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	<title>Comments on: Damnation: &#8220;Verticality&#8221;</title>
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	<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/</link>
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		<title>By: Draz</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-443854</link>
		<dc:creator>Draz</dc:creator>
		<pubDate>Mon, 17 May 2010 15:13:37 +0000</pubDate>
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		<description>I&#039;ve played the skimpily-clad butt off of the UT2K4 mod of Damnation, and I found it high in &#039;verticality&#039;. (Does that qualify as a pun? Hmmm...) The levels *were* very tall. Also, when using Spirit Walk, you could save heaps of time by just going straight up or down (in a &#039;verticalitous&#039; fashion, I guess) and possessing vertically-adjacent enemies *just* long enough to jump them over the side to fall to their deaths. Eviltastic!

I really do think that the word &#039;vertigious&#039; would have been more appropriate, however. Of course, THAT probably isn&#039;t a word either. The phrase &#039;Really Tall&#039; would have been a lot clearer, but way less funny.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played the skimpily-clad butt off of the UT2K4 mod of Damnation, and I found it high in &#8216;verticality&#8217;. (Does that qualify as a pun? Hmmm&#8230;) The levels *were* very tall. Also, when using Spirit Walk, you could save heaps of time by just going straight up or down (in a &#8216;verticalitous&#8217; fashion, I guess) and possessing vertically-adjacent enemies *just* long enough to jump them over the side to fall to their deaths. Eviltastic!</p>
<p>I really do think that the word &#8216;vertigious&#8217; would have been more appropriate, however. Of course, THAT probably isn&#8217;t a word either. The phrase &#8216;Really Tall&#8217; would have been a lot clearer, but way less funny.
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		<title>By: Morningoil</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-94141</link>
		<dc:creator>Morningoil</dc:creator>
		<pubDate>Sat, 27 Sep 2008 17:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3276#comment-94141</guid>
		<description>Verticality, iirc, is the name of one of the pieces rehearsed but never performed by Ryder, the protagonist of Kazuo Ishiguro&#039;s dizzying masterpiece, The Unconsoled. Which I don&#039;t imagine has much to do with this, but hey.</description>
		<content:encoded><![CDATA[<p>Verticality, iirc, is the name of one of the pieces rehearsed but never performed by Ryder, the protagonist of Kazuo Ishiguro&#8217;s dizzying masterpiece, The Unconsoled. Which I don&#8217;t imagine has much to do with this, but hey.
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-94086</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sat, 27 Sep 2008 12:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3276#comment-94086</guid>
		<description>@ Aubrey: I&#039;m sure I saw something similar about an FPS developer ended up cutting back on enemies that crawl on high ceiling etc. because playings look around but not up and down enough and get caned.

@ greenbunny45: Because the video offers very little discussion about gameplay is my guess.</description>
		<content:encoded><![CDATA[<p>@ Aubrey: I&#8217;m sure I saw something similar about an FPS developer ended up cutting back on enemies that crawl on high ceiling etc. because playings look around but not up and down enough and get caned.</p>
<p>@ greenbunny45: Because the video offers very little discussion about gameplay is my guess.
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		<title>By: greenbunny45</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-93984</link>
		<dc:creator>greenbunny45</dc:creator>
		<pubDate>Sat, 27 Sep 2008 00:50:48 +0000</pubDate>
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		<description>Cmon why the hell are you guys bitching about the word &quot;verticallity&quot;? Who the hell cares? Jesus...</description>
		<content:encoded><![CDATA[<p>Cmon why the hell are you guys bitching about the word &#8220;verticallity&#8221;? Who the hell cares? Jesus&#8230;
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		<title>By: Valentin Galea</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-93978</link>
		<dc:creator>Valentin Galea</dc:creator>
		<pubDate>Fri, 26 Sep 2008 23:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3276#comment-93978</guid>
		<description>Amen Erlam!</description>
		<content:encoded><![CDATA[<p>Amen Erlam!
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-93973</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Fri, 26 Sep 2008 23:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3276#comment-93973</guid>
		<description>Minerva is a &#039;vertically&#039; (and horizontally) based FPS, but it doesn&#039;t have gimmicky pipe jumping. This looks like you&#039;ll spend 30 minutes trying to figure out what the fuck you&#039;re supposed to be using for &#039;intuitive vertical movement.&#039;</description>
		<content:encoded><![CDATA[<p>Minerva is a &#8216;vertically&#8217; (and horizontally) based FPS, but it doesn&#8217;t have gimmicky pipe jumping. This looks like you&#8217;ll spend 30 minutes trying to figure out what the fuck you&#8217;re supposed to be using for &#8216;intuitive vertical movement.&#8217;
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		<title>By: Resin</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-93959</link>
		<dc:creator>Resin</dc:creator>
		<pubDate>Fri, 26 Sep 2008 22:51:20 +0000</pubDate>
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		<description>Looks pretty cool to me. I&#039;m all for the verticality.</description>
		<content:encoded><![CDATA[<p>Looks pretty cool to me. I&#8217;m all for the verticality.
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		<title>By: john t</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-93953</link>
		<dc:creator>john t</dc:creator>
		<pubDate>Fri, 26 Sep 2008 22:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3276#comment-93953</guid>
		<description>Speaking of verticality, why haven&#039;t we seen a Descent clone, since, uh, Descent?</description>
		<content:encoded><![CDATA[<p>Speaking of verticality, why haven&#8217;t we seen a Descent clone, since, uh, Descent?
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		<title>By: Simon</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-93803</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Fri, 26 Sep 2008 18:15:17 +0000</pubDate>
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		<description>It&#039;s a bit emberassing to claim being a vertiscal shooter when it&#039;s just a few platforming elements. Especially next to the tons of videos of the coming new Bionic Commando game and esp. Dark Void. The former having a lot more up &amp; downs in the gameplay and the latter doing the vertical shooter thing literally.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a bit emberassing to claim being a vertiscal shooter when it&#8217;s just a few platforming elements. Especially next to the tons of videos of the coming new Bionic Commando game and esp. Dark Void. The former having a lot more up &amp; downs in the gameplay and the latter doing the vertical shooter thing literally.
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		<title>By: Bigger Than Xenu</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-93777</link>
		<dc:creator>Bigger Than Xenu</dc:creator>
		<pubDate>Fri, 26 Sep 2008 17:27:26 +0000</pubDate>
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		<description>This doesn&#039;t look bad, but I get a better sense of verticality (how often does one get a chance to use that word?) from Capcom&#039;s Dark Void.</description>
		<content:encoded><![CDATA[<p>This doesn&#8217;t look bad, but I get a better sense of verticality (how often does one get a chance to use that word?) from Capcom&#8217;s Dark Void.
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-93726</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Fri, 26 Sep 2008 15:05:11 +0000</pubDate>
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		<description>Eee &#039;ats a terrible video player they&#039;re using.</description>
		<content:encoded><![CDATA[<p>Eee &#8216;ats a terrible video player they&#8217;re using.
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		<title>By: johsjohsjosh</title>
		<link>http://www.rockpapershotgun.com/2008/09/26/damnation-verticality/#comment-93723</link>
		<dc:creator>johsjohsjosh</dc:creator>
		<pubDate>Fri, 26 Sep 2008 14:55:25 +0000</pubDate>
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		<description>Steampunk is overly used as a description. If you don&#039;t know what to call it make up something new please stop cramming everything into steampunk category...everyone does this now how did this start. Looks exciting.</description>
		<content:encoded><![CDATA[<p>Steampunk is overly used as a description. If you don&#8217;t know what to call it make up something new please stop cramming everything into steampunk category&#8230;everyone does this now how did this start. Looks exciting.
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