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	<title>Comments on: Shellshock 2: Shellshockier</title>
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		<title>By: Podge</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-132276</link>
		<dc:creator>Podge</dc:creator>
		<pubDate>Thu, 08 Jan 2009 21:31:14 +0000</pubDate>
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		<description>I loved shellshock 1, but i have to say when i saw that this was 1st person i was hesitant, but i love zombie games, ive been itchin for a nam game, and now theres both, so im gonna play it.... Besides, full dismemberment makes games much more fun to play</description>
		<content:encoded><![CDATA[<p>I loved shellshock 1, but i have to say when i saw that this was 1st person i was hesitant, but i love zombie games, ive been itchin for a nam game, and now theres both, so im gonna play it&#8230;. Besides, full dismemberment makes games much more fun to play
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95865</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Wed, 01 Oct 2008 16:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3538#comment-95865</guid>
		<description>Well, this is depressing. I knew Shellshock: Nam &#039;67 as an Xbox 3rd person action game that I had no interest in, yet when I played it was actually better than Killzone, with quality level design, realistic (within the console limits) battles, and a decent story. Seems in the PC universe it&#039;s seen in a totally different light. Pity how some things work on some platforms, others don&#039;t.

I loved the 3rd person camera angle in the first game, it was like Max Payne with a few more details in terms of trap defusing. First person is obviously going to be completely different... Oh well.</description>
		<content:encoded><![CDATA[<p>Well, this is depressing. I knew Shellshock: Nam &#8217;67 as an Xbox 3rd person action game that I had no interest in, yet when I played it was actually better than Killzone, with quality level design, realistic (within the console limits) battles, and a decent story. Seems in the PC universe it&#8217;s seen in a totally different light. Pity how some things work on some platforms, others don&#8217;t.</p>
<p>I loved the 3rd person camera angle in the first game, it was like Max Payne with a few more details in terms of trap defusing. First person is obviously going to be completely different&#8230; Oh well.
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		<title>By: Cian</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95831</link>
		<dc:creator>Cian</dc:creator>
		<pubDate>Wed, 01 Oct 2008 15:11:03 +0000</pubDate>
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		<description>So am I alone in being a little excited by the trailer? I&#039;m going to be sympathetic and say the zombie plague angle is the horror of war, and the angle of fighting against all sides fits in rather neatly.</description>
		<content:encoded><![CDATA[<p>So am I alone in being a little excited by the trailer? I&#8217;m going to be sympathetic and say the zombie plague angle is the horror of war, and the angle of fighting against all sides fits in rather neatly.
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95828</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Wed, 01 Oct 2008 15:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=3538#comment-95828</guid>
		<description>&lt;blockquote cite=&quot;Lee Singleton, General Manager of Eidos Game Studios&quot;&gt;“Shellshock 2 is very different to any first person shooter you’ve seen before; at times it feels more like you’re in a horror movie than a game,” said Lee Singleton, General Manager of Eidos Game Studios&lt;/blockquote&gt;

(snigger)

Seeing as how gaming press releases go to games journos... he must &lt;i&gt;know&lt;/i&gt; there are already horror FPSs, yes? I mean... there&#039;s really no shortage of them. Who exactly is he trying to convince? Other than himself, natch.</description>
		<content:encoded><![CDATA[<blockquote cite="Lee Singleton, General Manager of Eidos Game Studios"><p>“Shellshock 2 is very different to any first person shooter you’ve seen before; at times it feels more like you’re in a horror movie than a game,” said Lee Singleton, General Manager of Eidos Game Studios</p></blockquote>
<p>(snigger)</p>
<p>Seeing as how gaming press releases go to games journos&#8230; he must <i>know</i> there are already horror FPSs, yes? I mean&#8230; there&#8217;s really no shortage of them. Who exactly is he trying to convince? Other than himself, natch.
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		<title>By: Clicky</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95826</link>
		<dc:creator>Clicky</dc:creator>
		<pubDate>Wed, 01 Oct 2008 15:05:18 +0000</pubDate>
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		<description>Am I the only one who thinks that Dredd vs. Death was a great game ?</description>
		<content:encoded><![CDATA[<p>Am I the only one who thinks that Dredd vs. Death was a great game ?
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		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95670</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Wed, 01 Oct 2008 12:02:38 +0000</pubDate>
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		<description>But will it have storytelling-by-logs, plot twist, hackable robot drones and moral dilemma ?</description>
		<content:encoded><![CDATA[<p>But will it have storytelling-by-logs, plot twist, hackable robot drones and moral dilemma ?
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		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95655</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Wed, 01 Oct 2008 11:49:28 +0000</pubDate>
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		<description>Viet Cong I still remember (beyond being a fine FPS) as one of the most aurally impressive games ever.</description>
		<content:encoded><![CDATA[<p>Viet Cong I still remember (beyond being a fine FPS) as one of the most aurally impressive games ever.
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		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95492</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Wed, 01 Oct 2008 00:34:09 +0000</pubDate>
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		<description>The choice of period-esque music is an interesting one. It seems to almost be riffing on the BF:V music vibe, but with overtones of Apocalypse Now... Could go either way at this point...</description>
		<content:encoded><![CDATA[<p>The choice of period-esque music is an interesting one. It seems to almost be riffing on the BF:V music vibe, but with overtones of Apocalypse Now&#8230; Could go either way at this point&#8230;
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		<title>By: mister slim</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95487</link>
		<dc:creator>mister slim</dc:creator>
		<pubDate>Wed, 01 Oct 2008 00:21:38 +0000</pubDate>
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		<description>Guess we&#039;ll have to wait and see which Rebellion we get: The Rebellion that makes shoddy tie-in PSP games or the Rebellion with a knack for integrating story and game mechanics.</description>
		<content:encoded><![CDATA[<p>Guess we&#8217;ll have to wait and see which Rebellion we get: The Rebellion that makes shoddy tie-in PSP games or the Rebellion with a knack for integrating story and game mechanics.
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		<title>By: Bluepixie</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95465</link>
		<dc:creator>Bluepixie</dc:creator>
		<pubDate>Tue, 30 Sep 2008 22:38:35 +0000</pubDate>
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		<description>Yeah, I remember the &quot;other&quot; great Vietnam game, Vietcong. Awesome for the time, jungle combat had never been seen like that before and the water effects looked ace. Unfortunately it spawned a rather uninspired sequel, too much corridor crawling and not enough jungle. :( Also reminds me of that brilliant Half-Life mod &quot;Heart of Darkness&quot;; Apocalypse Now meets Dawn of Dead , which if they capture even just a little of the atmosphere from, it could turn into something special.
 
With Rebellion on the stage, I&#039;m hopeful.</description>
		<content:encoded><![CDATA[<p>Yeah, I remember the &#8220;other&#8221; great Vietnam game, Vietcong. Awesome for the time, jungle combat had never been seen like that before and the water effects looked ace. Unfortunately it spawned a rather uninspired sequel, too much corridor crawling and not enough jungle. :( Also reminds me of that brilliant Half-Life mod &#8220;Heart of Darkness&#8221;; Apocalypse Now meets Dawn of Dead , which if they capture even just a little of the atmosphere from, it could turn into something special.</p>
<p>With Rebellion on the stage, I&#8217;m hopeful.
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95451</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Tue, 30 Sep 2008 22:11:11 +0000</pubDate>
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		<description>I&#039;ll never tire of titles in the style of Die Hard 2. EVER.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll never tire of titles in the style of Die Hard 2. EVER.
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		<title>By: Martin Kingsley</title>
		<link>http://www.rockpapershotgun.com/2008/09/30/shellshock-2-shellshockier/#comment-95449</link>
		<dc:creator>Martin Kingsley</dc:creator>
		<pubDate>Tue, 30 Sep 2008 22:07:47 +0000</pubDate>
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		<description>@Duoae, y&#039;know, I agree with you there. Oh, it may have been punishingly difficult when it wanted to be (and let&#039;s not even talk about the expansion pack, which took &#039;punishingly difficult&#039;, jacked it up on steroids, and sent it back out to play with the normal kids again under the moniker of, &#039;fuck you with a rake so hard&#039;), but it had a reasonable semblance of plot, good firefights, some neat graphical touches for its time. I&#039;d take it over BF:V any time. Pity Vietcong 2 was a horribly deformed mutant fit only for living in my cellar, never ever to see the light of day.</description>
		<content:encoded><![CDATA[<p>@Duoae, y&#8217;know, I agree with you there. Oh, it may have been punishingly difficult when it wanted to be (and let&#8217;s not even talk about the expansion pack, which took &#8216;punishingly difficult&#8217;, jacked it up on steroids, and sent it back out to play with the normal kids again under the moniker of, &#8216;fuck you with a rake so hard&#8217;), but it had a reasonable semblance of plot, good firefights, some neat graphical touches for its time. I&#8217;d take it over BF:V any time. Pity Vietcong 2 was a horribly deformed mutant fit only for living in my cellar, never ever to see the light of day.
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