<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: It&#8217;ll All Be Over By Lunchtime: Warfare 1917</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/</link>
	<description></description>
	<lastBuildDate>Wed, 17 Mar 2010 02:52:26 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Johnnywog</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-102515</link>
		<dc:creator>Johnnywog</dc:creator>
		<pubDate>Sat, 18 Oct 2008 01:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-102515</guid>
		<description>Anyone care to give advice on what upgrades to get?  I think that&#039;s the main area where I really botch it, thanks.</description>
		<content:encoded><![CDATA[<p>Anyone care to give advice on what upgrades to get?  I think that&#8217;s the main area where I really botch it, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Turtler</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-97225</link>
		<dc:creator>Turtler</dc:creator>
		<pubDate>Mon, 06 Oct 2008 00:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-97225</guid>
		<description>&quot;Contrary to that massive post:
I found on many missions that nothing but advancing (aka “spamming”) worked wonders.&quot;

You misunderstand me: Spamming certainly CAN work (if your men do not break from the losses, that is), and sometimes it is the ONLY way (the First German Mission is a sterling example of this). But you will loose FAR more men than you have to, and you should not be suprised when your men give up the ghost from it.

The most efficient strategy is to carefully measure what units you commit and what ones you don&#039;t. REMEMBER: &quot;Blitzkreig,&quot; &quot;Combined Arms,&quot; and modern industrial warfare were more-or-less developed in WWI, and finally unveiled by the Western Allies during the final two years of the war.  By 1917, the regular military had roughly taken the shape that still exists today: The Air air was fleshed out into specialized roles, Artillery ahd become more accurate, Tanks became (slightly more) reliable, and the Infantry cooperated with everyone. 

You will decrease your casualties VASTLY by using the tools you have carefully. For instance, why bother sending entire companies of riflemen up against a trench when a gas attack will clean it out more efficiently? If you time your men correctly, you can occupy the enemy&#039;s trenches just as the shelling stops/gas dissipates. USE your fire support to turn the tide in an evenly-matched engagement (for instance, between two &quot;Landships&quot; in the final battles of the campaign), and, above all, upgrade wisely.

Sure, you can win by merely tossing waves of men at the trenches, but you will probably suffer several defeats in the meantime, and it will likely take longer to win.

If you doubt which is more effective, would you like to compare campaign scores?</description>
		<content:encoded><![CDATA[<p>&#8220;Contrary to that massive post:<br />
I found on many missions that nothing but advancing (aka “spamming”) worked wonders.&#8221;</p>
<p>You misunderstand me: Spamming certainly CAN work (if your men do not break from the losses, that is), and sometimes it is the ONLY way (the First German Mission is a sterling example of this). But you will loose FAR more men than you have to, and you should not be suprised when your men give up the ghost from it.</p>
<p>The most efficient strategy is to carefully measure what units you commit and what ones you don&#8217;t. REMEMBER: &#8220;Blitzkreig,&#8221; &#8220;Combined Arms,&#8221; and modern industrial warfare were more-or-less developed in WWI, and finally unveiled by the Western Allies during the final two years of the war.  By 1917, the regular military had roughly taken the shape that still exists today: The Air air was fleshed out into specialized roles, Artillery ahd become more accurate, Tanks became (slightly more) reliable, and the Infantry cooperated with everyone. </p>
<p>You will decrease your casualties VASTLY by using the tools you have carefully. For instance, why bother sending entire companies of riflemen up against a trench when a gas attack will clean it out more efficiently? If you time your men correctly, you can occupy the enemy&#8217;s trenches just as the shelling stops/gas dissipates. USE your fire support to turn the tide in an evenly-matched engagement (for instance, between two &#8220;Landships&#8221; in the final battles of the campaign), and, above all, upgrade wisely.</p>
<p>Sure, you can win by merely tossing waves of men at the trenches, but you will probably suffer several defeats in the meantime, and it will likely take longer to win.</p>
<p>If you doubt which is more effective, would you like to compare campaign scores?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-97094</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Sun, 05 Oct 2008 13:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-97094</guid>
		<description>Contrary to that massive post:
I found on many missions that nothing but advancing (aka &quot;spamming&quot;) worked wonders.</description>
		<content:encoded><![CDATA[<p>Contrary to that massive post:<br />
I found on many missions that nothing but advancing (aka &#8220;spamming&#8221;) worked wonders.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Turtler</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-97027</link>
		<dc:creator>Turtler</dc:creator>
		<pubDate>Sun, 05 Oct 2008 03:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-97027</guid>
		<description>Sorry to do a drive-by-critique, but it seems like you had a MAJOR flaw in your operations: You always decided to advance, even when there was no need to.

This is a VERY bad thing to do in WF1917, as it will not accomplish much of anything. 

The strategy is far more in-depth than you hint, and it primarily revolves around a few choices:

1. What units do you send?

2. When do you order them to advance? (For example, do you order a single squad to move on the trenches without support because artillery may destroy them if you wait?)

3. Where and when do you deploy your support (a good gas attack can singlehandedly change the course of the battle).

While making these decisions, you have to  try to outthink and outmanuever your foe by having a unit in the right place at the right time to counter his units (IE have Lewis Gunners in the trench when the Germans launch an attack using riflemen), and by outmanuevering his artillery by not being there when it strikes.

Also, remember that just because you CAN advance DOES NOT mean you have to. For instance, on the first British mission, the best option is to simply stack your trench with soldiers and watch while the Germans get mowed down, perhaps only coming out to avoid the Sturmtrupper&#039;s grenades. 

Keep these in mind, and the battles will be far less painful for you and far more painful for the enemy. And also far more decisive. 

Also, one note: the units themselves do not gain experience, you do, which goes towards upgrades.

As for additions to the system, other possibilities that I thought of were other WWI battles (Verdun, for instance),  the Crimean War (the Seige of Stevastopol would probably not be that radical a change for the system, save for coping with more open-field combat), and the Balkan Wars. 

However, besides that, it was very fun and another notch on ConArtist&#039;s rather-full belt. I am sure the Reichswehr would agree. If there were any still alive after my Tommies got through with them.</description>
		<content:encoded><![CDATA[<p>Sorry to do a drive-by-critique, but it seems like you had a MAJOR flaw in your operations: You always decided to advance, even when there was no need to.</p>
<p>This is a VERY bad thing to do in WF1917, as it will not accomplish much of anything. </p>
<p>The strategy is far more in-depth than you hint, and it primarily revolves around a few choices:</p>
<p>1. What units do you send?</p>
<p>2. When do you order them to advance? (For example, do you order a single squad to move on the trenches without support because artillery may destroy them if you wait?)</p>
<p>3. Where and when do you deploy your support (a good gas attack can singlehandedly change the course of the battle).</p>
<p>While making these decisions, you have to  try to outthink and outmanuever your foe by having a unit in the right place at the right time to counter his units (IE have Lewis Gunners in the trench when the Germans launch an attack using riflemen), and by outmanuevering his artillery by not being there when it strikes.</p>
<p>Also, remember that just because you CAN advance DOES NOT mean you have to. For instance, on the first British mission, the best option is to simply stack your trench with soldiers and watch while the Germans get mowed down, perhaps only coming out to avoid the Sturmtrupper&#8217;s grenades. </p>
<p>Keep these in mind, and the battles will be far less painful for you and far more painful for the enemy. And also far more decisive. </p>
<p>Also, one note: the units themselves do not gain experience, you do, which goes towards upgrades.</p>
<p>As for additions to the system, other possibilities that I thought of were other WWI battles (Verdun, for instance),  the Crimean War (the Seige of Stevastopol would probably not be that radical a change for the system, save for coping with more open-field combat), and the Balkan Wars. </p>
<p>However, besides that, it was very fun and another notch on ConArtist&#8217;s rather-full belt. I am sure the Reichswehr would agree. If there were any still alive after my Tommies got through with them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MindBrain</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-95006</link>
		<dc:creator>MindBrain</dc:creator>
		<pubDate>Tue, 30 Sep 2008 01:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-95006</guid>
		<description>This game is cool but multiplayer would make it great and it seems perfect for it. I&#039;d even pay for it</description>
		<content:encoded><![CDATA[<p>This game is cool but multiplayer would make it great and it seems perfect for it. I&#8217;d even pay for it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sandoval</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-94805</link>
		<dc:creator>Sandoval</dc:creator>
		<pubDate>Mon, 29 Sep 2008 18:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-94805</guid>
		<description>The game is wildly unbalanced and kind of fun for that fact.  Once you have a tank, you really just want to only deploy those.  The alternative, though, is that as the Germans you can use their stormtroopers exclusively, although it&#039;s quite tough, since those can kill tanks (especially when backed up by artillery) and get fun upgrades.  I beat the German campaign only use stormtroopers, and the English using only the normal troops for the first level, then snipers, then tanks.  Kind of fun too -- when you go all snipers the other side has a lot of morale problems.

But unless you&#039;re TRYING to make it hard, it&#039;s soooo easy.</description>
		<content:encoded><![CDATA[<p>The game is wildly unbalanced and kind of fun for that fact.  Once you have a tank, you really just want to only deploy those.  The alternative, though, is that as the Germans you can use their stormtroopers exclusively, although it&#8217;s quite tough, since those can kill tanks (especially when backed up by artillery) and get fun upgrades.  I beat the German campaign only use stormtroopers, and the English using only the normal troops for the first level, then snipers, then tanks.  Kind of fun too &#8212; when you go all snipers the other side has a lot of morale problems.</p>
<p>But unless you&#8217;re TRYING to make it hard, it&#8217;s soooo easy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Willem</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-94751</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Mon, 29 Sep 2008 17:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-94751</guid>
		<description>How could you make a game about WW1? I don&#039;t see RTS&#039;s and FPS&#039;s working at all.</description>
		<content:encoded><![CDATA[<p>How could you make a game about WW1? I don&#8217;t see RTS&#8217;s and FPS&#8217;s working at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-94719</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 29 Sep 2008 16:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-94719</guid>
		<description>I cannot for the life of me get past mission 8 in the German campaign. At all.

Good little game, though. Not quite WW1 Medic levels in terms of PTSD, but...</description>
		<content:encoded><![CDATA[<p>I cannot for the life of me get past mission 8 in the German campaign. At all.</p>
<p>Good little game, though. Not quite WW1 Medic levels in terms of PTSD, but&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shadrach</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-94708</link>
		<dc:creator>Shadrach</dc:creator>
		<pubDate>Mon, 29 Sep 2008 16:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-94708</guid>
		<description>That was great, maybe a bit too easy... at least for teh germs.</description>
		<content:encoded><![CDATA[<p>That was great, maybe a bit too easy&#8230; at least for teh germs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kareem</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-94705</link>
		<dc:creator>Kareem</dc:creator>
		<pubDate>Mon, 29 Sep 2008 16:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-94705</guid>
		<description>This is indeed a fantastic game and I agree that the WW1 setting is under-utilized, just like a lot of 20th century war settings. I&#039;d love to see a game do the Korean war for instance, or even a game that has a Vietnam story mode that doesn&#039;t suck (so this excludes Battlefield).</description>
		<content:encoded><![CDATA[<p>This is indeed a fantastic game and I agree that the WW1 setting is under-utilized, just like a lot of 20th century war settings. I&#8217;d love to see a game do the Korean war for instance, or even a game that has a Vietnam story mode that doesn&#8217;t suck (so this excludes Battlefield).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nimic</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-94703</link>
		<dc:creator>Nimic</dc:creator>
		<pubDate>Mon, 29 Sep 2008 16:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-94703</guid>
		<description>Awesome.</description>
		<content:encoded><![CDATA[<p>Awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gnome</title>
		<link>http://www.rockpapershotgun.com/2008/09/29/itll-all-be-over-by-lunchtime-warfare-1917/comment-page-1/#comment-94696</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Mon, 29 Sep 2008 15:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3409#comment-94696</guid>
		<description>Nice one, but now that we got the date correct, when will we get a game set in revolutionary Russia? Eh? EH?</description>
		<content:encoded><![CDATA[<p>Nice one, but now that we got the date correct, when will we get a game set in revolutionary Russia? Eh? EH?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.181 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2010-03-17 02:52:36 -->
