could have stories to tell about past kings, rebels or heroes with your past character names and such.</p>
<p>I really hope the couple developing the game decide to do an expansion at some point, rather than go for a direct sequel right away (which would take too long if they tried to make it up to par with big budget titles, I want more Mount&amp;Blade stuff ASAP!!!!!!!) or even a different project altogether once they patch this version up a little.
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93649</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Fri, 26 Sep 2008 12:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3221#comment-93649</guid>
		<description>@Quine:
There was a moral modification for 960, I&#039;m sure it will get ported to the last release once the module system is available. it was pretty cool and took many varying factors in account to decide if a given unit would start retreating or continue fighting, it wasn&#039;t just a matter of personal health but also of other casualties, the amount of allies in close distance, if the leader is still alive or not, and other such things. The small map borders sort of broke it (all the retreating units ended up at the edge of the map waiting to get owned) but it was still good.</description>
		<content:encoded><![CDATA[<p>@Quine:<br />
There was a moral modification for 960, I&#8217;m sure it will get ported to the last release once the module system is available. it was pretty cool and took many varying factors in account to decide if a given unit would start retreating or continue fighting, it wasn&#8217;t just a matter of personal health but also of other casualties, the amount of allies in close distance, if the leader is still alive or not, and other such things. The small map borders sort of broke it (all the retreating units ended up at the edge of the map waiting to get owned) but it was still good.
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		<title>By: Quine</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93597</link>
		<dc:creator>Quine</dc:creator>
		<pubDate>Fri, 26 Sep 2008 10:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3221#comment-93597</guid>
		<description>There seems to be too much going on behind the scenes in combat for this to work well over the internet in some MMO style, but I&#039;d be interested to see if a LAN version would work. 4v4 sieges would be immense, with a raft of minion bots to lead.

I hope they add some form of morale at some stage- mowing down routing foemen was what the cavalry was all about, surely?

And am I the only one who invariably ends up unleashing his initial charge-with-massive-couched-damage from his finest Balanced Pike onto the poorest, most badly-equipped peasant recruit the other side has to offer? Whenever I&#039;m in a good position to do some skewering it&#039;s always the fodder getting in the way- I almost feel sorry for them...</description>
		<content:encoded><![CDATA[<p>There seems to be too much going on behind the scenes in combat for this to work well over the internet in some MMO style, but I&#8217;d be interested to see if a LAN version would work. 4v4 sieges would be immense, with a raft of minion bots to lead.</p>
<p>I hope they add some form of morale at some stage- mowing down routing foemen was what the cavalry was all about, surely?</p>
<p>And am I the only one who invariably ends up unleashing his initial charge-with-massive-couched-damage from his finest Balanced Pike onto the poorest, most badly-equipped peasant recruit the other side has to offer? Whenever I&#8217;m in a good position to do some skewering it&#8217;s always the fodder getting in the way- I almost feel sorry for them&#8230;
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93514</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Fri, 26 Sep 2008 02:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3221#comment-93514</guid>
		<description>&lt;i&gt;Don’t think MMO, think “M&amp;B with other people”&lt;/i&gt;

That&#039;s exactly my point.  Well, half of it.  One half is that the MMOs are invariably hamfisted grindfests.  The other is that playing online means playing with all the stupidest, dullest and most mean-spirited people in the world.  I&#039;d rather play with bots, frankly.  At least when they act like morons you know they&#039;re not moroning around in the real world, making life slightly less pleasant for everyone they meet.

The combat is the game as far as I&#039;m concerned.  The whole point of playing it is just to set up as many interesting and challenging or simply fun battles as possible.  The strategy gubbins is just a means to that end, I can take it or leave it.</description>
		<content:encoded><![CDATA[<p><i>Don’t think MMO, think “M&amp;B with other people”</i></p>
<p>That&#8217;s exactly my point.  Well, half of it.  One half is that the MMOs are invariably hamfisted grindfests.  The other is that playing online means playing with all the stupidest, dullest and most mean-spirited people in the world.  I&#8217;d rather play with bots, frankly.  At least when they act like morons you know they&#8217;re not moroning around in the real world, making life slightly less pleasant for everyone they meet.</p>
<p>The combat is the game as far as I&#8217;m concerned.  The whole point of playing it is just to set up as many interesting and challenging or simply fun battles as possible.  The strategy gubbins is just a means to that end, I can take it or leave it.
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		<title>By: M.P.</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93507</link>
		<dc:creator>M.P.</dc:creator>
		<pubDate>Fri, 26 Sep 2008 01:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3221#comment-93507</guid>
		<description>&gt;I wonder how many M&amp;B fans are also Pirates! fans?

\o/

;)

&gt;An MMO would be … well, an MMO (read: terrible). 
Don&#039;t think MMO, think &quot;M&amp;B with other people&quot;
&gt;But a simple deathmatch (with optional bots) mode could 
&gt; be brilliant.
Yes and no... fun as the battles are, for me what kept me going was how you started off as a small cog in the machine of the warring NPC factions and eventually could grow powerful enough to compete with them in power. The only thing that could improve the formula would be having other players to compete against. That would be the ultimate sandbox MMO.</description>
		<content:encoded><![CDATA[<p>&gt;I wonder how many M&amp;B fans are also Pirates! fans?</p>
<p>\o/</p>
<p>;)</p>
<p>&gt;An MMO would be … well, an MMO (read: terrible).<br />
Don&#8217;t think MMO, think &#8220;M&amp;B with other people&#8221;<br />
&gt;But a simple deathmatch (with optional bots) mode could<br />
&gt; be brilliant.<br />
Yes and no&#8230; fun as the battles are, for me what kept me going was how you started off as a small cog in the machine of the warring NPC factions and eventually could grow powerful enough to compete with them in power. The only thing that could improve the formula would be having other players to compete against. That would be the ultimate sandbox MMO.
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93499</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Fri, 26 Sep 2008 00:43:30 +0000</pubDate>
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		<description>An MMO would be ... well, an MMO (read: terrible).  But a simple deathmatch (with optional bots) mode could be brilliant.</description>
		<content:encoded><![CDATA[<p>An MMO would be &#8230; well, an MMO (read: terrible).  But a simple deathmatch (with optional bots) mode could be brilliant.
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		<title>By: Oarfish</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93481</link>
		<dc:creator>Oarfish</dc:creator>
		<pubDate>Thu, 25 Sep 2008 23:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3221#comment-93481</guid>
		<description>&gt;Someone REALLY should turn this into an MMO.

Darkfall might be close.</description>
		<content:encoded><![CDATA[<p>&gt;Someone REALLY should turn this into an MMO.</p>
<p>Darkfall might be close.
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		<title>By: Weylund</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93466</link>
		<dc:creator>Weylund</dc:creator>
		<pubDate>Thu, 25 Sep 2008 22:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3221#comment-93466</guid>
		<description>I wonder how many M&amp;B fans are also Pirates! fans?

I bought a couple copies and keep them on my travel machines.  For... you know, those times... oh, shoot, all right.  I play it every waking second when I&#039;m in the right mood.

God, I love that game.  If M&amp;B&#039;s system / attention requirements were as low, M&amp;B would probably replace it.  Instead it just supersedes it.</description>
		<content:encoded><![CDATA[<p>I wonder how many M&amp;B fans are also Pirates! fans?</p>
<p>I bought a couple copies and keep them on my travel machines.  For&#8230; you know, those times&#8230; oh, shoot, all right.  I play it every waking second when I&#8217;m in the right mood.</p>
<p>God, I love that game.  If M&amp;B&#8217;s system / attention requirements were as low, M&amp;B would probably replace it.  Instead it just supersedes it.
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		<title>By: Kestrel</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93429</link>
		<dc:creator>Kestrel</dc:creator>
		<pubDate>Thu, 25 Sep 2008 20:20:41 +0000</pubDate>
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		<description>FWIW I picked this up this morning after watching the trailer.  Pretty sure that disqualifies me from being called a &quot;fanboy&quot;  

 Mount and Blade rocks.  It&#039;s exactly the game I&#039;ve been searching for ever since the original Pirates!.  It&#039;s really not that hard, so far, either...I did die when facing my first big band of sea raiders, but I was able to take them down solo the next time I met them (never mind that it took me twenty minutes)

Looking forward to the party component :D</description>
		<content:encoded><![CDATA[<p>FWIW I picked this up this morning after watching the trailer.  Pretty sure that disqualifies me from being called a &#8220;fanboy&#8221;  </p>
<p> Mount and Blade rocks.  It&#8217;s exactly the game I&#8217;ve been searching for ever since the original Pirates!.  It&#8217;s really not that hard, so far, either&#8230;I did die when facing my first big band of sea raiders, but I was able to take them down solo the next time I met them (never mind that it took me twenty minutes)</p>
<p>Looking forward to the party component :D
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		<title>By: Turin Turambar</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93275</link>
		<dc:creator>Turin Turambar</dc:creator>
		<pubDate>Thu, 25 Sep 2008 15:07:01 +0000</pubDate>
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		<description>People who critizes the lacking RPG part of the game, and i am including the Gamespot review, should note that the acronym RPG is not used not even one time to define the game in the official page. It&#039;s not a role playing game.

It&#039;s more a Pirates! style of game. Totally open gameworld, without plot and without game over screen (but there is a Retire option), you are just an adventurer having fights, trading, doing some quests, taking prisioners, assaulting forts, buying equipment, recruiting more crew to your party, etc.</description>
		<content:encoded><![CDATA[<p>People who critizes the lacking RPG part of the game, and i am including the Gamespot review, should note that the acronym RPG is not used not even one time to define the game in the official page. It&#8217;s not a role playing game.</p>
<p>It&#8217;s more a Pirates! style of game. Totally open gameworld, without plot and without game over screen (but there is a Retire option), you are just an adventurer having fights, trading, doing some quests, taking prisioners, assaulting forts, buying equipment, recruiting more crew to your party, etc.
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93246</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Thu, 25 Sep 2008 13:53:41 +0000</pubDate>
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		<description>If you just want a big party, invenst in leadership and charism, and have big fights. Thats all. But is morea &quot;elite&quot; type of game, a sanbox to do whatever you want.</description>
		<content:encoded><![CDATA[<p>If you just want a big party, invenst in leadership and charism, and have big fights. Thats all. But is morea &#8220;elite&#8221; type of game, a sanbox to do whatever you want.
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		<title>By: El_MUERkO</title>
		<link>http://www.rockpapershotgun.com/2008/09/24/a-bit-horse-mount-blade-trailer/#comment-93222</link>
		<dc:creator>El_MUERkO</dc:creator>
		<pubDate>Thu, 25 Sep 2008 13:02:14 +0000</pubDate>
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		<description>i&#039;ve heard mumblings of this for a while now, will give it a trial download at some point</description>
		<content:encoded><![CDATA[<p>i&#8217;ve heard mumblings of this for a while now, will give it a trial download at some point
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